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	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T23:10:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_11/Ideas&amp;diff=2834</id>
		<title>Cycle 11/Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_11/Ideas&amp;diff=2834"/>
		<updated>2021-10-08T12:40:34Z</updated>

		<summary type="html">&lt;p&gt;109.42.0.123: /* re-run a previous round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #ba9aaf; border: 1px solid #8f7888; text-align: center&amp;quot;&amp;gt;Notice:&amp;lt;br&amp;gt;To have your ruleset considered, please write a document containing mostly rule text that outlines most of your mechanic&#039;s unique ideas.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overarching design ideas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Fewer automatic actions to reduce logistical strain&lt;br /&gt;
# Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed&lt;br /&gt;
# Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades)&lt;br /&gt;
# Implement an auto-idling system for inactive players&lt;br /&gt;
&lt;br /&gt;
== The Council ==&lt;br /&gt;
&lt;br /&gt;
Returning idea from [[Round 10/Ideas#The Council|Cycle 10&#039;s planning]]. Additional discussion thread starts [https://discord.com/channels/515560801394753537/518856008605499402/892472678513000510 here].&lt;br /&gt;
&lt;br /&gt;
== Slow Background Nomic ==&lt;br /&gt;
&lt;br /&gt;
Returning idea from [[Round 10/Ideas#Long Round|Cycle 10&#039;s planning]]. Additional discussion thread starts [https://discord.com/channels/515560801394753537/518856008605499402/892474351323074580 here].&lt;br /&gt;
&lt;br /&gt;
== Branching Nomic ==&lt;br /&gt;
&lt;br /&gt;
A nomic that splits based on the result of decisions:  [[User:CodeTriangle/Branching_Nomic | Branching nomic pitch]]&lt;br /&gt;
&lt;br /&gt;
== Subproposals Nomic ==&lt;br /&gt;
&lt;br /&gt;
A nomic where multiple users work together to assemble omnibus proposals composed of individual subproposals:  [[User:Klinkplink/subproposals| Subproposal ideas]]&lt;br /&gt;
&lt;br /&gt;
== Rules are Items ==&lt;br /&gt;
&lt;br /&gt;
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here]. This idea has branched into several:&lt;br /&gt;
&lt;br /&gt;
=== Trungle&#039;s Draft ===&lt;br /&gt;
&lt;br /&gt;
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: [[User:CodeTriangle/Rules are Items Nomic]]&lt;br /&gt;
&lt;br /&gt;
=== Klink&#039;s Draft ===&lt;br /&gt;
&lt;br /&gt;
A different approach, where owning the majority of a rule&#039;s shares gives you powers over the rule, including limited veto power. Link :  [[User:Klinkplink/Shareholder Nomic]]&lt;br /&gt;
&lt;br /&gt;
== re-run a previous round ==&lt;br /&gt;
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905&lt;br /&gt;
=== Drafts ===&lt;br /&gt;
&lt;br /&gt;
* [[Round_6/Initial_Ruleset]]&lt;br /&gt;
&lt;br /&gt;
* [[Round_7/Ruleset]]&lt;br /&gt;
&lt;br /&gt;
== Plantnomic ==&lt;br /&gt;
A minimalist slow-nomic intended to run concurrently with Cycle 11. Perhaps this is could be named Cycle 10.5 or some such.&lt;br /&gt;
&lt;br /&gt;
Link: [[User:Nyhilo/Plantnomic]]&lt;/div&gt;</summary>
		<author><name>109.42.0.123</name></author>
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