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	<updated>2026-05-04T18:35:11Z</updated>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Ideas&amp;diff=3611</id>
		<title>Round 10/Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Ideas&amp;diff=3611"/>
		<updated>2021-10-04T18:01:11Z</updated>

		<summary type="html">&lt;p&gt;213.194.149.43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Write your initial ruleset ideas for Round 10 here. We can then make a poll in #announcements to pick one of them and write a draft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baba is Nomic ==&lt;br /&gt;
Clearly the best idea so far and all other ideas are inferior (objectively). Listed first because you can just read this idea and skip all of the rest, I&#039;m saving you the trouble. You&#039;re welcome.&lt;br /&gt;
&lt;br /&gt;
An example of a tile-based wiki gameboard: https://wiki.blognomic.com/index.php?title=Mines_Test&lt;br /&gt;
&lt;br /&gt;
== Mao ==&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/799734127828926557&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/839940555722850314&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/841492476162605096&lt;br /&gt;
&lt;br /&gt;
== The Council == &lt;br /&gt;
A Mafia/Werewolf game where players can propose any change to the rules. There is one Outsider who plays in the team with hidden information and has veto power but may not veto a certain class of proposals.&lt;br /&gt;
&lt;br /&gt;
https://kevan.org/games/thecouncil&lt;br /&gt;
&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/840220616391917588&lt;br /&gt;
&lt;br /&gt;
== Bot ==&lt;br /&gt;
&lt;br /&gt;
A round where there&#039;s a Discord bot that holds the game state (as a database / set of files) and the rules (as Python code). And then proposals are Github pull requests and game actions are Discord bot commands. The initial ruleset can be anything (determined via a second round of polling). There&#039;s some code https://github.com/Mathnerd314/NomicBot that&#039;s somewhere around halfway usable, it would need to be finished.&lt;br /&gt;
&lt;br /&gt;
As envisioned the bot is canonical in the sense that errors in the bot code are not fixable except by convincing the bot to modify itself. We could add a &amp;quot;bot owner&amp;quot; or judge role with the authority to reset the bot if it gets too far off track.&lt;br /&gt;
&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/799337601466105936 (secret role bot, discussion of which language)&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/810614640609984573 (other bot nomics, discussion of databases)&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/815879147544641546 (whether Infinite Nomic is the place to host a bot nomic)&lt;br /&gt;
&lt;br /&gt;
== Auction Poker ==&lt;br /&gt;
The Liar Game round, but for Nomic&lt;br /&gt;
&lt;br /&gt;
Proposals can only be made by using a proposal-making item, and only a limited number of proposal-making items is available in each cycle. However, proposals always pass unless a [very high number or fraction] of players votes against it.&lt;br /&gt;
To keep the game running despite these limitations, Ruleset and Gamestate adjustments can be made by judges.&lt;br /&gt;
&lt;br /&gt;
At the beginning of a week, each player gets an amount of points and two randomly generated cards. All other cards are then put up for auction (each card being an individual lot)&lt;br /&gt;
Once the auction phase is over, a bartering phase begins where players can trade points and cards.&lt;br /&gt;
At the end of the cycle players present their hands and they are ranked from best to worst. Each player gets a prize according to their hand&#039;s rank (if they get a prize at all). Prizes could be proposal-making items, proposal veto items, guaranteed cards for the next week, etc. &lt;br /&gt;
&lt;br /&gt;
I think this would work best if we only use high-cards or 2 card suits, otherwise the lots might not face enough competition during the auctions. &lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786317704386314291&lt;br /&gt;
&lt;br /&gt;
== Doomsday Timer ==&lt;br /&gt;
There are two teams and a timer that counts down. One team has to get the timer to zero and the other has to stop it, but the timer can only be manipulated through a certain mechanic. One of the teams could consist of a single player.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786320510152605708&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786322546185732196&lt;br /&gt;
&lt;br /&gt;
== re-runs ==&lt;br /&gt;
=== re-run a previous round ===&lt;br /&gt;
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905&lt;br /&gt;
&lt;br /&gt;
=== Tribute Round ===&lt;br /&gt;
The initial ruleset contains one element from each previous round.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/819244812330598431&lt;br /&gt;
&lt;br /&gt;
== Rounds with different time frames ==&lt;br /&gt;
&lt;br /&gt;
One idea that i think would be super interesting to try out is either a nomic that is meant to progress extremely quickly or one that lasts only hours.&lt;br /&gt;
&lt;br /&gt;
=== Long Round ===&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/515560801394753537/518856008605499402/840038750541447199 original discussion]&lt;br /&gt;
&lt;br /&gt;
* Plant theme? Players get trees which grow 1 centimeter a week?&lt;br /&gt;
* Can call it Round Infinity or something quirky like that.&lt;br /&gt;
* Definitely intended to run in the background of every other round.&lt;br /&gt;
&lt;br /&gt;
=== Short Round ===&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/515560801394753537/518856008605499402/840293464506630144 original discussion]&lt;br /&gt;
&lt;br /&gt;
* Choose a range of hours between which everyone can participate&lt;br /&gt;
* &amp;quot;10 hour round 10&amp;quot; is thematic but maybe impractical: still want it to be short enough that it can be played in one sitting&lt;br /&gt;
* Mechanical ideas in case this is a hard sell:&lt;br /&gt;
** Definitely want win condition baked into the initial ruleset because we won&#039;t have time to create one and work towards it&lt;br /&gt;
*** Furthermore, this should be a &amp;quot;most points at the end&amp;quot; condition so that the game can have a specified length&lt;br /&gt;
** Game can work on an hourly clock. i.e. proposals written in hour &#039;&#039;n&#039;&#039; are voted on in hour &#039;&#039;n&#039;&#039;+1&lt;br /&gt;
** Allow players to pick teams? Having people discuss the ruleset with small groups may lead to better strategizing and more importantly better scamming&lt;br /&gt;
** Release the ruleset and send the call for teams long before the round actually starts so that people have time to make plans&lt;/div&gt;</summary>
		<author><name>213.194.149.43</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Ideas&amp;diff=3610</id>
		<title>Round 10/Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Ideas&amp;diff=3610"/>
		<updated>2021-10-04T17:56:16Z</updated>

		<summary type="html">&lt;p&gt;213.194.149.43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Write your initial ruleset ideas for Round 10 here. We can then make a poll in #announcements to pick one of them and write a draft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baba is Nomic ==&lt;br /&gt;
Clearly the best idea so far and all other ideas are inferior (objectively). Listed first because you can just read this idea and skip all of the rest, I&#039;m saving you the trouble. You&#039;re welcome.&lt;br /&gt;
&lt;br /&gt;
== Mao ==&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/799734127828926557&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/839940555722850314&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/841492476162605096&lt;br /&gt;
&lt;br /&gt;
== The Council == &lt;br /&gt;
A Mafia/Werewolf game where players can propose any change to the rules. There is one Outsider who plays in the team with hidden information and has veto power but may not veto a certain class of proposals.&lt;br /&gt;
&lt;br /&gt;
https://kevan.org/games/thecouncil&lt;br /&gt;
&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/840220616391917588&lt;br /&gt;
&lt;br /&gt;
== Bot ==&lt;br /&gt;
&lt;br /&gt;
A round where there&#039;s a Discord bot that holds the game state (as a database / set of files) and the rules (as Python code). And then proposals are Github pull requests and game actions are Discord bot commands. The initial ruleset can be anything (determined via a second round of polling). There&#039;s some code https://github.com/Mathnerd314/NomicBot that&#039;s somewhere around halfway usable, it would need to be finished.&lt;br /&gt;
&lt;br /&gt;
As envisioned the bot is canonical in the sense that errors in the bot code are not fixable except by convincing the bot to modify itself. We could add a &amp;quot;bot owner&amp;quot; or judge role with the authority to reset the bot if it gets too far off track.&lt;br /&gt;
&lt;br /&gt;
Discussion so far:&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/799337601466105936 (secret role bot, discussion of which language)&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/810614640609984573 (other bot nomics, discussion of databases)&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/815879147544641546 (whether Infinite Nomic is the place to host a bot nomic)&lt;br /&gt;
&lt;br /&gt;
== Auction Poker ==&lt;br /&gt;
The Liar Game round, but for Nomic&lt;br /&gt;
&lt;br /&gt;
Proposals can only be made by using a proposal-making item, and only a limited number of proposal-making items is available in each cycle. However, proposals always pass unless a [very high number or fraction] of players votes against it.&lt;br /&gt;
To keep the game running despite these limitations, Ruleset and Gamestate adjustments can be made by judges.&lt;br /&gt;
&lt;br /&gt;
At the beginning of a week, each player gets an amount of points and two randomly generated cards. All other cards are then put up for auction (each card being an individual lot)&lt;br /&gt;
Once the auction phase is over, a bartering phase begins where players can trade points and cards.&lt;br /&gt;
At the end of the cycle players present their hands and they are ranked from best to worst. Each player gets a prize according to their hand&#039;s rank (if they get a prize at all). Prizes could be proposal-making items, proposal veto items, guaranteed cards for the next week, etc. &lt;br /&gt;
&lt;br /&gt;
I think this would work best if we only use high-cards or 2 card suits, otherwise the lots might not face enough competition during the auctions. &lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786317704386314291&lt;br /&gt;
&lt;br /&gt;
== Doomsday Timer ==&lt;br /&gt;
There are two teams and a timer that counts down. One team has to get the timer to zero and the other has to stop it, but the timer can only be manipulated through a certain mechanic. One of the teams could consist of a single player.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786320510152605708&lt;br /&gt;
* https://discord.com/channels/515560801394753537/518856008605499402/786322546185732196&lt;br /&gt;
&lt;br /&gt;
== re-runs ==&lt;br /&gt;
=== re-run a previous round ===&lt;br /&gt;
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905&lt;br /&gt;
&lt;br /&gt;
=== Tribute Round ===&lt;br /&gt;
The initial ruleset contains one element from each previous round.&lt;br /&gt;
&lt;br /&gt;
* https://discord.com/channels/515560801394753537/515607055223095300/819244812330598431&lt;br /&gt;
&lt;br /&gt;
== Rounds with different time frames ==&lt;br /&gt;
&lt;br /&gt;
One idea that i think would be super interesting to try out is either a nomic that is meant to progress extremely quickly or one that lasts only hours.&lt;br /&gt;
&lt;br /&gt;
=== Long Round ===&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/515560801394753537/518856008605499402/840038750541447199 original discussion]&lt;br /&gt;
&lt;br /&gt;
* Plant theme? Players get trees which grow 1 centimeter a week?&lt;br /&gt;
* Can call it Round Infinity or something quirky like that.&lt;br /&gt;
* Definitely intended to run in the background of every other round.&lt;br /&gt;
&lt;br /&gt;
=== Short Round ===&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/515560801394753537/518856008605499402/840293464506630144 original discussion]&lt;br /&gt;
&lt;br /&gt;
* Choose a range of hours between which everyone can participate&lt;br /&gt;
* &amp;quot;10 hour round 10&amp;quot; is thematic but maybe impractical: still want it to be short enough that it can be played in one sitting&lt;br /&gt;
* Mechanical ideas in case this is a hard sell:&lt;br /&gt;
** Definitely want win condition baked into the initial ruleset because we won&#039;t have time to create one and work towards it&lt;br /&gt;
*** Furthermore, this should be a &amp;quot;most points at the end&amp;quot; condition so that the game can have a specified length&lt;br /&gt;
** Game can work on an hourly clock. i.e. proposals written in hour &#039;&#039;n&#039;&#039; are voted on in hour &#039;&#039;n&#039;&#039;+1&lt;br /&gt;
** Allow players to pick teams? Having people discuss the ruleset with small groups may lead to better strategizing and more importantly better scamming&lt;br /&gt;
** Release the ruleset and send the call for teams long before the round actually starts so that people have time to make plans&lt;/div&gt;</summary>
		<author><name>213.194.149.43</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_1&amp;diff=3249</id>
		<title>Round 1</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_1&amp;diff=3249"/>
		<updated>2021-10-04T07:42:52Z</updated>

		<summary type="html">&lt;p&gt;213.194.149.43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;November 2018 - March 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gamestate ==&lt;br /&gt;
&lt;br /&gt;
=== Initial Ruleset ===&lt;br /&gt;
&lt;br /&gt;
The Inital Ruleset was as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
# Players take turns adding a proposal to the game. A proposal can be changing an existing rule, deleting an existing rule, or making a completely new rule. You may only make 1 proposal on your turn. The player(s) whose turn it is can be found in #turns.&lt;br /&gt;
# When a proposal is made in #proposals, a @Moderator will add it to #voting. If the rule has more votes for than against after 48 hours of it being in #voting, it will be added to #official-rules (or other appropriate thing will happen) and it will have an immediate effect from then on.&lt;br /&gt;
# The first player to reach 1000 points, wins the game.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Final Rulesets ===&lt;br /&gt;
&lt;br /&gt;
* [[Round 1/Final Constitution|Final Constitution]]&lt;br /&gt;
* [[Round 1/Ruleset|Final Regular Rules]]&lt;br /&gt;
&lt;br /&gt;
=== More Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Round 1/Bounties]]&lt;br /&gt;
* [[Round 1/Feudal Actions]]&lt;br /&gt;
* [[Round 1/Inventory]]&lt;br /&gt;
* [[Round 1/Shop]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The game began at the end of November 2018 as a basic turn-based Nomic. The first proposal (written by Slimey) was submitted on 4 December 2018 with a few more proposals coming in during the following days. Several interesting mechanics were created during this period, including TripleVotes, a marketplace of items, and the incentivization of proposing and voting through coin payouts. This phase of the game was very casual and more about having fun rather than creating a future-proof Nomic.&lt;br /&gt;
&lt;br /&gt;
At the beginning of January, the Constitution, a very long rule which would govern the most important parts of a Nomic game and therefore had a higher standard for amendment, was proposed by the player Gurktwerk and accepted. The Constitution interestingly made obsolete all the initial rules. From this point, even more disparate elements were introduced, including a system of vassalage and lordship as well as a Merchant class who gained extra coins from normal activity. Gamestate tracking was also relegated to [[https://github.com/Infinite-Nomic/Infinite-Nomic|a Github repository]]. This repository was in use until early August 2019, at which point all gamestate tracking was moved to the [[https://infinitenomic.miraheze.org/wiki/Main_Page|Infinite Nomic Wiki]].&lt;br /&gt;
&lt;br /&gt;
The game got more and more complicated as time went on but there was still very little thematic consistency. Eventually Cuddlebeam joined and on the same day found a scam within the economic system which included the Merchant role, and used it to boost Klink to victory.&lt;br /&gt;
&lt;br /&gt;
At the end of March, a proposal was created that would modify the Constitution, instituting a new round. It was passed and the round ended officially not too long after.&lt;/div&gt;</summary>
		<author><name>213.194.149.43</name></author>
	</entry>
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