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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A602%3A0%3A0%3A0%3A0%3A0%3A0%2F32</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A602%3A0%3A0%3A0%3A0%3A0%3A0%2F32"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/2601:602:0:0:0:0:0:0/32"/>
	<updated>2026-09-20T11:39:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_20/Gamestate&amp;diff=7779</id>
		<title>Cycle 20/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_20/Gamestate&amp;diff=7779"/>
		<updated>2026-06-29T21:41:33Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57F:B390:50B4:AA88:2598:D776: added players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Players&lt;br /&gt;
|-&lt;br /&gt;
! Player !! !!&lt;br /&gt;
|-&lt;br /&gt;
| 4st || ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gnombie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DivineInsanity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57F:B390:50B4:AA88:2598:D776</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7775</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7775"/>
		<updated>2026-02-04T16:41:00Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57F:B390:FDF2:D3A3:7900:910B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|American&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|-&lt;br /&gt;
|Cuteness&lt;br /&gt;
|}&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gouda&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Manchego&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parmesan&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
&lt;br /&gt;
Author&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Open&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:57F:B390:FDF2:D3A3:7900:910B</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7774</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7774"/>
		<updated>2026-02-04T16:40:51Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57F:B390:FDF2:D3A3:7900:910B: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|American&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|-&lt;br /&gt;
|Cuteness&lt;br /&gt;
|}&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gouda&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Manchego&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parmesan&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
&lt;br /&gt;
Author&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Open&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:57F:B390:FDF2:D3A3:7900:910B</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7761</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7761"/>
		<updated>2025-11-20T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;2601:602:8700:FF4D:EE0B:5BA1:6D4:3AF3: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gouda&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Manchego&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:8700:FF4D:EE0B:5BA1:6D4:3AF3</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7758</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7758"/>
		<updated>2025-11-17T19:53:54Z</updated>

		<summary type="html">&lt;p&gt;2601:602:8700:88CB:2DA8:D2FA:B72C:13EC: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:8700:88CB:2DA8:D2FA:B72C:13EC</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7757</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7757"/>
		<updated>2025-11-17T19:53:25Z</updated>

		<summary type="html">&lt;p&gt;2601:602:8700:88CB:2DA8:D2FA:B72C:13EC: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:8700:88CB:2DA8:D2FA:B72C:13EC</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7756</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7756"/>
		<updated>2025-11-17T19:51:55Z</updated>

		<summary type="html">&lt;p&gt;2601:602:8700:88CB:2DA8:D2FA:B72C:13EC: /* Puppies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
A player may not gain a trophy with the same name of a trophy they already gained this phase.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
The location of an item owned by a player is that of the player who owns it, however a player may choose to hold or move an item separately from themselves, in which case the item will reside there until it is moved, or until the owner declares it to move with themselves again. This may only be done if the player and the item are in the same location.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Game Change - 20 ==&lt;br /&gt;
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. &lt;br /&gt;
&lt;br /&gt;
When a player gains cheese from any source other than their cheese power, they also gain additional cheese of the same type equal to their cheese power.&lt;br /&gt;
&lt;br /&gt;
== Burning ==&lt;br /&gt;
By announcing such in &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039; a player may burn any of their items. Burning an item removes it from that player&#039;s possession (and circulation) permanently, but does not prevent them from gaining an identical item later.&lt;br /&gt;
&lt;br /&gt;
== Cheese King ==&lt;br /&gt;
For every type of cheese, there is an Elector Vote, which can be assigned to a player. The player with the most cheese of that type can assign the Elector Vote to any player by stating as such in &#039;&#039;&#039;#⁠game-actions&#039;&#039;&#039; The player with the most Elector votes assigned to them at any given time is the Cheese King/Queen. When a player becomes the Cheese King/Queen they gain the &amp;quot;monarchy&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Puppies ==&lt;br /&gt;
A player can be transformed into a puppy by stating their willingness and intention to be so in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; . This change is irreversible. A puppy has no inventory. A puppy cannot be the sole owner of any entity. When a player becomes a puppy, they lose possession of every entity they own. Any such entity remains in its present location, and may be claimed for ownership by the first player to indicate such an action in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; while in that location.&lt;br /&gt;
&lt;br /&gt;
Non-puppy players can adopt one puppy by saying so in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
When the cheese drawer opens, a puppy may instantly teleport to Outside of the Cheese Drawer and beg for cheese from a player in that location or Inside of the Cheese Drawer by posting their request in &#039;&#039;&#039;#⁠game-actions&#039;&#039;&#039; . If the request is accepted, and they are able, the player destroys one cheese from their inventory, and the puppy&#039;s cuteness increases by one. A puppy with no prior-recorded cuteness has one as a result of this action. The request cannot be denied by a player with less power than the puppy&#039;s cuteness who has at least one cheese to destroy for the purposes of this action. If the request is denied, the puppy may whimper pitifully.&lt;br /&gt;
&lt;br /&gt;
== Cuteness Award ==&lt;br /&gt;
When a player increases a puppy&#039;s cuteness, that puppy gets a &amp;quot;Cuteness&amp;quot; trophy, which is immediately transferred to that player that increased the cuteness.&lt;/div&gt;</summary>
		<author><name>2601:602:8700:88CB:2DA8:D2FA:B72C:13EC</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7754</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7754"/>
		<updated>2025-11-14T02:33:01Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:593E:E60:D824:8966: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:593E:E60:D824:8966</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7753</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7753"/>
		<updated>2025-11-14T02:29:35Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:593E:E60:D824:8966: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
A player may not gain a trophy with the same name of a trophy they already gained this phase.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
The location of an item owned by a player is that of the player who owns it, however a player may choose to hold or move an item separately from themselves, in which case the item will reside there until it is moved, or until the owner declares it to move with themselves again. This may only be done if the player and the item are in the same location.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Game Change - 20 ==&lt;br /&gt;
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. &lt;br /&gt;
&lt;br /&gt;
When a player gains cheese from any source other than their cheese power, they also gain additional cheese of the same type equal to their cheese power.&lt;br /&gt;
&lt;br /&gt;
== Burning ==&lt;br /&gt;
By announcing such in &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039; a player may burn any of their items. Burning an item removes it from that player&#039;s possession (and circulation) permanently, but does not prevent them from gaining an identical item later.&lt;br /&gt;
&lt;br /&gt;
== Cheese King ==&lt;br /&gt;
For every type of cheese, there is an Elector Vote, which can be assigned to a player. The player with the most cheese of that type can assign the Elector Vote to any player by stating as such in &#039;&#039;&#039;#⁠game-actions&#039;&#039;&#039; The player with the most Elector votes assigned to them at any given time is the Cheese King/Queen. When a player becomes the Cheese King/Queen they gain the &amp;quot;monarchy&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Puppies ==&lt;br /&gt;
A player can be transformed into a puppy by stating their willingness and intention to be so in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; . This change is irreversible. A puppy has no inventory. A puppy cannot be the sole owner of any entity. When a player becomes a puppy, they lose possession of every entity they own. Any such entity remains in its present location, and may be claimed for ownership by the first player to indicate such an action in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; while in that location.&lt;br /&gt;
&lt;br /&gt;
Non-puppy players can adopt one puppy by saying so in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
When the cheese drawer opens, a puppy may instantly teleport to Outside of the Cheese Drawer and beg for cheese from a player in that location or Inside of the Cheese Drawer by posting their request in &#039;&#039;&#039;#⁠game-actions&#039;&#039;&#039; . If the request is accepted, and they are able, the player destroys one cheese from their inventory, and the puppy&#039;s cuteness increases by one. A puppy with no prior-recorded cuteness has one as a result of this action. The request cannot be denied by a player with less power than the puppy&#039;s cuteness who has at least one cheese to destroy for the purposes of this action. If the request is denied, the puppy may whimper pitifully.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:593E:E60:D824:8966</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7752</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7752"/>
		<updated>2025-11-14T02:26:23Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:593E:E60:D824:8966: /* Burning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
A player may not gain a trophy with the same name of a trophy they already gained this phase.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Game Change - 20 ==&lt;br /&gt;
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. &lt;br /&gt;
&lt;br /&gt;
When a player gains cheese from any source other than their cheese power, they also gain additional cheese of the same type equal to their cheese power.&lt;br /&gt;
&lt;br /&gt;
== Burning ==&lt;br /&gt;
By announcing such in &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039; a player may burn any of their items. Burning an item removes it from that player&#039;s possession (and circulation) permanently, but does not prevent them from gaining an identical item later.&lt;br /&gt;
&lt;br /&gt;
== Cheese King ==&lt;br /&gt;
For every type of cheese, there is an Elector Vote, which can be assigned to a player. The player with the most cheese of that type can assign the Elector Vote to any player by stating as such in &#039;&#039;&#039;#⁠game-actions&#039;&#039;&#039; The player with the most Elector votes assigned to them at any given time is the Cheese King/Queen. When a player becomes the Cheese King/Queen they gain the &amp;quot;monarchy&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Puppies ==&lt;br /&gt;
A player can be transformed into a puppy by stating their willingness and intention to be so in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; . This change is irreversible. A puppy has no inventory. A puppy cannot be the sole owner of any entity. When a player becomes a puppy, they lose possession of every entity they own. Any such entity remains in its present location, and may be claimed for ownership by the first player to indicate such an action in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; while in that location.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:593E:E60:D824:8966</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7750</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7750"/>
		<updated>2025-11-11T15:19:14Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|}&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7749</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7749"/>
		<updated>2025-11-11T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|Stilton&lt;br /&gt;
Smoked&lt;br /&gt;
Camembert&lt;br /&gt;
Brie&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7748</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7748"/>
		<updated>2025-11-11T15:16:09Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|Stilton&lt;br /&gt;
Smoked&lt;br /&gt;
Camembert&lt;br /&gt;
Brie&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7747</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7747"/>
		<updated>2025-11-11T15:11:57Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: /* Trophies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
A player may not gain a trophy with the same name of a trophy they already gained this phase.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Game Change - 20 ==&lt;br /&gt;
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. When a player gains cheese, they also gain additional cheese equal to their cheese power.&lt;br /&gt;
&lt;br /&gt;
== Burning ==&lt;br /&gt;
By announcing such in &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039; a player may burn any of their items. Burning an item removes it from that player&#039;s possession (and circulation) permanently, but does not prevent them from gaining an identical item later.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7746</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7746"/>
		<updated>2025-11-11T15:10:53Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: /* Mechanic Unlock - 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Game Change - 20 ==&lt;br /&gt;
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. When a player gains cheese, they also gain additional cheese equal to their cheese power.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7745</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7745"/>
		<updated>2025-11-11T15:09:23Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:2CEC:AE58:532A:45A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:2CEC:AE58:532A:45A</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7743</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7743"/>
		<updated>2025-11-06T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:119E:EE9C:EB54:B1B0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cosmo543&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:119E:EE9C:EB54:B1B0</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7742</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7742"/>
		<updated>2025-11-06T17:12:03Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:119E:EE9C:EB54:B1B0: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Closed&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:119E:EE9C:EB54:B1B0</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7741</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7741"/>
		<updated>2025-11-06T17:08:06Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:119E:EE9C:EB54:B1B0: /* Difficulty Curve - 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
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== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - Level 1 ==&lt;br /&gt;
Power: 1&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the &#039;Author&#039; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;br /&gt;
&lt;br /&gt;
== Mechanic Unlock - 4 ==&lt;br /&gt;
Power: 4&lt;br /&gt;
&lt;br /&gt;
Cheeses are items. Cheeses of the same type are fungible. &lt;br /&gt;
&lt;br /&gt;
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. &lt;br /&gt;
&lt;br /&gt;
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039;, gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the &amp;quot;Cheese Connoisseur&amp;quot; trophy.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:119E:EE9C:EB54:B1B0</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7740</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7740"/>
		<updated>2025-11-06T17:06:15Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:119E:EE9C:EB54:B1B0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Cheese Trophy ==&lt;br /&gt;
A player in the Inside of the Cheese Drawer can brag about it in ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Cheese&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Curve - 2 ==&lt;br /&gt;
Power: 2&lt;br /&gt;
&lt;br /&gt;
Actually, players with power 2 or greater need 3 half-trophies to &#039;assemble a trophy&#039;, and similarly, that action destroys their 3 half-trophies.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:119E:EE9C:EB54:B1B0</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7735</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7735"/>
		<updated>2025-11-05T22:59:37Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:F5A0:471E:9417:DA03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Opened&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1434722893094326302 Nov 3rd UTC]&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:F5A0:471E:9417:DA03</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7734</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7734"/>
		<updated>2025-11-03T17:13:20Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:7509:E0CD:5D78:DD1C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:7509:E0CD:5D78:DD1C</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7721</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7721"/>
		<updated>2025-10-27T16:37:10Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:EC15:F162:4B53:EA30: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:EC15:F162:4B53:EA30</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7720</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7720"/>
		<updated>2025-10-27T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:EC15:F162:4B53:EA30: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:EC15:F162:4B53:EA30</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7704</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7704"/>
		<updated>2025-10-09T14:31:06Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:68D8:B5F4:45C7:162D: 4st&amp;#039;s player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.wikipedia.org/wiki/Jeans&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/Independent_music&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:68D8:B5F4:45C7:162D</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7703</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7703"/>
		<updated>2025-09-22T00:15:10Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:8CA9:DB61:9DAB:27EE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.wikipedia.org/wiki/Light_Yagami&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/Independent_music&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:8CA9:DB61:9DAB:27EE</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7702</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7702"/>
		<updated>2025-09-19T18:47:47Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: /* The Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
A &amp;quot;Wikollar&amp;quot; is an item. It can alternately be called a ₩. At the end of every phase, each player is given 1 Wikollar for every other active player that is not on the same page as them.&lt;br /&gt;
&lt;br /&gt;
== Wikimancy ==&lt;br /&gt;
Players may spend Wikollars to take a Wikimancy action. Wikimancy actions have a cost, in Wikollars, and an effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wikimancy Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(1)&lt;br /&gt;
|Cost: ₩8&lt;br /&gt;
|Modify, add, or delete one character in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(4)&lt;br /&gt;
|Cost: ₩24&lt;br /&gt;
|Modify, add, or delete up to four CONTIGUOUS characters in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Powerups&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7701</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7701"/>
		<updated>2025-09-19T18:47:33Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: /* The Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. If there is significant doubt as to the language a page is written in, a monolingual English speaking player must read it and explain the concept in ⁠game-actions  to prove it is English. If this cannot be done, the article will be deemed non-English. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
A &amp;quot;Wikollar&amp;quot; is an item. It can alternately be called a ₩. At the end of every phase, each player is given 1 Wikollar for every other active player that is not on the same page as them.&lt;br /&gt;
&lt;br /&gt;
== Wikimancy ==&lt;br /&gt;
Players may spend Wikollars to take a Wikimancy action. Wikimancy actions have a cost, in Wikollars, and an effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wikimancy Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(1)&lt;br /&gt;
|Cost: ₩8&lt;br /&gt;
|Modify, add, or delete one character in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(4)&lt;br /&gt;
|Cost: ₩24&lt;br /&gt;
|Modify, add, or delete up to four CONTIGUOUS characters in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Powerups&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7700</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7700"/>
		<updated>2025-09-19T18:46:49Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
A &amp;quot;Wikollar&amp;quot; is an item. It can alternately be called a ₩. At the end of every phase, each player is given 1 Wikollar for every other active player that is not on the same page as them.&lt;br /&gt;
&lt;br /&gt;
== Wikimancy ==&lt;br /&gt;
Players may spend Wikollars to take a Wikimancy action. Wikimancy actions have a cost, in Wikollars, and an effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wikimancy Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(1)&lt;br /&gt;
|Cost: ₩8&lt;br /&gt;
|Modify, add, or delete one character in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|-&lt;br /&gt;
|Modify URL(4)&lt;br /&gt;
|Cost: ₩24&lt;br /&gt;
|Modify, add, or delete up to four CONTIGUOUS characters in the URL of the page you currently occupy. Move to the page linked by the new URL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Powerups&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7699</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7699"/>
		<updated>2025-09-19T18:44:03Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
A &amp;quot;Wikollar&amp;quot; is an item. It can alternately be called a ₩. At the end of every phase, each player is given 1 Wikollar for every other active player that is not on the same page as them.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Powerups&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7698</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7698"/>
		<updated>2025-09-19T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Money ==&lt;br /&gt;
A &amp;quot;Wikollar&amp;quot; is an item. It can alternately be called a ₩. At the end of every turn, each player is given 1 Wikollar for every other active player that is not on the same page as them.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Powerups&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7697</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7697"/>
		<updated>2025-09-19T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== don&#039;t edit Wikipedia ==&lt;br /&gt;
It is forbidden for any player to edit Wikipedia with the goal of influencing the game.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Powerups&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7696</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7696"/>
		<updated>2025-09-19T18:42:23Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to an article page on the English Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Powerups&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7695</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7695"/>
		<updated>2025-09-19T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: jet packs and powerups are adopted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
== Powerups ==&lt;br /&gt;
Whenever a player lands on a page that is in the pool, that player can once optionally by posting as such to ⁠#game-actions to apply a randomly selected effect from the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Powerups&lt;br /&gt;
|-&lt;br /&gt;
|Obtain 1 Jet Pack.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 1 point. Points can go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Change their current page to a random page in the pool.&lt;br /&gt;
|-&lt;br /&gt;
|Lose 2 points. Points cannot go negative in this way.&lt;br /&gt;
|-&lt;br /&gt;
|Draw a new destination page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jet Pack ===&lt;br /&gt;
Jet Packs are fungible items.  A player can use a Jet Pack they own by posting as such to #⁠game-actions, destroying it immediately, to use the rule &amp;quot;Movement&amp;quot; again. A player with a positive number of points can decrease the amount of points they have by 1 by posting as such to ⁠#game-actions, and upon doing so, obtains 1 Jet Pack.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7694</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7694"/>
		<updated>2025-09-19T18:36:48Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:70B8:5569:1A7E:3385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.wikipedia.org/wiki/Liechtenstein&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/Independent_music&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:70B8:5569:1A7E:3385</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7682</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7682"/>
		<updated>2025-08-30T00:13:47Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:C009:7F90:3218:26D4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:C009:7F90:3218:26D4</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7675</id>
		<title>Cycle 18/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7675"/>
		<updated>2025-07-21T23:37:49Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:A019:63BE:56AD:4B23: draft is better? --4st&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:A019:63BE:56AD:4B23</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&amp;diff=7644</id>
		<title>User:4st/Timeless</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&amp;diff=7644"/>
		<updated>2025-06-25T22:22:56Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:5CBA:7AA1:DE8C:5817: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The idea is that phases advance when enough players say it advances.&lt;br /&gt;
&lt;br /&gt;
Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. &lt;br /&gt;
&lt;br /&gt;
Otherwise, standard proposals advance to the voting stage when the phase changes.&lt;br /&gt;
&lt;br /&gt;
At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it&#039;s author gets 1 point.&lt;br /&gt;
&lt;br /&gt;
15 points wins.&lt;br /&gt;
&lt;br /&gt;
Players can join at any time, and become reputable as normal. &lt;br /&gt;
&lt;br /&gt;
The phase changes when a post by any player gets 6 :+1: reactions, and then any player replies by stating it is the next phase. (and it has been at least 1 real-day since the post? and the post to change the phase must be posted in the phase that it&#039;s trying to change?)&lt;br /&gt;
&lt;br /&gt;
The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow &amp;quot;smoothly&amp;quot; when those players have the time?&lt;br /&gt;
&lt;br /&gt;
== No-Time-Ic ==&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
There is a channel for Phases. Any post in the Phases channel, after the last announcement of a phase change, that gets at least 6 :+1: reactions and has been posted for at least 3 days, can be replied to to state it is the next phase, as long as at least 3 valid standard proposals have been proposed and will move to the voting phase by doing so. (Note: to be polite, a player should only do this is if the gamestate and rules have/will have been updated to the next phase&#039;s values. Bogus proposals are allowed.)&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
When a standard proposal is adopted, its author gets 1 point. A player that has 15 points wins the cycle and the cycle ends, after the process of adopting proposals completes.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:5CBA:7AA1:DE8C:5817</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7643</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7643"/>
		<updated>2025-06-25T22:21:25Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:5CBA:7AA1:DE8C:5817: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Wikipedia Race Nomic -&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]] -- Summary: There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]] -- Summary: A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]] -- Summary: Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:5CBA:7AA1:DE8C:5817</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&amp;diff=7642</id>
		<title>User:4st/Timeless</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&amp;diff=7642"/>
		<updated>2025-06-25T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:5CBA:7AA1:DE8C:5817: /* No-time-ic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The idea is that phases advance when enough players say it advances.&lt;br /&gt;
&lt;br /&gt;
Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. &lt;br /&gt;
&lt;br /&gt;
Otherwise, standard proposals advance to the voting stage when the phase changes.&lt;br /&gt;
&lt;br /&gt;
At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it&#039;s author gets 1 point.&lt;br /&gt;
&lt;br /&gt;
15 points wins.&lt;br /&gt;
&lt;br /&gt;
Players can join at any time, and become reputable as normal. &lt;br /&gt;
&lt;br /&gt;
The phase changes when a post by any player gets 6 :+1: reactions, and then any player replies by stating it is the next phase. (and it has been at least 1 real-day since the post? and the post to change the phase must be posted in the phase that it&#039;s trying to change?)&lt;br /&gt;
&lt;br /&gt;
The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow &amp;quot;smoothly&amp;quot; when those players have the time?&lt;br /&gt;
&lt;br /&gt;
== No-Time-Ic ==&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
There is a channel for Phases. Any post in the Phases channel, after the last announcement of a phase change, that gets at least 6 :+1: reactions, can be replied to to state it is the next phase, as long as at least 3 valid standard proposals have been proposed and will move to the voting phase by doing so. (Note: to be polite, a player should only do this is if the gamestate and rules have/will have been updated to the next phase&#039;s values. Bogus proposals are allowed.)&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
When a standard proposal is adopted, its author gets 1 point. A player that has 15 points wins the cycle and the cycle ends, after the process of adopting proposals completes.&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:5CBA:7AA1:DE8C:5817</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7641</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7641"/>
		<updated>2025-06-25T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;2601:602:57E:A280:6DF6:A85E:E27E:B729: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Wikipedia Race Nomic -&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]] -- Summary: There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]] -- Summary: A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>2601:602:57E:A280:6DF6:A85E:E27E:B729</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7617</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7617"/>
		<updated>2025-03-28T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;2601:602:400:CBA0:DDA3:1076:C1C4:9B79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Election Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Governance Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:602:400:CBA0:DDA3:1076:C1C4:9B79</name></author>
	</entry>
</feed>