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		<id>https://infinite.nomic.space/wiki/index.php?title=Round_9/Rulings&amp;diff=5112</id>
		<title>Round 9/Rulings</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_9/Rulings&amp;diff=5112"/>
		<updated>2021-05-04T21:32:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:B68F:9100:7936:E009:1AB3:7262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is not representative of the current/final judge rulings. We lost track of everything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ruling 1 ==&lt;br /&gt;
&lt;br /&gt;
;2021-02-25 | Wotton&lt;br /&gt;
: I formally request a judge ruling on the following statement: &amp;lt;pre&amp;gt;Judge rulings and judge ruling requests are game actions.&amp;lt;/pre&amp;gt; uwu&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;true&amp;quot;. Whether the Judge is obligated to respond to a request for judgment is part of the gamestate, thus a request (which creates such an obligation) and a ruling (which discharges such an obligation) are game actions. quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 2 ==&lt;br /&gt;
&lt;br /&gt;
;2021-02-25 | Wotton&lt;br /&gt;
: I formally request a judge ruling on the following statement: &amp;lt;pre&amp;gt;For the purposes of the ruleset, &#039;ownership&#039; and &#039;possession&#039; are interchangeable terms.&amp;lt;/pre&amp;gt; uwu&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;true&amp;quot;. I find no natural language reason to draw a distinction between the two terms. quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 3 ==&lt;br /&gt;
&lt;br /&gt;
;2021-02-25 | Wotton&lt;br /&gt;
: I formally request a judge ruling on the following question &amp;lt;pre&amp;gt;In the second paragraph of the scouting rule, is the relation between player and duck in the sentence &amp;quot;For a player&#039;s duck to return,&amp;quot; a relation of possession/ownership or is it a different kind of relation similar to ownership that tracks to which player a duck is returned to?&amp;lt;/pre&amp;gt; waddle&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;The latter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The text:&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.&lt;br /&gt;
&lt;br /&gt;
 The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player&#039;s duck to return, the player must wait until the end of the voting period the duck was sent on the mission. &lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This really only admits the referent of &amp;quot;a player&amp;quot; being the player that sent the duck on the scouting mission. As such, in this limited context, the possessive cannot be strictly interpreted as the ownership relation. Duck returning attempts do not fail solely because the player does not possess the duck to be returned.&lt;br /&gt;
&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 4 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-02 | Nyhilo&lt;br /&gt;
: I kindly request a ruling on this sentence in the Ponds rule: &amp;lt;pre&amp;gt;If a duck does not have an assigned pond, it must be assigned a pond before any player may interact with that duck.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Specifically the question: &amp;lt;pre&amp;gt;Are you allowed to interact with a duck by assigning them to a pond?&amp;lt;/pre&amp;gt;&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: I issue the following response: &amp;quot;Yes.&amp;quot; I find that the specific clause &amp;quot;Any duck that does not live in a pond may be assigned a pond at any time by its owner by posting in #game-actions.&amp;quot; takes precedence over the general prohibition clause in the same rule. quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 5 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-02 | Wotton&lt;br /&gt;
: I quackly request a ruling on the following sentences:&lt;br /&gt;
: (1) &#039;&#039;&#039;&#039;Uncolored&#039; is not a color.&#039;&#039;&#039;&lt;br /&gt;
: (2) &#039;&#039;&#039;Uncolored ducks do not have the same color as other uncolored ducks, nor do they have a different color from ducks that have a color.&#039;&#039;&#039;&lt;br /&gt;
: waddle waddle&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response to (1): &amp;quot;True&amp;quot;.&lt;br /&gt;
: Response to (2): &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 6 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-03 | Wotton&lt;br /&gt;
: I humbly request a ruling on the following: &amp;lt;pre&amp;gt;One does not need to explicitly mention that they are spending a quack when performing an action that moves a named duck to a different pond.&amp;lt;/pre&amp;gt;&lt;br /&gt;
: waddle&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: I issue the following response: &amp;quot;False&amp;quot;.&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions.&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The action of spending one quack is not given explicitly given any method, but it is described as performable (at least in the context of moving a duck) in the above sentence. It is therefore a default-method action and can be performed by posting in #game-actions (with a duck word). Since no other method is provided to expend a quack, I find that it must be explicitly stated in #game-actions to be performed.&lt;br /&gt;
&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 7 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-04 | Wotton&lt;br /&gt;
: I request a ruling on the following:&lt;br /&gt;
: &amp;lt;pre&amp;gt;The current gamestate is untrackable, because some rolls were made by rolling multiple dice at once with @Dice Maiden#9678 and those rolls were automatically sorted. It&#039;s impossible to know which result belongs to which roll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. I find instead that the attempted actions that used improperly-sorted dice rolls failed, as the distribution for each individual roll was not sufficiently close to the distribution specified in the rules. The fact that the bot internally rolled dice with the correct distribution is irrelevant, as the bot does not specify the outcome of those rolls in the order they were rolled.&lt;br /&gt;
&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 8 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-06 | Nyhilo&lt;br /&gt;
: I formally request a ruling on the following&lt;br /&gt;
: &amp;lt;pre&amp;gt;Per the statement in Duck Naming Criteria, &amp;quot;All player may give their duck any name&amp;quot;, players are able to give a new name to a duck, even if that duck already has a name.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: i.e., are we allowed to rename our ducks?&lt;br /&gt;
&lt;br /&gt;
: uwu&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;False&amp;quot;. A named duck can be assigned a new name, but I find no authorization to revoke a name in the rules. Quack.&lt;br /&gt;
&lt;br /&gt;
== Ruling 9 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-11 | finsook&lt;br /&gt;
:  I ask (properly this time) for a judgement on the following:&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Die rolls are game actions, so they require a message ending in a duck word to be performed.&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat | Judgement invalid because of lack of duck word&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. Based on&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 A &amp;quot;game action&amp;quot; is any action a player may take that would alter the gamestate.&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: I find that the rolling of the die has no direct effect on the gamestate. It is merely part of the specification of another action, which is the action that actually affects the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Ruling 10 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-11 | Nyhilo&lt;br /&gt;
: please give me you judgement on the following statement ༼ つ ◕_◕ ༽つ &amp;lt;pre&amp;gt;Philosophocratocrates the 4th and Philosophocratocrates the 5th are not currently scouting because they were not named as such at the point they were directed to go scouting.&amp;lt;/pre&amp;gt; uwu&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. The names are similar enough (differing only by a single character), and both names of each duck were given in the same message and only associated with one duck. Both ducks were thus specified, and the attempt to send the ducks scouting did not fail for lack of specification of a duck&#039;s name. quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 11 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-11 | Nyhilo&lt;br /&gt;
: I humbly request a ruling on the following sentence in the Scouting rule: &amp;lt;pre&amp;gt;A player can only attempt to retrieve each scouting duck once per voting period.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Does this mean &amp;lt;pre&amp;gt;The act of retrieval with regards to a single duck may only be performed once per round.&lt;br /&gt;
or A single player may only attempt to retrieve any particular duck once per round.&amp;lt;/pre&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
: To put it another way. &amp;lt;pre&amp;gt;If Player A fails to retrieve a duck, then that duck is stolen by/given to player B, can player B attempt to retrieve that duck as well?&amp;lt;/pre&amp;gt;&lt;br /&gt;
: quack&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;The latter, and yes.&amp;quot; &amp;quot;A player&amp;quot; is typically taken to mean &amp;quot;any given player&amp;quot;, and I find no reason to deviate from that here. quack&lt;br /&gt;
&lt;br /&gt;
== Ruling 12 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-18 | JumbleTheCircle!&lt;br /&gt;
: Request for Justice: Does everyone get a duck when a player joins?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;no, but you better clarify it&amp;quot;. &lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Upon joining the game, a duck is created in the possession of each player.&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: I find that the reading where only the joining player receives a duck to be slightly more plausible than the reading where every player receives a duck, in addition to being more in the best interests of the game.&lt;br /&gt;
&lt;br /&gt;
== Ruling 13 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-18 | Nyhilo&lt;br /&gt;
: I request a judgement [sic] pertaining to the following sentence found in the Ponds rule: &amp;lt;pre&amp;gt;Each duck lives in exactly one pond.&amp;lt;/pre&amp;gt;&lt;br /&gt;
: Does this imply the following? &amp;lt;pre&amp;gt;A duck automatically lives in a pond when created, and therefore could never have been assigned a pond initially.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;true&amp;quot;.&lt;br /&gt;
: err&lt;br /&gt;
: &amp;quot;yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ruling 14 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-18 | [idle account]&lt;br /&gt;
:  I formally request a ruling on the following: &amp;quot;I possess a duck named jason_sdafbhgjkl eagh tyiukakrw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ruling 15 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-18 | [idle account]&lt;br /&gt;
: I formally request a ruling on the following: The set of legal names cannot be deterministically evaluated, AND, the inability to deterministically evaluate whether a name is legal renders an attempt to give a duck that name invalid.&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. The first part is true, the latter is not. An attempt to give any specified name can be evaluated through the judicial process, and it either succeeded or did not. We can evaluate that success through the judicial process. The issue is that it is necessary (but not sufficient) for an attempt at the action of assign a duck name to succeed. &amp;quot;I assign &amp;lt;some duck&amp;gt; the name &#039;Random Internet Cat&#039;.&amp;quot; contains a specification of a name, but the attempt still fails because the specified name is illegal. [idle account]&#039;s previous attempt failed because the non-determinism affects the action&#039;s specification.&lt;br /&gt;
&lt;br /&gt;
== Ruling 16 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-21 | JumbleTheCircle!&lt;br /&gt;
: RfJ: Is .@everyone. a illegal name because it impersonates players?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;no&amp;quot;. I find that it impersonates no specific set of players. I do not rule on whether a name can be illegal due to impersonating two or more specific players or whether it must be a single player.&lt;br /&gt;
&lt;br /&gt;
== Ruling 17 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-21 | JumbleTheCircle!&lt;br /&gt;
: RfJ: Are names impersonating multiple players illegal?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ruling 18 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-21 | Wotton&lt;br /&gt;
: I request judgement on the following: &amp;lt;pre&amp;gt;Pond bonuses/losses as described in the pond rule are benefits/upkeep costs of owning ducks for the purposes of the scouting rule.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;true&amp;quot;.  I see no reason to think otherwise.&lt;br /&gt;
&lt;br /&gt;
== Ruling 19 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-21 | ATMunn&lt;br /&gt;
: I request justice on the following statement: JumbleTheCircle! successfully fed names impersonating players in the replied-to message.&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;yes&amp;quot;.&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The standard here is (implicitly) to &amp;quot;specify&amp;quot; the duck. I find that the given name is similar enough to the true name (without there being any other names it could reasonably be) for the duck to be specified.&lt;br /&gt;
&lt;br /&gt;
== Ruling 20 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-21 | JumbleTheCircle!&lt;br /&gt;
: RfJ: Can you use Divine Scrambler with a negative multiple of 20 Quacks?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;yes&amp;quot;. I found, however, that such an action would have no effect. Quacks are items, and it does not make sense to &amp;quot;deduct&amp;quot; negative items, nor does it make sense to &amp;quot;transfer&amp;quot; negative items.&lt;br /&gt;
&lt;br /&gt;
== Ruling 21 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-22 | JumbleTheCircle!&lt;br /&gt;
: RfJ: If someone changed their name to a duck name, would the &amp;quot;names impersonating players&amp;quot; clause then delete that duck name?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ruling 22 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-23 | belCavendishNY&lt;br /&gt;
: i request justice on the following statement: i have fed a duck this voting period, as of the time of this message&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Reponse: &amp;quot;no&amp;quot;. The only possible feeding hadn&#039;t yet been completed because no die was rolled.&lt;br /&gt;
&lt;br /&gt;
== Ruling 23 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-23 | Klink can&#039;t read&lt;br /&gt;
: I request justice on the following statement: my duck named The Duck Disciple cannot be the target of the Ritual Quack Attack listed under the rule Duck God subrule Duck Disciple.&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat | OVERTURNED&lt;br /&gt;
: Response: &amp;quot;true&amp;quot;. The Duck Disciple, as defined in the rules, is a specific entity and references to the Duck Disciple in the rules cannot be supplanted by a named duck.&lt;br /&gt;
&lt;br /&gt;
;Vote of Confidence to Overturn | Random Internet Cat | 6-1 in favor to overturn&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Amended response: &amp;quot;false&amp;quot; for the same reasons as above.&lt;br /&gt;
&lt;br /&gt;
== Ruling 24 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-25 | Wotton&lt;br /&gt;
: requesting a judgement on the following:&lt;br /&gt;
: (A) A scouting duck still gains/loses quacks through the pond rule, because the benefits are provided to the duck, not the player.&lt;br /&gt;
: (B) The scouting rule only pauses direct benefits/costs to the player/the scouting duck itself; Scouting ducks are taken into account when calculating the quack gain/loss of non-scouting ducks in the same pond and thus indirectly provide benefits to the non-scouting ducks in the same pond.&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response:&lt;br /&gt;
: (A) False. I don&#039;t buy this. What&#039;s good for the duck is good for the person.&lt;br /&gt;
: (B) True. I see no reason to believe that the duck ceases counting as part of the pond when scouting.&lt;br /&gt;
&lt;br /&gt;
== Ruling 25 ==&lt;br /&gt;
&lt;br /&gt;
;2021-03-27 | Wotton&lt;br /&gt;
: (A) It&#039;s currently legal to feed your own duck with a grape.&lt;br /&gt;
: (B) The effect of a fruit does not always take place after the associated feeding action i.e. the effect of a fruit can make the associated feeding action legal, even if that action would be illegal otherwise.&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat | OVERTURNED&lt;br /&gt;
: Responses:&lt;br /&gt;
: (A) &amp;quot;false&amp;quot;.&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Fruit are items that can be fed to a duck as specified in the Feeding Ducks subrule. &lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: explicitly limits the applicability of fruits in the fruit table to the following from Feeding Ducks:&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. &lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: (B) &amp;quot;false&amp;quot;. Fruit can only be fed as part of an otherwise-legal feeding action, as ruled above.&lt;br /&gt;
&lt;br /&gt;
;Vote Of Confidence to Overturn | Nyhilo | 2-1 in favor to overturn&lt;br /&gt;
: I would like to initiate a public vote of confidence to overturn this ruling.&lt;br /&gt;
&lt;br /&gt;
: The second column of the Fruits table is not listed merely as the fruits&#039; &amp;quot;effects&amp;quot; or &amp;quot;benefits&amp;quot;, it is the fruits&#039; descriptions. As such, the text of the descriptions column hold the same weight as rule text as the initial paragraph of the &#039;&#039;&#039;Fruits&#039;&#039;&#039; rule.&lt;br /&gt;
&lt;br /&gt;
: If the sentence &#039;&#039;&amp;quot;You may use grapes to feed one of your own ducks instead of another&#039;s.&amp;quot;&#039;&#039; was included in the initial paragraph, it would undoubtedly be accepted as an exception to the other sentence without question. Because the fruit descriptions are a part of the rule text, I argue that they also have the ability to apply any assertion they wish, including specifying exceptions to rules - other and self.&lt;br /&gt;
&lt;br /&gt;
== Ruling 26 ==&lt;br /&gt;
;2021-04-04 | Nyhilo&lt;br /&gt;
: I request a ruling from the honorable @Random Internet Cat .&lt;br /&gt;
: In the Duck Disciple rule, does &amp;lt;pre&amp;gt;all ducks that dealt damage to that Duck Disciple gain 1d6 quacks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
: mean we roll 1d6 for each individual duck that dealt damage, or that we roll 1d6 once, and all participating ducks receive that amount?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;the latter&amp;quot;. It would be the former if it said &amp;quot;each duck&amp;quot; rather than &amp;quot;all ducks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruling 27 ==&lt;br /&gt;
;2021-04-08 | Wotton&lt;br /&gt;
: requesting judgement on the following: &amp;quot;If an action contains long clarifying sentences its text can be considered obfuscated in virtue of that fact alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;no&amp;quot;. The fact that an action is accompanied by explanatory sentences does not necessarily imply that the action itself is obfuscated.&lt;br /&gt;
&lt;br /&gt;
: Consider the following hypothetical message by not me:&lt;br /&gt;
 &amp;lt;blockquote&amp;gt;&lt;br /&gt;
 I feed Random Internet Cat&#039;s duck Random Internet Duck.&lt;br /&gt;
&lt;br /&gt;
 This action is permissible under Rule &amp;quot;Ducks&amp;quot;, subrule &amp;quot;Feeding Ducks&amp;quot;, sentence 1, as Random Internet Duck was a duck that was duly created, and belongs to Random Internet Cat, who is a player due to the fact that e posted intent to join the round at some point and has not since left the round. In my next message, I will instruct a bot in this Discord Guild to generate a random number in order to fulfill the effects of the action, being that Random Internet Duck gains 1d6 quacks, which has been found to be permissible by precedent that generation of the random number in the following message is sufficient to &amp;quot;specify&amp;quot; the parameter of the action.&lt;br /&gt;
 &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
: The action itself here is clear and has not itself been obfuscated. The fact that the accompanying text is clarifying, but unnecessary, does not invalidate the action. This may be different if the explanation itself contained an action.&lt;br /&gt;
&lt;br /&gt;
== Ruling 28 ==&lt;br /&gt;
;2021-04-09 | ATMunn&lt;br /&gt;
: I request judgement on the following statement: &amp;quot;A duck (with at least 5 quacks, of course) may perform the quacktion Hatch Egg with a God Egg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;no&amp;quot;. Eggs and God Eggs are distinct.&lt;br /&gt;
&lt;br /&gt;
== Ruling 29 ==&lt;br /&gt;
;2021-04-12 | Wotton&lt;br /&gt;
: requesting judgement: [https://discord.com/channels/515560801394753537/795369457340907561/831202932480671784 This retrieval attempt] is missing the &#039;&#039;&#039;ul&#039;&#039;&#039;, but it would have failed no matter which die roll is associated with which duck; Was the attempt illegal?&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;Yes&amp;quot;. The standard is still to specify a specific random roll for each attempt. Because the result was sorted, the distributions were not equivalent to what was mandated, and thus the specification was invalid.&lt;br /&gt;
&lt;br /&gt;
== Ruling 30 ==&lt;br /&gt;
;2021-04-12 | ATMunn&lt;br /&gt;
: I request judgement on the following: &amp;quot;If I were to feed Turkey a Grapemelon Smoothie right now, I would be able to change its potential quack roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. I find that the wording only permits acting on future scouting rolls (&amp;quot;If the duck ... goes on a scouting mission&amp;quot;), rather than past rolls.&lt;br /&gt;
&lt;br /&gt;
== Ruling 31 ==&lt;br /&gt;
;2021-04-15 | Wotton&lt;br /&gt;
: Requesting judgement on the following: &amp;quot;The actions in [https://discord.com/channels/515560801394753537/795369457340907561/831893775608709173 the message] replied being replied to took place simultaneously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Ruling | Judge Random Internet Cat&lt;br /&gt;
: Response: &amp;quot;false&amp;quot;. &amp;quot;Such actions take place in the order specified in the message (or in the order they appear, if no order is specified).&amp;quot; The action of performing a Quacktion is default-method: &amp;quot;The following actions are designated &amp;quot;Quacktions&amp;quot; and can be performed by posting intent to do so in #game-actions.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>2A02:8071:B68F:9100:7936:E009:1AB3:7262</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_9/Ruleset&amp;diff=5103</id>
		<title>Round 9/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_9/Ruleset&amp;diff=5103"/>
		<updated>2021-05-04T21:32:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:B68F:9100:7936:E009:1AB3:7262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is not representative of the current/final ruleset. We lost track of everything.&#039;&#039;&#039;&lt;br /&gt;
== Info ==&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Only players may perform actions and vote.&lt;br /&gt;
&lt;br /&gt;
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.&lt;br /&gt;
&lt;br /&gt;
Any player that would own a non-natural and non-zero number of any given type of item owns zero of it instead.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
A &amp;quot;game action&amp;quot; is any action a player may take that would alter the gamestate. A default-method game action is a game action that the rules describe as performable by some persons but do not explicitly provide a method for, or an action which the rules describe as performable in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Default-method game actions may be performed by, clearly and without obfuscation, announcing intent to do so in #game-actions, provided that any rules-defined conditions placed on its performance are fulfilled and that any necessary parameters are specified clearly and without obfuscation. Such actions take place in the order specified in the message (or in the order they appear, if no order is specified). For the purposes of this paragraph, editing a message does not constitute an announcement.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
A trade is is an exchange or transfer of zero or more items between two entities.&lt;br /&gt;
Players may trade items with other players.&lt;br /&gt;
Players may trade non-Quack items with ducks in their own possession.&lt;br /&gt;
&lt;br /&gt;
A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions.&lt;br /&gt;
&lt;br /&gt;
=== Random Choice ===&lt;br /&gt;
If a player has specified some, but not all, of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, exists, that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Rules to the contrary notwithstanding, any player may make a proposal by sending a message in the channel #proposals, and no other restrictions may be imposed on this method. If that message is deleted or modified before or during its voting period, the proposal is retracted. &lt;br /&gt;
&lt;br /&gt;
Each week is broken into two periods:&lt;br /&gt;
* Period One: Sunday, Monday, Tuesday, Wednesday&lt;br /&gt;
&lt;br /&gt;
* Period Two: Thursday, Friday, Saturday&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, the voting period for proposals made in Period One is Period Two, and the voting period for proposals made in Period Two is the next week&#039;s Period One. When a proposal&#039;s voting period ends, if that proposal is adopted, it takes effect. If the voting periods of multiple proposals end simultaneously, proposals that take effect do so sequentially in the order they were submitted.Unless otherwise specified, a proposal is adopted if and only if there are more votes in favor than against, or if there are equal numbers of votes in favor and against, and the proponents&#039; ducks have more Quacks than the opponents&#039; ducks.&lt;br /&gt;
&lt;br /&gt;
A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
If more than one proposal takes effect, they take effect in the order in which they were proposed.&lt;br /&gt;
&lt;br /&gt;
=== Proposal Class ===&lt;br /&gt;
The class of a proposal is either &amp;quot;normal&amp;quot; or &amp;quot;urgent&amp;quot;. When a proposal is submitted, a submitter may specify its class. If a class is not specified, it defaults to normal.&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is adopted if and only if it has no more than two votes against it at the end of its voting period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ducks ==&lt;br /&gt;
When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions.&lt;br /&gt;
If a duck possesses an Abundant Nothing, that duck collapses into an egg. The duck is removed from the game and its owner gains one egg.&lt;br /&gt;
&lt;br /&gt;
=== Duck Naming Criteria ===&lt;br /&gt;
All player may give their duck any name, with the following exceptions:&lt;br /&gt;
* names that, at the time they were assigned, impersonated the name of one or more specific players&lt;br /&gt;
* names violating Discord&#039;s TOS or the rules of the Infinite Nomic Discord server&lt;br /&gt;
* names longer than 140 characters or shorter than 1&lt;br /&gt;
* names made illegal by other rules of this nomic&lt;br /&gt;
* Jeffery&lt;br /&gt;
Any duck possessing any of these names loses it immediately.&lt;br /&gt;
If two or more ducks share a name, only one may keep it. Whichever duck received a name most recently loses the contested name. Repeat this until only one duck has any given name.&lt;br /&gt;
&lt;br /&gt;
=== Feeding Ducks ===&lt;br /&gt;
Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.&lt;br /&gt;
&lt;br /&gt;
=== Quacktion ===&lt;br /&gt;
The following actions are designated &amp;quot;Quacktions&amp;quot; and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one&#039;s one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quacktions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Target !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quack Attack || N Quacks, where N is positive and even || 1 Duck || The target loses N/2 quacks&lt;br /&gt;
|-&lt;br /&gt;
| Lay Egg || N Quacks, where N is positive || None || Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg. If that egg is used to create a duck via Hatch Egg, its parent will be the duck that performed this action.&lt;br /&gt;
|-&lt;br /&gt;
| Hatch Egg || 1 Egg, 5 Quacks || None || A new duck is created in the possession of the attacking duck&#039;s owner.&lt;br /&gt;
|-&lt;br /&gt;
| Divine Scrambler || N Quacks, where N is a positive multiple of 20 || Any one entity possessing at least one God Egg || N/20 God Eggs are transferred from the target to the attacking duck&#039;s player&lt;br /&gt;
|-&lt;br /&gt;
| Steal Duck || All quacks possessed by the target duck || One named duck belonging to the DUCK DUKE with more than ten Quacks || Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty&lt;br /&gt;
|-&lt;br /&gt;
| Cannibalism || None || Any duck owned by the same player || The attacking duck gains ten quacks plus the target&#039;s amount of quacks. The target is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| Adopt || None || Any duck that does not have a parent and is owned by the same player || The attacking duck becomes the target&#039;s parent&lt;br /&gt;
|-&lt;br /&gt;
| Make Smoothie || 5 Quacks || None || Craft a Smoothie from Fruits as specified in the Fruit rule&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Duck Colour ===&lt;br /&gt;
Uncoloured ducks are assigned a colour based on the dice roll that occurs the first time they are fed.&lt;br /&gt;
&lt;br /&gt;
If the number was 1, 2, or 3, the duck is Yellow.&lt;br /&gt;
&lt;br /&gt;
If the number was 4 or 5, the duck is Green.&lt;br /&gt;
&lt;br /&gt;
If the number was 6, the duck is Blue.&lt;br /&gt;
&lt;br /&gt;
If the number was none of the above, the duck is Red.&lt;br /&gt;
&lt;br /&gt;
=== Scouting ===&lt;br /&gt;
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck.&lt;br /&gt;
&lt;br /&gt;
The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player&#039;s duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck&#039;s departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck&#039;s potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck&#039;s total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck. &lt;br /&gt;
&lt;br /&gt;
Each time that a duck returns without its owner cutting their losses, its owner can once roll a d20 and obtain the corresponding item(s) on the following loot table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 1-4 || 2d6 seeds&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || 1 Grapes&lt;br /&gt;
|-&lt;br /&gt;
| 7-8 || 1 Watermelon Slice&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 Blood Orange&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 Mango Slice&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 1 Abundant Nothing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Duck Titles ===&lt;br /&gt;
The entity possessing the most God Eggs is the Duck Deity.&lt;br /&gt;
The entity possessing the most ducks in total is the Duck King. The entity possessing the most quacks among all their owned ducks is the Duck Lord. In the case of a tie, the corresponding title is left vacant. If there exists a Duck King who is also a Duck Lord, then that player is also the DUCK DUKE. The Duck King, Duck Lord, and DUCK DUKE are all Duck Royalty.&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
Fruit are items that can be fed to a duck. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Grapes || You may use grapes to feed one of your own ducks instead of another&#039;s. You may do this even if you have already fed a duck this voting period.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color.&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon Slice || If the duck this is fed to goes on a scouting mission in the same voting period, its owner may add or subtract 1 from the duck&#039;s potential quack roll.&lt;br /&gt;
|-&lt;br /&gt;
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.&lt;br /&gt;
|-&lt;br /&gt;
| Mango Slice || If fed to a colored duck, the duck is becomes uncolored. If the duck has a colored parent, its color is not affected by the color of its parent as specified in other rules.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Smoothies are Fruits that can be crafted by a player performing the Make Smoothie Quacktion through one of their ducks. A Smoothie is made by combining 2 different non-Smoothie Fruits. The name of a smoothie is the result of concatenating the names of each of its constituent fruits in alphabetical order, with spaces in between, then appending &amp;quot; Smoothie&amp;quot;. Using any name that clearly and unambiguously designates a smoothie is deemed to designate that smoothie, even if it differs from the true name. The smoothie&#039;s properties are dictated by the unification of the constituent fruits&#039; properties.&lt;br /&gt;
&lt;br /&gt;
=== Essential Attributes ===&lt;br /&gt;
The essential duck attributes are attributes of ducks that are described as such by other Rules. When an essential attribute of a duck is unset, it is impossible to interact with such a duck except to assign an essential attribute of that duck a value. Unless otherwise specified, references to ducks outside of this subrule apply only to ducks with all essential attributes assigned. Unless otherwise specified, an unset essential attribute of a specified duck can be set by that duck&#039;s owner in #game-actions.&lt;br /&gt;
&lt;br /&gt;
=== Duck as Property ===&lt;br /&gt;
Ducks are items for the purposes of rules concerning items.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Ducks that are not owned by any player may be auctioned off, rules on interacting with ducks notwithstanding. An auction starts with a player placing a bid on an ownerless duck. The initial bid must give a temporary name to the duck, if the duck is nameless; the temporary name lasts for the duration of the auction. A bid must be a non-negative number of quacks, and the bidding player must possess at least that number of quacks among their ducks. If the game state changes such that a player can no longer afford their bid, the bid becomes invalid and does not affect the auction. Bids on a duck must increase the amount bid. The auction is automatically cancelled if there are no valid bids. At the end of the voting period after the voting period in which the first valid bid was placed, the auction concludes and the duck is transferred to the possession of the highest bidder and quacks are deducted. The highest bidder may specify how many quacks are deducted from each duck, as long as the total is the amount of the winning bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Duck God ==&lt;br /&gt;
There is an entity called Duck God.  Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg.&lt;br /&gt;
If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. God Eggs are items.&lt;br /&gt;
&lt;br /&gt;
===Duck Disciple===&lt;br /&gt;
The Duck Disciple is an entity that worships the Duck God.&lt;br /&gt;
&lt;br /&gt;
The Duck Disciple is not owned by any player, but still may be the target of Quacktions. Once per voting period, a player may perform a Quacktion against the Duck Disciple. After this Quacktion resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quacktion that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this Quacktion, the Duck Disciple has 0 or fewer quacks, it perishes.&lt;br /&gt;
&lt;br /&gt;
* Ritual Quack Attack. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks.&lt;br /&gt;
&lt;br /&gt;
When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 1-10  || 4d6 seeds&lt;br /&gt;
|-&lt;br /&gt;
| 11-14 || 1 Grapes&lt;br /&gt;
|-&lt;br /&gt;
| 15-17 || 1 Watermelon Slice&lt;br /&gt;
|-&lt;br /&gt;
| 18-19 || 1 Blood Orange&lt;br /&gt;
|-&lt;br /&gt;
| 20    || 1 God Egg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the &amp;quot;Disciple&amp;quot; title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.&lt;br /&gt;
&lt;br /&gt;
== Duck Old One ==&lt;br /&gt;
There may not be an entity as defined by the rules called the Duck Old One. If an entity called the Duck Old One ever does come into existence, it is immediately removed from the gamestate.&lt;br /&gt;
&lt;br /&gt;
Immediately after the first time a game action is taken by a player each week, the Duck Old One gains 1d4 God Eggs and performs an Eldritch Quack Attack. The Eldritch Quack Attack is a Quack Attack that can be performed by the Duck Old One by its own means and without the need for player ownership.&lt;br /&gt;
&lt;br /&gt;
* Eldritch Quack Attack. Cost: None. Targets: 1 random named Duck that is owned by a player. Effect: Target loses a number of quacks equal to the number of God Eggs owned by the Duck Old One.&lt;br /&gt;
&lt;br /&gt;
If the Duck Old One possesses 24 or more God Eggs at one time, all players lose the round.&lt;br /&gt;
&lt;br /&gt;
== Ponds ==&lt;br /&gt;
There exist ponds in the land. The number of ponds is initially equal to the number of ducks in existence, divided by four and rounded down. Whenever a new duck is created, any player can roll a d6. If the result is 6 then a new pond is created.&lt;br /&gt;
&lt;br /&gt;
Each duck lives in exactly one pond, or its pond is unset (which is the default case). Any duck that does not live in a pond may be assigned a pond at any time by its owner by posting in #game-actions. The duck immediately moves to that pond.&lt;br /&gt;
&lt;br /&gt;
Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks. &lt;br /&gt;
&lt;br /&gt;
Pond is an essential duck attribute.&lt;br /&gt;
At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond.&lt;br /&gt;
&lt;br /&gt;
Ducks on scouting missions cannot change their pond assignment, except to be assigned one.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. If there is no Judge, any player can appoint themself Judge with the assent of two other players. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.&lt;br /&gt;
&lt;br /&gt;
A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;/div&gt;</summary>
		<author><name>2A02:8071:B68F:9100:7936:E009:1AB3:7262</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_9/Gamestate&amp;diff=4915</id>
		<title>Round 9/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_9/Gamestate&amp;diff=4915"/>
		<updated>2021-05-04T21:31:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:B68F:9100:7936:E009:1AB3:7262: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is not representative of the current/final gamestate. We lost track of everything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Duck God ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;The Duck God currently possesses 10 God Eggs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;The Duck God is the Duck Deity&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Duck Disciple ==&lt;br /&gt;
&lt;br /&gt;
Name: &#039;&#039;&#039;Disciple Sitting Duck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quacks: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Combatants: || Carr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Round 9/Duck Disciples|List of Former Duck Disciples]]&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
Random Internet Cat is the current judge.&lt;br /&gt;
&lt;br /&gt;
== Duck Royalty ==&lt;br /&gt;
&lt;br /&gt;
BOW YE DOWN BEFORE YOUR DUCK ROYALTY LEST YOU FACE THEIR CONDEMNATION.&lt;br /&gt;
&lt;br /&gt;
* Their Majesty &#039;&#039;&#039;Wotton&#039;&#039;&#039; is The Duck King.&lt;br /&gt;
* The Honourable &#039;&#039;&#039;Nyhilo&#039;&#039;&#039; is The Duck Lord.&lt;br /&gt;
* There is no DUCK DUKE.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Inventories listed below are abridged and only include items that are not ducks. Each player also owns the ducks that are listed in the appropriate section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Actions !! Inventory (abridged)&lt;br /&gt;
|-&lt;br /&gt;
| Wotton || 🍞 || 56 Abundant Nothing, 111 seeds, 13 Watermelon, 12 Grapes, 2 God Eggs, 4 Mango Slice, 4 Blood orange&lt;br /&gt;
|-&lt;br /&gt;
| Mom Rose ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Random Internet Cat || ||&lt;br /&gt;
|-&lt;br /&gt;
| Klink ||  || 1 Grapes, 1 Abundant Nothing&lt;br /&gt;
|-&lt;br /&gt;
| Trungle || ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| finsook ||  || 1 Watermelon&lt;br /&gt;
|-&lt;br /&gt;
| moonroof ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||  || 34 seeds, 3 Grapes, 16 Abundant Nothing, 2 Watermelon, 1 Grape-Orange Smoothie, 1 mango&lt;br /&gt;
|-&lt;br /&gt;
| ATMunn ||  || 5 Abundant Nothing, 1 God Egg&lt;br /&gt;
|-&lt;br /&gt;
| JumbleTheCircle! ||  || 4 seeds, 2 blood orange, watermelon smoothie, 4 Abundant Nothing&lt;br /&gt;
|-&lt;br /&gt;
| Zephnik12 ||  || &lt;br /&gt;
|- &lt;br /&gt;
| belCavendishNY ||  || 1 Grapes&lt;br /&gt;
|-&lt;br /&gt;
| Emerald ||  || 1 Abundant Nothing&lt;br /&gt;
|-&lt;br /&gt;
| derAergste ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Kubby || 🍞 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
🍞 - Denotes that the player has fed another player&#039;s duck this round.&lt;br /&gt;
&lt;br /&gt;
== Ducks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Color !! Owner !! Quacks !! Potential !! Items !! Parent&lt;br /&gt;
|-&lt;br /&gt;
| Russell || Green || Wotton || 0 || || || Smullyan&lt;br /&gt;
|-&lt;br /&gt;
| Quine || Green || Wotton || 0 || || || Russell&lt;br /&gt;
|-&lt;br /&gt;
| Smullyan || Green || Wotton || 0 || || || Quine&lt;br /&gt;
|-&lt;br /&gt;
| Carroll || Green || Wotton || 2 || +9* || ||&lt;br /&gt;
|-&lt;br /&gt;
| K || Yellow || Wotton || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Escher || Green || Wotton || 3 || +4*|| || Escher&lt;br /&gt;
|-&lt;br /&gt;
| Jabberwocky || Green || Wotton || 5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| Cheshire || Green || Wotton || 0 || +9*|| || Jabberwocky&lt;br /&gt;
|-&lt;br /&gt;
| Haddocks&#039; Eyes || Green || Wotton || 2 || || || Carroll&lt;br /&gt;
|-&lt;br /&gt;
| Hatter || Green || Wotton || 0 || +11* || || Carroll&lt;br /&gt;
|- &lt;br /&gt;
| Hare || Yellow || Wotton || 2 || || || &lt;br /&gt;
|-&lt;br /&gt;
| One || Green || Wotton || 0 || +4* || || &lt;br /&gt;
|-&lt;br /&gt;
| Two || Green || Wotton || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Who || Green || Wotton || 4 || +10*|| || Jabberwocky&lt;br /&gt;
|-&lt;br /&gt;
| What || Green || Wotton || 5 || || || Jabberwocky&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || Yellow || Wotton || 8 || || || K&lt;br /&gt;
|-&lt;br /&gt;
| Nomic || Green || Wotton || 1 || ||  || Smullyan&lt;br /&gt;
|-&lt;br /&gt;
| Toki || Red || Wotton || 0 || || || Carr&lt;br /&gt;
|-&lt;br /&gt;
| Waso Suwi || Red || Wotton || 4 || || || Toki&lt;br /&gt;
|-&lt;br /&gt;
| Bishop || - || Wotton || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Pawn || - || Wotton || 7 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rook || Green || Wotton || 1 || || || Carroll&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Green || Wotton || 4 || || || Escher&lt;br /&gt;
|-&lt;br /&gt;
| A || Red || Wotton || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| B || - || Wotton || 1 || +2*|| ||&lt;br /&gt;
|-&lt;br /&gt;
| C || - || Wotton || 3 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| D || - || Wotton || 5 |||| ||&lt;br /&gt;
|-&lt;br /&gt;
| E || - || Wotton || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| F || - || Wotton || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| G || - || Wotton || 0 || ! || ||&lt;br /&gt;
|-&lt;br /&gt;
| H || - || Wotton || 0 || ! || || Smullyan&lt;br /&gt;
|-&lt;br /&gt;
| I || - || Wotton || 0 || ! || || Nomic&lt;br /&gt;
|-&lt;br /&gt;
| J || - || Wotton || 0 || ! || || Toki&lt;br /&gt;
|-&lt;br /&gt;
| Howard the Duck || Yellow || Mom Rose || 47 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Random Internet Duck || Green || Random Internet Cat || 75 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Klink&#039;s duck not Zephnik&#039;s duck || Yellow || Klink || 27 || +6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wotton&#039;s duck&#039;s name&#039;s name || Yellow || Klink || 25 || +3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| The Implication of Being Named Wotton || Yellow || Klink || 7 || +6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| The Duck Disciple || - || Klink || 5 || +9 || || &lt;br /&gt;
|-&lt;br /&gt;
| Ziphnek || Green || Klink || 4 || +9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey || Green || Trungle || 93 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wiki V. || - || [idle account] || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| .`@everyone`. || - || [idle account] || 8 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wings || Yellow || finsook || 13 || +10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Seducktive || - || finsook || 10 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| HMS Fortitude || Green || moonroof || 44 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum || Yellow || moonroof || 25 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Karl Marx || - || moonroof || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Philosophocratocrates the 4th || Yellow || Nyhilo || 7 || +6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Philosophocratocrates the 5th || Yellow || Nyhilo || 18 || +6 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lil&#039; Philly || Green || Nyhilo || 30 || +10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carr || Red || Nyhilo || 12 || +6 || || &lt;br /&gt;
|-&lt;br /&gt;
| Undercover Agent || Yellow || Nyhilo || 15 || +5|| || Chicken&lt;br /&gt;
|-&lt;br /&gt;
| El Gordo || Red || Nyhilo || 14 || +6|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Carla || Red || Nyhilo || 4 || +12|| || Carr&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || Yellow || ATMunn || 10 || +7* || ||&lt;br /&gt;
|-&lt;br /&gt;
| Turkey || Yellow || ATMunn || 15 || +8* || || Chicken&lt;br /&gt;
|-&lt;br /&gt;
| Literally This Sentence || Yellow || JumbleTheCircle! || 7 || +11* || ||&lt;br /&gt;
|-&lt;br /&gt;
| Who&#039;s On First || Green || JumbleTheCircle! || 9 || +10* || ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;&amp;quot;&amp;quot;&amp;quot; || Yellow || JumbleTheCircle! || 16 || +11* || || Literally This Sentence&lt;br /&gt;
|-&lt;br /&gt;
| - || - || Zephnik12 || 0 || ! || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1D60 || Blue || belCavendishNY || 30 || +10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tub || - || Emerald || 4 || +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| - || - || derAergste || 0 || ! || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kunimitsu || Yellow || Kubby || 1 || +3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* can not be retrieved this turn&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;? judgement pending/judgement confidence vote pending&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;! duck lacks at least one essential attribute&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ponds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 1 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Random Internet Duck&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background-color:yellow&amp;gt;Howard the Duck&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Klink&#039;s duck not Zephnik&#039;s duck&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightblue&amp;quot;&amp;gt;1D60&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Who&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;HMS Fortitude&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Aluminum&amp;lt;/span&amp;gt;, Karl Marx, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Philosophocratocrates the 4th&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;El Gordo&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Philosophocratocrates the 5th&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Jabberwocky&amp;lt;/span&amp;gt;, Seducktive, &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;Carla&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Carroll&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Literally This Sentence&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Undercover Agent&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Jeffrey&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Wotton&#039;s duck&#039;s name&#039;s name&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Smullyan&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;Carr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Turkey&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Wiki V., &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Lil&#039; Philly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Chicken&amp;lt;/span&amp;gt;, Ziphnek&lt;br /&gt;
|-&lt;br /&gt;
| 7 || .`@everyone`., &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;The Duck Disciple&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;The Implication of Being Named Wotton&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Hot Wings&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Escher&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Nomic&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Quine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Russell&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;Toki&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;gt;Haddocks&#039; Eyes&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Cheshire&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;What&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;I Don&#039;t Know&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Hare&amp;lt;/span&amp;gt;, , &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;One&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Two&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;Waso Suwi&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Rook&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Kunimitsu&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Knight&amp;lt;/span&amp;gt;, Bishop, Pawn, &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tub, &amp;lt;span style=&amp;quot;background-color:yellow&amp;quot;&amp;gt;Who&#039;s On First&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:lightgreen&amp;quot;&amp;gt;Hatter&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span style=&amp;quot;background-color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;, B, C, D, E, F&lt;br /&gt;
|-&lt;br /&gt;
| 14 || G, H, I, J&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Round 9/Gamestate/Ponds|Pond Bonuses]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:B68F:9100:7936:E009:1AB3:7262</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=3204</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=3204"/>
		<updated>2021-05-04T21:30:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:B68F:9100:7936:E009:1AB3:7262: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into rounds. Each round is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through rounds and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each round&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1]]:&#039;&#039;&#039; The First Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2]]:&#039;&#039;&#039; The Space Piracy Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3]]:&#039;&#039;&#039; The Round Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5]]:&#039;&#039;&#039; The Three Nations Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6]]:&#039;&#039;&#039; The Proposal Groups Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7]]:&#039;&#039;&#039; The Board Game Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A]]:&#039;&#039;&#039; The Triumvirate Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B]]:&#039;&#039;&#039; The Chess Senate Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9]]:&#039;&#039;&#039; The Cluster Duck Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10]]&#039;&#039;&#039; ???&lt;/div&gt;</summary>
		<author><name>2A02:8071:B68F:9100:7936:E009:1AB3:7262</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=2409</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=2409"/>
		<updated>2021-05-04T21:30:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:B68F:9100:7936:E009:1AB3:7262: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into rounds. Each round is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through rounds and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each round&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1]]:&#039;&#039;&#039; The First Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2]]:&#039;&#039;&#039; The Space Piracy Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3]]:&#039;&#039;&#039; The Round Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5]]:&#039;&#039;&#039; The Three Nations Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6]]:&#039;&#039;&#039; The Proposal Groups Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7]]:&#039;&#039;&#039; The Board Game Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A]]:&#039;&#039;&#039; The Triumvirate Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B]]:&#039;&#039;&#039; The Chess Senate Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9]]:&#039;&#039;&#039; The Cluster Duck Round&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10]]&#039;&#039;&#039; ???&lt;/div&gt;</summary>
		<author><name>2A02:8071:B68F:9100:7936:E009:1AB3:7262</name></author>
	</entry>
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