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	<updated>2026-05-04T18:35:12Z</updated>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7663</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7663"/>
		<updated>2025-07-02T19:07:46Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Scamomic (4st) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7662</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7662"/>
		<updated>2025-07-02T19:03:42Z</updated>

		<summary type="html">&lt;p&gt;4st: /* RoundNomic (4st) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&amp;diff=7661</id>
		<title>User:4st/RoundNomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&amp;diff=7661"/>
		<updated>2025-07-02T19:02:35Z</updated>

		<summary type="html">&lt;p&gt;4st: starting out: it&amp;#039;s not a participation award&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
Time occurs in phases. A phase is 1 week.&lt;br /&gt;
&lt;br /&gt;
Once 4 phases have passed, the stage ends.&lt;br /&gt;
&lt;br /&gt;
Once 4 stages end, the cycle ends (to be clear: after any end-of-stage effects occur, such as winners being declared).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
The voting period of a proposal is its time of creation until the stage it is for begins.&lt;br /&gt;
&lt;br /&gt;
A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that.&lt;br /&gt;
&lt;br /&gt;
Proposals take effect when the stage they are for begins.&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
Each player has a number called points, starting at 0.&lt;br /&gt;
&lt;br /&gt;
For each proposal that is popular immediately before the stage ends, the author of that proposal earns 1 point.&lt;br /&gt;
&lt;br /&gt;
When a stage ends, the player or players with the most points win the cycle, the cycle doesn&#039;t end, and all points are reset to 0.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7616</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7616"/>
		<updated>2025-03-21T02:37:02Z</updated>

		<summary type="html">&lt;p&gt;4st: Complete Ruleset update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7615</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7615"/>
		<updated>2025-03-21T02:36:19Z</updated>

		<summary type="html">&lt;p&gt;4st: S-ular-TV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7614</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7614"/>
		<updated>2025-03-21T02:34:42Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Elections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7613</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7613"/>
		<updated>2025-03-21T02:33:59Z</updated>

		<summary type="html">&lt;p&gt;4st: /* S-ular-TV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7612</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7612"/>
		<updated>2025-03-21T02:33:32Z</updated>

		<summary type="html">&lt;p&gt;4st: S-ular-TV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player). The S-ular-TV can be instantly transferred to any other player in parliament by the current holder. The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7611</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7611"/>
		<updated>2025-03-21T02:30:34Z</updated>

		<summary type="html">&lt;p&gt;4st: Some Parliamentary Projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  6⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 10⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 8⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7610</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7610"/>
		<updated>2025-03-21T02:27:56Z</updated>

		<summary type="html">&lt;p&gt;4st: Projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7609</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7609"/>
		<updated>2025-03-21T02:26:42Z</updated>

		<summary type="html">&lt;p&gt;4st: Cheese Drawer Fix (alternate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  5⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 9⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 9⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 7⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7608</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7608"/>
		<updated>2025-03-21T02:24:24Z</updated>

		<summary type="html">&lt;p&gt;4st: Cheese Drawer Fix (alternate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7607</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7607"/>
		<updated>2025-03-21T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;4st: Wallace was right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  4⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 8⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 8⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 8⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 3⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 6⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7606</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7606"/>
		<updated>2025-03-21T02:18:55Z</updated>

		<summary type="html">&lt;p&gt;4st: Wallace was right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from their cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7605</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7605"/>
		<updated>2025-03-21T02:17:40Z</updated>

		<summary type="html">&lt;p&gt;4st: Hard Labor (pt2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  3⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 7⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 7⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 7⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 5⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7604</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7604"/>
		<updated>2025-03-21T02:15:19Z</updated>

		<summary type="html">&lt;p&gt;4st: Hard Labor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  3⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 7⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 7⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 7⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 5⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7603</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7603"/>
		<updated>2025-03-21T02:12:28Z</updated>

		<summary type="html">&lt;p&gt;4st: Hard Labor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement, creating 1 coin in The Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from their cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified can not be Cheesified again.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7602</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7602"/>
		<updated>2025-03-21T02:11:26Z</updated>

		<summary type="html">&lt;p&gt;4st: Trading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  2⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 6⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 3⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 4⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7601</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7601"/>
		<updated>2025-03-21T02:10:14Z</updated>

		<summary type="html">&lt;p&gt;4st: Trading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from their cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified can not be Cheesified again.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7600</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7600"/>
		<updated>2025-03-21T02:09:38Z</updated>

		<summary type="html">&lt;p&gt;4st: Cheese Drawer Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  1⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 6⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 5⬆️ 7⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 3⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7599</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7599"/>
		<updated>2025-03-21T02:07:46Z</updated>

		<summary type="html">&lt;p&gt;4st: Literally Unplayable pt2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  1⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 6⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 5⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 5⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 3⬆️ 2⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7598</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7598"/>
		<updated>2025-03-21T02:07:19Z</updated>

		<summary type="html">&lt;p&gt;4st: Literally Unplayable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 6⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 7⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 5⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 5⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 3⬆️ 2⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7597</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7597"/>
		<updated>2025-03-21T02:04:47Z</updated>

		<summary type="html">&lt;p&gt;4st: ACTUAL napkin math&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 5⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 2⬆️ 2⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7596</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7596"/>
		<updated>2025-03-21T02:01:36Z</updated>

		<summary type="html">&lt;p&gt;4st: Cheesify the Gamestate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  1⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 5⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 2⬆️ 1⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7595</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7595"/>
		<updated>2025-03-21T01:59:37Z</updated>

		<summary type="html">&lt;p&gt;4st: Cheesify the Gamestate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from their cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified can not be Cheesified again.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7594</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7594"/>
		<updated>2025-03-21T01:58:37Z</updated>

		<summary type="html">&lt;p&gt;4st: ORDER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬇️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 4⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 3⬆️ 5⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 1⬆️ 1⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7593</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7593"/>
		<updated>2025-03-21T01:56:45Z</updated>

		<summary type="html">&lt;p&gt;4st: lets fix elections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: update player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
TODO: (in progress): Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 4⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 3⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 1⬆️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7592</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7592"/>
		<updated>2025-03-21T01:49:31Z</updated>

		<summary type="html">&lt;p&gt;4st: let&amp;#039;s fix elections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7591</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7591"/>
		<updated>2025-03-21T01:45:30Z</updated>

		<summary type="html">&lt;p&gt;4st: start governance week 3 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO (in progress): Removed points for vetoes. Applied ruleset changes &amp;amp; gamestate updates from proposals.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Playtest&amp;diff=7528</id>
		<title>User:4st/Playtest</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Playtest&amp;diff=7528"/>
		<updated>2025-03-07T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
There are two gamestates: one has proposals gone into effect last phase, and one has proposals gone into effect prior to last phase. At the beginning of the cycle, all rules are considered to have gone into effect prior to last phase.&lt;br /&gt;
&lt;br /&gt;
Users take game actions as permitted in both gamestates at once.&lt;br /&gt;
&lt;br /&gt;
==== Proposal evaluation alternatives ====&lt;br /&gt;
Proposals are first evaluated at the end of the phase they are submitted in, so they can be playtested sooner than adoption.&lt;br /&gt;
&lt;br /&gt;
The playtest environment cannot end a cycle, nor are wins considered to pass over into the standard environment or otherwise considered &amp;quot;real&amp;quot;. cannot affect the standard environment. The playtest environment cannot affect the standard environment unless the standard environment permits it.&lt;br /&gt;
&lt;br /&gt;
See  also[[User:4st/Shadomic]]&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7527</id>
		<title>User:4st</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7527"/>
		<updated>2025-03-07T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://infinite.nomic.space/wiki/index.php?title=User:4st/Blastomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Cycle_13_Ideas&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Graphomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Lots_of_Items_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Mixins&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomnomnomic&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Playtest]]&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RPS_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomic&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Retronomicv2]]&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Shadomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Terms_And_Conditions&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Zomic&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Playtest&amp;diff=7526</id>
		<title>User:4st/Playtest</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Playtest&amp;diff=7526"/>
		<updated>2025-03-07T16:58:50Z</updated>

		<summary type="html">&lt;p&gt;4st: Created page with &amp;quot;== Rules == There are two gamestates: one has proposals gone into effect last phase, and one has proposals gone into effect prior to last phase. At the beginning of the cycle, all rules are considered to have gone into effect prior to last phase.  Users take game actions as permitted in both gamestates at once.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
There are two gamestates: one has proposals gone into effect last phase, and one has proposals gone into effect prior to last phase. At the beginning of the cycle, all rules are considered to have gone into effect prior to last phase.&lt;br /&gt;
&lt;br /&gt;
Users take game actions as permitted in both gamestates at once.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7525</id>
		<title>User:4st</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7525"/>
		<updated>2025-03-07T16:57:28Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://infinite.nomic.space/wiki/index.php?title=User:4st/Blastomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Cycle_13_Ideas&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Graphomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Lots_of_Items_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Mixins&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomnomnomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RPS_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomic&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Retronomicv2]]&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Shadomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Terms_And_Conditions&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Zomic&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomicv2&amp;diff=7524</id>
		<title>User:4st/Retronomicv2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomicv2&amp;diff=7524"/>
		<updated>2025-03-07T16:57:13Z</updated>

		<summary type="html">&lt;p&gt;4st: Created page with &amp;quot;== Rules: == Anytime there is a retroactive change, reset the game to the beginning of the cycle as per the rules, with the exception of retaining Players. (Basically, keeping the current rules, but destroying all the gamestate, except for Players.)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules: ==&lt;br /&gt;
Anytime there is a retroactive change, reset the game to the beginning of the cycle as per the rules, with the exception of retaining Players. (Basically, keeping the current rules, but destroying all the gamestate, except for Players.)&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7523</id>
		<title>User:4st</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7523"/>
		<updated>2025-03-07T16:52:14Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://infinite.nomic.space/wiki/index.php?title=User:4st/Blastomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Cycle_13_Ideas&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Graphomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Lots_of_Items_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Mixins&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomnomnomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RPS_Nomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Shadomic&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Terms_And_Conditions&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&lt;br /&gt;
&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Zomic&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7522</id>
		<title>User:4st</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st&amp;diff=7522"/>
		<updated>2025-03-07T16:51:31Z</updated>

		<summary type="html">&lt;p&gt;4st: Created page with &amp;quot;https://infinite.nomic.space/wiki/index.php?title=User:4st/Blastomic https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics https://infinite.nomic.space/wiki/index.php?title=User:4st/Cycle_13_Ideas https://infinite.nomic.space/wiki/index.php?title=User:4st/Graphomic https://infinite.nomic.space/wiki/index.php?title=User:4st/Lots_of_Items_Nomic https://infinite.nomic.space/wiki/in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://infinite.nomic.space/wiki/index.php?title=User:4st/Blastomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Cycle_13_Ideas&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Graphomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Lots_of_Items_Nomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Mixins&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomnomnomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RPS_Nomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Retronomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/RoundNomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Shadomic&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Terms_And_Conditions&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Timeless&lt;br /&gt;
https://infinite.nomic.space/wiki/index.php?title=User:4st/Zomic&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7324</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7324"/>
		<updated>2024-08-13T18:22:50Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||A|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||6|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||10|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||A|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|17&lt;br /&gt;
|3x Chip, 1x Handy Pack&lt;br /&gt;
|{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||3|S||Sacrificial}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|14&lt;br /&gt;
|1x Chip, 1x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||7|S||Holo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|7&lt;br /&gt;
|1x Deck Pack&lt;br /&gt;
|{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||6|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slord&lt;br /&gt;
|4&lt;br /&gt;
|3x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}{{Card_Exoptosis||6|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis||3|C||Holo}}{{Card_Exoptosis||CC||Green|Holo}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Forfeit&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card|K|S}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||10|C||}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Forfeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D|Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 4 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||7|S||}}&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 5 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis|Credit Card|CC||Green|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 6 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Won&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||Bound}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis|Black Joker|Jk||Black|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||UR||Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||6|C||Fragile}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;br /&gt;
Week 7 - Xenon-4st Duel&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Participant&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Turn&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|f27eee4462d2e392e3dee342333787e0c2eea70f96b96043edefd7d9f3224857&lt;br /&gt;
or if that is invalid,&lt;br /&gt;
080df7badf9ed103be0a76d8e3acc4c6fe72f4d66129ce492d78d3ae256aab16&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Unrevealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Unselected&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&amp;diff=7322</id>
		<title>User:4st/Nomicline</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Nomicline&amp;diff=7322"/>
		<updated>2024-08-12T20:46:35Z</updated>

		<summary type="html">&lt;p&gt;4st: Created page with &amp;quot;=Timeline= Each player has a timeline. A timeline is an ordered list of 24 events. All timelines are initially filled with the Idle event.  =Events= An event is a special rule that can be placed onto a timeline, and it&amp;#039;s effect happen instantaneously one time and only for the player whose timeline it is on when that position on the timeline is processed.  ===Idle=== This event is always legal to place. Effect:Gain 1 point.  ===Work=== This event is always legal to place....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Timeline=&lt;br /&gt;
Each player has a timeline. A timeline is an ordered list of 24 events. All timelines are initially filled with the Idle event.&lt;br /&gt;
&lt;br /&gt;
=Events=&lt;br /&gt;
An event is a special rule that can be placed onto a timeline, and it&#039;s effect happen instantaneously one time and only for the player whose timeline it is on when that position on the timeline is processed.&lt;br /&gt;
&lt;br /&gt;
===Idle===&lt;br /&gt;
This event is always legal to place.&lt;br /&gt;
Effect:Gain 1 point.&lt;br /&gt;
&lt;br /&gt;
===Work===&lt;br /&gt;
This event is always legal to place.&lt;br /&gt;
Effect:Spend 1 point, gain 1 coin.&lt;br /&gt;
&lt;br /&gt;
===Vote===&lt;br /&gt;
This event is only legal if there is no other Vote event on the timeline.&lt;br /&gt;
Effect: If this event has not happened for this player for this phase, that player, this phase, can vote on one proposal with one of :trung_stonk_up: or :trung_stonk_down:.&lt;br /&gt;
&lt;br /&gt;
===Recreation===&lt;br /&gt;
When placing this event, you must spend a coin.&lt;br /&gt;
Effect: Spend a coin, and if you do, gain 3 points. If you cannot spend a coin, lose a point.&lt;br /&gt;
&lt;br /&gt;
===Running with the Baddies===&lt;br /&gt;
This event is only legal to place if you have negative points.&lt;br /&gt;
Effect: Gain 2 coins.&lt;br /&gt;
&lt;br /&gt;
=Processing Your Timeline=&lt;br /&gt;
Each phase, a player can once process their timeline by posting to #game-actions.&lt;br /&gt;
&lt;br /&gt;
Processing a player&#039;s timeline causes each event to take effect separately, in the order of that timeline, and otherwise, immediately. Any die rolls, if any, are to be retroactively determined after the timeline is processed, and during the phase in which the processing is to occur. Failure to measure die rolls in this allotted time shall result in a retroactive failure to process the timeline, and that player will remain unable to process their timeline for the remainder of the phase, given only the option to measure the die rolls.&lt;br /&gt;
&lt;br /&gt;
Before processing a timeline, a player&#039;s points are first set to 0.&lt;br /&gt;
&lt;br /&gt;
=Editing Your Timeline=&lt;br /&gt;
Each phase, a player can once modify their timeline by posting to #game-actions and change one event on their timeline to a different legal event.&lt;br /&gt;
&lt;br /&gt;
=Winning=&lt;br /&gt;
At the end of the 24th phase, the player with the most points wins.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset&amp;diff=7301</id>
		<title>Cycle 16/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset&amp;diff=7301"/>
		<updated>2024-08-08T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rest Phase:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Battle Phase:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
A player is considered to be &#039;inactive&#039; if they performed no actions in the previous phase. All players are active in the phase they join the game.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== Urgent Class Proposal ====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
==== Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Chips ===&lt;br /&gt;
Chips are items. Chips cannot be eaten or used.&lt;br /&gt;
&lt;br /&gt;
=== Vertebrae ===&lt;br /&gt;
Vertebrae are items. Vertebrae cannot be used.&lt;br /&gt;
&lt;br /&gt;
When a player becomes reputable for the first time, grant them 20 + 5⌈X/2⌉ Vertebrae, where X is the phase number.&lt;br /&gt;
&lt;br /&gt;
As a shorthand, Vertebrae may be represented in text by the symbol 🝬 or the abbreviation Vb. For example, the text &amp;quot;12🝬&amp;quot; is equivalent to the phrase &amp;quot;12 Vertebrae&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
Cards are a class of item. A species of card refers to an entry in the table below.&lt;br /&gt;
&lt;br /&gt;
When a player obtains a card, a duplicate of that card is added to their deck for each ongoing Exoptosis game that does not already have a duplicate of that card in play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The table below describes the obtainable species of cards.&lt;br /&gt;
!Name&lt;br /&gt;
!Value(s)&lt;br /&gt;
!Suit(s)&lt;br /&gt;
!Colour(s)&lt;br /&gt;
!Type(s)&lt;br /&gt;
!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Hearts&lt;br /&gt;
|1&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
|Special&lt;br /&gt;
|Select another participant. They draw 2 cards from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|2 of Hearts&lt;br /&gt;
|2&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|3 of Hearts&lt;br /&gt;
|3&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4 of Hearts&lt;br /&gt;
|4&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|5 of Hearts&lt;br /&gt;
|5&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|6 of Hearts&lt;br /&gt;
|6&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7 of Hearts&lt;br /&gt;
|7&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8 of Hearts&lt;br /&gt;
|8&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9 of Hearts&lt;br /&gt;
|9&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10 of Hearts&lt;br /&gt;
|10&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Jack of Hearts&lt;br /&gt;
|11&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|The next participant in the turn order must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|12&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.&lt;br /&gt;
|-&lt;br /&gt;
|King of Hearts&lt;br /&gt;
|12&lt;br /&gt;
|Hearts&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select two participants. Each must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Diamonds&lt;br /&gt;
|1&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
|Special&lt;br /&gt;
|Select another participant. They draw 2 cards from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|2 of Diamonds&lt;br /&gt;
|2&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|3 of Diamonds&lt;br /&gt;
|3&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4 of Diamonds&lt;br /&gt;
|4&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|5 of Diamonds&lt;br /&gt;
|5&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|6 of Diamonds&lt;br /&gt;
|6&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7 of Diamonds&lt;br /&gt;
|7&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8 of Diamonds&lt;br /&gt;
|8&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9 of Diamonds&lt;br /&gt;
|9&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10 of Diamonds&lt;br /&gt;
|10&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Jack of Diamonds&lt;br /&gt;
|11&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|The next participant in the turn order must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|12&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.&lt;br /&gt;
|-&lt;br /&gt;
|King of Diamonds&lt;br /&gt;
|12&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Red&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select two participants. Each must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Spades&lt;br /&gt;
|1&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
|Special&lt;br /&gt;
|Select another participant. They draw 2 cards from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|2 of Spades&lt;br /&gt;
|2&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|3 of Spades&lt;br /&gt;
|3&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4 of Spades&lt;br /&gt;
|4&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|5 of Spades&lt;br /&gt;
|5&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|6 of Spades&lt;br /&gt;
|6&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7 of Spades&lt;br /&gt;
|7&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8 of Spades&lt;br /&gt;
|8&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9 of Spades&lt;br /&gt;
|9&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10 of Spades&lt;br /&gt;
|10&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Jack of Spades&lt;br /&gt;
|11&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|The next participant in the turn order must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Queen of Spades&lt;br /&gt;
|12&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.&lt;br /&gt;
|-&lt;br /&gt;
|King of Spades&lt;br /&gt;
|12&lt;br /&gt;
|Spades&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select two participants. Each must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Clubs&lt;br /&gt;
|1&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
|Special&lt;br /&gt;
|Select another participant. They draw 2 cards from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|2 of Clubs&lt;br /&gt;
|2&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|3 of Clubs&lt;br /&gt;
|3&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4 of Clubs&lt;br /&gt;
|4&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|5 of Clubs&lt;br /&gt;
|5&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|6 of Clubs&lt;br /&gt;
|6&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7 of Clubs&lt;br /&gt;
|7&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8 of Clubs&lt;br /&gt;
|8&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9 of Clubs&lt;br /&gt;
|9&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10 of Clubs&lt;br /&gt;
|10&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Jack of Clubs&lt;br /&gt;
|11&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|The next participant in the turn order must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|12&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.&lt;br /&gt;
|-&lt;br /&gt;
|King of Clubs&lt;br /&gt;
|12&lt;br /&gt;
|Clubs&lt;br /&gt;
|Black&lt;br /&gt;
|Special, Face&lt;br /&gt;
|Select two participants. Each must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Red Joker&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Red&lt;br /&gt;
|Special&lt;br /&gt;
|Can be played upon anything but only cards of the colour Red can be played upon them.&lt;br /&gt;
|-&lt;br /&gt;
|Black Joker&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Black&lt;br /&gt;
|Special&lt;br /&gt;
|Can be played upon anything but only cards of the colour Black can be played upon them.&lt;br /&gt;
|-&lt;br /&gt;
|Credit Card&lt;br /&gt;
|All Natural Numbers&lt;br /&gt;
| -&lt;br /&gt;
|Green&lt;br /&gt;
|Special&lt;br /&gt;
|can be played on anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae.&lt;br /&gt;
|-&lt;br /&gt;
|Go to jail monopoly card&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|White&lt;br /&gt;
|Special&lt;br /&gt;
|If this card is played on the pile, all owners of creditcards wich are played on the pile lose 3 vertebrae if possible, you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip there next turn.&lt;br /&gt;
|-&lt;br /&gt;
|Amalgam&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|Null&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Kitten&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
|Red, Black&lt;br /&gt;
|Special&lt;br /&gt;
|A random card in your hand is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Coup Duke&lt;br /&gt;
|3&lt;br /&gt;
| -&lt;br /&gt;
|Magenta&lt;br /&gt;
| -&lt;br /&gt;
|Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player.&lt;br /&gt;
|-&lt;br /&gt;
|Lotto Ticket&lt;br /&gt;
|1000000&lt;br /&gt;
|Diamonds&lt;br /&gt;
|Cyan&lt;br /&gt;
|Special&lt;br /&gt;
|Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Uno Reverse&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Blue&lt;br /&gt;
| -&lt;br /&gt;
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.&lt;br /&gt;
|-&lt;br /&gt;
|Red Uno Reverse&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Red&lt;br /&gt;
| -&lt;br /&gt;
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.&lt;br /&gt;
|-&lt;br /&gt;
|Green Uno Reverse&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Green&lt;br /&gt;
| -&lt;br /&gt;
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Uno Reverse&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Yellow&lt;br /&gt;
| -&lt;br /&gt;
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Colours ====&lt;br /&gt;
Cards may have a set of colours. When a colour&#039;s opposite is referred to, it it detailed in the list below:&lt;br /&gt;
&lt;br /&gt;
* Red and Black are opposites.&lt;br /&gt;
* Black and White are opposites.&lt;br /&gt;
* Red and Cyan are opposites.&lt;br /&gt;
* Yellow and Blue are opposites.&lt;br /&gt;
* Green and Magenta are opposites.&lt;br /&gt;
&lt;br /&gt;
==== Types ====&lt;br /&gt;
Cards may have a set of types.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The table below lists the card types.&lt;br /&gt;
!Type&lt;br /&gt;
!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|A card with the &#039;&#039;special&#039;&#039; typing is a &#039;&#039;special card&#039;&#039;. Any card without the &#039;&#039;special&#039;&#039; typing is &#039;&#039;non-special&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Face&lt;br /&gt;
|A card with the &#039;&#039;face&#039;&#039; typing is a &#039;&#039;face&#039;&#039; &#039;&#039;card&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Modifiers ====&lt;br /&gt;
Individual cards (and not species of cards) may have additional modifiers applied to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The table below lists the possible modifiers.&lt;br /&gt;
!Name&lt;br /&gt;
!Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|Holographic&lt;br /&gt;
| Grant the player who plays the card 1 vertebrae.&lt;br /&gt;
|-&lt;br /&gt;
|Torn&lt;br /&gt;
|When played, the card&#039;s value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck.&lt;br /&gt;
|-&lt;br /&gt;
|Timely&lt;br /&gt;
|Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order.&lt;br /&gt;
|-&lt;br /&gt;
|Bound&lt;br /&gt;
|Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae.&lt;br /&gt;
|-&lt;br /&gt;
|Fragile&lt;br /&gt;
|Fragile cards can only be used in 3 battles, then they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Speedy&lt;br /&gt;
|When played, force that player to take another turn if the last card played was not Speedy.&lt;br /&gt;
|-&lt;br /&gt;
|Useless&lt;br /&gt;
|When playing, draw a card.&lt;br /&gt;
|-&lt;br /&gt;
|Mean&lt;br /&gt;
|When playing, select a card in a battler&#039;s hand, and add the Torn modifier to it.&lt;br /&gt;
|-&lt;br /&gt;
|Demonic&lt;br /&gt;
|When playing, select a card in a battler&#039;s hand, and add the Holographic and Bound modifiers to it.&lt;br /&gt;
|-&lt;br /&gt;
|Satanic&lt;br /&gt;
|When playing, select a card in a battler&#039;s hand, and add the Holographic and Useless modifiers to it.&lt;br /&gt;
|-&lt;br /&gt;
|Unholy&lt;br /&gt;
|When playing, select a card in a battler&#039;s hand, and add the Timely and Useless modifiers to it.&lt;br /&gt;
|-&lt;br /&gt;
|Sacrificial&lt;br /&gt;
|When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all.&lt;br /&gt;
|-&lt;br /&gt;
|Wrathful&lt;br /&gt;
|When playing, from each battler, select a card in their hand, and destroy it.&lt;br /&gt;
|-&lt;br /&gt;
|Deceitful&lt;br /&gt;
|When playing, select a card in another player&#039;s hand, and you play it also.&lt;br /&gt;
|-&lt;br /&gt;
|Cheating&lt;br /&gt;
|When playing, select two cards from other players&#039; hands, and destroy them. If you cannot, you lose.&lt;br /&gt;
|-&lt;br /&gt;
|Adamantine&lt;br /&gt;
|Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic&lt;br /&gt;
|When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that.&lt;br /&gt;
|-&lt;br /&gt;
|Reflected&lt;br /&gt;
|When played, reverse the turn order.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|When played, the next player&#039;s turn is skipped.&lt;br /&gt;
|-&lt;br /&gt;
|Hearts Insignia&lt;br /&gt;
|This card has only the Hearts suit.&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds Marking&lt;br /&gt;
|This card has only the Diamonds suit.&lt;br /&gt;
|-&lt;br /&gt;
|Spades Symbol&lt;br /&gt;
|This card has only the Diamonds suit.&lt;br /&gt;
|-&lt;br /&gt;
|Clubs Label&lt;br /&gt;
|This card has only the Diamonds suit.&lt;br /&gt;
|-&lt;br /&gt;
|Red Coating&lt;br /&gt;
|This card has only the colour Red.&lt;br /&gt;
|-&lt;br /&gt;
|Black Coating&lt;br /&gt;
|This card has only the colour Black.&lt;br /&gt;
|-&lt;br /&gt;
|White Coating&lt;br /&gt;
|This card has only the colour White.&lt;br /&gt;
|-&lt;br /&gt;
|Cyan Coating&lt;br /&gt;
|This card has only the colour Cyan.&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Coating&lt;br /&gt;
|This card has only the colour Yellow.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Coating&lt;br /&gt;
|This card has only the colour Blue.&lt;br /&gt;
|-&lt;br /&gt;
|Green Coating&lt;br /&gt;
|This card has only the colour Green.&lt;br /&gt;
|-&lt;br /&gt;
|Magenta Coating&lt;br /&gt;
|This card has only the colour Magenta.&lt;br /&gt;
|-&lt;br /&gt;
|Gold Plating&lt;br /&gt;
|Gain a number of Vertebrae equal to thrice the number of chips betted.&lt;br /&gt;
|-&lt;br /&gt;
|Silvery&lt;br /&gt;
|Gain a number of Vertebrae equal to the number of players participating in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Random Cards ====&lt;br /&gt;
When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is &#039;All&#039; and modifier collections are &#039;Basic&#039;, &#039;Rare&#039; and &#039;Colours&#039;.&lt;br /&gt;
&lt;br /&gt;
If &#039;All&#039; is selected, all cards in the list in &#039;&#039;&#039;Cards&#039;&#039;&#039;, except those with the &#039;Null&#039; type are randomly selected with equal weight.&lt;br /&gt;
&lt;br /&gt;
When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Modifier Collections are detailed below:&lt;br /&gt;
!Collection&lt;br /&gt;
!Elements&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Basic&lt;br /&gt;
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Rare&lt;br /&gt;
|Holographic, Holographic, Holographic, Gold Plated, Silvery&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Colours&lt;br /&gt;
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Defective&lt;br /&gt;
|Torn, Fragile, Useless&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Cursed&lt;br /&gt;
|Mean, Demonic, Satanic, Unholy, Sacrificial&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Packs ===&lt;br /&gt;
Card packs are a class of items. Any item with &amp;quot;Pack&amp;quot; or &amp;quot;pack&amp;quot; in it&#039;s name is a member of this class, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward.&lt;br /&gt;
&lt;br /&gt;
==== Already-opened Pack ====&lt;br /&gt;
Already-opened Pack is a card pack. When &amp;quot;opened&amp;quot;, that player gains 1 random card drawing modifiers from the Basic, Rare (10% chance), Colours (5% chance) and Defective collections.&lt;br /&gt;
&lt;br /&gt;
==== Handy Pack ====&lt;br /&gt;
Handy Pack is a card pack. When opened, that player gains 3 random cards.&lt;br /&gt;
&lt;br /&gt;
==== Deck Pack ====&lt;br /&gt;
Deck Pack is a card pack. When opened, that player gains 5 random cards.&lt;br /&gt;
&lt;br /&gt;
==== Legendary Pack ====&lt;br /&gt;
Legendary Pack is a card pack. When opened, that player gains 5 random cards drawing modifiers from the Basic (20% chance), Rare (10% chance) and Colours collections, and 2 random cards with the holographic modifier.&lt;br /&gt;
&lt;br /&gt;
== The Croupier ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;A scarlet vending machine ominously casts it&#039;s shadow over a felt table. Cursive letters of neon blue lights label this abomination as &#039;The Croupier&#039;. The lights blink asynchronously, taunting, terrifying... yet alive? Foil packs of some trading card game are stacked, framed by grisly embellishments of bone. A sickly brown stain&#039;&#039; garnishes an odd triangularly shaped slot, the only interface with the machine.&amp;lt;/blockquote&amp;gt;Players can purchase items from The Croupier at any time provided they have at least the required cost in their inventory. When a purchase is made, the purchaser is granted the item and the cost is revoked from them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Items that can be purchased from The Croupier.&lt;br /&gt;
!Item(s)&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Already-opened Pack&lt;br /&gt;
|5 Vertebrae&lt;br /&gt;
|-&lt;br /&gt;
|Handy Pack&lt;br /&gt;
|12 Vertebrae&lt;br /&gt;
|-&lt;br /&gt;
|Deck Pack&lt;br /&gt;
|18 Vertebrae&lt;br /&gt;
|-&lt;br /&gt;
|Legendary Pack&lt;br /&gt;
|50 Vertebrae&lt;br /&gt;
|-&lt;br /&gt;
|1 Chip&lt;br /&gt;
|25 Vertebrae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.&lt;br /&gt;
&lt;br /&gt;
A player may in phase I state their intention to remove a card from their  inventory in ⁠#game-actions.&lt;br /&gt;
&lt;br /&gt;
The card is removed and destroyed from their inventory and they receive 1 vertebrae.&lt;br /&gt;
&lt;br /&gt;
=== Card gifting ===&lt;br /&gt;
Once per phase, each player (the giver) may select one other player (the receiver) to receive an Already-opened pack. The following also occur:&lt;br /&gt;
&lt;br /&gt;
* If the receiver is inactive, then the receiver is granted 2 additional Already-opened packs. If the receiver then performs an action in that phase, the giver is granted 1 Already-opened pack.&lt;br /&gt;
* If the receiver has less than 10 cards, the the receiver is granted an additional Already-opened pack.&lt;br /&gt;
&lt;br /&gt;
=== Exoptotic Battle ===&lt;br /&gt;
Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player.&lt;br /&gt;
&lt;br /&gt;
During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle, the player must select a &#039;&#039;minimum&#039;&#039; of 4 cards from their deck. These cards must be revealed before the commencement of the battle and are removed from their deck to be added to their hand.&lt;br /&gt;
&lt;br /&gt;
If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle.&lt;br /&gt;
&lt;br /&gt;
In this game, if 24h elapses from the commencement of a player&#039;s turn without them acting, they immediately forfeit.&lt;br /&gt;
&lt;br /&gt;
==== Full Hand ====&lt;br /&gt;
When a battle commences, grant each participant N - 4 vertebrae, where N is the number of cards in their hand.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
After the conclusion of an Exoptotic Battle the following occur. The winner of a battle receives:&lt;br /&gt;
&lt;br /&gt;
* 1 Handy Pack&lt;br /&gt;
&lt;br /&gt;
* 1 Chip&lt;br /&gt;
&lt;br /&gt;
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack.&lt;br /&gt;
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player&#039;s hand upon the conclusion of an Exoptotic Battle.&lt;br /&gt;
=== Exoptotic Duel ===&lt;br /&gt;
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.&lt;br /&gt;
&lt;br /&gt;
=== Fusion ===&lt;br /&gt;
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards&#039; respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named &#039;Amalgam&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:&lt;br /&gt;
&lt;br /&gt;
* You find a hidden door covered by wallpaper. Do you enter? If yes, create and append a new scenario to this list.&lt;br /&gt;
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.&lt;br /&gt;
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the &#039;Cursed&#039; collection.&lt;br /&gt;
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.&lt;br /&gt;
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 &#039;Gem Key&#039;. If no, grant yourself 2d8 vertebrae.&lt;br /&gt;
* You peel the rosy wallpaper to enter the Croupier&#039;s bedroom. Inside, you see a stack of Bloody Lotto Tickets. Do you take them? If yes, grant yourself 5 Lotto Tickets with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create and append a new scenario to this list that requires a Gem Key.&lt;br /&gt;
&lt;br /&gt;
== Exoptosis ==&lt;br /&gt;
=== Setup Rules ===&lt;br /&gt;
Games of Exoptosis and the actions therein take place in the ⁠#exoptosis channel.&lt;br /&gt;
&lt;br /&gt;
The cards in a player&#039;s hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence.&lt;br /&gt;
&lt;br /&gt;
After all participants have revealed their hands, turn order is determined and betting may occur. If no betting occurs, the game commences when the first player takes their turn.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
The first participant to have zero cards in their hand wins the game of Exoptosis.&lt;br /&gt;
&lt;br /&gt;
=== Turn Order ===&lt;br /&gt;
The turn order in a game of Exoptosis is determined by the number of cards in participants&#039; hands, in descending order. If multiple participants have an equal number of cards in their hands, their relative turn order is determined randomly.&lt;br /&gt;
&lt;br /&gt;
=== Betting ===&lt;br /&gt;
Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips or Holographic Cards, up to the number they have. Any bet items are removed from their owner&#039;s inventory and added to a pool for that game. If at least one other player matches this bet in number of items regardless of what they are, all players must either match the bet in the same way or further raise the bet by betting a higher number of valid items. Consider the raised bet a new bet and repeat the previous process.  If a player does not wish to or cannot meet a bet they must match, they must forfeit the game but the bet they previously had (if any) is returned to their inventory.&lt;br /&gt;
&lt;br /&gt;
If no players match a bet, the raised bet is refunded and the bet restored to the previous amount (or zero). This bet is final and the game then begins immediately.&lt;br /&gt;
&lt;br /&gt;
The winner of the game gains all items betted.&lt;br /&gt;
&lt;br /&gt;
=== Forfeit ===&lt;br /&gt;
During a game of Exoptosis, a player may forfeit at any time. When doing so, any chips bet are not returned. If only 1 other player is participating, that player wins the game.&lt;br /&gt;
&lt;br /&gt;
=== Termination ===&lt;br /&gt;
With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any chips bet are returned to their original owners.&lt;br /&gt;
&lt;br /&gt;
=== Playing Cards ===&lt;br /&gt;
On a participant&#039;s Exoptosis turn, they may play a card from their Hand onto the Pile. If they do not play a card they must draw 1 card. Unless a card has an effect that indicates otherwise, a participant may play a card if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.&lt;br /&gt;
* The card has a colour that opposes that of the previous played card.&lt;br /&gt;
&lt;br /&gt;
However, on the first turn of the game, the first player must play a non-special card.&lt;br /&gt;
&lt;br /&gt;
=== Drawing ===&lt;br /&gt;
When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don&#039;t have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand.&lt;br /&gt;
&lt;br /&gt;
Should the selected player fail to select a card to give before the conclusion of the next player&#039;s turn, a random card from their hand is instead selected.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7240</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7240"/>
		<updated>2024-07-12T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Deck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in battle.&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}{{Card16|3|H}}{{Card16|9|H}}{{Card16|6|D}}&lt;br /&gt;
|first battle cardset: {{Card|K|H}}{{Card16|10|D}}{{Card|10|S}}{{Card|3|C}}&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive; was gifted 4 cards, needs to draw them.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Has selected cards for battle.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|S}}{{Card|8|S}}{{Card|A|S}}{{Card|6|C}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7227</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7227"/>
		<updated>2024-07-11T00:19:11Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards (4), needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted 4 cards, needs to draw them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7226</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7226"/>
		<updated>2024-07-11T00:11:47Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Has selected cards for the battle of the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards (4), needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted 2 cards, needs to draw them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&amp;diff=7224</id>
		<title>User:4st/City-Of-Six-Nomics</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/City-Of-Six-Nomics&amp;diff=7224"/>
		<updated>2024-07-10T23:16:33Z</updated>

		<summary type="html">&lt;p&gt;4st: why did I write this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foreword: See the board game city of six moons. This is an attempt to make a nomic with undeciphered rules, within which, are deciphered together. The only other rules to start are the boilerplate for judging (perhaps judging is modified to be more democratic).&lt;br /&gt;
&lt;br /&gt;
=Mips=&lt;br /&gt;
Mips are only usually only possible when the local region is &amp;quot;green&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, a leatherhair can chuggle in forsworn dimensions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (Table is non-exhaustive)&lt;br /&gt;
|-&lt;br /&gt;
! Actor !! Target !! Direction !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Hapboard || gasrelard || Down || leatherhair&lt;br /&gt;
|-&lt;br /&gt;
| Limping || time || Right || emancipation&lt;br /&gt;
|-&lt;br /&gt;
| Klusto || energy || In || mass mankering&lt;br /&gt;
|-&lt;br /&gt;
| Jambud || forswearing || Not up || paradox&lt;br /&gt;
|-&lt;br /&gt;
| Veer || monarch || Kata || deconstruction&lt;br /&gt;
|-&lt;br /&gt;
| Monarch || monarch || Several || ultimate power&lt;br /&gt;
|-&lt;br /&gt;
| gasrelard || pleliosaur || Left || snapdragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gasrelards=&lt;br /&gt;
Limpings, klustos, and hapboards also manker once each click.&lt;br /&gt;
Jambuds and veers nick every two clicks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (table is non-exhaustive)&lt;br /&gt;
! !! Limping !! Klusto !! Veer !! Snavle !! Quind !! Wug&lt;br /&gt;
|-&lt;br /&gt;
| Klusto || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Death || Death || Veer || Chuggle or Death || Chuggle || Random || Check if dimension is forsworn&lt;br /&gt;
|-&lt;br /&gt;
| Quind || Tether || Borlog || Capybara || N/A || Extra Quind || Check if dimension is overmipped&lt;br /&gt;
|-&lt;br /&gt;
| Bear || The bear&#039;s thing || The bear&#039;s thing || Salute || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Fish || N/A || N/A || N/A || Signature fish move || Fish food || Vortex&lt;br /&gt;
|}&lt;br /&gt;
=Spacetime=&lt;br /&gt;
There are also places outside spacetime.&lt;br /&gt;
Energy comes in any color, and is currently available in some non-colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (Table is non-exhaustive)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Safety, initial, default.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Nothing vertical.&lt;br /&gt;
|-&lt;br /&gt;
| Effervescent || Bubbles sometimes have items!&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wealthy, but only at normal size.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Can finally start to get higher&lt;br /&gt;
|-&lt;br /&gt;
| 4.4 || You can skip this one.&lt;br /&gt;
|-&lt;br /&gt;
| Red || All gasrelards here are also immortal.&lt;br /&gt;
|-&lt;br /&gt;
| Purple || Rules to the contrary notwithstanding, does NOT have the effects of blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Royalty=&lt;br /&gt;
Elevation to royalty requires large energy.&lt;br /&gt;
&lt;br /&gt;
Anything that is, is with, or has a monarch wins at the end of the cycle.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7217</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7217"/>
		<updated>2024-07-10T03:18:48Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|Holo}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Card16&amp;diff=7216</id>
		<title>Template:Card16</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Card16&amp;diff=7216"/>
		<updated>2024-07-10T03:16:58Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;white-space:nowrap;{{#switch: {{{2|}}}&lt;br /&gt;
 |H|D|R|Red=color: #DD0000;&lt;br /&gt;
 |L|A|Sh=color: #119933;&lt;br /&gt;
 |Cn|B|Cp=color: #B08821;}}&lt;br /&gt;
{{#switch: {{{3|}}}&lt;br /&gt;
 |Holo=font-style:italic;}}&amp;quot;&lt;br /&gt;
title=&amp;quot;{{#switch: {{{1|}}}&lt;br /&gt;
 | A=Ace&lt;br /&gt;
 | T=10&lt;br /&gt;
 | E=11&lt;br /&gt;
 | J=Jack&lt;br /&gt;
 | U=Unter Knave&lt;br /&gt;
 | O=Ober Knave&lt;br /&gt;
 | N=Knight&lt;br /&gt;
 | B=Bishop&lt;br /&gt;
 | R=Rook&lt;br /&gt;
 | Q=Queen&lt;br /&gt;
 | K=King&lt;br /&gt;
 | {{{1|}}}}} of {{#switch: {{{2|}}}&lt;br /&gt;
 | H=Hearts&lt;br /&gt;
 | D=Diamonds&lt;br /&gt;
 | R=Roses&lt;br /&gt;
 | L=Leaves&lt;br /&gt;
 | A=Acorns&lt;br /&gt;
 | Sh=Shields&lt;br /&gt;
 | Cn=Coins&lt;br /&gt;
 | B=Bells&lt;br /&gt;
 | Cp=Cups&lt;br /&gt;
 | C=Clubs&lt;br /&gt;
 | S=Spades&lt;br /&gt;
 | Sw=Swords&lt;br /&gt;
 | {{{2|}}}}} {{#if: {{{3|}}}|({{{3|}}})|}}&amp;quot;&amp;gt;[&amp;lt;span style=&amp;quot;min-width:1.2em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{1|}}}  | Joker=🂿 | {{{1|}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;min-width:1em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{2|}}}&lt;br /&gt;
 |H=♥|D=♦|C=♣|S=♠|Black=🂿|Red=🂿|&lt;br /&gt;
 | Sw=[[File:Suit sword.svg|12px]]&lt;br /&gt;
 | L=[[File:Suit leaf.svg|12px]]&lt;br /&gt;
 | A=[[File:Suit acorn.svg|12px]]&lt;br /&gt;
 | Sh=[[File:Suit shield.svg|12px]]&lt;br /&gt;
 | R=[[File:Suit rose.svg|12px]]&lt;br /&gt;
 | Cn=[[File:Suit coin.svg|12px]]&lt;br /&gt;
 | B=[[File:Suit bell.svg|12px]]&lt;br /&gt;
 | Cp=[[File:Suit cup.svg|12px]]}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|A|H|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|5|D|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|10|C| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|J|S| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|1|Sh| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|13|Sw| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|Q|R| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|K|B| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|O|A| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|U|Cn| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|R|L| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|T|Cp| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|Joker|Black|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|Joker|Red|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;This template renders an ascii-friendly, color-coded representation of a Cycle 16 card.&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;1&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rank&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Rank of the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;2-10, J, Q, K, A, or Joker&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Rank&amp;quot;]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;2&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Suit&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;example&amp;quot;:&amp;quot;D, C, H, or S, Black, Red&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Suit of the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Suit&amp;quot;]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;3&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Modifiers&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;example&amp;quot;:&amp;quot;Holo, [empty]&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Modifiers on the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Mod&amp;quot;]&lt;br /&gt;
        }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Card16&amp;diff=7215</id>
		<title>Template:Card16</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Card16&amp;diff=7215"/>
		<updated>2024-07-10T03:13:19Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;white-space:nowrap;{{#switch: {{{2|}}}&lt;br /&gt;
 |H|D|R=color: #DD0000;&lt;br /&gt;
 |L|A|Sh=color: #119933;&lt;br /&gt;
 |Cn|B|Cp=color: #B08821;}}&lt;br /&gt;
{{#switch: {{{3|}}}&lt;br /&gt;
 |Holo=font-style:italic;}}&amp;quot;&lt;br /&gt;
title=&amp;quot;{{#switch: {{{1|}}}&lt;br /&gt;
 | A=Ace&lt;br /&gt;
 | T=10&lt;br /&gt;
 | E=11&lt;br /&gt;
 | J=Jack&lt;br /&gt;
 | U=Unter Knave&lt;br /&gt;
 | O=Ober Knave&lt;br /&gt;
 | N=Knight&lt;br /&gt;
 | B=Bishop&lt;br /&gt;
 | R=Rook&lt;br /&gt;
 | Q=Queen&lt;br /&gt;
 | K=King&lt;br /&gt;
 | Joker=🃏&lt;br /&gt;
 | {{{1|}}}}} of {{#switch: {{{2|}}}&lt;br /&gt;
 | H=Hearts&lt;br /&gt;
 | D=Diamonds&lt;br /&gt;
 | R=Roses&lt;br /&gt;
 | L=Leaves&lt;br /&gt;
 | A=Acorns&lt;br /&gt;
 | Sh=Shields&lt;br /&gt;
 | Cn=Coins&lt;br /&gt;
 | B=Bells&lt;br /&gt;
 | Cp=Cups&lt;br /&gt;
 | C=Clubs&lt;br /&gt;
 | S=Spades&lt;br /&gt;
 | Sw=Swords&lt;br /&gt;
 | {{{2|}}}}} {{#if: {{{3|}}}|({{{3|}}})|}}&amp;quot;&amp;gt;[&amp;lt;span style=&amp;quot;min-width:1.2em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{1|}}}  | Joker=🂿 | {{{1|}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;min-width:1em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{2|}}}&lt;br /&gt;
 |H=♥|D=♦|C=♣|S=♠&lt;br /&gt;
 | Sw=[[File:Suit sword.svg|12px]]&lt;br /&gt;
 | L=[[File:Suit leaf.svg|12px]]&lt;br /&gt;
 | A=[[File:Suit acorn.svg|12px]]&lt;br /&gt;
 | Sh=[[File:Suit shield.svg|12px]]&lt;br /&gt;
 | R=[[File:Suit rose.svg|12px]]&lt;br /&gt;
 | Cn=[[File:Suit coin.svg|12px]]&lt;br /&gt;
 | B=[[File:Suit bell.svg|12px]]&lt;br /&gt;
 | Cp=[[File:Suit cup.svg|12px]]}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|A|H|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|5|D|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|10|C| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|J|S| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|1|Sh| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|13|Sw| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|Q|R| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|K|B| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|O|A| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|U|Cn| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|R|L| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|T|Cp| }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card16|Joker|Cp|Holo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;This template renders an ascii-friendly, color-coded representation of a Cycle 16 card.&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;1&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rank&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Rank of the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;example&amp;quot;: &amp;quot;2-10, J, Q, K, A, or Joker&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Rank&amp;quot;]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;2&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Suit&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;example&amp;quot;:&amp;quot;D, C, H, or S&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Suit of the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Suit&amp;quot;]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;3&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Modifiers&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false,&lt;br /&gt;
            &amp;quot;example&amp;quot;:&amp;quot;Holo, [empty]&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Modifiers on the card.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Mod&amp;quot;]&lt;br /&gt;
        }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&amp;diff=7143</id>
		<title>User:4st/Scamomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Scamomic&amp;diff=7143"/>
		<updated>2024-05-01T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Yellow Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is based upon the idea that scams can be compartmentalized, similar to [[User:4st/Shadomic]]. Progression goes from amending/creating rules in a traditional nomic (Colorless and Red), to finding asset-related scams/rule breaks (Orange and Yellow), which may lead to paradoxes/indeterminacy (Green and Blue). Finally, we move thru voting/proposal scams and/or bribery (Indigo and Violet).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
There are 9 colors, in order from lowest to highest, which are: Colorless, Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Rainbow.&lt;br /&gt;
For each color, there is a ruleset. &lt;br /&gt;
The initial ruleset for each color contains every rule unless otherwise specified.&lt;br /&gt;
Players are initially Colorless. Rules to the contrary notwithstanding, rules in the Rainbow ruleset take precedence over every other ruleset.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, when a player authors a proposal, e authors a proposal of their color.&lt;br /&gt;
&lt;br /&gt;
Non-rainbow and colored proposals/rules can only affect rules and gamestate of the same color or non-rule gamestate specified by Rainbow rules. Players can vote and propose any color of rule.&lt;br /&gt;
&lt;br /&gt;
Persons, if they were once players, upon rejoining have the color they had previously.&lt;br /&gt;
&lt;br /&gt;
== Changing Color ==&lt;br /&gt;
Players can only change color to the next highest color. Players can only change color once a phase.&lt;br /&gt;
&lt;br /&gt;
== Colorless Progression ==&lt;br /&gt;
This rule is Colorless. A person&#039;s color is changed to Red when a non-rainbow, non-colorless proposal they&#039;ve authored is adopted.&lt;br /&gt;
&lt;br /&gt;
== Red Progression ==&lt;br /&gt;
This rule is Red. A person&#039;s color is changed to Orange when a Rainbow proposal they&#039;ve authored is adopted.&lt;br /&gt;
&lt;br /&gt;
== Orange Progression ==&lt;br /&gt;
This rule is Orange. A person&#039;s color is changed to Yellow when they own a negative or non-real quantity (eg -1, infinity, NaN, Navy Blue, pi) of a game asset. [game assets to be created during cycle play, hopefully at least by Colorless or Red players]&lt;br /&gt;
&lt;br /&gt;
== Yellow Progression ==&lt;br /&gt;
This rule is Yellow. A person&#039;s color is changed to Green when they own  negative or non-real quantities of two different game assets.&lt;br /&gt;
&lt;br /&gt;
== Judging Amendment ==&lt;br /&gt;
A judge&#039;s ruling broadly has the power to amend gamestate, and should only do so to the extent of resolving paradoxical or otherwise indeterminate statements.&lt;br /&gt;
&lt;br /&gt;
== Green Progression ==&lt;br /&gt;
This rule is Green. A person&#039;s color is changed to Blue when a judgement they&#039;ve authored is found to be paradoxical or indeterminate, and the judge amends gamestate to resolve it.&lt;br /&gt;
&lt;br /&gt;
== Blue Progression ==&lt;br /&gt;
This rule is Blue. A person&#039;s color is changed to Indigo when a judgement they&#039;ve authored is found to be paradoxical or indeterminate, and the judge amends gamestate to resolve it.&lt;br /&gt;
&lt;br /&gt;
== Indigo Progression ==&lt;br /&gt;
[there is no indigo progression rule: earning violet is by proposal only/vote hacking/bribery, at least, initially.]&lt;br /&gt;
&lt;br /&gt;
== Violet Progression ==&lt;br /&gt;
[there is no indigo progression rule: earning rainbow is by proposal only/vote hacking/bribery, at least, initially.]&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
At the end of 12 weeks, all rainbow persons are winners, then the cycle ends.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7139</id>
		<title>User:4st/Boggleomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7139"/>
		<updated>2024-04-17T02:47:32Z</updated>

		<summary type="html">&lt;p&gt;4st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Letters===&lt;br /&gt;
Each phase players may randomly select 5 consonants and 3 vowels by rolling 5d20 + 3d6 in #shuffling. (y is a vowel).&lt;br /&gt;
&lt;br /&gt;
After selecting 8 letters, a player may select 5 unique words by posting to #shuffling that can each be formed by a subset of those letters, and the words selected are then granted to that player.&lt;br /&gt;
&lt;br /&gt;
=== Rulecrafting ===&lt;br /&gt;
Boggles are a kind of rule that have lower precedence than standard rules. Boggles otherwise have a higher precedence the older it is. &lt;br /&gt;
&lt;br /&gt;
Once a phase, a player may spend words in their possession to create a boggle containing the words spent by posting the proposed boggle to #boggles. A boggle is adopted if at least 3 players agree that it isn&#039;t nonsense by reacting :face_with_symbols_over_mouth:. A boggle must be adopted in the phase it was posted, or the subsequent phase. Otherwise, the boggle is failed, and the spent words are returned.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, punctuation inserted into boggles are free to insert, except for spaces. Spaces are automatically inserted between words spent, and are free, but cannot be inserted manually. Hypens are not allowed unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Standard rules cannot be changed by the effect of boggles.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
Once a player has won, they are encourage to craft boggles that end the cycle and otherwise secure their win. Other players are encourage to craft boggles that prevent the cycle from ending before they&#039;ve won, and to craft boggles that take away already earned wins.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7138</id>
		<title>User:4st/Boggleomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7138"/>
		<updated>2024-04-17T02:44:37Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Letters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Letters===&lt;br /&gt;
Each phase players may randomly select 8 letters by rolling 8d26 in #shuffling. If the selected letters contain less than 3 or more than 4 vowels, a player can reselect a different set of 8 letters, and do this until there are 3 or 4 vowels. Y is considered a vowel.&lt;br /&gt;
&lt;br /&gt;
After selecting 8 letters, a player may select 5 unique words by posting to #shuffling that can each be formed by a subset of those letters, and the words selected are then granted to that player.&lt;br /&gt;
&lt;br /&gt;
=== Rulecrafting ===&lt;br /&gt;
Boggles are a kind of rule that have lower precedence than standard rules. Boggles otherwise have a higher precedence the older it is. &lt;br /&gt;
&lt;br /&gt;
Once a phase, a player may spend words in their possession to create a boggle containing the words spent by posting the proposed boggle to #boggles. A boggle is adopted if at least 3 players agree that it isn&#039;t nonsense by reacting :face_with_symbols_over_mouth:. A boggle must be adopted in the phase it was posted, or the subsequent phase. Otherwise, the boggle is failed, and the spent words are returned.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, punctuation inserted into boggles are free to insert, except for spaces. Spaces are automatically inserted between words spent, and are free, but cannot be inserted manually. Hypens are not allowed unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Standard rules cannot be changed by the effect of boggles.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
Once a player has won, they are encourage to craft boggles that end the cycle and otherwise secure their win. Other players are encourage to craft boggles that prevent the cycle from ending before they&#039;ve won, and to craft boggles that take away already earned wins.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7137</id>
		<title>User:4st/Boggleomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:4st/Boggleomic&amp;diff=7137"/>
		<updated>2024-04-16T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;4st: /* Rulecrafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Letters===&lt;br /&gt;
Each phase players may randomly select 8 letters by rolling 8d26 in #shuffling.&lt;br /&gt;
&lt;br /&gt;
After selecting 8 letters, a player may select 5 unique words by posting to #shuffling that can each be formed by a subset of those letters, and the words selected are then granted to that player.&lt;br /&gt;
&lt;br /&gt;
=== Rulecrafting ===&lt;br /&gt;
Boggles are a kind of rule that have lower precedence than standard rules. Boggles otherwise have a higher precedence the older it is. &lt;br /&gt;
&lt;br /&gt;
Once a phase, a player may spend words in their possession to create a boggle containing the words spent by posting the proposed boggle to #boggles. A boggle is adopted if at least 3 players agree that it isn&#039;t nonsense by reacting :face_with_symbols_over_mouth:. A boggle must be adopted in the phase it was posted, or the subsequent phase. Otherwise, the boggle is failed, and the spent words are returned.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, punctuation inserted into boggles are free to insert, except for spaces. Spaces are automatically inserted between words spent, and are free, but cannot be inserted manually. Hypens are not allowed unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Standard rules cannot be changed by the effect of boggles.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
Once a player has won, they are encourage to craft boggles that end the cycle and otherwise secure their win. Other players are encourage to craft boggles that prevent the cycle from ending before they&#039;ve won, and to craft boggles that take away already earned wins.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
	</entry>
</feed>