<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.3.178.79</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.3.178.79"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/82.3.178.79"/>
	<updated>2026-05-05T00:40:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6555</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6555"/>
		<updated>2023-07-18T09:43:22Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost is paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse&#039;s effect is applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Blood&lt;br /&gt;
|0🩸 &lt;br /&gt;
|The Obelisk gains 5🩸.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Return&lt;br /&gt;
|0🩸&lt;br /&gt;
|All 🩸 owned by the victim is transferred to the Obelisk.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Moss&lt;br /&gt;
|1🩸&lt;br /&gt;
|All of the victim&#039;s 💎 turn into 🌿.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Banishment&lt;br /&gt;
|2🩸&lt;br /&gt;
|The victim is banished for 7 days.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Frost&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Forgetfulness&lt;br /&gt;
|2🩸&lt;br /&gt;
|The player loses 2 experience in the Task (or Tasks) they have the most experience in.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of the Nests&lt;br /&gt;
|2🩸&lt;br /&gt;
|The Obelisk gains 1🐦, unless it already has 5 or more.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of the Flock&lt;br /&gt;
|3🩸&lt;br /&gt;
|All 🐦 owned by players are transferred to the Obelisk.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Haste&lt;br /&gt;
|4🩸&lt;br /&gt;
|The Obelisk advances 1km.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Enduring&lt;br /&gt;
|6🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|6🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ItemGrebes&amp;diff=6554</id>
		<title>User:Veganzombeh/ItemGrebes</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ItemGrebes&amp;diff=6554"/>
		<updated>2023-07-18T09:16:20Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
🐦 Grebes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🐦 cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons an entity, named a &amp;quot;Grebe&amp;quot; to aid it, in addition to moving the distance as per the rules when said odd number is rolled. There can only be a maximum of 5 Grebes aiding the Obelisk at once. If the amount of Grebes ever exceeds this amount, the extra Grebes immediately cease to exist (due to some mysterious existential force). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons a 🐦 to aid it, gaining 1 🐦, in addition to moving the distance as per the rules when said odd number is rolled. The Obelisk can not have more than 5 🐦. If the amount of 🐦 it owns ever exceeds this amount, the extra 🐦 immediately cease to exist (due to some mysterious existential force).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a Banished player who currently has no Grebe aiding them can attempt to get to know and befriend a specified Grebe currently aiding the Obelisk. If the player gets at least 1 6+ on 1d10, the specified Grebe ceases to aid the Obelisk and instead begins to aid that Player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a Banished player who currently has no 🐦 can attempt to get to know and befriend a 🐦 in the Obelisk&#039;s possession. If the player gets at least 1 6+ on 1d10, 1 🐦 is transferred from the Obelisk to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player that has a Grebe aiding them can attempt to have the Grebe aiding them collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player that has a 🐦 can attempt to have their 🐦 collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Player got 3 or more 1s on the above roll, the Grebe aiding them becomes Wild and flees into the wastes, no longer aiding the player who befriended them or the Obelisk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Player got 3 or more 1s on the above roll, they lose 1 🐦. (It becomes wild and flees into the wastes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend the &#039;Ritual that Destroys a Grebe&#039; section to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prerequisite: The Obelisk has at least 1 🐦.&lt;br /&gt;
&lt;br /&gt;
Cost: 1⚡, 2🩸&lt;br /&gt;
&lt;br /&gt;
Effect: The Obelisk loses 1 🐦.&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6534</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6534"/>
		<updated>2023-07-17T21:20:28Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&lt;br /&gt;
&lt;br /&gt;
🕊️ Composure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add a new section entitled &amp;quot;Compose Self&amp;quot; in the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.&lt;br /&gt;
&lt;br /&gt;
The following conditions add or subtract dice from the above roll: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dice&lt;br /&gt;
!Condition&lt;br /&gt;
|-&lt;br /&gt;
| +1d4&lt;br /&gt;
|Where N is the Experience the Player has in this Task.&lt;br /&gt;
|-&lt;br /&gt;
| +1d6&lt;br /&gt;
|If the season if Calm Spring&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. That curse is then applied to that contributor..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse&#039;s effect is applied.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of anger???&lt;br /&gt;
|0🩸 &lt;br /&gt;
|The Obelisk gains 5🩸.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of reclaiming?&lt;br /&gt;
|0🩸&lt;br /&gt;
|All 🩸 owned by the victim is transferred to the Obelisk.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Bird Death&lt;br /&gt;
|1🩸&lt;br /&gt;
|All Grebes aiding the victim are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Moss???&lt;br /&gt;
|1🩸&lt;br /&gt;
|All of the victim&#039;s 💎 turn into 🌿.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Banishment&lt;br /&gt;
|2🩸&lt;br /&gt;
|The victim is banished for 7 days.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Mass Bird Death &lt;br /&gt;
|2🩸&lt;br /&gt;
|All Grebes aiding all players are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Snow&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease &lt;br /&gt;
|3🩸&lt;br /&gt;
|All players lose 1🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Haste&lt;br /&gt;
|4🩸&lt;br /&gt;
|The Obelisk advances 1km.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Stone &lt;br /&gt;
|6🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|6🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6533</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6533"/>
		<updated>2023-07-17T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&lt;br /&gt;
&lt;br /&gt;
🕊️ Composure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add a new section entitled &amp;quot;Compose Self&amp;quot; in the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.&lt;br /&gt;
&lt;br /&gt;
The following conditions add or subtract dice from the above roll: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dice&lt;br /&gt;
!Condition&lt;br /&gt;
|-&lt;br /&gt;
| +1d4&lt;br /&gt;
|Where N is the Experience the Player has in this Task.&lt;br /&gt;
|-&lt;br /&gt;
| +1d6&lt;br /&gt;
|If the season if Calm Spring&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. That curse is then applied to that contributor..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players.&lt;br /&gt;
&lt;br /&gt;
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse&#039;s effect is applied.&lt;br /&gt;
&lt;br /&gt;
The following are Curses with their associated cost and effect&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease&lt;br /&gt;
|1🩸 &lt;br /&gt;
|A random player loses 3🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Moss???&lt;br /&gt;
|1🩸&lt;br /&gt;
|Select a random player. All of their 💎 are turned into 🌿.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Flight &lt;br /&gt;
|2🩸&lt;br /&gt;
|All Grebes aiding players are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease &lt;br /&gt;
|2🩸&lt;br /&gt;
|All players lose 1🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Snow&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Stone &lt;br /&gt;
|3🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|3🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6532</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6532"/>
		<updated>2023-07-17T20:54:22Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&lt;br /&gt;
&lt;br /&gt;
🕊️ Composure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add a new section entitled &amp;quot;Compose Self&amp;quot; in the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.&lt;br /&gt;
&lt;br /&gt;
The following conditions add or subtract dice from the above roll: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dice&lt;br /&gt;
!Condition&lt;br /&gt;
|-&lt;br /&gt;
| +1d4&lt;br /&gt;
|Where N is the Experience the Player has in this Task.&lt;br /&gt;
|-&lt;br /&gt;
| +1d6&lt;br /&gt;
|If the season if Calm Spring&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. The curse is then applied to the contributor..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players.&lt;br /&gt;
&lt;br /&gt;
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse&#039;s effect is applied.&lt;br /&gt;
&lt;br /&gt;
The following are Curses with their associated cost and effect&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease&lt;br /&gt;
|1🩸 &lt;br /&gt;
|A random player loses 3🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Moss???&lt;br /&gt;
|1🩸&lt;br /&gt;
|Select a random player. All of their 💎 are turned into 🌿.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Flight &lt;br /&gt;
|2🩸&lt;br /&gt;
|All Grebes aiding players are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease &lt;br /&gt;
|2🩸&lt;br /&gt;
|All players lose 1🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Snow&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Stone &lt;br /&gt;
|3🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|3🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6531</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6531"/>
		<updated>2023-07-17T20:51:07Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&lt;br /&gt;
&lt;br /&gt;
🕊️ Composure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add a new section entitled &amp;quot;Compose Self&amp;quot; in the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.&lt;br /&gt;
&lt;br /&gt;
The following conditions add or subtract dice from the above roll: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dice&lt;br /&gt;
!Condition&lt;br /&gt;
|-&lt;br /&gt;
| +1d4&lt;br /&gt;
|Where N is the Experience the Player has in this Task.&lt;br /&gt;
|-&lt;br /&gt;
| +1d6&lt;br /&gt;
|If the season if Calm Spring&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. The curse is then applied to the contributor..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players.&lt;br /&gt;
&lt;br /&gt;
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse&#039;s effect is applied.&lt;br /&gt;
&lt;br /&gt;
The following are Curses with their associated threshold and cost&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease&lt;br /&gt;
|1🩸 &lt;br /&gt;
|A random player loses 3🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Flight &lt;br /&gt;
|2🩸&lt;br /&gt;
|All Grebes aiding players are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease &lt;br /&gt;
|2🩸&lt;br /&gt;
|All players lose 1🧠&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Snow&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Stone &lt;br /&gt;
|3🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of the Mind &lt;br /&gt;
|3🩸&lt;br /&gt;
|Each player loses 3🧠&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|3🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6530</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6530"/>
		<updated>2023-07-17T20:48:49Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Append the following to the list of Ritual Components in the &amp;quot;Ritual Compenents&amp;quot; rule:&lt;br /&gt;
&lt;br /&gt;
🕊️ Composure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add a new section entitled &amp;quot;Compose Self&amp;quot; in the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.&lt;br /&gt;
&lt;br /&gt;
The following conditions add or subtract dice from the above roll: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dice&lt;br /&gt;
!Condition&lt;br /&gt;
|-&lt;br /&gt;
| +1d4&lt;br /&gt;
|Where N is the Experience the Player has in this Task.&lt;br /&gt;
|-&lt;br /&gt;
| +1d6&lt;br /&gt;
|If the season if Calm Spring&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Append the following to the &amp;quot;Rituals&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. If the chosen contributor has any 🕊️, they lose 1 🕊️. Otherwise, a Curse is triggered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Curses&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Curse is an action the Obelisk can take to harm players.&lt;br /&gt;
&lt;br /&gt;
When a player is cursed, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse&#039;s effect is applied.&lt;br /&gt;
&lt;br /&gt;
The following are Curses with their associated threshold and cost&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease&lt;br /&gt;
|1🩸 &lt;br /&gt;
|A random player loses 3🕊️.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Flight &lt;br /&gt;
|2🩸&lt;br /&gt;
|All Grebes aiding players are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Unease &lt;br /&gt;
|2🩸&lt;br /&gt;
|All players lose 1🧠&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Futility &lt;br /&gt;
|2🩸&lt;br /&gt;
|If gains are boosted, they cease to be boosted.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Snow&lt;br /&gt;
|2🩸&lt;br /&gt;
|The current season is set to Winter.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Stone &lt;br /&gt;
|3🩸&lt;br /&gt;
|The Obelisk loses 1 Cut.&lt;br /&gt;
|-&lt;br /&gt;
|Curse of the Mind &lt;br /&gt;
|3🩸&lt;br /&gt;
|Each player loses 3🧠&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Ruin &lt;br /&gt;
|3🩸&lt;br /&gt;
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6510</id>
		<title>User:Veganzombeh/ObeliskCurses</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/ObeliskCurses&amp;diff=6510"/>
		<updated>2023-07-14T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Part 1 - Research for Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Part 1 - Research for Rituals === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the &amp;quot;Ritual Components&amp;quot; section, amend:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡️ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;to read:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new rule entitled &amp;quot;Reprisals&amp;quot;:&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Reprisal is the Obelisk&#039;s response to a Ritual. Each Reprisal costs the Obelisk an amount of 🩸.&lt;br /&gt;
&lt;br /&gt;
When rules state that a Reprisal is triggered, a Reprisal is randomly selected from the table below. If the Obelisk can afford the cost of the selected Reprisal, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.&lt;br /&gt;
&lt;br /&gt;
The following are Reprisals with their associated cost and effect.&lt;br /&gt;
&lt;br /&gt;
Ire of the Birds 1🩸 A Grebe is summoned to aid the Obelisk.&lt;br /&gt;
&lt;br /&gt;
Ire of the Snow 1 🩸 The current season is set to Winter.&lt;br /&gt;
&lt;br /&gt;
Ire of the Stone 3 🩸 The Obelisk loses 1 Cut.&lt;br /&gt;
&lt;br /&gt;
Ire of the Mind 3 🩸 Each player gains 1 👁&lt;br /&gt;
&lt;br /&gt;
=== Part 2 - Later proposal - Tainted Ritual Components ===&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new section entitled &amp;quot;Reflection&amp;quot; within the &amp;quot;Tasks&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Task a player can seclude themselves to reflect for a while. The player loses all 👁️ they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add the following as a new section entitled &amp;quot;Tainted Ritual Components&amp;quot; within the &amp;quot;Items&amp;quot; rule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign. &lt;br /&gt;
&lt;br /&gt;
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart. &lt;br /&gt;
&lt;br /&gt;
If a Player has any 👁️, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists. &lt;br /&gt;
&lt;br /&gt;
The following are Tainted Ritual Components, with their benign counterparts listed in brackets. &lt;br /&gt;
&lt;br /&gt;
* 🍂 Withered Herb (🌿)&lt;br /&gt;
&lt;br /&gt;
* 🦴 Fossil ??? Idk (💎)&lt;br /&gt;
&lt;br /&gt;
* 🧪 Rancid Reagent (⚗️) &lt;br /&gt;
Todo - tained components should make rituals more likely to fail&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5897</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5897"/>
		<updated>2022-12-08T00:26:35Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Pestilence Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase V of the Third Loop, and the current Loop Instability is 3.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have the most Nomicubes at the end of the Loop.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|1&lt;br /&gt;
|Extra Vote Privilege&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pestilence Tracking ==&lt;br /&gt;
Currently, the Pestilence Loop has Humors of &#039;&#039;&#039;103&#039;&#039;&#039; Blood, &#039;&#039;&#039;103&#039;&#039;&#039; Yellow Bile, &#039;&#039;&#039;101&#039;&#039;&#039; Black Bile, and &#039;&#039;&#039;101&#039;&#039;&#039; Phlegm. Its Humors are &#039;&#039;&#039;balanced&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Has Metabolized this Loop?&lt;br /&gt;
!Blood&lt;br /&gt;
!Yellow Bile&lt;br /&gt;
!Black Bile&lt;br /&gt;
!Phlegm&lt;br /&gt;
!Humors balanced?&lt;br /&gt;
!Ailments&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|Yes&lt;br /&gt;
|116&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|No&lt;br /&gt;
|Hemo-Duplication&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|Yes&lt;br /&gt;
|109&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|Yes&lt;br /&gt;
|99&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|99&lt;br /&gt;
|Yes&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|Yes&lt;br /&gt;
|99&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|99&lt;br /&gt;
|Yes&lt;br /&gt;
|Hemo-Duplication&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|101&lt;br /&gt;
|Yes&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ailment Types ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necroleukemia:&#039;&#039;&#039; +10 Black Bile&lt;br /&gt;
* &#039;&#039;&#039;Hemo-Duplication&#039;&#039;&#039; +7 Blood&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5885</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5885"/>
		<updated>2022-12-04T12:54:45Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase IV of the Third Loop, and the current Loop Instability is 3.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have the most Nomicubes at the end of the Loop.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|1&lt;br /&gt;
|Extra Vote Privilege&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pestilence Tracking ==&lt;br /&gt;
Currently, the Pestilence Loop has Humors of &#039;&#039;&#039;719/7&#039;&#039;&#039; Blood, &#039;&#039;&#039;100&#039;&#039;&#039; Yellow Bile, &#039;&#039;&#039;718/7&#039;&#039;&#039; Black Bile, and &#039;&#039;&#039;719/7&#039;&#039;&#039; Phlegm. Its Humors are &#039;&#039;&#039;balanced&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Has Metabolized this Loop?&lt;br /&gt;
!Blood&lt;br /&gt;
!Yellow Bile&lt;br /&gt;
!Black Bile&lt;br /&gt;
!Phlegm&lt;br /&gt;
!Humors balanced?&lt;br /&gt;
!Ailments&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|Yes&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|Yes&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|Yes&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|Yes&lt;br /&gt;
|99&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|99&lt;br /&gt;
|Yes&lt;br /&gt;
|Hemo-Duplication&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|110&lt;br /&gt;
|No&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ailment Types ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necroleukemia:&#039;&#039;&#039; +10 Black Bile&lt;br /&gt;
* &#039;&#039;&#039;Hemo-Duplication&#039;&#039;&#039; +7 Blood&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3714</id>
		<title>Round 10/Proposal Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3714"/>
		<updated>2021-08-08T09:07:37Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Alternate Ranks Framework and Tarot Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to expand ideas, write them out in more detail, add new ideas, etc.&lt;br /&gt;
&lt;br /&gt;
== Less Fleshed-Out Ideas ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Win condition (Victory points, potentially poker/card themed?)&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Secondary currency to allow special actions including buying victory points, changing lots in some way?&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increasing the number of lots generated to be two times the number of players that bid in the previous auction&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increase the number of cards per lot to 3&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Scaling the payout of placements (Total bet amounts distributed across placements?) and &amp;lt;s&amp;gt;increasing the number of placements&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Let new players get coins right away in a way that is minimally exploitable&lt;br /&gt;
** Explicitly legislate that players lose their items when they leave the game&lt;br /&gt;
** Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.&lt;br /&gt;
** Timeout period to rejoin if you leave?&lt;br /&gt;
&lt;br /&gt;
== Currently Being Drafted ==&lt;br /&gt;
&lt;br /&gt;
=== Trungle&#039;s General Patch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Action Determinacy ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This adds requirements for the text as a general requirement of secret actions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Secret Information&#039;&#039;&#039; by:&lt;br /&gt;
#prepending to the list of secret action properties the following bullet point:&lt;br /&gt;
#:*A set of requirements for the action&#039;s contents (by default none)&lt;br /&gt;
#adding to the list of failure methods after the second element the following bullet point:&lt;br /&gt;
#:*If, at the revelation date, the auction&#039;s revealed contents do not meet all the requirements of that secret action, it fails.&lt;br /&gt;
#adding a paragraph after that list which reads:&lt;br /&gt;
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the bid action. Issues of improper relationships are already handled by the rule, so I&#039;m allowed to make this lighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Bidding&#039;&#039;&#039; replace:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots.&lt;br /&gt;
with: &lt;br /&gt;
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the hand submissions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Submitting a Hand&#039;&#039;&#039; so that it reads, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards.&lt;br /&gt;
:&lt;br /&gt;
:If, at the revelation date of the hand submission action, that action&#039;s submitter does not possess all the cards specified in the contents, then that hand submission fails.&lt;br /&gt;
&lt;br /&gt;
==== Pay to Play ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s rather inconvenient for players to join the game and be locked out of trading for a week. Let&#039;s fix that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Phases&#039;&#039;&#039; replace:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. &lt;br /&gt;
with:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. If a player joins the game during an Auction Phase, they gain 100 chips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t know how well I like &amp;quot;reputable&amp;quot;... ideas?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players. &lt;br /&gt;
&lt;br /&gt;
==== Auction Balancing ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; by:&lt;br /&gt;
&lt;br /&gt;
first, changing the value of the &amp;quot;Running&amp;quot; multiplier to &#039;&#039;c&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
second, replacing the first paragraph with:&lt;br /&gt;
:A hand&#039;s score is defined as &#039;&#039;cm&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand and &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for.&lt;br /&gt;
&lt;br /&gt;
third, replacing:&lt;br /&gt;
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
with:&lt;br /&gt;
:for two hands:&lt;br /&gt;
:#If one has a higher score, that hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, the hand submitted earlier has higher priority than the other.&lt;br /&gt;
:Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
&lt;br /&gt;
==== Trung Exchange Clarifications ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Trung&#039;&#039;&#039; by replacing:&lt;br /&gt;
:Trungs may be exchanged at the following rates: &lt;br /&gt;
with:&lt;br /&gt;
:Players may &amp;quot;trade in&amp;quot; their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Anti Wealth Hoarding Measures and the Nature of Reputability===&lt;br /&gt;
&lt;br /&gt;
Amend rule &amp;quot;Phases&amp;quot; by replacing the following text:&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains 100 chips.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
with: &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.&lt;br /&gt;
&lt;br /&gt;
:A player&#039;s wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract.  &#039;&#039;(For example, a contract possessing 400 chips, with four players entered into it, would increase each player&#039;s wealth values by 100).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:A player&#039;s tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Building the Auction Casino ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This proposal aims to add a number of activities, called Tables, for users to take part in in an official manner in their down time.&#039;&#039;&lt;br /&gt;
&#039;&#039;During this drafting process, comments will be left below in italics, and are not meant to be included in the final proposal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first, some groundwork:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rename rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; to &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; add section &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; value of the Auction Casino is given by one of the following criteria, whichever is higher:&lt;br /&gt;
&lt;br /&gt;
* 10&lt;br /&gt;
* 2 for every 3 players&lt;br /&gt;
* 2 of every player who bid in the previous auction for card lots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; section &#039;&#039;&#039;&amp;quot;Lots&#039;&#039;&#039;, amend the following text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
&lt;br /&gt;
* Ten lots&lt;br /&gt;
* 2 lots for every 3 players&lt;br /&gt;
* 2 lots for every player who bid in the previous auction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each Auction in the Auction House has a number of House Lots in addition to any Player Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer House Lots than the number specified above, any player may generate a House Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;The Auction House&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
During the Auction Phase, a player may put an item they own up for Auction as a Lot in the Auction House. During the Bartering Phase, so long as there are no existing secret or non-secret bids on any Lots, a player may take down an item they own from Auction in the Auction House, removing its Lot. If an item contained by a Lot ever ceases to exist, its Lot is removed from the Auction House. An item that is up for Auction remains up for Auction until it is taken down by its owner or until the Lot containing the item is won. If a lot containing a player-owned item is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred to the owner of the item and the item is transferred to the player that placed the winning bid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;Bidding on Works of Art&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
After the Auction Phase, but before the Revelation Date for bids, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art (rounded up) 150% of the Value of the Work of Art (rounded up).&lt;br /&gt;
&lt;br /&gt;
If a bid for a Work of Art is won by a player and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is no longer owned by any player and is placed in the Gallery. Its Lot is removed from the Auction House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add rule &#039;&#039;&#039;&amp;quot;Tables&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slots ====&lt;br /&gt;
&lt;br /&gt;
Slots are a Limited Access Table that a player may sit down at at most 3 times per week.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Roll !! Value&lt;br /&gt;
|-&lt;br /&gt;
| 20 || ♾&lt;br /&gt;
|-&lt;br /&gt;
| 17-19 || 🔺&lt;br /&gt;
|-&lt;br /&gt;
| 14-16 || 🃏&lt;br /&gt;
|-&lt;br /&gt;
| 10-13 || ✨&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 🤔&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 🦆&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Values !! Payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆 || Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾♾ || Gain 100 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾ || Gain 50 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾ || Gain 25 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺🔺 || Gain 24 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺 || Gain 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏🃏 || Gain 18 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏 || Gain 12 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨✨ || Gain 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨ || Gain 6 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔🤔 || Gain 3 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔 || Gain 1 chips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Studio ====&lt;br /&gt;
&lt;br /&gt;
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.&lt;br /&gt;
&lt;br /&gt;
Works of art have the following attributes: A Title, a Description, and a Value&lt;br /&gt;
&lt;br /&gt;
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 200 characters in length. A player&#039;s attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.&lt;br /&gt;
&lt;br /&gt;
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War ====&lt;br /&gt;
&lt;br /&gt;
War is a Limitless Access Table that two players must sit down at in order to play.&lt;br /&gt;
&lt;br /&gt;
Before the the war begins, both players must agree to the items each of them are wagering.&lt;br /&gt;
&lt;br /&gt;
Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.&lt;br /&gt;
&lt;br /&gt;
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Off to the Races ====&lt;br /&gt;
&lt;br /&gt;
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.&lt;br /&gt;
&lt;br /&gt;
After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse.&lt;br /&gt;
&lt;br /&gt;
When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin.&lt;br /&gt;
&lt;br /&gt;
When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all  players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins.&lt;br /&gt;
&lt;br /&gt;
The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0.&lt;br /&gt;
&lt;br /&gt;
To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race.&lt;br /&gt;
&lt;br /&gt;
Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1.  If no horses share a suit, rank or color with the drawn card, all horses&#039; positions increase by 1.&lt;br /&gt;
 &lt;br /&gt;
A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens,  a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action.&lt;br /&gt;
&lt;br /&gt;
Lap Action:  Draw a card,  all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1.&lt;br /&gt;
&lt;br /&gt;
After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody.&lt;br /&gt;
&lt;br /&gt;
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Alternate Ranks Framework and Tarot Cards ===&lt;br /&gt;
Replace the following:&lt;br /&gt;
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
with:&lt;br /&gt;
:First, rolling a dN to determine the suit of the card, where N is the number associated with the last suit in the Suits table below. The suit is the corresponding entry in that table.&lt;br /&gt;
&lt;br /&gt;
Replace the following:&lt;br /&gt;
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
with:&lt;br /&gt;
:Then, rolling a dN to determine the rank, where N is the &#039;Max&#039; value listed in the Ranks table for the chosen suit&#039;s Ranktype. The result is the corresponding entry in relevant column in the Ranks table below.&lt;br /&gt;
&lt;br /&gt;
Replace the Suits table in it&#039;s entirety with the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d13 !! Suit || Ranktype&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Arcana || Arcana &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Replace the Ranks table in it&#039;s entirety with the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! Roll !! Standard !! Arcana&lt;br /&gt;
|-&lt;br /&gt;
| Max || 20 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace || The Fool&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The Magician&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 3 || The High Priestess&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || The Empress&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || The Emperor&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 6 || The Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || The Lovers&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || The Chariot&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 9 || Justice&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 10 || The Hermit&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 11 || Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12 || Strength&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 13 || The Hanged Man&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave || Death&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave || Temperance&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight || The Devil&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop || The Tower&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook || The Star&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen || The Moon&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King || The Sun&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| 22 || - || The World&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add the following text and table as a new &amp;quot;Fortunes&amp;quot; rule:&lt;br /&gt;
:Submitted hands that contain cards of all of the requisite ranks of one of the Fortunes below trigger the associated effect when revealed. Unless otherwise specified the effect applies to the player that submitted the hand. If a player receives cards that triggered an effect back as a prize, they  are destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fortunes&lt;br /&gt;
! Requisite Ranks !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| The Fool || Lose d100 chips.&lt;br /&gt;
|-&lt;br /&gt;
| The Magician || Gain 3 random cards.&lt;br /&gt;
|-&lt;br /&gt;
| Wheel of Fortune || Gain d100 chips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uno! ===&lt;br /&gt;
Enact the following as a new subrule entitled &amp;quot;Uno&amp;quot; within &amp;quot; The Auction Casino&amp;quot;:&lt;br /&gt;
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.&lt;br /&gt;
&lt;br /&gt;
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.&lt;br /&gt;
&lt;br /&gt;
Add the following row to the Modifiers table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Uno! || The hand is Uno Compliant.&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Sealed Bid Auctions ===&lt;br /&gt;
&lt;br /&gt;
* To avoid issues with time zones and sniping at the end, eliminate live bidding. Instead, each player secretly bids, and the person with the top bid wins, for the second-highest price.&lt;br /&gt;
* Submit bids secretly by posting a (salted) hash in #auctions&lt;br /&gt;
* Reveal bids at the end&lt;br /&gt;
&lt;br /&gt;
==== Current draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In the rule &amp;quot;Phases&amp;quot; replace the second and third paragraph with:&lt;br /&gt;
:The Auction Phase: Monday, Tuesday, and Wednesday&lt;br /&gt;
:&lt;br /&gt;
:The Bartering Phase: Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
Create a rule with the title &amp;quot;Secret Information&amp;quot; and the text:&lt;br /&gt;
&lt;br /&gt;
:When the rules authorize a set of players to &amp;quot;secretly&amp;quot; take an action (a &amp;quot;secret action&amp;quot;) then those players can only take that action by posting in the relevant channel the type of game action to be performed, along with an SHA-256 hash containing a clear and unambiguous declaration of the action that the player is performing. It is strongly recommended to make the text to hash unpredictable, for instance by adding unrelated text to the end of the declaration. Since hashes are irreversible it is also strongly recommended to store the exact text that you hashed so that you can post it later.&lt;br /&gt;
:&lt;br /&gt;
:Secret actions have the following properties, subject to modification by the rule that defines the secret action:&lt;br /&gt;
:*a channel in which the action must be performed (by default #game-actions).&lt;br /&gt;
:*a maturation date (by default the beginning of the next rules-defined phase after the action&#039;s performance).&lt;br /&gt;
:*a revelation date (by default three days after the maturation date).&lt;br /&gt;
:&lt;br /&gt;
:During the period after the maturation date but before the revelation date of a secret action, the player who took that action must post the unhashed text corresponding to what they posted when taking the action (including the actions and the salt), and other players should verify that the unhashed text correctly matches up to the hashed text.&lt;br /&gt;
:&lt;br /&gt;
:A secret action fails immediately after any of the following occur:&lt;br /&gt;
:*If, at the revelation date, the player has not revealed the unhashed text, that action fails.&lt;br /&gt;
:*If it is before the maturation date and the message in which the hashed text was sent was edited, that action fails.&lt;br /&gt;
:*The player posts an attempt to perform a secret action and they already have an attempt which has not failed at the time of posting the new attempt, then the former attempt fails.&lt;br /&gt;
:&lt;br /&gt;
:Players may generate SHA-256 hashes by any method that results in a hash verifiable to be computed from the original message by other players. For convenience, here are a few unaffiliated websites that can be used to generate SHA-256 hashes:&lt;br /&gt;
:*https://emn178.github.io/online-tools/sha256.html&lt;br /&gt;
:*https://passwordsgenerator.net/sha256-hash-generator/&lt;br /&gt;
:*https://xorbin.com/tools/sha256-hash-calculator&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Bidding&amp;quot; so that it reads in full:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots. When a bidder ceases to be a player, all of their bids on active auctions are withdrawn and cease to be bids, and the bidder ceases to be a bidder.&lt;br /&gt;
:&lt;br /&gt;
:In addition to normal failure conditions for secret actions, bids fail if any of the following occur:&lt;br /&gt;
:*If, when a player reveals their bids, one or more of those bids are not a natural number greater than zero if more than one of them are on a single lot, then all such bids fail immediately.&lt;br /&gt;
:*If, at the revelation date for the bidding the set of a player&#039;s bids that would otherwise succeed add up to a number more than how many points they have, then all of their bids fail.&lt;br /&gt;
:&lt;br /&gt;
:Priority on a lot is a total order over bidders on that lot, considering only bids that are successful as of the revelation date, and is defined as follows:&lt;br /&gt;
:*If two bidders have different bids, the one with the higher bid has priority over the other.&lt;br /&gt;
:*Otherwise, the bidder whose most recent start or increase of their bid was least recent has higher priority over the other.&lt;br /&gt;
:&lt;br /&gt;
:At the revelation date of each week&#039;s bids, after Prizes are given out for Hands and after it is decided which bids were successful, the auction concludes, and for each lot the following occur in the order listed:&lt;br /&gt;
:*The lot is transferred to the possession of the sole bidder with the highest priority on that lot (if one exists).&lt;br /&gt;
:*The player who received that lot loses the amount of points they bid.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Presenting A Hand&amp;quot; by changing its name to &amp;quot;Submitting a Hand&amp;quot; and changing its text to read, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand, specifying five distinct cards in their possession.&lt;br /&gt;
:&lt;br /&gt;
:If, when a player reveals the Hand they submitted, they do not possess all the cards contained inside, then that Hand submission fails.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Prizes&amp;quot; by replacing the first paragraph with:&lt;br /&gt;
:At the revelation date of each week&#039;s Hand submissions, before it is decided which bids were successful and lots are given out for auctions, but after it is decided which Hand submissions were successful, all players who have successfully Submitted a Hand in the week prior receive a placement according to the contents of their most recently Submitted Hands. Better hands get a lower rank number. Then:&lt;br /&gt;
:*The cards the players presented are destroyed.&lt;br /&gt;
:*The players then gain the prize(s) corresponding to their placement.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Card And Reward Development (CARD) ===&lt;br /&gt;
* The purpose of this is to both increase the number of cards in circulation to allow more activate participating, and to increase the rewards to make playing a better investment&lt;br /&gt;
&lt;br /&gt;
==== Working draft ====&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Lots&amp;quot;&#039;&#039; Amend the following text:&lt;br /&gt;
:&amp;quot;Each lot consists of two cards. Each auction has ten lots.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To: &lt;br /&gt;
:&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
:*Ten lots&lt;br /&gt;
:*2 lots for every 3 players&lt;br /&gt;
:*2 lots for every player who bid in the previous election &amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In rules &#039;&#039;&#039;&amp;quot;Phases&amp;quot;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; replace all instances of the word &amp;quot;points&amp;quot; with the word &amp;quot;chips&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each player gains chips equal to their point total the instant before this proposal passed&lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Trung&amp;quot;&#039;&#039;, with the following text:&lt;br /&gt;
:&amp;quot;Trungs are fungible items. Trungs may be exchanged at the following rates:&lt;br /&gt;
:*10 Trungs for 1 Gold Star&lt;br /&gt;
:*2 Trungs for 1 Standard Proposal Maker&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Gold Star&amp;quot;&#039;&#039; with the following text:&lt;br /&gt;
:&amp;quot;Gold Stars are items that cannot be traded.&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
Create rule &#039;&#039;&#039;&amp;quot;Victory&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
:If a player has 10 Gold Stars in their possession at any time, they become the winner of Round 10, ending the round.&amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In Rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Prizes&amp;quot;&#039;&#039;  replace the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 Standard Proposal-Maker and 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Standard Proposal-Maker and 10 points&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 points&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 5 or above || The cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 Trungs and 30 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 Trungs and 40 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Trung and 50 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 50 chips&lt;br /&gt;
|- &lt;br /&gt;
| 7 or above || 20 Chips and the cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Amend the section &#039;&#039;&#039;&amp;quot;Scoring&amp;quot;&#039;&#039;&#039; of the rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; by replacing &lt;br /&gt;
::&amp;quot;Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)&amp;quot; &lt;br /&gt;
:with &lt;br /&gt;
::&amp;quot;Hands are ranked as follows. Ranks that appear earlier in the table have better ranking. A hand&#039;s rank is considered to be the best rank that it satisfies the criteria for (not all cards must be used in satisfying the criteria, i.e. extraneous cards are acceptable). For the purpose of determining rank, A and 2 are treated as sequential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amend the same section by replacing the criteria of the hands in the table as follows:&lt;br /&gt;
:Straight Flush: &amp;quot;Five cards of sequential rank, all sharing the same suit.&amp;quot;&lt;br /&gt;
:Five-of-a-Kind: &amp;quot;Five cards of the same rank.&amp;quot;&lt;br /&gt;
:Four-of-a-Kind: &amp;quot;Four cards of the same rank.&amp;quot;&lt;br /&gt;
:Full House: &amp;quot;Three cards of one rank and two cards of another rank.&amp;quot;&lt;br /&gt;
:Flush: &amp;quot;Five cards of the same suit.&amp;quot;&lt;br /&gt;
:Straight: &amp;quot;Five cards of sequential rank.&amp;quot;&lt;br /&gt;
:Three-of-a-Kind: &amp;quot;Three cards of the same rank.&amp;quot;&lt;br /&gt;
:Two Pair: &amp;quot;Two cards of one rank and two other cards of another rank.&amp;quot;&lt;br /&gt;
:One Pair: &amp;quot;Two cards of one rank.&amp;quot;&lt;br /&gt;
:High Card: &amp;quot;Always satisfied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Booster Pack ===&lt;br /&gt;
&lt;br /&gt;
With this proposal I want to make the game more competitive. As it stands, you can somewhat easily expect to collect a five-of-a-kind by winning a couple of auctions and trading a bit. I want to remove this strategy as a viable option because it&#039;s boring. I will do this by adding  and reorganizing a whole bunch of stuff.&lt;br /&gt;
&lt;br /&gt;
* Add a bunch of suits.&lt;br /&gt;
** I was thinking that we could take inspiration from other European card decks.&lt;br /&gt;
** The cards we currently use are the French deck. We have Hearts, Diamonds, Clubs, and Spades.&lt;br /&gt;
** The [[w:Spanish-suited playing cards|Spanish deck]] and the [[w:Italian playing cards#Italian-suited decks|Italian deck]] use Swords, Cups, Coins, and Clubs.&lt;br /&gt;
** The [[w:German-suited playing cards|German deck]] uses Acorns, Leaves, Hearts, and Bells.&lt;br /&gt;
** The [[w:Swiss-suited playing cards|Swiss deck]] has Bells, Shields, Roses, and Acorns.&lt;br /&gt;
** Combining these all together we can create a full twelve-suited deck with Hearts, Diamonds, Clubs, Spades, Swords, Cups, Coins, Acorns, Leaves, Bells, Shields, and Roses.&lt;br /&gt;
* Add a bunch of ranks.&lt;br /&gt;
** It will be to get N-of-a-kind hands if it&#039;s less likely for any given card to be chosen.&lt;br /&gt;
** We could also pull from real-life decks for this, specifically the royalty.&lt;br /&gt;
** Spanish decks have &#039;&#039;Sota&#039;&#039;, &#039;&#039;Caballo&#039;&#039;, and &#039;&#039;Rey&#039;&#039;. The Sota is a Page or Jack character, but the Caballo is a Knight. We can steal that.&lt;br /&gt;
** Swiss and German decks have the &#039;&#039;Unter&#039;&#039; and &#039;&#039;Ober&#039;&#039; -- two servants instead of one servant and a queen or one servant and a knight. I&#039;m not too big a fan of this, but we could take it anyway.&lt;br /&gt;
** [[w:500 (card_game)#Six-handed 500|Some variations]] of the card game 500 use a French-suited deck that has numbered cards going up to 13. Only red 13s are found in this version.&lt;br /&gt;
** Very strange idea: chess pieces? King, Queen, and Knight are already attested. Could we bring in Bishops and Rooks? Pawns can just be the pip cards. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** The biggest source for new ranks is probably [[w:Major Arcana|the Tarot deck&#039;s Major Arcana]], which can provide 22 new ranks.&lt;br /&gt;
*** These should probably be treated a bit differently than most other cards.&lt;br /&gt;
*** Real life Tarot decks don&#039;t assign suit to the Major Arcana. It may make sense to follow.&lt;br /&gt;
*** If we do that, we could make them less probable to appear and have several hands to create just out of the different Tarot cards.&lt;br /&gt;
*** This could potentially complicate the act of drawing cards. Having a split between the normal cards and the major arcana could also complicate rules-writing to a messy degree.&lt;br /&gt;
* Change hands to be variable-size.&lt;br /&gt;
** This will lower the commitment for the average player trying to join in on the bidding round.&lt;br /&gt;
** It will also allow us to create more complicated hands.&lt;br /&gt;
** You should be able to just submit the number of cards that make up the hand you&#039;re submitting. &lt;br /&gt;
* Change the hand rankings and add some.&lt;br /&gt;
** In a departure from poker, we will want to change the rankings to reflect what hands are actually the hardest to create.&lt;br /&gt;
** We may want to dip into [[w:Non-standard poker hand|Non-standard poker hand]]s.&lt;br /&gt;
** I think we should focus on combinations of specific ranks and/or suits as trading for particular cards rather than any random card adds more strategy.&lt;br /&gt;
*** I have no ideas for this. Maybe a lot of jokes about the roles the cards play? Things in the vein of Nyhilo&#039;s suggestion of &amp;quot;So only 1 Klink, Rose, and Zeph is needed to create a Modteam. 3 card hand&amp;quot;&lt;br /&gt;
*** They don&#039;t have to be unique types of hands, though. Like a Royal Flush is just one kind of flush, some of these can be a specific version of another, broader type of hand. A king plus two or more knights could be a round table, for instance. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** Hand ideas:&lt;br /&gt;
*** Regional hands: include every suit from one of the four decks that we pull suits from (French, German, Swiss, or Spanish). For example, a Spanish four-of-a-kind could be the tens of Clubs, Swords, Cups, and Coins. This makes Hearts, Clubs, Bells, and Acorns the most valuable cards since they can be used in multiple regions&#039; hands. This works best for four-card hands.&lt;br /&gt;
*** Same-suit N-of-a-kind: it will no longer be trivial to collect a lot of cards of the same suit and rank. If you have five kings of swords, for example, that would rank much higher than a normal five-of-a-kind.&lt;br /&gt;
*** Even longer sets and runs: Drawing inspiration from rummy, what if you can put out any set or run of cards, as long as you want (up to some reasonable maximum; for runs this is clearly just the number of distinct ranks, for sets the number of suits seems appropriate). To make this work, we might need to switch to a system where hands are scored based on multipliers rather than ranked from a table -- that would also allow us to implement the other set variants described above on lots of different hand types with maybe a little less overhead. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
* Idea for a muliplier-based hand ranking system ([[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 19:29, 15 July 2021 (UTC)):&lt;br /&gt;
** Your final hand ranking is equal to &#039;&#039;bnm&#039;&#039; + &#039;&#039;r&#039;&#039; (&#039;&#039;b&#039;&#039; = base rank, &#039;&#039;n&#039;&#039; = number of ranks in deck, &#039;&#039;m&#039;&#039; = multiplier, &#039;&#039;r&#039;&#039; = high rank in hand)&lt;br /&gt;
** A hand with a greater &#039;&#039;bm&#039;&#039; will always beat out a hand with a smaller &#039;&#039;bm&#039;&#039;, and &#039;&#039;r&#039;&#039;  is only important for distinguishing between two hands with equal &#039;&#039;bm&#039;&#039;.&lt;br /&gt;
** Base values of different hands:&lt;br /&gt;
*** High card: 1. This means that your hand&#039;s rank is from 21-40. Probably no multipliers will be added to this.&lt;br /&gt;
*** &#039;&#039;X&#039;&#039; sets of &#039;&#039;Y&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 1 and &#039;&#039;Y&#039;&#039; &amp;gt;= 2): &#039;&#039;XY&#039;&#039;. I think this is fair. One set of two cards (one pair) has a base value of 2. Two sets of two cards (two pair) is double that, and something ludicrous like two sets of seven cards or seven sets of two cards has a base value of 14.&lt;br /&gt;
*** Run of &#039;&#039;X&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 3?): &#039;&#039;X&#039;&#039;, probably. Theoretically, one run of &#039;&#039;X&#039;&#039; is exactly as difficult to collect as one set of &#039;&#039;X&#039;&#039;, even though we&#039;ve had far more sets presented so far.&lt;br /&gt;
*** Flush (&#039;&#039;X&#039;&#039; cards of the same suit): Probably something low, maybe even less than &#039;&#039;X&#039;&#039; since the Perfect bonus is going to be ridiculously valuable on its own.&lt;br /&gt;
*** Full House: Do we care about this one for reasons outside of the fact that it originated in Poker? In any case, probably not much higher than sets.&lt;br /&gt;
** Multipliers:&lt;br /&gt;
*** Natural: Hand consists of leaves, acorns, and roses.&lt;br /&gt;
*** Shiny: Hand consists of diamonds, bells, and coins.&lt;br /&gt;
*** Warring: Hand consists of clubs, swords, and shields.&lt;br /&gt;
*** Regional: Hand has exactly four suits and they form the suits of one regional deck.&lt;br /&gt;
*** Perfect: Hand has exactly one suit.&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to hear everyone&#039;s ideas on this. Make sure to sign your name if you make any comments on the above. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 23:36, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Current Draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Amend rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Lots&#039;&#039;&#039; by removing the sentence starting with &amp;quot;Each card is generated&amp;quot; and the tables following that sentence. &lt;br /&gt;
&lt;br /&gt;
Amend rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Cards&#039;&#039;&#039; so that it reads:&lt;br /&gt;
&lt;br /&gt;
:Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a tradition based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Traditions&lt;br /&gt;
! Suits !! Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Spades, Clubs || French&lt;br /&gt;
|-&lt;br /&gt;
| Swords, Cups, Coins, Clubs || Spanish&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Hearts, Bells, Acorns || German&lt;br /&gt;
|-&lt;br /&gt;
| Bells, Acorns, Roses, Shields || Swiss&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a color based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Colors&lt;br /&gt;
! Suits !! Color&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Roses || Red&lt;br /&gt;
|-&lt;br /&gt;
| Spades, Clubs, Swords || Black&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Acorns, Shields || Green&lt;br /&gt;
|-&lt;br /&gt;
| Coins, Bells, Cups || Gold&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:To generate (draw) a card is to randomly choose a suit and rank by doing the following:&lt;br /&gt;
:# First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
:# Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d12 !! Suit &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! d20 !! Rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace&lt;br /&gt;
|-&lt;br /&gt;
| 2-13 || 2-13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Submiting a Hand&#039;&#039;&#039; by replacing &amp;quot;five distinct cards&amp;quot; with &amp;quot;a set of cards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; to read:&lt;br /&gt;
&lt;br /&gt;
:A hand&#039;s priority is defined as &#039;&#039;crm&#039;&#039; + &#039;&#039;h&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand, &#039;&#039;r&#039;&#039; is the number of rules-defined ranks for cards, &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for, and &#039;&#039;h&#039;&#039; is the number associated with the highest rank in that hand.&lt;br /&gt;
:&lt;br /&gt;
:The following are multipliers for hands. A hand qualifies for a multiplier if everything in the &#039;&#039;Conditions&#039;&#039; column is true of the hand.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Paired || The hand is composed wholly of cards of &#039;&#039;x&#039;&#039; distinct ranks, and there are &#039;&#039;y&#039;&#039; of each such rank in the hand (where &#039;&#039;x&#039;&#039; &amp;amp;ge; 1 and &#039;&#039;y&#039;&#039; &amp;amp;ge; 2).&lt;br /&gt;
| &#039;&#039;x&#039;&#039; + &#039;&#039;y&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Running || All cards in the hand are in sequential order and the hand is at least 3 cards in size.&lt;br /&gt;
| &#039;&#039;h&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Senatorial || Among the cards of the hand there is at least one Knight, one Bishop, and one Rook.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome || The suits of the cards in the hand include at least one of suit in one particular card color and no other suits.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Flushed || The suit of each card in the hand is the same and the hand is at least 4 cards in size.&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For each Jack that a player had before this proposal passed, give that player an Unter of the same suit.&lt;br /&gt;
&lt;br /&gt;
If there are any Jacks, destroy them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Append a section titled &amp;quot;Contracts&amp;quot; to Rule &amp;quot;Actions&amp;quot; with the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:A contract is an agreement between entities, with each entity agreeing to be bound by a legal relationship. Players may enter into a contract with other players. A contract occurs when:&lt;br /&gt;
:&lt;br /&gt;
:* A party proposes an offer to another party in #game-actions with the terms of the contract and intention to be contractually bound; and&lt;br /&gt;
:&lt;br /&gt;
:* The other parties consent to the terms of the contract in #game-actions.&lt;br /&gt;
:&lt;br /&gt;
:Parties bound by a contract may terminate the contract by unanimous consent in #game-actions. Contracts may possess items. Items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Amend the section &amp;quot;Players&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:Only players may perform actions and vote. Players may possess items.&lt;br /&gt;
:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3713</id>
		<title>Round 10/Proposal Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3713"/>
		<updated>2021-08-08T09:05:24Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Alternate Ranks Framework and Tarot Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to expand ideas, write them out in more detail, add new ideas, etc.&lt;br /&gt;
&lt;br /&gt;
== Less Fleshed-Out Ideas ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Win condition (Victory points, potentially poker/card themed?)&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Secondary currency to allow special actions including buying victory points, changing lots in some way?&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increasing the number of lots generated to be two times the number of players that bid in the previous auction&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increase the number of cards per lot to 3&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Scaling the payout of placements (Total bet amounts distributed across placements?) and &amp;lt;s&amp;gt;increasing the number of placements&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Let new players get coins right away in a way that is minimally exploitable&lt;br /&gt;
** Explicitly legislate that players lose their items when they leave the game&lt;br /&gt;
** Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.&lt;br /&gt;
** Timeout period to rejoin if you leave?&lt;br /&gt;
&lt;br /&gt;
== Currently Being Drafted ==&lt;br /&gt;
&lt;br /&gt;
=== Trungle&#039;s General Patch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Action Determinacy ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This adds requirements for the text as a general requirement of secret actions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Secret Information&#039;&#039;&#039; by:&lt;br /&gt;
#prepending to the list of secret action properties the following bullet point:&lt;br /&gt;
#:*A set of requirements for the action&#039;s contents (by default none)&lt;br /&gt;
#adding to the list of failure methods after the second element the following bullet point:&lt;br /&gt;
#:*If, at the revelation date, the auction&#039;s revealed contents do not meet all the requirements of that secret action, it fails.&lt;br /&gt;
#adding a paragraph after that list which reads:&lt;br /&gt;
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the bid action. Issues of improper relationships are already handled by the rule, so I&#039;m allowed to make this lighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Bidding&#039;&#039;&#039; replace:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots.&lt;br /&gt;
with: &lt;br /&gt;
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the hand submissions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Submitting a Hand&#039;&#039;&#039; so that it reads, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards.&lt;br /&gt;
:&lt;br /&gt;
:If, at the revelation date of the hand submission action, that action&#039;s submitter does not possess all the cards specified in the contents, then that hand submission fails.&lt;br /&gt;
&lt;br /&gt;
==== Pay to Play ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s rather inconvenient for players to join the game and be locked out of trading for a week. Let&#039;s fix that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Phases&#039;&#039;&#039; replace:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. &lt;br /&gt;
with:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. If a player joins the game during an Auction Phase, they gain 100 chips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t know how well I like &amp;quot;reputable&amp;quot;... ideas?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players. &lt;br /&gt;
&lt;br /&gt;
==== Auction Balancing ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; by:&lt;br /&gt;
&lt;br /&gt;
first, changing the value of the &amp;quot;Running&amp;quot; multiplier to &#039;&#039;c&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
second, replacing the first paragraph with:&lt;br /&gt;
:A hand&#039;s score is defined as &#039;&#039;cm&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand and &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for.&lt;br /&gt;
&lt;br /&gt;
third, replacing:&lt;br /&gt;
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
with:&lt;br /&gt;
:for two hands:&lt;br /&gt;
:#If one has a higher score, that hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, the hand submitted earlier has higher priority than the other.&lt;br /&gt;
:Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
&lt;br /&gt;
==== Trung Exchange Clarifications ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Trung&#039;&#039;&#039; by replacing:&lt;br /&gt;
:Trungs may be exchanged at the following rates: &lt;br /&gt;
with:&lt;br /&gt;
:Players may &amp;quot;trade in&amp;quot; their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Anti Wealth Hoarding Measures and the Nature of Reputability===&lt;br /&gt;
&lt;br /&gt;
Amend rule &amp;quot;Phases&amp;quot; by replacing the following text:&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains 100 chips.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
with: &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.&lt;br /&gt;
&lt;br /&gt;
:A player&#039;s wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract.  &#039;&#039;(For example, a contract possessing 400 chips, with four players entered into it, would increase each player&#039;s wealth values by 100).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:A player&#039;s tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Building the Auction Casino ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This proposal aims to add a number of activities, called Tables, for users to take part in in an official manner in their down time.&#039;&#039;&lt;br /&gt;
&#039;&#039;During this drafting process, comments will be left below in italics, and are not meant to be included in the final proposal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first, some groundwork:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rename rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; to &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; add section &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; value of the Auction Casino is given by one of the following criteria, whichever is higher:&lt;br /&gt;
&lt;br /&gt;
* 10&lt;br /&gt;
* 2 for every 3 players&lt;br /&gt;
* 2 of every player who bid in the previous auction for card lots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; section &#039;&#039;&#039;&amp;quot;Lots&#039;&#039;&#039;, amend the following text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
&lt;br /&gt;
* Ten lots&lt;br /&gt;
* 2 lots for every 3 players&lt;br /&gt;
* 2 lots for every player who bid in the previous auction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each Auction in the Auction House has a number of House Lots in addition to any Player Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer House Lots than the number specified above, any player may generate a House Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;The Auction House&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
During the Auction Phase, a player may put an item they own up for Auction as a Lot in the Auction House. During the Bartering Phase, so long as there are no existing secret or non-secret bids on any Lots, a player may take down an item they own from Auction in the Auction House, removing its Lot. If an item contained by a Lot ever ceases to exist, its Lot is removed from the Auction House. An item that is up for Auction remains up for Auction until it is taken down by its owner or until the Lot containing the item is won. If a lot containing a player-owned item is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred to the owner of the item and the item is transferred to the player that placed the winning bid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;Bidding on Works of Art&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
After the Auction Phase, but before the Revelation Date for bids, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art (rounded up) 150% of the Value of the Work of Art (rounded up).&lt;br /&gt;
&lt;br /&gt;
If a bid for a Work of Art is won by a player and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is no longer owned by any player and is placed in the Gallery. Its Lot is removed from the Auction House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add rule &#039;&#039;&#039;&amp;quot;Tables&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slots ====&lt;br /&gt;
&lt;br /&gt;
Slots are a Limited Access Table that a player may sit down at at most 3 times per week.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Roll !! Value&lt;br /&gt;
|-&lt;br /&gt;
| 20 || ♾&lt;br /&gt;
|-&lt;br /&gt;
| 17-19 || 🔺&lt;br /&gt;
|-&lt;br /&gt;
| 14-16 || 🃏&lt;br /&gt;
|-&lt;br /&gt;
| 10-13 || ✨&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 🤔&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 🦆&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Values !! Payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆 || Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾♾ || Gain 100 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾ || Gain 50 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾ || Gain 25 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺🔺 || Gain 24 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺 || Gain 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏🃏 || Gain 18 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏 || Gain 12 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨✨ || Gain 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨ || Gain 6 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔🤔 || Gain 3 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔 || Gain 1 chips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Studio ====&lt;br /&gt;
&lt;br /&gt;
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.&lt;br /&gt;
&lt;br /&gt;
Works of art have the following attributes: A Title, a Description, and a Value&lt;br /&gt;
&lt;br /&gt;
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 200 characters in length. A player&#039;s attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.&lt;br /&gt;
&lt;br /&gt;
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War ====&lt;br /&gt;
&lt;br /&gt;
War is a Limitless Access Table that two players must sit down at in order to play.&lt;br /&gt;
&lt;br /&gt;
Before the the war begins, both players must agree to the items each of them are wagering.&lt;br /&gt;
&lt;br /&gt;
Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.&lt;br /&gt;
&lt;br /&gt;
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Off to the Races ====&lt;br /&gt;
&lt;br /&gt;
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.&lt;br /&gt;
&lt;br /&gt;
After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse.&lt;br /&gt;
&lt;br /&gt;
When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin.&lt;br /&gt;
&lt;br /&gt;
When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all  players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins.&lt;br /&gt;
&lt;br /&gt;
The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0.&lt;br /&gt;
&lt;br /&gt;
To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race.&lt;br /&gt;
&lt;br /&gt;
Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1.  If no horses share a suit, rank or color with the drawn card, all horses&#039; positions increase by 1.&lt;br /&gt;
 &lt;br /&gt;
A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens,  a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action.&lt;br /&gt;
&lt;br /&gt;
Lap Action:  Draw a card,  all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1.&lt;br /&gt;
&lt;br /&gt;
After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody.&lt;br /&gt;
&lt;br /&gt;
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Alternate Ranks Framework and Tarot Cards ===&lt;br /&gt;
Replace the following:&lt;br /&gt;
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
with:&lt;br /&gt;
:First, rolling a dN to determine the suit of the card, where N is the number associated with the last suit in the Suits table below. The suit is the corresponding entry in that table.&lt;br /&gt;
&lt;br /&gt;
Replace the following:&lt;br /&gt;
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
with:&lt;br /&gt;
:Then, rolling a dN to determine the rank, where N is the &#039;Max&#039; value listed in the Ranks table for the chosen suit&#039;s Ranktype. The result is the corresponding entry in relevant column in the Ranks table below.&lt;br /&gt;
&lt;br /&gt;
Replace the Suits table in it&#039;s entirety with the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d13 !! Suit || Ranktype&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Arcana || Arcana &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Replace the Ranks table in it&#039;s entirety with the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! Roll !! Standard !! Arcana&lt;br /&gt;
|-&lt;br /&gt;
| Max || 20 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace || The Fool&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The Magician&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 3 || The High Priestess&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || The Empress&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || The Emperor&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 6 || The Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || The Lovers&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || The Chariot&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 9 || Justice&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 10 || The Hermit&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 11 || Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12 || Strength&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 13 || The Hanged Man&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave || Death&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave || Temperance&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight || The Devil&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop || The Tower&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook || The Star&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen || The Moon&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King || The Sun&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| 22 || - || The World&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Uno! ===&lt;br /&gt;
Enact the following as a new subrule entitled &amp;quot;Uno&amp;quot; within &amp;quot; The Auction Casino&amp;quot;:&lt;br /&gt;
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.&lt;br /&gt;
&lt;br /&gt;
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.&lt;br /&gt;
&lt;br /&gt;
Add the following row to the Modifiers table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Uno! || The hand is Uno Compliant.&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Sealed Bid Auctions ===&lt;br /&gt;
&lt;br /&gt;
* To avoid issues with time zones and sniping at the end, eliminate live bidding. Instead, each player secretly bids, and the person with the top bid wins, for the second-highest price.&lt;br /&gt;
* Submit bids secretly by posting a (salted) hash in #auctions&lt;br /&gt;
* Reveal bids at the end&lt;br /&gt;
&lt;br /&gt;
==== Current draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In the rule &amp;quot;Phases&amp;quot; replace the second and third paragraph with:&lt;br /&gt;
:The Auction Phase: Monday, Tuesday, and Wednesday&lt;br /&gt;
:&lt;br /&gt;
:The Bartering Phase: Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
Create a rule with the title &amp;quot;Secret Information&amp;quot; and the text:&lt;br /&gt;
&lt;br /&gt;
:When the rules authorize a set of players to &amp;quot;secretly&amp;quot; take an action (a &amp;quot;secret action&amp;quot;) then those players can only take that action by posting in the relevant channel the type of game action to be performed, along with an SHA-256 hash containing a clear and unambiguous declaration of the action that the player is performing. It is strongly recommended to make the text to hash unpredictable, for instance by adding unrelated text to the end of the declaration. Since hashes are irreversible it is also strongly recommended to store the exact text that you hashed so that you can post it later.&lt;br /&gt;
:&lt;br /&gt;
:Secret actions have the following properties, subject to modification by the rule that defines the secret action:&lt;br /&gt;
:*a channel in which the action must be performed (by default #game-actions).&lt;br /&gt;
:*a maturation date (by default the beginning of the next rules-defined phase after the action&#039;s performance).&lt;br /&gt;
:*a revelation date (by default three days after the maturation date).&lt;br /&gt;
:&lt;br /&gt;
:During the period after the maturation date but before the revelation date of a secret action, the player who took that action must post the unhashed text corresponding to what they posted when taking the action (including the actions and the salt), and other players should verify that the unhashed text correctly matches up to the hashed text.&lt;br /&gt;
:&lt;br /&gt;
:A secret action fails immediately after any of the following occur:&lt;br /&gt;
:*If, at the revelation date, the player has not revealed the unhashed text, that action fails.&lt;br /&gt;
:*If it is before the maturation date and the message in which the hashed text was sent was edited, that action fails.&lt;br /&gt;
:*The player posts an attempt to perform a secret action and they already have an attempt which has not failed at the time of posting the new attempt, then the former attempt fails.&lt;br /&gt;
:&lt;br /&gt;
:Players may generate SHA-256 hashes by any method that results in a hash verifiable to be computed from the original message by other players. For convenience, here are a few unaffiliated websites that can be used to generate SHA-256 hashes:&lt;br /&gt;
:*https://emn178.github.io/online-tools/sha256.html&lt;br /&gt;
:*https://passwordsgenerator.net/sha256-hash-generator/&lt;br /&gt;
:*https://xorbin.com/tools/sha256-hash-calculator&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Bidding&amp;quot; so that it reads in full:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots. When a bidder ceases to be a player, all of their bids on active auctions are withdrawn and cease to be bids, and the bidder ceases to be a bidder.&lt;br /&gt;
:&lt;br /&gt;
:In addition to normal failure conditions for secret actions, bids fail if any of the following occur:&lt;br /&gt;
:*If, when a player reveals their bids, one or more of those bids are not a natural number greater than zero if more than one of them are on a single lot, then all such bids fail immediately.&lt;br /&gt;
:*If, at the revelation date for the bidding the set of a player&#039;s bids that would otherwise succeed add up to a number more than how many points they have, then all of their bids fail.&lt;br /&gt;
:&lt;br /&gt;
:Priority on a lot is a total order over bidders on that lot, considering only bids that are successful as of the revelation date, and is defined as follows:&lt;br /&gt;
:*If two bidders have different bids, the one with the higher bid has priority over the other.&lt;br /&gt;
:*Otherwise, the bidder whose most recent start or increase of their bid was least recent has higher priority over the other.&lt;br /&gt;
:&lt;br /&gt;
:At the revelation date of each week&#039;s bids, after Prizes are given out for Hands and after it is decided which bids were successful, the auction concludes, and for each lot the following occur in the order listed:&lt;br /&gt;
:*The lot is transferred to the possession of the sole bidder with the highest priority on that lot (if one exists).&lt;br /&gt;
:*The player who received that lot loses the amount of points they bid.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Presenting A Hand&amp;quot; by changing its name to &amp;quot;Submitting a Hand&amp;quot; and changing its text to read, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand, specifying five distinct cards in their possession.&lt;br /&gt;
:&lt;br /&gt;
:If, when a player reveals the Hand they submitted, they do not possess all the cards contained inside, then that Hand submission fails.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Prizes&amp;quot; by replacing the first paragraph with:&lt;br /&gt;
:At the revelation date of each week&#039;s Hand submissions, before it is decided which bids were successful and lots are given out for auctions, but after it is decided which Hand submissions were successful, all players who have successfully Submitted a Hand in the week prior receive a placement according to the contents of their most recently Submitted Hands. Better hands get a lower rank number. Then:&lt;br /&gt;
:*The cards the players presented are destroyed.&lt;br /&gt;
:*The players then gain the prize(s) corresponding to their placement.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Card And Reward Development (CARD) ===&lt;br /&gt;
* The purpose of this is to both increase the number of cards in circulation to allow more activate participating, and to increase the rewards to make playing a better investment&lt;br /&gt;
&lt;br /&gt;
==== Working draft ====&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Lots&amp;quot;&#039;&#039; Amend the following text:&lt;br /&gt;
:&amp;quot;Each lot consists of two cards. Each auction has ten lots.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To: &lt;br /&gt;
:&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
:*Ten lots&lt;br /&gt;
:*2 lots for every 3 players&lt;br /&gt;
:*2 lots for every player who bid in the previous election &amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In rules &#039;&#039;&#039;&amp;quot;Phases&amp;quot;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; replace all instances of the word &amp;quot;points&amp;quot; with the word &amp;quot;chips&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each player gains chips equal to their point total the instant before this proposal passed&lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Trung&amp;quot;&#039;&#039;, with the following text:&lt;br /&gt;
:&amp;quot;Trungs are fungible items. Trungs may be exchanged at the following rates:&lt;br /&gt;
:*10 Trungs for 1 Gold Star&lt;br /&gt;
:*2 Trungs for 1 Standard Proposal Maker&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Gold Star&amp;quot;&#039;&#039; with the following text:&lt;br /&gt;
:&amp;quot;Gold Stars are items that cannot be traded.&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
Create rule &#039;&#039;&#039;&amp;quot;Victory&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
:If a player has 10 Gold Stars in their possession at any time, they become the winner of Round 10, ending the round.&amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In Rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Prizes&amp;quot;&#039;&#039;  replace the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 Standard Proposal-Maker and 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Standard Proposal-Maker and 10 points&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 points&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 5 or above || The cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 Trungs and 30 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 Trungs and 40 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Trung and 50 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 50 chips&lt;br /&gt;
|- &lt;br /&gt;
| 7 or above || 20 Chips and the cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Amend the section &#039;&#039;&#039;&amp;quot;Scoring&amp;quot;&#039;&#039;&#039; of the rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; by replacing &lt;br /&gt;
::&amp;quot;Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)&amp;quot; &lt;br /&gt;
:with &lt;br /&gt;
::&amp;quot;Hands are ranked as follows. Ranks that appear earlier in the table have better ranking. A hand&#039;s rank is considered to be the best rank that it satisfies the criteria for (not all cards must be used in satisfying the criteria, i.e. extraneous cards are acceptable). For the purpose of determining rank, A and 2 are treated as sequential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amend the same section by replacing the criteria of the hands in the table as follows:&lt;br /&gt;
:Straight Flush: &amp;quot;Five cards of sequential rank, all sharing the same suit.&amp;quot;&lt;br /&gt;
:Five-of-a-Kind: &amp;quot;Five cards of the same rank.&amp;quot;&lt;br /&gt;
:Four-of-a-Kind: &amp;quot;Four cards of the same rank.&amp;quot;&lt;br /&gt;
:Full House: &amp;quot;Three cards of one rank and two cards of another rank.&amp;quot;&lt;br /&gt;
:Flush: &amp;quot;Five cards of the same suit.&amp;quot;&lt;br /&gt;
:Straight: &amp;quot;Five cards of sequential rank.&amp;quot;&lt;br /&gt;
:Three-of-a-Kind: &amp;quot;Three cards of the same rank.&amp;quot;&lt;br /&gt;
:Two Pair: &amp;quot;Two cards of one rank and two other cards of another rank.&amp;quot;&lt;br /&gt;
:One Pair: &amp;quot;Two cards of one rank.&amp;quot;&lt;br /&gt;
:High Card: &amp;quot;Always satisfied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Booster Pack ===&lt;br /&gt;
&lt;br /&gt;
With this proposal I want to make the game more competitive. As it stands, you can somewhat easily expect to collect a five-of-a-kind by winning a couple of auctions and trading a bit. I want to remove this strategy as a viable option because it&#039;s boring. I will do this by adding  and reorganizing a whole bunch of stuff.&lt;br /&gt;
&lt;br /&gt;
* Add a bunch of suits.&lt;br /&gt;
** I was thinking that we could take inspiration from other European card decks.&lt;br /&gt;
** The cards we currently use are the French deck. We have Hearts, Diamonds, Clubs, and Spades.&lt;br /&gt;
** The [[w:Spanish-suited playing cards|Spanish deck]] and the [[w:Italian playing cards#Italian-suited decks|Italian deck]] use Swords, Cups, Coins, and Clubs.&lt;br /&gt;
** The [[w:German-suited playing cards|German deck]] uses Acorns, Leaves, Hearts, and Bells.&lt;br /&gt;
** The [[w:Swiss-suited playing cards|Swiss deck]] has Bells, Shields, Roses, and Acorns.&lt;br /&gt;
** Combining these all together we can create a full twelve-suited deck with Hearts, Diamonds, Clubs, Spades, Swords, Cups, Coins, Acorns, Leaves, Bells, Shields, and Roses.&lt;br /&gt;
* Add a bunch of ranks.&lt;br /&gt;
** It will be to get N-of-a-kind hands if it&#039;s less likely for any given card to be chosen.&lt;br /&gt;
** We could also pull from real-life decks for this, specifically the royalty.&lt;br /&gt;
** Spanish decks have &#039;&#039;Sota&#039;&#039;, &#039;&#039;Caballo&#039;&#039;, and &#039;&#039;Rey&#039;&#039;. The Sota is a Page or Jack character, but the Caballo is a Knight. We can steal that.&lt;br /&gt;
** Swiss and German decks have the &#039;&#039;Unter&#039;&#039; and &#039;&#039;Ober&#039;&#039; -- two servants instead of one servant and a queen or one servant and a knight. I&#039;m not too big a fan of this, but we could take it anyway.&lt;br /&gt;
** [[w:500 (card_game)#Six-handed 500|Some variations]] of the card game 500 use a French-suited deck that has numbered cards going up to 13. Only red 13s are found in this version.&lt;br /&gt;
** Very strange idea: chess pieces? King, Queen, and Knight are already attested. Could we bring in Bishops and Rooks? Pawns can just be the pip cards. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** The biggest source for new ranks is probably [[w:Major Arcana|the Tarot deck&#039;s Major Arcana]], which can provide 22 new ranks.&lt;br /&gt;
*** These should probably be treated a bit differently than most other cards.&lt;br /&gt;
*** Real life Tarot decks don&#039;t assign suit to the Major Arcana. It may make sense to follow.&lt;br /&gt;
*** If we do that, we could make them less probable to appear and have several hands to create just out of the different Tarot cards.&lt;br /&gt;
*** This could potentially complicate the act of drawing cards. Having a split between the normal cards and the major arcana could also complicate rules-writing to a messy degree.&lt;br /&gt;
* Change hands to be variable-size.&lt;br /&gt;
** This will lower the commitment for the average player trying to join in on the bidding round.&lt;br /&gt;
** It will also allow us to create more complicated hands.&lt;br /&gt;
** You should be able to just submit the number of cards that make up the hand you&#039;re submitting. &lt;br /&gt;
* Change the hand rankings and add some.&lt;br /&gt;
** In a departure from poker, we will want to change the rankings to reflect what hands are actually the hardest to create.&lt;br /&gt;
** We may want to dip into [[w:Non-standard poker hand|Non-standard poker hand]]s.&lt;br /&gt;
** I think we should focus on combinations of specific ranks and/or suits as trading for particular cards rather than any random card adds more strategy.&lt;br /&gt;
*** I have no ideas for this. Maybe a lot of jokes about the roles the cards play? Things in the vein of Nyhilo&#039;s suggestion of &amp;quot;So only 1 Klink, Rose, and Zeph is needed to create a Modteam. 3 card hand&amp;quot;&lt;br /&gt;
*** They don&#039;t have to be unique types of hands, though. Like a Royal Flush is just one kind of flush, some of these can be a specific version of another, broader type of hand. A king plus two or more knights could be a round table, for instance. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** Hand ideas:&lt;br /&gt;
*** Regional hands: include every suit from one of the four decks that we pull suits from (French, German, Swiss, or Spanish). For example, a Spanish four-of-a-kind could be the tens of Clubs, Swords, Cups, and Coins. This makes Hearts, Clubs, Bells, and Acorns the most valuable cards since they can be used in multiple regions&#039; hands. This works best for four-card hands.&lt;br /&gt;
*** Same-suit N-of-a-kind: it will no longer be trivial to collect a lot of cards of the same suit and rank. If you have five kings of swords, for example, that would rank much higher than a normal five-of-a-kind.&lt;br /&gt;
*** Even longer sets and runs: Drawing inspiration from rummy, what if you can put out any set or run of cards, as long as you want (up to some reasonable maximum; for runs this is clearly just the number of distinct ranks, for sets the number of suits seems appropriate). To make this work, we might need to switch to a system where hands are scored based on multipliers rather than ranked from a table -- that would also allow us to implement the other set variants described above on lots of different hand types with maybe a little less overhead. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
* Idea for a muliplier-based hand ranking system ([[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 19:29, 15 July 2021 (UTC)):&lt;br /&gt;
** Your final hand ranking is equal to &#039;&#039;bnm&#039;&#039; + &#039;&#039;r&#039;&#039; (&#039;&#039;b&#039;&#039; = base rank, &#039;&#039;n&#039;&#039; = number of ranks in deck, &#039;&#039;m&#039;&#039; = multiplier, &#039;&#039;r&#039;&#039; = high rank in hand)&lt;br /&gt;
** A hand with a greater &#039;&#039;bm&#039;&#039; will always beat out a hand with a smaller &#039;&#039;bm&#039;&#039;, and &#039;&#039;r&#039;&#039;  is only important for distinguishing between two hands with equal &#039;&#039;bm&#039;&#039;.&lt;br /&gt;
** Base values of different hands:&lt;br /&gt;
*** High card: 1. This means that your hand&#039;s rank is from 21-40. Probably no multipliers will be added to this.&lt;br /&gt;
*** &#039;&#039;X&#039;&#039; sets of &#039;&#039;Y&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 1 and &#039;&#039;Y&#039;&#039; &amp;gt;= 2): &#039;&#039;XY&#039;&#039;. I think this is fair. One set of two cards (one pair) has a base value of 2. Two sets of two cards (two pair) is double that, and something ludicrous like two sets of seven cards or seven sets of two cards has a base value of 14.&lt;br /&gt;
*** Run of &#039;&#039;X&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 3?): &#039;&#039;X&#039;&#039;, probably. Theoretically, one run of &#039;&#039;X&#039;&#039; is exactly as difficult to collect as one set of &#039;&#039;X&#039;&#039;, even though we&#039;ve had far more sets presented so far.&lt;br /&gt;
*** Flush (&#039;&#039;X&#039;&#039; cards of the same suit): Probably something low, maybe even less than &#039;&#039;X&#039;&#039; since the Perfect bonus is going to be ridiculously valuable on its own.&lt;br /&gt;
*** Full House: Do we care about this one for reasons outside of the fact that it originated in Poker? In any case, probably not much higher than sets.&lt;br /&gt;
** Multipliers:&lt;br /&gt;
*** Natural: Hand consists of leaves, acorns, and roses.&lt;br /&gt;
*** Shiny: Hand consists of diamonds, bells, and coins.&lt;br /&gt;
*** Warring: Hand consists of clubs, swords, and shields.&lt;br /&gt;
*** Regional: Hand has exactly four suits and they form the suits of one regional deck.&lt;br /&gt;
*** Perfect: Hand has exactly one suit.&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to hear everyone&#039;s ideas on this. Make sure to sign your name if you make any comments on the above. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 23:36, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Current Draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Amend rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Lots&#039;&#039;&#039; by removing the sentence starting with &amp;quot;Each card is generated&amp;quot; and the tables following that sentence. &lt;br /&gt;
&lt;br /&gt;
Amend rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Cards&#039;&#039;&#039; so that it reads:&lt;br /&gt;
&lt;br /&gt;
:Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a tradition based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Traditions&lt;br /&gt;
! Suits !! Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Spades, Clubs || French&lt;br /&gt;
|-&lt;br /&gt;
| Swords, Cups, Coins, Clubs || Spanish&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Hearts, Bells, Acorns || German&lt;br /&gt;
|-&lt;br /&gt;
| Bells, Acorns, Roses, Shields || Swiss&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a color based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Colors&lt;br /&gt;
! Suits !! Color&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Roses || Red&lt;br /&gt;
|-&lt;br /&gt;
| Spades, Clubs, Swords || Black&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Acorns, Shields || Green&lt;br /&gt;
|-&lt;br /&gt;
| Coins, Bells, Cups || Gold&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:To generate (draw) a card is to randomly choose a suit and rank by doing the following:&lt;br /&gt;
:# First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
:# Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d12 !! Suit &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! d20 !! Rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace&lt;br /&gt;
|-&lt;br /&gt;
| 2-13 || 2-13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Submiting a Hand&#039;&#039;&#039; by replacing &amp;quot;five distinct cards&amp;quot; with &amp;quot;a set of cards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; to read:&lt;br /&gt;
&lt;br /&gt;
:A hand&#039;s priority is defined as &#039;&#039;crm&#039;&#039; + &#039;&#039;h&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand, &#039;&#039;r&#039;&#039; is the number of rules-defined ranks for cards, &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for, and &#039;&#039;h&#039;&#039; is the number associated with the highest rank in that hand.&lt;br /&gt;
:&lt;br /&gt;
:The following are multipliers for hands. A hand qualifies for a multiplier if everything in the &#039;&#039;Conditions&#039;&#039; column is true of the hand.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Paired || The hand is composed wholly of cards of &#039;&#039;x&#039;&#039; distinct ranks, and there are &#039;&#039;y&#039;&#039; of each such rank in the hand (where &#039;&#039;x&#039;&#039; &amp;amp;ge; 1 and &#039;&#039;y&#039;&#039; &amp;amp;ge; 2).&lt;br /&gt;
| &#039;&#039;x&#039;&#039; + &#039;&#039;y&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Running || All cards in the hand are in sequential order and the hand is at least 3 cards in size.&lt;br /&gt;
| &#039;&#039;h&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Senatorial || Among the cards of the hand there is at least one Knight, one Bishop, and one Rook.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome || The suits of the cards in the hand include at least one of suit in one particular card color and no other suits.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Flushed || The suit of each card in the hand is the same and the hand is at least 4 cards in size.&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For each Jack that a player had before this proposal passed, give that player an Unter of the same suit.&lt;br /&gt;
&lt;br /&gt;
If there are any Jacks, destroy them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Append a section titled &amp;quot;Contracts&amp;quot; to Rule &amp;quot;Actions&amp;quot; with the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:A contract is an agreement between entities, with each entity agreeing to be bound by a legal relationship. Players may enter into a contract with other players. A contract occurs when:&lt;br /&gt;
:&lt;br /&gt;
:* A party proposes an offer to another party in #game-actions with the terms of the contract and intention to be contractually bound; and&lt;br /&gt;
:&lt;br /&gt;
:* The other parties consent to the terms of the contract in #game-actions.&lt;br /&gt;
:&lt;br /&gt;
:Parties bound by a contract may terminate the contract by unanimous consent in #game-actions. Contracts may possess items. Items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Amend the section &amp;quot;Players&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:Only players may perform actions and vote. Players may possess items.&lt;br /&gt;
:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3712</id>
		<title>Round 10/Proposal Ideas</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Proposal_Ideas&amp;diff=3712"/>
		<updated>2021-08-08T09:04:35Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Alternate Ranks Framework and Tarot Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to expand ideas, write them out in more detail, add new ideas, etc.&lt;br /&gt;
&lt;br /&gt;
== Less Fleshed-Out Ideas ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Win condition (Victory points, potentially poker/card themed?)&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Secondary currency to allow special actions including buying victory points, changing lots in some way?&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increasing the number of lots generated to be two times the number of players that bid in the previous auction&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Increase the number of cards per lot to 3&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Scaling the payout of placements (Total bet amounts distributed across placements?) and &amp;lt;s&amp;gt;increasing the number of placements&amp;lt;/s&amp;gt; &#039;&#039;Completed by {{Heading|Card And Reward Development (CARD)}}&#039;&#039;&lt;br /&gt;
* Let new players get coins right away in a way that is minimally exploitable&lt;br /&gt;
** Explicitly legislate that players lose their items when they leave the game&lt;br /&gt;
** Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.&lt;br /&gt;
** Timeout period to rejoin if you leave?&lt;br /&gt;
&lt;br /&gt;
== Currently Being Drafted ==&lt;br /&gt;
&lt;br /&gt;
=== Trungle&#039;s General Patch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Secret Action Determinacy ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This adds requirements for the text as a general requirement of secret actions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Secret Information&#039;&#039;&#039; by:&lt;br /&gt;
#prepending to the list of secret action properties the following bullet point:&lt;br /&gt;
#:*A set of requirements for the action&#039;s contents (by default none)&lt;br /&gt;
#adding to the list of failure methods after the second element the following bullet point:&lt;br /&gt;
#:*If, at the revelation date, the auction&#039;s revealed contents do not meet all the requirements of that secret action, it fails.&lt;br /&gt;
#adding a paragraph after that list which reads:&lt;br /&gt;
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the bid action. Issues of improper relationships are already handled by the rule, so I&#039;m allowed to make this lighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Bidding&#039;&#039;&#039; replace:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots.&lt;br /&gt;
with: &lt;br /&gt;
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Refactor the hand submissions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Submitting a Hand&#039;&#039;&#039; so that it reads, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards.&lt;br /&gt;
:&lt;br /&gt;
:If, at the revelation date of the hand submission action, that action&#039;s submitter does not possess all the cards specified in the contents, then that hand submission fails.&lt;br /&gt;
&lt;br /&gt;
==== Pay to Play ====&lt;br /&gt;
&lt;br /&gt;
Ignore all text in italics. They are comments, nothing more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s rather inconvenient for players to join the game and be locked out of trading for a week. Let&#039;s fix that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Phases&#039;&#039;&#039; replace:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. &lt;br /&gt;
with:&lt;br /&gt;
:At the beginning of each Auction Phase, each player gains 100 chips. If a player joins the game during an Auction Phase, they gain 100 chips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t know how well I like &amp;quot;reputable&amp;quot;... ideas?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players. &lt;br /&gt;
&lt;br /&gt;
==== Auction Balancing ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;The Auction Casino&#039;&#039;&#039; subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; by:&lt;br /&gt;
&lt;br /&gt;
first, changing the value of the &amp;quot;Running&amp;quot; multiplier to &#039;&#039;c&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
second, replacing the first paragraph with:&lt;br /&gt;
:A hand&#039;s score is defined as &#039;&#039;cm&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand and &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for.&lt;br /&gt;
&lt;br /&gt;
third, replacing:&lt;br /&gt;
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
with:&lt;br /&gt;
:for two hands:&lt;br /&gt;
:#If one has a higher score, that hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other.&lt;br /&gt;
:#Otherwise, the hand submitted earlier has higher priority than the other.&lt;br /&gt;
:Hands with higher hand priority receive a lower rank number.&lt;br /&gt;
&lt;br /&gt;
==== Trung Exchange Clarifications ====&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Trung&#039;&#039;&#039; by replacing:&lt;br /&gt;
:Trungs may be exchanged at the following rates: &lt;br /&gt;
with:&lt;br /&gt;
:Players may &amp;quot;trade in&amp;quot; their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Anti Wealth Hoarding Measures and the Nature of Reputability===&lt;br /&gt;
&lt;br /&gt;
Amend rule &amp;quot;Phases&amp;quot; by replacing the following text:&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains 100 chips.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
with: &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.&lt;br /&gt;
&lt;br /&gt;
:A player&#039;s wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract.  &#039;&#039;(For example, a contract possessing 400 chips, with four players entered into it, would increase each player&#039;s wealth values by 100).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:A player&#039;s tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Info&#039;&#039;&#039; subrule &#039;&#039;&#039;Players&#039;&#039;&#039; replace:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. &lt;br /&gt;
with:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. When someone stops being a player, they lose all their items.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039;, in the section before any subrules, append the following paragraph:&lt;br /&gt;
:Players are considered reputable if they have continuously been a player for the last seven days.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Trades&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may trade items with other players.&lt;br /&gt;
with:&lt;br /&gt;
:Reputable players may trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
In Rule &#039;&#039;&#039;Actions&#039;&#039;&#039; subrule &#039;&#039;&#039;Contracts&#039;&#039;&#039; replace:&lt;br /&gt;
:Players may enter into a contract with other players. &lt;br /&gt;
with&lt;br /&gt;
:Reputable players may enter into a contract with other reputable players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Building the Auction Casino ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This proposal aims to add a number of activities, called Tables, for users to take part in in an official manner in their down time.&#039;&#039;&lt;br /&gt;
&#039;&#039;During this drafting process, comments will be left below in italics, and are not meant to be included in the final proposal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But first, some groundwork:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rename rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; to &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; add section &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;quot;Participation&amp;quot;&#039;&#039;&#039; value of the Auction Casino is given by one of the following criteria, whichever is higher:&lt;br /&gt;
&lt;br /&gt;
* 10&lt;br /&gt;
* 2 for every 3 players&lt;br /&gt;
* 2 of every player who bid in the previous auction for card lots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039; section &#039;&#039;&#039;&amp;quot;Lots&#039;&#039;&#039;, amend the following text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
&lt;br /&gt;
* Ten lots&lt;br /&gt;
* 2 lots for every 3 players&lt;br /&gt;
* 2 lots for every player who bid in the previous auction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each Auction in the Auction House has a number of House Lots in addition to any Player Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the text:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During any phase other than the Auction Phase, if there are fewer House Lots than the number specified above, any player may generate a House Lot by generating a set of cards to fulfill that Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;The Auction House&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
During the Auction Phase, a player may put an item they own up for Auction as a Lot in the Auction House. During the Bartering Phase, so long as there are no existing secret or non-secret bids on any Lots, a player may take down an item they own from Auction in the Auction House, removing its Lot. If an item contained by a Lot ever ceases to exist, its Lot is removed from the Auction House. An item that is up for Auction remains up for Auction until it is taken down by its owner or until the Lot containing the item is won. If a lot containing a player-owned item is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred to the owner of the item and the item is transferred to the player that placed the winning bid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;The Auction Casino&amp;quot;&#039;&#039;&#039;, add section &#039;&#039;&#039;&amp;quot;Bidding on Works of Art&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
After the Auction Phase, but before the Revelation Date for bids, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art (rounded up) 150% of the Value of the Work of Art (rounded up).&lt;br /&gt;
&lt;br /&gt;
If a bid for a Work of Art is won by a player and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is no longer owned by any player and is placed in the Gallery. Its Lot is removed from the Auction House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add rule &#039;&#039;&#039;&amp;quot;Tables&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
&lt;br /&gt;
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slots ====&lt;br /&gt;
&lt;br /&gt;
Slots are a Limited Access Table that a player may sit down at at most 3 times per week.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Roll !! Value&lt;br /&gt;
|-&lt;br /&gt;
| 20 || ♾&lt;br /&gt;
|-&lt;br /&gt;
| 17-19 || 🔺&lt;br /&gt;
|-&lt;br /&gt;
| 14-16 || 🃏&lt;br /&gt;
|-&lt;br /&gt;
| 10-13 || ✨&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 🤔&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 🦆&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Values !! Payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| 🦆🦆 || Gain no payout&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾♾ || Gain 100 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾♾ || Gain 50 chips&lt;br /&gt;
|-&lt;br /&gt;
| ♾ || Gain 25 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺🔺 || Gain 24 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🔺🔺 || Gain 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏🃏 || Gain 18 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🃏🃏 || Gain 12 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨✨ || Gain 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| ✨✨ || Gain 6 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔🤔 || Gain 3 chips&lt;br /&gt;
|-&lt;br /&gt;
| 🤔🤔 || Gain 1 chips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Studio ====&lt;br /&gt;
&lt;br /&gt;
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.&lt;br /&gt;
&lt;br /&gt;
Works of art have the following attributes: A Title, a Description, and a Value&lt;br /&gt;
&lt;br /&gt;
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 200 characters in length. A player&#039;s attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.&lt;br /&gt;
&lt;br /&gt;
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War ====&lt;br /&gt;
&lt;br /&gt;
War is a Limitless Access Table that two players must sit down at in order to play.&lt;br /&gt;
&lt;br /&gt;
Before the the war begins, both players must agree to the items each of them are wagering.&lt;br /&gt;
&lt;br /&gt;
Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.&lt;br /&gt;
&lt;br /&gt;
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Off to the Races ====&lt;br /&gt;
&lt;br /&gt;
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.&lt;br /&gt;
&lt;br /&gt;
After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse.&lt;br /&gt;
&lt;br /&gt;
When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin.&lt;br /&gt;
&lt;br /&gt;
When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all  players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins.&lt;br /&gt;
&lt;br /&gt;
The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0.&lt;br /&gt;
&lt;br /&gt;
To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race.&lt;br /&gt;
&lt;br /&gt;
Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1.  If no horses share a suit, rank or color with the drawn card, all horses&#039; positions increase by 1.&lt;br /&gt;
 &lt;br /&gt;
A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens,  a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action.&lt;br /&gt;
&lt;br /&gt;
Lap Action:  Draw a card,  all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1.&lt;br /&gt;
&lt;br /&gt;
After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody.&lt;br /&gt;
&lt;br /&gt;
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Alternate Ranks Framework and Tarot Cards ===&lt;br /&gt;
Replace the following:&lt;br /&gt;
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
with:&lt;br /&gt;
:First, rolling a dN to determine the suit of the card, where N is the number associated with the last suit in that table. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
&lt;br /&gt;
Replace the following:&lt;br /&gt;
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
with:&lt;br /&gt;
:Then, rolling a dN to determine the rank, where N is the &#039;Max&#039; value listed in the Ranks table for the chosen suit&#039;s Ranktype. The result is the corresponding entry in relevant column in the Ranks table below.&lt;br /&gt;
&lt;br /&gt;
Replace the Suits table in it&#039;s entirety with the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d13 !! Suit || Ranktype&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades || Standard&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Arcana || Arcana &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Replace the Ranks table in it&#039;s entirety with the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! Roll !! Standard !! Arcana&lt;br /&gt;
|-&lt;br /&gt;
| Max || 20 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace || The Fool&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The Magician&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 3 || The High Priestess&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || The Empress&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || The Emperor&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 6 || The Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || The Lovers&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || The Chariot&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 9 || Justice&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 10 || The Hermit&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 11 || Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12 || Strength&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 13 || The Hanged Man&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave || Death&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave || Temperance&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight || The Devil&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop || The Tower&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook || The Star&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen || The Moon&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King || The Sun&lt;br /&gt;
|-&lt;br /&gt;
| 21 || - || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| 22 || - || The World&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Uno! ===&lt;br /&gt;
Enact the following as a new subrule entitled &amp;quot;Uno&amp;quot; within &amp;quot; The Auction Casino&amp;quot;:&lt;br /&gt;
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.&lt;br /&gt;
&lt;br /&gt;
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.&lt;br /&gt;
&lt;br /&gt;
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.&lt;br /&gt;
&lt;br /&gt;
Add the following row to the Modifiers table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Uno! || The hand is Uno Compliant.&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Sealed Bid Auctions ===&lt;br /&gt;
&lt;br /&gt;
* To avoid issues with time zones and sniping at the end, eliminate live bidding. Instead, each player secretly bids, and the person with the top bid wins, for the second-highest price.&lt;br /&gt;
* Submit bids secretly by posting a (salted) hash in #auctions&lt;br /&gt;
* Reveal bids at the end&lt;br /&gt;
&lt;br /&gt;
==== Current draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In the rule &amp;quot;Phases&amp;quot; replace the second and third paragraph with:&lt;br /&gt;
:The Auction Phase: Monday, Tuesday, and Wednesday&lt;br /&gt;
:&lt;br /&gt;
:The Bartering Phase: Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
Create a rule with the title &amp;quot;Secret Information&amp;quot; and the text:&lt;br /&gt;
&lt;br /&gt;
:When the rules authorize a set of players to &amp;quot;secretly&amp;quot; take an action (a &amp;quot;secret action&amp;quot;) then those players can only take that action by posting in the relevant channel the type of game action to be performed, along with an SHA-256 hash containing a clear and unambiguous declaration of the action that the player is performing. It is strongly recommended to make the text to hash unpredictable, for instance by adding unrelated text to the end of the declaration. Since hashes are irreversible it is also strongly recommended to store the exact text that you hashed so that you can post it later.&lt;br /&gt;
:&lt;br /&gt;
:Secret actions have the following properties, subject to modification by the rule that defines the secret action:&lt;br /&gt;
:*a channel in which the action must be performed (by default #game-actions).&lt;br /&gt;
:*a maturation date (by default the beginning of the next rules-defined phase after the action&#039;s performance).&lt;br /&gt;
:*a revelation date (by default three days after the maturation date).&lt;br /&gt;
:&lt;br /&gt;
:During the period after the maturation date but before the revelation date of a secret action, the player who took that action must post the unhashed text corresponding to what they posted when taking the action (including the actions and the salt), and other players should verify that the unhashed text correctly matches up to the hashed text.&lt;br /&gt;
:&lt;br /&gt;
:A secret action fails immediately after any of the following occur:&lt;br /&gt;
:*If, at the revelation date, the player has not revealed the unhashed text, that action fails.&lt;br /&gt;
:*If it is before the maturation date and the message in which the hashed text was sent was edited, that action fails.&lt;br /&gt;
:*The player posts an attempt to perform a secret action and they already have an attempt which has not failed at the time of posting the new attempt, then the former attempt fails.&lt;br /&gt;
:&lt;br /&gt;
:Players may generate SHA-256 hashes by any method that results in a hash verifiable to be computed from the original message by other players. For convenience, here are a few unaffiliated websites that can be used to generate SHA-256 hashes:&lt;br /&gt;
:*https://emn178.github.io/online-tools/sha256.html&lt;br /&gt;
:*https://passwordsgenerator.net/sha256-hash-generator/&lt;br /&gt;
:*https://xorbin.com/tools/sha256-hash-calculator&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Bidding&amp;quot; so that it reads in full:&lt;br /&gt;
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots. When a bidder ceases to be a player, all of their bids on active auctions are withdrawn and cease to be bids, and the bidder ceases to be a bidder.&lt;br /&gt;
:&lt;br /&gt;
:In addition to normal failure conditions for secret actions, bids fail if any of the following occur:&lt;br /&gt;
:*If, when a player reveals their bids, one or more of those bids are not a natural number greater than zero if more than one of them are on a single lot, then all such bids fail immediately.&lt;br /&gt;
:*If, at the revelation date for the bidding the set of a player&#039;s bids that would otherwise succeed add up to a number more than how many points they have, then all of their bids fail.&lt;br /&gt;
:&lt;br /&gt;
:Priority on a lot is a total order over bidders on that lot, considering only bids that are successful as of the revelation date, and is defined as follows:&lt;br /&gt;
:*If two bidders have different bids, the one with the higher bid has priority over the other.&lt;br /&gt;
:*Otherwise, the bidder whose most recent start or increase of their bid was least recent has higher priority over the other.&lt;br /&gt;
:&lt;br /&gt;
:At the revelation date of each week&#039;s bids, after Prizes are given out for Hands and after it is decided which bids were successful, the auction concludes, and for each lot the following occur in the order listed:&lt;br /&gt;
:*The lot is transferred to the possession of the sole bidder with the highest priority on that lot (if one exists).&lt;br /&gt;
:*The player who received that lot loses the amount of points they bid.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Presenting A Hand&amp;quot; by changing its name to &amp;quot;Submitting a Hand&amp;quot; and changing its text to read, in full:&lt;br /&gt;
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand, specifying five distinct cards in their possession.&lt;br /&gt;
:&lt;br /&gt;
:If, when a player reveals the Hand they submitted, they do not possess all the cards contained inside, then that Hand submission fails.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &amp;quot;Auctions&amp;quot;, subrule &amp;quot;Prizes&amp;quot; by replacing the first paragraph with:&lt;br /&gt;
:At the revelation date of each week&#039;s Hand submissions, before it is decided which bids were successful and lots are given out for auctions, but after it is decided which Hand submissions were successful, all players who have successfully Submitted a Hand in the week prior receive a placement according to the contents of their most recently Submitted Hands. Better hands get a lower rank number. Then:&lt;br /&gt;
:*The cards the players presented are destroyed.&lt;br /&gt;
:*The players then gain the prize(s) corresponding to their placement.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Card And Reward Development (CARD) ===&lt;br /&gt;
* The purpose of this is to both increase the number of cards in circulation to allow more activate participating, and to increase the rewards to make playing a better investment&lt;br /&gt;
&lt;br /&gt;
==== Working draft ====&lt;br /&gt;
&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Lots&amp;quot;&#039;&#039; Amend the following text:&lt;br /&gt;
:&amp;quot;Each lot consists of two cards. Each auction has ten lots.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To: &lt;br /&gt;
:&amp;quot;Each lot consists of three cards. Each auction has the higher option of:&lt;br /&gt;
:*Ten lots&lt;br /&gt;
:*2 lots for every 3 players&lt;br /&gt;
:*2 lots for every player who bid in the previous election &amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In rules &#039;&#039;&#039;&amp;quot;Phases&amp;quot;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; replace all instances of the word &amp;quot;points&amp;quot; with the word &amp;quot;chips&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each player gains chips equal to their point total the instant before this proposal passed&lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Trung&amp;quot;&#039;&#039;, with the following text:&lt;br /&gt;
:&amp;quot;Trungs are fungible items. Trungs may be exchanged at the following rates:&lt;br /&gt;
:*10 Trungs for 1 Gold Star&lt;br /&gt;
:*2 Trungs for 1 Standard Proposal Maker&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
In rule &#039;&#039;&#039;&amp;quot;Items&amp;quot;&#039;&#039;&#039; create section &#039;&#039;&amp;quot;Gold Star&amp;quot;&#039;&#039; with the following text:&lt;br /&gt;
:&amp;quot;Gold Stars are items that cannot be traded.&amp;quot; &lt;br /&gt;
:&lt;br /&gt;
Create rule &#039;&#039;&#039;&amp;quot;Victory&amp;quot;&#039;&#039;&#039; with the following text:&lt;br /&gt;
:If a player has 10 Gold Stars in their possession at any time, they become the winner of Round 10, ending the round.&amp;quot;&lt;br /&gt;
:&lt;br /&gt;
In Rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; section &#039;&#039;&amp;quot;Prizes&amp;quot;&#039;&#039;  replace the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 Standard Proposal-Maker and 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Standard Proposal-Maker and 10 points&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 points&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 5 or above || The cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 Trungs and 30 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 Trungs and 40 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Trung and 50 Chips&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 50 chips&lt;br /&gt;
|- &lt;br /&gt;
| 7 or above || 20 Chips and the cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Amend the section &#039;&#039;&#039;&amp;quot;Scoring&amp;quot;&#039;&#039;&#039; of the rule &#039;&#039;&#039;&amp;quot;Auctions&amp;quot;&#039;&#039;&#039; by replacing &lt;br /&gt;
::&amp;quot;Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)&amp;quot; &lt;br /&gt;
:with &lt;br /&gt;
::&amp;quot;Hands are ranked as follows. Ranks that appear earlier in the table have better ranking. A hand&#039;s rank is considered to be the best rank that it satisfies the criteria for (not all cards must be used in satisfying the criteria, i.e. extraneous cards are acceptable). For the purpose of determining rank, A and 2 are treated as sequential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amend the same section by replacing the criteria of the hands in the table as follows:&lt;br /&gt;
:Straight Flush: &amp;quot;Five cards of sequential rank, all sharing the same suit.&amp;quot;&lt;br /&gt;
:Five-of-a-Kind: &amp;quot;Five cards of the same rank.&amp;quot;&lt;br /&gt;
:Four-of-a-Kind: &amp;quot;Four cards of the same rank.&amp;quot;&lt;br /&gt;
:Full House: &amp;quot;Three cards of one rank and two cards of another rank.&amp;quot;&lt;br /&gt;
:Flush: &amp;quot;Five cards of the same suit.&amp;quot;&lt;br /&gt;
:Straight: &amp;quot;Five cards of sequential rank.&amp;quot;&lt;br /&gt;
:Three-of-a-Kind: &amp;quot;Three cards of the same rank.&amp;quot;&lt;br /&gt;
:Two Pair: &amp;quot;Two cards of one rank and two other cards of another rank.&amp;quot;&lt;br /&gt;
:One Pair: &amp;quot;Two cards of one rank.&amp;quot;&lt;br /&gt;
:High Card: &amp;quot;Always satisfied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Booster Pack ===&lt;br /&gt;
&lt;br /&gt;
With this proposal I want to make the game more competitive. As it stands, you can somewhat easily expect to collect a five-of-a-kind by winning a couple of auctions and trading a bit. I want to remove this strategy as a viable option because it&#039;s boring. I will do this by adding  and reorganizing a whole bunch of stuff.&lt;br /&gt;
&lt;br /&gt;
* Add a bunch of suits.&lt;br /&gt;
** I was thinking that we could take inspiration from other European card decks.&lt;br /&gt;
** The cards we currently use are the French deck. We have Hearts, Diamonds, Clubs, and Spades.&lt;br /&gt;
** The [[w:Spanish-suited playing cards|Spanish deck]] and the [[w:Italian playing cards#Italian-suited decks|Italian deck]] use Swords, Cups, Coins, and Clubs.&lt;br /&gt;
** The [[w:German-suited playing cards|German deck]] uses Acorns, Leaves, Hearts, and Bells.&lt;br /&gt;
** The [[w:Swiss-suited playing cards|Swiss deck]] has Bells, Shields, Roses, and Acorns.&lt;br /&gt;
** Combining these all together we can create a full twelve-suited deck with Hearts, Diamonds, Clubs, Spades, Swords, Cups, Coins, Acorns, Leaves, Bells, Shields, and Roses.&lt;br /&gt;
* Add a bunch of ranks.&lt;br /&gt;
** It will be to get N-of-a-kind hands if it&#039;s less likely for any given card to be chosen.&lt;br /&gt;
** We could also pull from real-life decks for this, specifically the royalty.&lt;br /&gt;
** Spanish decks have &#039;&#039;Sota&#039;&#039;, &#039;&#039;Caballo&#039;&#039;, and &#039;&#039;Rey&#039;&#039;. The Sota is a Page or Jack character, but the Caballo is a Knight. We can steal that.&lt;br /&gt;
** Swiss and German decks have the &#039;&#039;Unter&#039;&#039; and &#039;&#039;Ober&#039;&#039; -- two servants instead of one servant and a queen or one servant and a knight. I&#039;m not too big a fan of this, but we could take it anyway.&lt;br /&gt;
** [[w:500 (card_game)#Six-handed 500|Some variations]] of the card game 500 use a French-suited deck that has numbered cards going up to 13. Only red 13s are found in this version.&lt;br /&gt;
** Very strange idea: chess pieces? King, Queen, and Knight are already attested. Could we bring in Bishops and Rooks? Pawns can just be the pip cards. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** The biggest source for new ranks is probably [[w:Major Arcana|the Tarot deck&#039;s Major Arcana]], which can provide 22 new ranks.&lt;br /&gt;
*** These should probably be treated a bit differently than most other cards.&lt;br /&gt;
*** Real life Tarot decks don&#039;t assign suit to the Major Arcana. It may make sense to follow.&lt;br /&gt;
*** If we do that, we could make them less probable to appear and have several hands to create just out of the different Tarot cards.&lt;br /&gt;
*** This could potentially complicate the act of drawing cards. Having a split between the normal cards and the major arcana could also complicate rules-writing to a messy degree.&lt;br /&gt;
* Change hands to be variable-size.&lt;br /&gt;
** This will lower the commitment for the average player trying to join in on the bidding round.&lt;br /&gt;
** It will also allow us to create more complicated hands.&lt;br /&gt;
** You should be able to just submit the number of cards that make up the hand you&#039;re submitting. &lt;br /&gt;
* Change the hand rankings and add some.&lt;br /&gt;
** In a departure from poker, we will want to change the rankings to reflect what hands are actually the hardest to create.&lt;br /&gt;
** We may want to dip into [[w:Non-standard poker hand|Non-standard poker hand]]s.&lt;br /&gt;
** I think we should focus on combinations of specific ranks and/or suits as trading for particular cards rather than any random card adds more strategy.&lt;br /&gt;
*** I have no ideas for this. Maybe a lot of jokes about the roles the cards play? Things in the vein of Nyhilo&#039;s suggestion of &amp;quot;So only 1 Klink, Rose, and Zeph is needed to create a Modteam. 3 card hand&amp;quot;&lt;br /&gt;
*** They don&#039;t have to be unique types of hands, though. Like a Royal Flush is just one kind of flush, some of these can be a specific version of another, broader type of hand. A king plus two or more knights could be a round table, for instance. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
** Hand ideas:&lt;br /&gt;
*** Regional hands: include every suit from one of the four decks that we pull suits from (French, German, Swiss, or Spanish). For example, a Spanish four-of-a-kind could be the tens of Clubs, Swords, Cups, and Coins. This makes Hearts, Clubs, Bells, and Acorns the most valuable cards since they can be used in multiple regions&#039; hands. This works best for four-card hands.&lt;br /&gt;
*** Same-suit N-of-a-kind: it will no longer be trivial to collect a lot of cards of the same suit and rank. If you have five kings of swords, for example, that would rank much higher than a normal five-of-a-kind.&lt;br /&gt;
*** Even longer sets and runs: Drawing inspiration from rummy, what if you can put out any set or run of cards, as long as you want (up to some reasonable maximum; for runs this is clearly just the number of distinct ranks, for sets the number of suits seems appropriate). To make this work, we might need to switch to a system where hands are scored based on multipliers rather than ranked from a table -- that would also allow us to implement the other set variants described above on lots of different hand types with maybe a little less overhead. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 05:58, 8 July 2021 (UTC)&lt;br /&gt;
* Idea for a muliplier-based hand ranking system ([[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 19:29, 15 July 2021 (UTC)):&lt;br /&gt;
** Your final hand ranking is equal to &#039;&#039;bnm&#039;&#039; + &#039;&#039;r&#039;&#039; (&#039;&#039;b&#039;&#039; = base rank, &#039;&#039;n&#039;&#039; = number of ranks in deck, &#039;&#039;m&#039;&#039; = multiplier, &#039;&#039;r&#039;&#039; = high rank in hand)&lt;br /&gt;
** A hand with a greater &#039;&#039;bm&#039;&#039; will always beat out a hand with a smaller &#039;&#039;bm&#039;&#039;, and &#039;&#039;r&#039;&#039;  is only important for distinguishing between two hands with equal &#039;&#039;bm&#039;&#039;.&lt;br /&gt;
** Base values of different hands:&lt;br /&gt;
*** High card: 1. This means that your hand&#039;s rank is from 21-40. Probably no multipliers will be added to this.&lt;br /&gt;
*** &#039;&#039;X&#039;&#039; sets of &#039;&#039;Y&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 1 and &#039;&#039;Y&#039;&#039; &amp;gt;= 2): &#039;&#039;XY&#039;&#039;. I think this is fair. One set of two cards (one pair) has a base value of 2. Two sets of two cards (two pair) is double that, and something ludicrous like two sets of seven cards or seven sets of two cards has a base value of 14.&lt;br /&gt;
*** Run of &#039;&#039;X&#039;&#039; cards (where &#039;&#039;X&#039;&#039; &amp;gt;= 3?): &#039;&#039;X&#039;&#039;, probably. Theoretically, one run of &#039;&#039;X&#039;&#039; is exactly as difficult to collect as one set of &#039;&#039;X&#039;&#039;, even though we&#039;ve had far more sets presented so far.&lt;br /&gt;
*** Flush (&#039;&#039;X&#039;&#039; cards of the same suit): Probably something low, maybe even less than &#039;&#039;X&#039;&#039; since the Perfect bonus is going to be ridiculously valuable on its own.&lt;br /&gt;
*** Full House: Do we care about this one for reasons outside of the fact that it originated in Poker? In any case, probably not much higher than sets.&lt;br /&gt;
** Multipliers:&lt;br /&gt;
*** Natural: Hand consists of leaves, acorns, and roses.&lt;br /&gt;
*** Shiny: Hand consists of diamonds, bells, and coins.&lt;br /&gt;
*** Warring: Hand consists of clubs, swords, and shields.&lt;br /&gt;
*** Regional: Hand has exactly four suits and they form the suits of one regional deck.&lt;br /&gt;
*** Perfect: Hand has exactly one suit.&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to hear everyone&#039;s ideas on this. Make sure to sign your name if you make any comments on the above. --[[User:CodeTriangle|CodeTriangle]] ([[User talk:CodeTriangle|talk]]) 23:36, 6 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Current Draft ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Amend rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Lots&#039;&#039;&#039; by removing the sentence starting with &amp;quot;Each card is generated&amp;quot; and the tables following that sentence. &lt;br /&gt;
&lt;br /&gt;
Amend rule &#039;&#039;&#039;Items&#039;&#039;&#039; subrule &#039;&#039;&#039;Cards&#039;&#039;&#039; so that it reads:&lt;br /&gt;
&lt;br /&gt;
:Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a tradition based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Traditions&lt;br /&gt;
! Suits !! Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Spades, Clubs || French&lt;br /&gt;
|-&lt;br /&gt;
| Swords, Cups, Coins, Clubs || Spanish&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Hearts, Bells, Acorns || German&lt;br /&gt;
|-&lt;br /&gt;
| Bells, Acorns, Roses, Shields || Swiss&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:Cards belong to a color based on their suit:&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Colors&lt;br /&gt;
! Suits !! Color&lt;br /&gt;
|-&lt;br /&gt;
| Hearts, Diamonds, Roses || Red&lt;br /&gt;
|-&lt;br /&gt;
| Spades, Clubs, Swords || Black&lt;br /&gt;
|-&lt;br /&gt;
| Leaves, Acorns, Shields || Green&lt;br /&gt;
|-&lt;br /&gt;
| Coins, Bells, Cups || Gold&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:To generate (draw) a card is to randomly choose a suit and rank by doing the following:&lt;br /&gt;
:# First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.&lt;br /&gt;
:# Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Suits&lt;br /&gt;
! d12 !! Suit &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cups&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clubs&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acorns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Roses&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Bells&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swords&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shields&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Hearts&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Coins&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Spades&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks&lt;br /&gt;
! d20 !! Rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ace&lt;br /&gt;
|-&lt;br /&gt;
| 2-13 || 2-13&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unter Knave&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ober Knave&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Knight&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Bishop&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Rook&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Queen&lt;br /&gt;
|-&lt;br /&gt;
| 20 || King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Submiting a Hand&#039;&#039;&#039; by replacing &amp;quot;five distinct cards&amp;quot; with &amp;quot;a set of cards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Amend Rule &#039;&#039;&#039;Auctions&#039;&#039;&#039;, subrule &#039;&#039;&#039;Scoring&#039;&#039;&#039; to read:&lt;br /&gt;
&lt;br /&gt;
:A hand&#039;s priority is defined as &#039;&#039;crm&#039;&#039; + &#039;&#039;h&#039;&#039; where &#039;&#039;c&#039;&#039; is the number of cards in that hand, &#039;&#039;r&#039;&#039; is the number of rules-defined ranks for cards, &#039;&#039;m&#039;&#039; is the product of the value of all multipliers that hand qualifies for, and &#039;&#039;h&#039;&#039; is the number associated with the highest rank in that hand.&lt;br /&gt;
:&lt;br /&gt;
:The following are multipliers for hands. A hand qualifies for a multiplier if everything in the &#039;&#039;Conditions&#039;&#039; column is true of the hand.&lt;br /&gt;
:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Conditions !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Paired || The hand is composed wholly of cards of &#039;&#039;x&#039;&#039; distinct ranks, and there are &#039;&#039;y&#039;&#039; of each such rank in the hand (where &#039;&#039;x&#039;&#039; &amp;amp;ge; 1 and &#039;&#039;y&#039;&#039; &amp;amp;ge; 2).&lt;br /&gt;
| &#039;&#039;x&#039;&#039; + &#039;&#039;y&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Running || All cards in the hand are in sequential order and the hand is at least 3 cards in size.&lt;br /&gt;
| &#039;&#039;h&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Senatorial || Among the cards of the hand there is at least one Knight, one Bishop, and one Rook.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Monochrome || The suits of the cards in the hand include at least one of suit in one particular card color and no other suits.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Flushed || The suit of each card in the hand is the same and the hand is at least 4 cards in size.&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For each Jack that a player had before this proposal passed, give that player an Unter of the same suit.&lt;br /&gt;
&lt;br /&gt;
If there are any Jacks, destroy them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Append a section titled &amp;quot;Contracts&amp;quot; to Rule &amp;quot;Actions&amp;quot; with the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:A contract is an agreement between entities, with each entity agreeing to be bound by a legal relationship. Players may enter into a contract with other players. A contract occurs when:&lt;br /&gt;
:&lt;br /&gt;
:* A party proposes an offer to another party in #game-actions with the terms of the contract and intention to be contractually bound; and&lt;br /&gt;
:&lt;br /&gt;
:* The other parties consent to the terms of the contract in #game-actions.&lt;br /&gt;
:&lt;br /&gt;
:Parties bound by a contract may terminate the contract by unanimous consent in #game-actions. Contracts may possess items. Items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Amend the section &amp;quot;Players&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:Only players may perform actions and vote. Players may possess items.&lt;br /&gt;
:&lt;br /&gt;
:Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Gamestate&amp;diff=3335</id>
		<title>Round 10/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Gamestate&amp;diff=3335"/>
		<updated>2021-06-14T17:18:49Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Players */ I forgot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently {{#time: l}}, so it is the {{#ifexpr: {{#time: w}} &amp;lt; 4|&#039;&#039;&#039;Auction Phase&#039;&#039;&#039;. The Bartering Phase starts on Thursday.|&#039;&#039;&#039;Bartering Phase&#039;&#039;&#039;. The Auction Phase starts on Sunday.}} [https://infinitenomic.miraheze.org/w/index.php?title=Round_10/Gamestate&amp;amp;action=purge Click here to update.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyhilo&#039;&#039;&#039; is the current judge.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Points !! Inventory !! Cards !! Presented Hand&lt;br /&gt;
|-&lt;br /&gt;
| Random Internet Cat || 96 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wotton || 92 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Klink the Prideful || 79 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gaelan || 76 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Veganzombeh || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 92 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ATMunn || 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| surprise || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Xelgnurt || 79 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| pokes || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| MonarchMan || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mom Rose || 53 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Jasenerd || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo || 92 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Kubby || 49 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Zephnik || 100 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Gabrioski || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| bookshelf  || 100 || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lots ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lot# !! Card 1 !! Card 2 !! Bids&lt;br /&gt;
|-&lt;br /&gt;
| 01 || {{Card|7|S}} || {{Card|T|D}} || &#039;&#039;&#039;Klink: 6&#039;&#039;&#039;, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 02 || {{Card|A|S}} || {{Card|7|S}} || &#039;&#039;&#039;Klink: 9&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 9&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039;, ATMunn: 5, Gaelan: 4, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 03 || {{Card|2|D}} || {{Card|9|S}} || &#039;&#039;&#039;Xelgnurt: 7&#039;&#039;&#039;, ATMunn: 5, Kubby: 4, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Random Internet Cat: 1,&lt;br /&gt;
|-&lt;br /&gt;
| 04 || {{Card|3|H}} || {{Card|9|H}} || &#039;&#039;&#039;Kubby: 8&#039;&#039;&#039;, Xelgnurt: 7, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || {{Card|5|S}} || {{Card|9|C}} || &#039;&#039;&#039;Kubby: 9&#039;&#039;&#039;, Emerald: 8, Xelgnurt: 7, ATMunn: 5, Mom Rose: 3, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 06 || {{Card|5|D}} || {{Card|3|D}} || &#039;&#039;&#039;Kubby: 11&#039;&#039;&#039;, ATMunn: 10, Mom Rose: 8, Gaelan: 5, &lt;br /&gt;
|-&lt;br /&gt;
| 07 || {{Card|3|C}} || {{Card|3|D}} || &#039;&#039;&#039;Wotton: 8&#039;&#039;&#039;, Kubby: 7,  ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || {{Card|5|C}} || {{Card|6|D}} || &#039;&#039;&#039;Kubby: 6&#039;&#039;&#039;, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || {{Card|K|D}} || {{Card|5|C}} || &#039;&#039;&#039;Kubby: 6&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039;, ATMunn: 5, Nyhilo: 4&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Card|A|H}} || {{Card|T|C}} || &#039;&#039;&#039;ATMunn: 10&#039;&#039;&#039;, Klink: 6&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Nyhilo: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Top bidder in bold; other bidders in descending numerical order by bid amount&lt;br /&gt;
* Superscript numbers indicate order of tied bids. 1 is earliest.&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Gamestate&amp;diff=3334</id>
		<title>Round 10/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Gamestate&amp;diff=3334"/>
		<updated>2021-06-14T17:16:38Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: /* Lots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently {{#time: l}}, so it is the {{#ifexpr: {{#time: w}} &amp;lt; 4|&#039;&#039;&#039;Auction Phase&#039;&#039;&#039;. The Bartering Phase starts on Thursday.|&#039;&#039;&#039;Bartering Phase&#039;&#039;&#039;. The Auction Phase starts on Sunday.}} [https://infinitenomic.miraheze.org/w/index.php?title=Round_10/Gamestate&amp;amp;action=purge Click here to update.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyhilo&#039;&#039;&#039; is the current judge.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Points !! Inventory !! Cards !! Presented Hand&lt;br /&gt;
|-&lt;br /&gt;
| Random Internet Cat || 96 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wotton || 94 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Klink the Prideful || 79 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gaelan || 76 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Veganzombeh || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 92 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ATMunn || 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| surprise || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Xelgnurt || 79 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| pokes || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| MonarchMan || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mom Rose || 53 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Jasenerd || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo || 92 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Kubby || 49 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Zephnik || 100 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Gabrioski || 100 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| bookshelf  || 100 || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lots ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lot# !! Card 1 !! Card 2 !! Bids&lt;br /&gt;
|-&lt;br /&gt;
| 01 || {{Card|7|S}} || {{Card|T|D}} || &#039;&#039;&#039;Klink: 6&#039;&#039;&#039;, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 02 || {{Card|A|S}} || {{Card|7|S}} || &#039;&#039;&#039;Klink: 9&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 9&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039;, ATMunn: 5, Gaelan: 4, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 03 || {{Card|2|D}} || {{Card|9|S}} || &#039;&#039;&#039;Xelgnurt: 7&#039;&#039;&#039;, ATMunn: 5, Kubby: 4, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Random Internet Cat: 1,&lt;br /&gt;
|-&lt;br /&gt;
| 04 || {{Card|3|H}} || {{Card|9|H}} || &#039;&#039;&#039;Kubby: 8&#039;&#039;&#039;, Xelgnurt: 7, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || {{Card|5|S}} || {{Card|9|C}} || &#039;&#039;&#039;Kubby: 9&#039;&#039;&#039;, Emerald: 8, Xelgnurt: 7, ATMunn: 5, Mom Rose: 3, Random Internet Cat: 1&lt;br /&gt;
|-&lt;br /&gt;
| 06 || {{Card|5|D}} || {{Card|3|D}} || &#039;&#039;&#039;Kubby: 11&#039;&#039;&#039;, ATMunn: 10, Mom Rose: 8, Gaelan: 5, &lt;br /&gt;
|-&lt;br /&gt;
| 07 || {{Card|3|C}} || {{Card|3|D}} || &#039;&#039;&#039;Wotton: 8&#039;&#039;&#039;, Kubby: 7,  ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || {{Card|5|C}} || {{Card|6|D}} || &#039;&#039;&#039;Kubby: 6&#039;&#039;&#039;, ATMunn: 5, Gaelan: 3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 3&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || {{Card|K|D}} || {{Card|5|C}} || &#039;&#039;&#039;Kubby: 6&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039;, ATMunn: 5, Nyhilo: 4&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Card|A|H}} || {{Card|T|C}} || &#039;&#039;&#039;ATMunn: 10&#039;&#039;&#039;, Klink: 6&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, Mom Rose: 6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Nyhilo: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Top bidder in bold; other bidders in descending numerical order by bid amount&lt;br /&gt;
* Superscript numbers indicate order of tied bids. 1 is earliest.&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_10/Ruleset_Draft&amp;diff=3863</id>
		<title>Round 10/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_10/Ruleset_Draft&amp;diff=3863"/>
		<updated>2021-06-02T00:34:53Z</updated>

		<summary type="html">&lt;p&gt;82.3.178.79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Sunday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Only players may perform actions, vote, and possess items.&lt;br /&gt;
&lt;br /&gt;
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
Each week is divided into two phases: &lt;br /&gt;
&lt;br /&gt;
The Auction Phase: Sunday, Monday, Tuesday, and Wednesday&lt;br /&gt;
&lt;br /&gt;
The Bartering Phase: Thursday, Friday, and Saturday&lt;br /&gt;
&lt;br /&gt;
At the beginning of each Auction Phase, each player gains 100 points.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
=== Bidding ===&lt;br /&gt;
Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails.&lt;br /&gt;
&lt;br /&gt;
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid.&lt;br /&gt;
&lt;br /&gt;
=== Lots ===&lt;br /&gt;
Each lot consists of two cards. Each auction has ten lots.&lt;br /&gt;
&lt;br /&gt;
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! d13 !! Rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || A&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || 2-10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || J&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Q&lt;br /&gt;
|-&lt;br /&gt;
| 13 || K&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! d4 !! Suit &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spades&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hearts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Clubs&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Diamonds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Presenting a Hand ===&lt;br /&gt;
During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Placement !! Prizes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 Standard Proposal-Maker and 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Standard Proposal-Maker and 10 points&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 points&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20 points&lt;br /&gt;
|-&lt;br /&gt;
| 5 or above || The cards the player presented during the Bartering Phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
 &lt;br /&gt;
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Hand Ranking&lt;br /&gt;
! Name !! Criteria&lt;br /&gt;
|-&lt;br /&gt;
|Straight Flush || five cards of sequential rank, all sharing the same suit&lt;br /&gt;
|-&lt;br /&gt;
|Five-of-a-Kind || five cards of the same rank&lt;br /&gt;
|-&lt;br /&gt;
|Four-of-a-Kind || four cards of the same rank and one of another&lt;br /&gt;
|-&lt;br /&gt;
|Full House || three cards of one rank and two cards of another rank &lt;br /&gt;
|-&lt;br /&gt;
|Flush || five cards of the same suit, not all of sequential rank&lt;br /&gt;
|-&lt;br /&gt;
|Straight || five cards of sequential rank, not all of the same suit &lt;br /&gt;
|-&lt;br /&gt;
|Three-of-a-Kind || three cards with the same rank and two of two other ranks&lt;br /&gt;
|-&lt;br /&gt;
|Two Pair || two cards of one rank, two cards of another rank and one card of a third rank&lt;br /&gt;
|-&lt;br /&gt;
|One Pair || two cards of one rank and three cards of three other ranks &lt;br /&gt;
|-&lt;br /&gt;
|High Card || none of the above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ties are broken in favour of players who presented their hand earlier.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
A &amp;quot;game action&amp;quot; is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals. If that message is deleted or modified during its voting period, the proposal is retracted.&lt;br /&gt;
&lt;br /&gt;
A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== Urgent Class Proposal ====&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.&lt;br /&gt;
&lt;br /&gt;
Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. &lt;br /&gt;
&lt;br /&gt;
==== Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Once an item is used, it is removed from that player&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are fungible items.&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible.&lt;br /&gt;
&lt;br /&gt;
=== Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
Proposal-makers are items. Proposal-makers of the same kind are fungible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Proposal-Maker !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Standard Proposal-Maker || Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player&#039;s possession.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.&lt;/div&gt;</summary>
		<author><name>82.3.178.79</name></author>
	</entry>
</feed>