<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aerievee</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aerievee"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/Aerievee"/>
	<updated>2026-05-04T17:06:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6952</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6952"/>
		<updated>2024-01-19T05:09:15Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
!Crystals&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|23&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|207&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|205&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|219&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle, Actual Garbage&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|220&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Authors&#039; note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is two interconnected loops with central spokes, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
Authors&#039; note note: x⨂(y) is used to represent a discontinuity - x precedes y: -205 precedes 5, -210 precedes 15, 25 precedes -219.&lt;br /&gt;
&lt;br /&gt;
Spaces have their type/pseudo-type represented by the color of their background. All spinners on spaces with positive identifiers are spin-up. Likewise, all spinners on spaces with negative spinners are spin-down. Spaces with additional information have their identifier colored. For further details, see [https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate#Long_and_boring_comprehensive_list_of_spaces Long and boring comprehensive list of spaces].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: lime; color: magenta&amp;quot; |&#039;&#039;&#039;-20&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-21&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;-25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-28&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-19&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-210⨂(15)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-31&#039;&#039;&#039;&lt;br /&gt;
|Blank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-211&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |Crystal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-212&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-32&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown&amp;quot; |Boulder Trap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-33&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |Crystal Beam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-214&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-34&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |Garbage Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15&amp;amp;darr;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-205⨂(5)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-206&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-207&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;-220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;-215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-216&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-217&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-218&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-219&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;uarr;-35&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |Spinner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-14&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;-200&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;-36&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: lime&amp;quot; |Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: orange&amp;quot; |Stop Sign&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-38&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: gray&amp;quot; |Oil Spill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-203&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-39&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ddddff&amp;quot; |Thin Ice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-204&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: blue&amp;quot; |Shard Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-10&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-5&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |&#039;&#039;&#039;0&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb&amp;quot; |Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;204&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #d4af37&amp;quot; |Casino&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;203&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #836539&amp;quot; |Geyser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;35&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;219&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;218&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;217&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;216&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;220&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;206&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;205&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;darr;15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;214&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: green&amp;quot; |&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;212&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;211&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;25⨂(-219)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Live Gamestate Map ===&lt;br /&gt;
Update this map here -&amp;gt; https://nyhilo.website/cycle15/ (ask Nyhilo for the passkey)&lt;br /&gt;
{{Sized-External-Image|750px|https://nyhilo.website/cycle15/api/gamestate.png}}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
Wheel Rotation: 8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| -220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{-214, -209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -219&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-218}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -218&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -217&lt;br /&gt;
|Blank&lt;br /&gt;
|{-216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -216&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-215}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -215&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -214&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -213&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-212}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -212&lt;br /&gt;
|Blank&lt;br /&gt;
|{-211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -211&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -210&lt;br /&gt;
|Hazard&lt;br /&gt;
|{15}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -209&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-208}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -208&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -207&lt;br /&gt;
|Blank&lt;br /&gt;
|{-206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -206&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-205}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -205&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -204&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -203&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-202}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -202&lt;br /&gt;
|Blank&lt;br /&gt;
|{-201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -201&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-200}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -200&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-220}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -39&lt;br /&gt;
|Blank&lt;br /&gt;
|{-38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -38&lt;br /&gt;
|Blank&lt;br /&gt;
|{-37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -37&lt;br /&gt;
|Blank&lt;br /&gt;
|{-36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -36&lt;br /&gt;
|Blank&lt;br /&gt;
|{-35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -35&lt;br /&gt;
|Blank&lt;br /&gt;
|{-34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -34&lt;br /&gt;
|Blank&lt;br /&gt;
|{-33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -33&lt;br /&gt;
|Blank&lt;br /&gt;
|{-32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -32&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -31&lt;br /&gt;
|Blank&lt;br /&gt;
|{-30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -30&lt;br /&gt;
|Blank&lt;br /&gt;
|{-29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -29&lt;br /&gt;
|Blank&lt;br /&gt;
|{-28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -28&lt;br /&gt;
|Blank&lt;br /&gt;
|{-27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -27&lt;br /&gt;
|Blank&lt;br /&gt;
|{-26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -26&lt;br /&gt;
|Blank&lt;br /&gt;
|{-25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -25&lt;br /&gt;
|Blank&lt;br /&gt;
|{-24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -24&lt;br /&gt;
|Blank&lt;br /&gt;
|{-23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -23&lt;br /&gt;
|Blank&lt;br /&gt;
|{-22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -22&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -21&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-20}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -20&lt;br /&gt;
|Treasure&lt;br /&gt;
|{-19}&lt;br /&gt;
| Pseudo-type: Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
| -19&lt;br /&gt;
|Blank&lt;br /&gt;
|{-18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -18&lt;br /&gt;
|Blank&lt;br /&gt;
|{-17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -17&lt;br /&gt;
|Blank&lt;br /&gt;
|{-16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -16&lt;br /&gt;
|Blank&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -15&lt;br /&gt;
|Blank&lt;br /&gt;
|{-14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -14&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-13}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -13&lt;br /&gt;
|Blank&lt;br /&gt;
|{-12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -12&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -11&lt;br /&gt;
|Blank&lt;br /&gt;
|{-10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
|Blank&lt;br /&gt;
|{-9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
|Blank&lt;br /&gt;
|{-8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
|Blank&lt;br /&gt;
|{-7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-6}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
|Blank&lt;br /&gt;
|{-5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|Blank&lt;br /&gt;
|{-204, -4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|Blank&lt;br /&gt;
|{-3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-2}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hazard&lt;br /&gt;
|{0}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{-39, 1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16, 205}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{-219, 26, 210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| Safe Haven for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Boulder Trap&lt;br /&gt;
|{0}&lt;br /&gt;
| Boulder Path: {34, 35, 36, 37, 38}, Safe Haven: {33}&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Blank&lt;br /&gt;
|{201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{202}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Blank&lt;br /&gt;
|{203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Blank&lt;br /&gt;
|{204}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Blank&lt;br /&gt;
|{207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{208}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Blank&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Blank&lt;br /&gt;
|{211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{212}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Blank&lt;br /&gt;
|{213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Blank&lt;br /&gt;
|{214}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Blank&lt;br /&gt;
|{217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Blank&lt;br /&gt;
|{218}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{219}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{200, 215}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6951</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6951"/>
		<updated>2024-01-19T02:36:31Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: I HATH FALLEN VICTIM TO MINE OWN TRAP!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
!Crystals&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|23&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|207&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|205&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|219&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle, Actual Garbage&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|220&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Authors&#039; note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is two interconnected loops with central spokes, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
Authors&#039; note note: x⨂(y) is used to represent a discontinuity - x precedes y: -205 precedes 5, -210 precedes 15, 25 precedes -219.&lt;br /&gt;
&lt;br /&gt;
Spaces have their type/pseudo-type represented by the color of their background. All spinners on spaces with positive identifiers are spin-up. Likewise, all spinners on spaces with negative spinners are spin-down. Spaces with additional information have their identifier colored. For further details, see [https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate#Long_and_boring_comprehensive_list_of_spaces Long and boring comprehensive list of spaces].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: lime; color: magenta&amp;quot; |&#039;&#039;&#039;-20&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-21&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;-25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-28&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-19&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-210⨂(15)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-31&#039;&#039;&#039;&lt;br /&gt;
|Blank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-211&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |Crystal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-212&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-32&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown&amp;quot; |Boulder Trap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-33&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |Crystal Beam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-214&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-34&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |Garbage Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15&amp;amp;darr;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-205⨂(5)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-206&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-207&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;-220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;-215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-216&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-217&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-218&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-219&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;uarr;-35&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |Spinner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-14&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;-200&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;-36&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: lime&amp;quot; |Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: orange&amp;quot; |Stop Sign&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-38&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: gray&amp;quot; |Oil Spill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-203&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-39&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ddddff&amp;quot; |Thin Ice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-204&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: blue&amp;quot; |Shard Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-10&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-5&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |&#039;&#039;&#039;0&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb&amp;quot; |Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;204&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #d4af37&amp;quot; |Casino&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;203&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #836539&amp;quot; |Geyser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;35&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;219&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;218&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;217&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;216&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;220&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;206&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;205&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;darr;15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;214&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: green&amp;quot; |&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;212&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;211&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;25⨂(-219)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Live Gamestate Map ===&lt;br /&gt;
Update this map here -&amp;gt; https://nyhilo.website/cycle15/ (ask Nyhilo for the passkey)&lt;br /&gt;
{{Sized-External-Image|750px|https://nyhilo.website/cycle15/api/gamestate.png}}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| -220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{-214, -209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -219&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-218}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -218&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -217&lt;br /&gt;
|Blank&lt;br /&gt;
|{-216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -216&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-215}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -215&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -214&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -213&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-212}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -212&lt;br /&gt;
|Blank&lt;br /&gt;
|{-211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -211&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -210&lt;br /&gt;
|Hazard&lt;br /&gt;
|{15}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -209&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-208}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -208&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -207&lt;br /&gt;
|Blank&lt;br /&gt;
|{-206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -206&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-205}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -205&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -204&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -203&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-202}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -202&lt;br /&gt;
|Blank&lt;br /&gt;
|{-201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -201&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-200}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -200&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-220}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -39&lt;br /&gt;
|Blank&lt;br /&gt;
|{-38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -38&lt;br /&gt;
|Blank&lt;br /&gt;
|{-37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -37&lt;br /&gt;
|Blank&lt;br /&gt;
|{-36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -36&lt;br /&gt;
|Blank&lt;br /&gt;
|{-35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -35&lt;br /&gt;
|Blank&lt;br /&gt;
|{-34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -34&lt;br /&gt;
|Blank&lt;br /&gt;
|{-33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -33&lt;br /&gt;
|Blank&lt;br /&gt;
|{-32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -32&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -31&lt;br /&gt;
|Blank&lt;br /&gt;
|{-30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -30&lt;br /&gt;
|Blank&lt;br /&gt;
|{-29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -29&lt;br /&gt;
|Blank&lt;br /&gt;
|{-28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -28&lt;br /&gt;
|Blank&lt;br /&gt;
|{-27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -27&lt;br /&gt;
|Blank&lt;br /&gt;
|{-26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -26&lt;br /&gt;
|Blank&lt;br /&gt;
|{-25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -25&lt;br /&gt;
|Blank&lt;br /&gt;
|{-24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -24&lt;br /&gt;
|Blank&lt;br /&gt;
|{-23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -23&lt;br /&gt;
|Blank&lt;br /&gt;
|{-22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -22&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -21&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-20}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -20&lt;br /&gt;
|Treasure&lt;br /&gt;
|{-19}&lt;br /&gt;
| Pseudo-type: Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
| -19&lt;br /&gt;
|Blank&lt;br /&gt;
|{-18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -18&lt;br /&gt;
|Blank&lt;br /&gt;
|{-17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -17&lt;br /&gt;
|Blank&lt;br /&gt;
|{-16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -16&lt;br /&gt;
|Blank&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -15&lt;br /&gt;
|Blank&lt;br /&gt;
|{-14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -14&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-13}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -13&lt;br /&gt;
|Blank&lt;br /&gt;
|{-12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -12&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -11&lt;br /&gt;
|Blank&lt;br /&gt;
|{-10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
|Blank&lt;br /&gt;
|{-9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
|Blank&lt;br /&gt;
|{-8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
|Blank&lt;br /&gt;
|{-7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-6}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
|Blank&lt;br /&gt;
|{-5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|Blank&lt;br /&gt;
|{-204, -4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|Blank&lt;br /&gt;
|{-3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-2}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hazard&lt;br /&gt;
|{0}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{-39, 1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16, 205}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{-219, 26, 210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| Safe Haven for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Boulder Trap&lt;br /&gt;
|{0}&lt;br /&gt;
| Boulder Path: {34, 35, 36, 37, 38}, Safe Haven: {33}&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Blank&lt;br /&gt;
|{201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{202}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Blank&lt;br /&gt;
|{203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Blank&lt;br /&gt;
|{204}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Blank&lt;br /&gt;
|{207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{208}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Blank&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Blank&lt;br /&gt;
|{211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{212}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Blank&lt;br /&gt;
|{213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Blank&lt;br /&gt;
|{214}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Blank&lt;br /&gt;
|{217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Blank&lt;br /&gt;
|{218}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{219}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{200, 215}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6942</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6942"/>
		<updated>2024-01-16T10:46:50Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
!Crystals&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|209&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|23&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|216&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|207&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle, Actual Garbage&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|220&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Authors&#039; note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is two interconnected loops with central spokes, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
Authors&#039; note note: x⨂(y) is used to represent a discontinuity - x precedes y: -205 precedes 5, -210 precedes 15, 25 precedes -219.&lt;br /&gt;
&lt;br /&gt;
Spaces have their type/pseudo-type represented by the color of their background. All spinners on spaces with positive identifiers are spin-up. Likewise, all spinners on spaces with negative spinners are spin-down. Spaces with additional information have their identifier colored. For further details, see [https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate#Long_and_boring_comprehensive_list_of_spaces Long and boring comprehensive list of spaces].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: lime; color: magenta&amp;quot; |&#039;&#039;&#039;-20&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-21&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;-25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-28&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-19&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-210⨂(15)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-31&#039;&#039;&#039;&lt;br /&gt;
|Blank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-211&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |Crystal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-212&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-32&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown&amp;quot; |Boulder Trap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-33&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |Crystal Beam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-214&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-34&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |Garbage Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15&amp;amp;darr;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-205⨂(5)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-206&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-207&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;-220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;-215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-216&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-217&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-218&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-219&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;uarr;-35&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |Spinner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-14&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;-200&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;-36&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: lime&amp;quot; |Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-37&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-38&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-203&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-39&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-204&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-10&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-5&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |&#039;&#039;&#039;0&amp;amp;uarr;&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&amp;amp;rarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;204&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;203&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;202&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;201&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;35&amp;amp;uarr;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;219&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;218&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;217&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;216&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;220&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;206&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;205&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;darr;15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;uarr;214&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: green&amp;quot; |&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;213&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;212&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;211&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;larr;&amp;amp;uarr;25⨂(-219)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Live Gamestate Map ===&lt;br /&gt;
Update this map here -&amp;gt; https://nyhilo.website/cycle15/ (ask Nyhilo for the passkey)&lt;br /&gt;
{{Sized-External-Image|750px|https://nyhilo.website/cycle15/api/gamestate.png}}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| -220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{-214, -209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -219&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-218}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -218&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -217&lt;br /&gt;
|Blank&lt;br /&gt;
|{-216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -216&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-215}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -215&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -214&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -213&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-212}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -212&lt;br /&gt;
|Blank&lt;br /&gt;
|{-211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -211&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -210&lt;br /&gt;
|Hazard&lt;br /&gt;
|{15}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -209&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-208}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -208&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -207&lt;br /&gt;
|Blank&lt;br /&gt;
|{-206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -206&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-205}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -205&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -204&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -203&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-202}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -202&lt;br /&gt;
|Blank&lt;br /&gt;
|{-201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -201&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-200}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -200&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-220}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -39&lt;br /&gt;
|Blank&lt;br /&gt;
|{-38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -38&lt;br /&gt;
|Blank&lt;br /&gt;
|{-37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -37&lt;br /&gt;
|Blank&lt;br /&gt;
|{-36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -36&lt;br /&gt;
|Blank&lt;br /&gt;
|{-35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -35&lt;br /&gt;
|Blank&lt;br /&gt;
|{-34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -34&lt;br /&gt;
|Blank&lt;br /&gt;
|{-33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -33&lt;br /&gt;
|Blank&lt;br /&gt;
|{-32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -32&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -31&lt;br /&gt;
|Blank&lt;br /&gt;
|{-30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -30&lt;br /&gt;
|Blank&lt;br /&gt;
|{-29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -29&lt;br /&gt;
|Blank&lt;br /&gt;
|{-28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -28&lt;br /&gt;
|Blank&lt;br /&gt;
|{-27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -27&lt;br /&gt;
|Blank&lt;br /&gt;
|{-26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -26&lt;br /&gt;
|Blank&lt;br /&gt;
|{-25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -25&lt;br /&gt;
|Blank&lt;br /&gt;
|{-24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -24&lt;br /&gt;
|Blank&lt;br /&gt;
|{-23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -23&lt;br /&gt;
|Blank&lt;br /&gt;
|{-22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -22&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -21&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-20}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -20&lt;br /&gt;
|Treasure&lt;br /&gt;
|{-19}&lt;br /&gt;
| Pseudo-type: Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
| -19&lt;br /&gt;
|Blank&lt;br /&gt;
|{-18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -18&lt;br /&gt;
|Blank&lt;br /&gt;
|{-17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -17&lt;br /&gt;
|Blank&lt;br /&gt;
|{-16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -16&lt;br /&gt;
|Blank&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -15&lt;br /&gt;
|Blank&lt;br /&gt;
|{-14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -14&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-13}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -13&lt;br /&gt;
|Blank&lt;br /&gt;
|{-12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -12&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -11&lt;br /&gt;
|Blank&lt;br /&gt;
|{-10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
|Blank&lt;br /&gt;
|{-9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
|Blank&lt;br /&gt;
|{-8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
|Blank&lt;br /&gt;
|{-7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-6}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
|Blank&lt;br /&gt;
|{-5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|Blank&lt;br /&gt;
|{-204, -4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|Blank&lt;br /&gt;
|{-3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-2}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hazard&lt;br /&gt;
|{0}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{-39, 1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16, 205}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{-219, 26, 210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| Safe Haven for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Boulder Trap&lt;br /&gt;
|{0}&lt;br /&gt;
| Boulder Path: {34, 35, 36, 37, 38}, Safe Haven: {33}&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Blank&lt;br /&gt;
|{201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{202}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Blank&lt;br /&gt;
|{203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Blank&lt;br /&gt;
|{204}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Blank&lt;br /&gt;
|{207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{208}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Blank&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Blank&lt;br /&gt;
|{211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{212}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Blank&lt;br /&gt;
|{213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Blank&lt;br /&gt;
|{214}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Blank&lt;br /&gt;
|{217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Blank&lt;br /&gt;
|{218}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{219}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{200, 215}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6903</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6903"/>
		<updated>2024-01-12T00:24:41Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6882</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6882"/>
		<updated>2024-01-08T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=6845</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=6845"/>
		<updated>2024-01-06T00:21:35Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden|Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6840</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6840"/>
		<updated>2024-01-05T02:32:49Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_5/Initial_Ruleset&amp;diff=6812</id>
		<title>Round 5/Initial Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_5/Initial_Ruleset&amp;diff=6812"/>
		<updated>2023-11-30T23:43:41Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;Rule 1  Each player begins the game as a member of the world and as a member of one nation. Players must obey the global rule-set as well as their nation&amp;#039;s rule-set.  Rule 2  If a player is not a member of the Red, Blue or Yellow nation, they may join a nation by having an administrator of this game witness them stating their intent to do so. The administrator shall then randomly assign that player to a nation that does not already contain more than 1/3 of the world&amp;#039;s me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rule 1&lt;br /&gt;
&lt;br /&gt;
Each player begins the game as a member of the world and as a member of one nation. Players must obey the global rule-set as well as their nation&#039;s rule-set.&lt;br /&gt;
&lt;br /&gt;
Rule 2&lt;br /&gt;
&lt;br /&gt;
If a player is not a member of the Red, Blue or Yellow nation, they may join a nation by having an administrator of this game witness them stating their intent to do so. The administrator shall then randomly assign that player to a nation that does not already contain more than 1/3 of the world&#039;s members.&lt;br /&gt;
&lt;br /&gt;
Rule 3&lt;br /&gt;
&lt;br /&gt;
There are three nations: Red, Yellow, and Blue.&lt;br /&gt;
&lt;br /&gt;
Rule 4&lt;br /&gt;
&lt;br /&gt;
When a nation amasses 100 points or more, the nation with the most points wins the game collectively.&lt;br /&gt;
&lt;br /&gt;
Rule 5&lt;br /&gt;
&lt;br /&gt;
Only rules in the global rule-set (this rule-set), may define win conditions or deal with points. If a rule in the global rule-set conflicts with a rule in a local rule-set, the global rule takes priority.&lt;br /&gt;
&lt;br /&gt;
Rule 6&lt;br /&gt;
&lt;br /&gt;
All players may propose changes to the global rule-set: new rules, or repeals or amendments of existing rules. Proposed changes are passed if more than two thirds of voters indicate their approval and take effect immediately.&lt;br /&gt;
&lt;br /&gt;
Rule 7&lt;br /&gt;
&lt;br /&gt;
Each time a global rule-change is passed, an administrator shall roll one six-sided die for each nation and each nation gains the respective amount of points.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_5/Final_Ruleset&amp;diff=6811</id>
		<title>Round 5/Final Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_5/Final_Ruleset&amp;diff=6811"/>
		<updated>2023-11-30T23:41:33Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;== Global Rules ==  Rule 1: Becoming a member  Each player begins the game as a member of the world and as a member of one nation. Players must obey the global rule-set as well as their nation&amp;#039;s rule-set.  Rule 2: Joining the game  If a player is not a member of the Red, Blue or Yellow nation, they may join a nation by having an administrator of this game witness them stating their intent to do so. The administrator shall then randomly assign that player to a nation that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Global Rules ==&lt;br /&gt;
&lt;br /&gt;
Rule 1: Becoming a member&lt;br /&gt;
&lt;br /&gt;
Each player begins the game as a member of the world and as a member of one nation. Players must obey the global rule-set as well as their nation&#039;s rule-set.&lt;br /&gt;
&lt;br /&gt;
Rule 2: Joining the game&lt;br /&gt;
&lt;br /&gt;
If a player is not a member of the Red, Blue or Yellow nation, they may join a nation by having an administrator of this game witness them stating their intent to do so. The administrator shall then randomly assign that player to a nation that does not already contain more than 1/3 of the world&#039;s members.&lt;br /&gt;
&lt;br /&gt;
Rule 3: Three nations&lt;br /&gt;
&lt;br /&gt;
There are three nations: Red, Yellow, and Blue.&lt;br /&gt;
&lt;br /&gt;
Rule 4: Winning the game&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When a nation a masses 1000 Victory Points or more, the nation with the most points wins the game collectively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rule 5: Meta - points and winning, conflicting rules&lt;br /&gt;
&lt;br /&gt;
Only rules in the global rule-set (this rule-set), may define win conditions or deal with Global Credits or Victory Points. If a rule in the global rule-set conflicts with a rule in a local rule-set, the global rule takes priority.&lt;br /&gt;
&lt;br /&gt;
Rule 6: Proposing&lt;br /&gt;
&lt;br /&gt;
A proposal is a document that is publicly accessible, clearly intended to be part of the game of Infinite Nomic, and is clearly labeled as a proposal. The previous notwithstanding, a document that is clearly intended to be a proposal under a Local Ruleset is not a proposal under this ruleset.&lt;br /&gt;
&lt;br /&gt;
When a proposal is passed, the changes to the game-state specified within that proposal take effect. For clarity, a proposal that simply declares something without specifying how the gamestate is altered has no effect. As an example, a proposal that states &amp;quot;Voting is illegal.&amp;quot; or &amp;quot;Proposals cannot kill people&amp;quot; has no effect, as they do not specify any changes to the gamestate.&lt;br /&gt;
&lt;br /&gt;
When more than two-thids of players vote in favor of a proposal, that proposal is passed.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Rule 5, proposals are a method to make changes to the Global Ruleset.&lt;br /&gt;
&lt;br /&gt;
Rule 7: Gaining points&lt;br /&gt;
&lt;br /&gt;
Each time a global rule-change is passed, an administrator shall roll one six-sided die for each nation and each nation gains the respective amount of points.&lt;br /&gt;
&lt;br /&gt;
Rule 8: Voting&lt;br /&gt;
&lt;br /&gt;
Once a player has cast their vote on a proposal, they may not change it. Players may cast their vote by reacting to the proposal with either ✅ or ❎.&lt;br /&gt;
&lt;br /&gt;
Rule 9: Inactivity&lt;br /&gt;
&lt;br /&gt;
A player is considered inactive if they have not sent a message in any text channel within the last 7 days. Inactivate players are considered active again once they send a message into a text channel.&lt;br /&gt;
&lt;br /&gt;
Rule 10: Leaving the game&lt;br /&gt;
&lt;br /&gt;
A player may leave the game (stop being a player and stop being a member of any nation) by indicating their desire to do so. This rule is retroactive.&lt;br /&gt;
&lt;br /&gt;
Rule 11: Retroactivity&lt;br /&gt;
&lt;br /&gt;
No proposals, global or otherwise, including this one, may have retroactive effect.&lt;br /&gt;
&lt;br /&gt;
Rule 12: The Map&lt;br /&gt;
&lt;br /&gt;
The official global map for this game shall be maintained at https://docs.google.com/spreadsheets/d/1TGE0Zp96VnnxCGHLmK-RmwbyPParptyytb60YsaxS5U/edit#gid=0 and shall be editable by all players in the game. If this proposal is passed, a die shall be rolled to assign each nation to one of the three territories on the map.&lt;br /&gt;
&lt;br /&gt;
Each nation will have the power to regulate via its local rules its own cells on the map and how to edit them. Unless a nation&#039;s rules explictly grant permission, no player from a different nation may change any part of its territory.&lt;br /&gt;
&lt;br /&gt;
The initial cells found on the map are of the following types: empty, water, mountain, and forest. The borders between cells may represent rivers or national borders (or both).&lt;br /&gt;
&lt;br /&gt;
Rule 13: Validating &amp;amp; invalidating proposals&lt;br /&gt;
&lt;br /&gt;
    Global proposals are marked with a no_entry_sign if a rule determines that they have failed or been invalidated&lt;br /&gt;
    A global proposal being edited will automatically invalidate it&lt;br /&gt;
    Failed or invalidated proposals cannot pass under any circumstances&lt;br /&gt;
    Global proposals may be invalidated by the player that proposed them at any time as long as the proposal has not already passed&lt;br /&gt;
    A global proposal that is not invalidated and does not meet the normal criteria for passing can pass if it meets the following special criteria: *72 hours have passed since the proposal was made *At least one third of the games active players have voted on the proposal *At least two thirds of the votes have been positive&lt;br /&gt;
&lt;br /&gt;
Rule 14: Retracting proposals&lt;br /&gt;
&lt;br /&gt;
You may retract a proposal. Before the proposal has solidified, you can remove it. You may do so however you like, as long as you clarify that you retract it and that it is no longer up for voting.&lt;br /&gt;
&lt;br /&gt;
Rule 15: Impassible Terrain&lt;br /&gt;
&lt;br /&gt;
Any cell on the global map of either the mountain or water type are impassible by default.&lt;br /&gt;
&lt;br /&gt;
Nations can purchase climbing gear for traversing mountains, and boats for traversing water from the server for 3 points, or from each other for an agreed upon amount of points.&lt;br /&gt;
&lt;br /&gt;
Rule 16: Accurate Census Act&lt;br /&gt;
&lt;br /&gt;
Each time the total number of players is adjusted, the user who makes the adjustment must proclaim the following in the global-forum:&lt;br /&gt;
&lt;br /&gt;
    The total number of players before the change being made&lt;br /&gt;
    The most recent Global Proposal Number&lt;br /&gt;
    The new total number of players&lt;br /&gt;
    The total number of The Fire Nation Citizens&lt;br /&gt;
    The total number of The Yellow Nation Gulings&lt;br /&gt;
    The total number of The Blue Nation Members&lt;br /&gt;
&lt;br /&gt;
Rule 17: Leaving the Game 2 (The Redundancyinging)&lt;br /&gt;
&lt;br /&gt;
A player may leave the game (stop being a player and stop being a member of any nation) by indicating their desire to do so.&lt;br /&gt;
&lt;br /&gt;
Rule 18: Best in Show&lt;br /&gt;
&lt;br /&gt;
On a voting day, a delegate from each nation must publically cast a vote on which other nation has the best nation ruleset. The nation with the most votes recieves 2d6 points. In the event of a tie, no points are awarded.&lt;br /&gt;
&lt;br /&gt;
Delegates may not vote for their own nation, nor abstain, nor withdraw or change a vote once cast. Nations may appoint their delegates however they choose, and may regulate their delegate’s criteria or vote however they choose without contradicting the global rules.&lt;br /&gt;
&lt;br /&gt;
A voting day may be designated by any nation’s delegate by posting public notice of the voting day with a minimum of six day’s notice&lt;br /&gt;
&lt;br /&gt;
Rule 19: Proposal Marking&lt;br /&gt;
&lt;br /&gt;
Whenever a propasal in #global-proposals has achieved the required amount of votes to come into effect, a Moderator will mark it with ⭕ to show that the proposal is in effect. If the proposal fails to come into effect through too many negative votes or timing out, it is marked with ❌ by a Moderator and any further votes have no affect.&lt;br /&gt;
&lt;br /&gt;
Rule 20: War&lt;br /&gt;
&lt;br /&gt;
If two nations agree they should start a war, both enter a state of war with each other. Each nation has the right to establish it&#039;s own decision process on wether ir not It should go to war. During war each nation may wager something agreed upfront on a game decided by both of the nations , the winner receives the full prize waged in the war.&lt;br /&gt;
&lt;br /&gt;
Rule 21: Proposal Timeout&lt;br /&gt;
&lt;br /&gt;
If after 72 hours a proposal doesn&#039;t pass, it fails.&lt;br /&gt;
&lt;br /&gt;
Rule 22: Typo Correction&lt;br /&gt;
&lt;br /&gt;
If a typo&#039;s intended meaning is undisputable, then it may be ignored. Modmins may fix any such typos in the rules on GitHub.&lt;br /&gt;
&lt;br /&gt;
Rule 23: Equal woods and mountains distribution&lt;br /&gt;
&lt;br /&gt;
The map shall be edited to make sure that each nation has the same number of forest and mountain tiles within its borders. The map shall also be edited to change &amp;quot;forest&amp;quot; tiles to &amp;quot;woods&amp;quot; tiles. The map shall also be edited to add a new type of tile called &amp;quot;prairie&amp;quot; tiles, and each nation shall have the same number of prairie tiles within its borders.&lt;br /&gt;
&lt;br /&gt;
Rule 24: Exclusive Victory&lt;br /&gt;
&lt;br /&gt;
No more than one nation can win the game.&lt;br /&gt;
&lt;br /&gt;
Rule 25: Foreign Currency Production Ban&lt;br /&gt;
&lt;br /&gt;
A nation may not produce currency that was created by a different nation.&lt;br /&gt;
&lt;br /&gt;
Rule 26: Materials&lt;br /&gt;
&lt;br /&gt;
Materials, their buying and selling prices, each nation&#039;s stock of each; as well as buildings, their material costs, material production, production costs, and other requirements, shall be maintained at https://docs.google.com/spreadsheets/d/1Lgtb7sDdLASznDBFg8AMh8ktA8Hqn8PahL-_3leWKO0/edit?usp=drivesdk&lt;br /&gt;
&lt;br /&gt;
Materials labeled under Buyables can be purchased from the server for points, determined by Points Cost. All materials listed can be sold back to the server for points, determined by Points Sell. Materials can be traded or sold between nations for points or other materials.&lt;br /&gt;
&lt;br /&gt;
Buildings take up 1 tile of empty land in the global map. Some buildings require specific terrain types to be adjacent, as determined by Requires. Buildings require materials to build, as determined by Building Cost.&lt;br /&gt;
&lt;br /&gt;
When a nation decides to use a building, three things must be true:&lt;br /&gt;
&lt;br /&gt;
    the nation must have at least 1 stock of Meal.&lt;br /&gt;
    the nation must have the required stock from that building&#039;s Consumption.&lt;br /&gt;
    if the building is a Shipyard, the nation must have at least 1 boat to use this building, as specified by Requires. Once those requirements are met, 1 Meal is removed from the nation&#039;s stock, the building adds Materials to the nation&#039;s stock, as determined by Production, and removes Materials from the nation&#039;s stock, as determined by Consumption.&lt;br /&gt;
&lt;br /&gt;
Each nation is given an initial stock of 5 Logs, 10 Meals, and 3 Stone.&lt;br /&gt;
&lt;br /&gt;
== Blue Rules ==&lt;br /&gt;
&lt;br /&gt;
Rule 1: Proposing&lt;br /&gt;
&lt;br /&gt;
All members of this nation may propose changes—repeals, additions, or amendments—to this nation&#039;s rule-set. Proposed changes are passed if they receive majority approval.&lt;br /&gt;
&lt;br /&gt;
Rule 2: Referencing in proposals&lt;br /&gt;
&lt;br /&gt;
No rule may reference a specific player or players as a separate entity from the whole nation, or have a similar effect, unless it benefits the greater good of the nation.&lt;br /&gt;
Rule 3: Voting&lt;br /&gt;
&lt;br /&gt;
Once a player has cast their vote on a proposal, they may not change it. Players may cast their vote by reacting to the proposal with either 💚 or ❌.&lt;br /&gt;
&lt;br /&gt;
Rule 4: Changing existing proposals&lt;br /&gt;
&lt;br /&gt;
If a proposal is edited to change something other than a typo, players who have already voted may change their vote one time.&lt;br /&gt;
&lt;br /&gt;
Rule 5: Azulars as a currency&lt;br /&gt;
&lt;br /&gt;
At the beginning of each day(00:00 UTC) all members of this nation gain 1 unit of a currency called Azulars.&lt;br /&gt;
&lt;br /&gt;
Rule 6: Proposal Editing&lt;br /&gt;
&lt;br /&gt;
If a proposal is edited to change someting other than a typo, players who have already voted may change their vote one time.&lt;br /&gt;
&lt;br /&gt;
Rule 7: Azular Trading&lt;br /&gt;
&lt;br /&gt;
Players who own more than 0 Azulars may give them to any other player by saying so in #global-forum or #blue-forum. A player may not give away more Azulars than they currently have. Players may trade Azulars for other entities or services if both parties publicly agree.&lt;br /&gt;
&lt;br /&gt;
Rule 8: IndigoVernment as Name&lt;br /&gt;
&lt;br /&gt;
The government of the Blue Nation shall be called the IndigoVernment. It has the power to employ members of the Blue Nation to improve general welfare.&lt;br /&gt;
&lt;br /&gt;
Rule 9: Treasurer Position&lt;br /&gt;
&lt;br /&gt;
The Treasurer shall be an IndigoVernment employee. Their job is to track any time Azulars or Gules previously or now owned by members of the Blue Nation change hands. Once each week they shall publish a statement and balance listing all the transactions that have ocurred that week and how many Azulars are owned by each player who has any and if any members of the Blue Nation don&#039;t have any or are in debt. The treasurer shall also track the gules owned by members of the Blue Nation.&lt;br /&gt;
&lt;br /&gt;
When members of the Blue Nation gain their one Azular each day, it shall be considered that the treasury automatically prints and distributes them.&lt;br /&gt;
&lt;br /&gt;
The treasurer&#039;s salary shall be 1 Azular per week paid on Fege. Any player who thinks the treasurer has made a mistake may point that out and the treasurer shall fix it. If the treasurer, makes an error on a given week, they shall give 2 Azulars to the person who pointed out the mistake. If the mistake is not actually, the person who pointed it out shall give 1 Azular to the treasurer.&lt;br /&gt;
&lt;br /&gt;
The treasurer is elected by popular vote among members of the Blue Nation. Any player may call for another election once two weeks have passed of the current treasurer&#039;s term.&lt;br /&gt;
&lt;br /&gt;
Rule 10: Self Voting&lt;br /&gt;
&lt;br /&gt;
No one may vote for themselves in any IndigoVernment election.&lt;br /&gt;
&lt;br /&gt;
Rule 11: Model Comrade&lt;br /&gt;
&lt;br /&gt;
The representative doesn&#039;t have any actual functions inside the nation but works as if he was an admin or formal leader of the Blue Nation for global purposes.&lt;br /&gt;
&lt;br /&gt;
Rule 12: One Role Policy&lt;br /&gt;
&lt;br /&gt;
No member of the Blue Nation can have more than one role in the IndigoVerment.&lt;br /&gt;
&lt;br /&gt;
Rule 13: Overrulling Compensation&lt;br /&gt;
&lt;br /&gt;
If any accepted proposal is contradicted by global events or passed global rules , who suggested that proposal gets 1 Azular.&lt;br /&gt;
&lt;br /&gt;
Rule 14: Unified Voting&lt;br /&gt;
&lt;br /&gt;
For global votes, the nation all votes the same, as agreed in a majority.&lt;br /&gt;
&lt;br /&gt;
Rule 15: Blank Voting&lt;br /&gt;
&lt;br /&gt;
If members of the Blue Nation don&#039;t know what to vote for a rule they can use a ⚪ to symbolize they saw and considered the rule, but their vote is blank.&lt;br /&gt;
&lt;br /&gt;
Rule 16: Azular Divisions&lt;br /&gt;
&lt;br /&gt;
Azulars are divisible. They may be dealt with in units as small as 0.01 Azulars, although no smaller. 0.01 of an Azular is called an Azul.&lt;br /&gt;
&lt;br /&gt;
Rule 17: Map Editing&lt;br /&gt;
&lt;br /&gt;
Except where specifically allowed by blue nation rules, no player may edit the blue nation&#039;s portion of the map.&lt;br /&gt;
&lt;br /&gt;
Rule 18: National Secretary Position&lt;br /&gt;
&lt;br /&gt;
The National Secretary shall be an employee of the IndigoVernment. They shall receive the same wage as the treasurer and be elected in the same manner. It is the National Secretary&#039;s job to track all national proposals passed in the proper manner on Github.&lt;br /&gt;
&lt;br /&gt;
Rule 19: Days of the Week&lt;br /&gt;
&lt;br /&gt;
The Blue Nation Week consists of 6 days: Faga Fege Figi Fogo Fugu Fygy All weekly duties are carried on Faga unless sated otherwise&lt;br /&gt;
&lt;br /&gt;
Rule 20: Azular Recollection&lt;br /&gt;
&lt;br /&gt;
If any player who owns any Azulars leaves the game, their Azulars will be transferred to the IndigoVernment treasury welfare fund. Any time the welfare fund has as many or more azulars in it than there are members of the blue nation, they will be distributed evenly to the members of the nation. Any remainder will stay in the fund.&lt;br /&gt;
&lt;br /&gt;
Rule 21: Election Candidates Declaration&lt;br /&gt;
&lt;br /&gt;
Any time there is an election for any position in the IndigoVernment, all members of the blue nation will be pinged and given 24 hours to decide if they want to run. After 24 hours to declare their candidacy, or if everyone has made their intentions clear, voting will commence and will last another 24 hours. Whoever has the most votes at the end of the second 24 hour period wins.&lt;br /&gt;
&lt;br /&gt;
Rule 22: Welfare Fund&lt;br /&gt;
&lt;br /&gt;
If any transaction enforced by law would cause a member to have a negative number of Azulars, the excess of the transaction is covered by the National Welfare Fund. If this is not possible, the member shall be stripped of their daily winnings a number of days equal to the number of Azulars in excess&lt;br /&gt;
&lt;br /&gt;
Rule 23: International Trade&lt;br /&gt;
&lt;br /&gt;
Any player may trade 2 Azulars by 3 Gules and vice-versa by asking the treasurer to do so.&lt;br /&gt;
&lt;br /&gt;
== Red Rules ==&lt;br /&gt;
&lt;br /&gt;
Rule 0: Voting laws&lt;br /&gt;
&lt;br /&gt;
All members of this nation may propose changes to this nation&#039;s rule-set: new rules, or repeals or amendments of existing rules. Proposed changes are passed if more than half of voters indicate their approval and take immediately.&lt;br /&gt;
Rule 1: Fire Nation&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire Nation&amp;quot; and &amp;quot;Red Nation&amp;quot; are interchangeable terms.&lt;br /&gt;
&lt;br /&gt;
Rule 2: The Council&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Council&amp;quot; shall consist of three seats, which shall be held by the original three members of The Fire Nation:&lt;br /&gt;
&lt;br /&gt;
Firelord Karen HeureyAlone Aquilla&lt;br /&gt;
&lt;br /&gt;
Rule 3: Veto Power&lt;br /&gt;
&lt;br /&gt;
If any member of The Council votes against a proposal, that proposal fails.&lt;br /&gt;
&lt;br /&gt;
Rule 4: Fire Nation Citizenship&lt;br /&gt;
&lt;br /&gt;
    A citizen is defined as any player who has been assigned to the Fire Nation.&lt;br /&gt;
    Fire Nation will maintain a citizenship log displaying Active/Inactive citizens of the Fire Nation.&lt;br /&gt;
&lt;br /&gt;
Rule 5: The Fire Lord&lt;br /&gt;
&lt;br /&gt;
The Firelord is responsible for ensuring the citizenship log is updated, as well as proclaiming when a proposal has passed. Proposal proclamations will include the proposal number, as well as the ratio of votes. ( Yes / No / Total citizens). The first Firelord is @Firelord Karen&lt;br /&gt;
&lt;br /&gt;
Rule 6: Hell children&lt;br /&gt;
&lt;br /&gt;
All players belonging to red nation are children of hell.&lt;br /&gt;
&lt;br /&gt;
Citizenship Log&lt;br /&gt;
&lt;br /&gt;
Total active: 6&lt;br /&gt;
&lt;br /&gt;
    Firelord Karen&lt;br /&gt;
    HeuryAlone the Phoenix King&lt;br /&gt;
    Aquilla&lt;br /&gt;
    Your Friendly Neighbourhood Rat&lt;br /&gt;
    Forly&lt;br /&gt;
    Sylvia, Dazzling Flames&lt;br /&gt;
&lt;br /&gt;
== Yellow Rules ==&lt;br /&gt;
&lt;br /&gt;
Rule 1&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;member of the Yellow Nation&amp;quot; can be interchanged with &amp;quot;Guling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rule 2&lt;br /&gt;
&lt;br /&gt;
Gulings may propose to add a new rule, remove a rule or change an existing rule in the Yellow ruleset. A Guling who indicates a vote for or against by respectively reacting to a proposal with 🟡 or 😶 is called a voter. If more than 2/3 of Gulings vote for it, the proposal &amp;quot;passes&amp;quot; and is effective immediately.&lt;br /&gt;
&lt;br /&gt;
Rule 3&lt;br /&gt;
&lt;br /&gt;
There is a currency called Gules. A player receives 1d10 Gules upon joining the Yellow Nation. All Gulings receive 1d10 Gules when this rule takes effect, and this sentence is removed from this rule.&lt;br /&gt;
&lt;br /&gt;
Gules&lt;br /&gt;
&lt;br /&gt;
    Telonius: 7&lt;br /&gt;
    Zephnik: 4&lt;br /&gt;
    Nexus Darkshade: 5&lt;br /&gt;
    Phizoshren: 5 &lt;br /&gt;
    Random Internet Cat: 2&lt;br /&gt;
    Termite: 6&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_5&amp;diff=6810</id>
		<title>Round 5</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_5&amp;diff=6810"/>
		<updated>2023-11-30T23:33:45Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;Cycle 5: March 2020 - April 2020  Initial Ruleset: Round 5/Initial Ruleset  Final Ruleset: Round 5/Final Ruleset&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 5: March 2020 - April 2020&lt;br /&gt;
&lt;br /&gt;
Initial Ruleset: [[Round 5/Initial Ruleset]]&lt;br /&gt;
&lt;br /&gt;
Final Ruleset: [[Round 5/Final Ruleset]]&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_2&amp;diff=6809</id>
		<title>Round 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_2&amp;diff=6809"/>
		<updated>2023-11-30T23:28:55Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;April 2019 - July 2019&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
NOTE! THIS PAGE IS UNFINISHED. IT LACKS A LOT OF INFORMATION. &lt;br /&gt;
Feel free to log in and add accurate info to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Gamestate == &lt;br /&gt;
&lt;br /&gt;
=== Initial Ruleset === &lt;br /&gt;
&lt;br /&gt;
The Initial Ruleset was as follows: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
(Initial Ruleset)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* [[Round 2/Final Ruleset]]&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
Recap of history.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_2&amp;diff=6808</id>
		<title>Round 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_2&amp;diff=6808"/>
		<updated>2023-11-30T23:28:40Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Month Year - July 2019&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
NOTE! THIS PAGE IS UNFINISHED. IT LACKS A LOT OF INFORMATION. &lt;br /&gt;
Feel free to log in and add accurate info to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Gamestate == &lt;br /&gt;
&lt;br /&gt;
=== Initial Ruleset === &lt;br /&gt;
&lt;br /&gt;
The Initial Ruleset was as follows: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
(Initial Ruleset)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* [[Round 2/Final Ruleset]]&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
Recap of history.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_2/Final_Ruleset&amp;diff=6807</id>
		<title>Round 2/Final Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_2/Final_Ruleset&amp;diff=6807"/>
		<updated>2023-11-30T23:24:12Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Resources===&lt;br /&gt;
&lt;br /&gt;
There exist six types of resources in the game: Ore, Fuel, Carbon, Food, Science, and Trade Goods. By default, each player starts off with no resources. Rules may define ways to obtain, spend, and/or lose resources. A player may not spend more resources than they have, and unless another rule specifies otherwise, a player may not possess more than 2 of each resource at one time.&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s resources shall be tracked in a GitHub document named &amp;quot;Cargo-Hold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Whenever a player&#039;s proposal passes, that player receives one Trade Good.&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
&lt;br /&gt;
Every active player has a ship. All ships have the following statistics (also referred to as the ship&#039;s &amp;quot;C-DSP&amp;quot;): Class (C) Durability (D) Speed (S) Power (P). Ships also have titles, but titles do not count as statistics. However, Ship titles are still noted next to a Ship&#039;s statistics, along with the name of that Ship&#039;s owner. A Ship&#039;s default title is the name of its class. A player may request to change a Ship&#039;s title by saying so explicitly in a channel and mentioning the Ship&#039;s new title (an @Archivist ping must also be included in the request). The request to change a Ship&#039;s title is not valid if the Ship is not your own or if another Ship already has said title.&lt;br /&gt;
&lt;br /&gt;
If a player has no ship and has never had a ship before, they are given a &amp;quot;Model-One&amp;quot; class ship that has 1D 1S and 1P as the default statistics.&lt;br /&gt;
&lt;br /&gt;
If a rule states a players Ship is destroyed, the player is immediately issued a new &amp;quot;Junker&amp;quot; class Ship with default characteristics 0D 0S 0P, and their current coordinate is changed to (1,1). This rule designates all players whose Ship has ever been destroyed as losing the game. Any Ship that has less than zero Durability is immediately destroyed.&lt;br /&gt;
&lt;br /&gt;
All rules that define a new Ship class must also define that Ship class&#039; default DSP. The status of each player&#039;s Ship shall be tracked in a Github document called &#039;Ships&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
&lt;br /&gt;
Players can request to trade with other players by pinging them in #trading-centre (a trading specific text channel). A trade can only be an exchange of 1 Trade Good for 1 of any other resource, and both players must agree to the trade. Once a trade has been agreed to, a Moderator or Archivist must also be pinged to update the Cargo-Hold.&lt;br /&gt;
&lt;br /&gt;
===Dice rolls as Standardized Variability===&lt;br /&gt;
&lt;br /&gt;
Should the need for variability arise, a player, rule, or any other game effect can call for a &amp;quot;dice roll&amp;quot; to determine the outcome using Beldum-Bot#8256&#039;s //rng command.&lt;br /&gt;
&lt;br /&gt;
Three variables must be provided for a diceroll: X (Goal number) Y (Minimum number) Z (Maximum number)&lt;br /&gt;
&lt;br /&gt;
The command for a dice roll is //rng Y,Z where Y and Z are replaced with the variables mentioned above. The value of the result can be changed by any rule or game effect that specifically says it changes the value of the result.&lt;br /&gt;
&lt;br /&gt;
If the value of X is the letter &amp;quot;N&amp;quot;, the value of the result is the final value of the dice roll. If the value of X is a number, and the value of the result meets or exceeds it, the dice roll is a &amp;quot;Pass&amp;quot;, otherwise it is considered to be a &amp;quot;Fail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules may also specify other results outside of, or in addition to, &amp;quot;Pass&amp;quot; and &amp;quot;Fail&amp;quot;, or include clauses that override specific results.&lt;br /&gt;
&lt;br /&gt;
===Ship upgrades===&lt;br /&gt;
&lt;br /&gt;
A player can buy upgrades for their ship when and only when a player and their ship is docked at a space station. The names, costs (in resources) and effects of all available upgrades are specified in this rule in the form of a list. The adding or removal of upgrades are done by amending this rule. All upgrades have the effect described in this rule at the moment.&lt;br /&gt;
&lt;br /&gt;
Upgrade 1: Name: Extra Cargo Space. Cost: 2 Ore and 1 Carbon. Effect: A ship with Extra Cargo Space may carry one extra resource of each type at any given time.&lt;br /&gt;
&lt;br /&gt;
Upgrade 2: Name: Even More Cargo Space. Cost: 3 ore, 2 carbon, 2 science. Effect: This upgrade can only be purchased if your Ship already has Extra Cargo Space. A ship with Even More Cargo Space may carry one additional extra resource of each type at any given time.&lt;br /&gt;
&lt;br /&gt;
Upgrade 3: Holodeck Luxury Suite. Cost: 2 ore, 2 food, 2 carbon, 2 science. Effect: none.&lt;br /&gt;
&lt;br /&gt;
Upgrade 4: Synthetic Fiber Captain&#039;s Chair. Cost: 3 fuel, 3 carbon, 3 trade goods, 3 science. Effect: This upgrade can only be purchased if your Ship already has Holodeck Luxury Suite.&lt;br /&gt;
&lt;br /&gt;
Upgrade 5: Gold Plated Hull. Cost: 4 food, 4 fuel, 4 trade goods, 4 ore, 4 science. Effect: This upgrade can only be purchased if your Ship already has Synthetic Fiber Captain&#039;s Chair, and only if no other Ship has Gold Plated Hull. This rule designates the Player whose Ship has Gold Plated Hull as winning the game.&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
&lt;br /&gt;
When there is a question as to the interpretation of the rules, any player may request a ruling by pinging a @moderator in a channel and describing what they would like clarification on. Any @moderator may issue the requested ruling before the end of the next full Legislative Day by posting it in the appropriate section of the the rules documentation. If no @moderator issues a ruling by this time, the player requesting the ruling may do so by posting it in a channel and pinging an @archivist to perform the update.&lt;br /&gt;
&lt;br /&gt;
Although they are posted in the rules documentation, rulings are not considered rules and may only be used to clarify rules that already exist. Once issued, however, rulings are considered legal precedent and must be adhered to with the same weight as the rule or rules they are clarifying.&lt;br /&gt;
&lt;br /&gt;
===Deckbuilding===&lt;br /&gt;
&lt;br /&gt;
Define a new entity called a &amp;quot;Card Class&amp;quot;, and also define objects called &amp;quot;Cards&amp;quot; and &amp;quot;Piles&amp;quot;. Card Classes have two properties: A name; and an associated event (called an Effect). Cards are instantiations of Card Classes; rules may create, destroy, move, or otherwise interact with cards as desired. Each Card is associated with exactly one Card Class. If a Card Class is repealed, all Cards associated with it cease to exist. A Pile is a collection of cards. A Card at any given moment must be in exactly one Pile; if at any time it is associated with no Pile, for example because the Pile it was part of was removed, the Card ceases to exist. (Cards may be moved from one Pile to another without ceasing to exist.) Players are entitled to know the contents of all Piles.&lt;br /&gt;
&lt;br /&gt;
There exists a Pile called the Deck, and another called the Discard. The cards in each collection shall be tracked in a Github document called &amp;quot;Deck&amp;quot;. Both of these Piles start off empty. When a Card is created, it starts off in the Discard unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
Rules may define ways to Activate cards and to Draw cards. Effects that Activate cards must specify a &amp;quot;Subject&amp;quot; player. If a Card is Activated, the procedure detailed in its Effect is obeyed.&lt;br /&gt;
&lt;br /&gt;
When a rule states to Draw a card from a Pile, a random Card is selected from the Pile by generating a random number X from 1 to N, where N is the number of Cards in the Pile, and then selecting the Xth card from the top of the list. That rule can then activate it, move it, etc. as outlined in the rule description. .&lt;br /&gt;
&lt;br /&gt;
A player “Encountering a card” shall be shorthand for the following procedure:&lt;br /&gt;
&lt;br /&gt;
    If no Cards are in the Deck or the Discard, end this procedure; nothing happens.&lt;br /&gt;
    If no Cards are in the Deck but at least one Card is in the Discard, move all cards from the Discard to the Deck.&lt;br /&gt;
    Draw a Card from the Deck, Activate it, and then move it to the Discard. The player who is Encountering shall be designated as the Subject of the Card’s Activation.&lt;br /&gt;
&lt;br /&gt;
Players may voluntarily Encounter a Card once each time they spend or lose a proposal voucher.&lt;br /&gt;
&lt;br /&gt;
===Card Class Creation Proposals===&lt;br /&gt;
&lt;br /&gt;
Card Class Change Proposals are defined as a proposal that creates, or deletes one Card Class or amends one or more attributes of one Card Class.&lt;br /&gt;
&lt;br /&gt;
A Card Class Change Proposal that creates a Card Class must specify the details of a Card Class required by other rules. (At the time of this rule&#039;s creation, a Card Class must have a name and an Effect, and thus a Card Class creation proposal must specify these things.)&lt;br /&gt;
&lt;br /&gt;
If the Card Class Change Proposal is accepted, then the Card Class it modifies is changed accordingly, and then one new Card of that Card Class is created and added to the Discard pile, unless a different number is specified, in which case that many cards are created instead.&lt;br /&gt;
&lt;br /&gt;
===The Map===&lt;br /&gt;
&lt;br /&gt;
A Github file labeled &amp;quot;The-Map&amp;quot; is created, with a coordinate system that has both an X and Y axis. The-Map is considered a direct extension of this rule, and as such can be amended at the same time as this rule. Each coordinate pair contains one Feature slot, which is empty by default, but can be filled by a Feature as defined by this or other rules. Each Feature must include a name, and may include additional effects. Coordinate pairs are referred to with the following format:&lt;br /&gt;
&lt;br /&gt;
Coord (X,Y)&lt;br /&gt;
&lt;br /&gt;
A discord channel labeled &amp;quot;#space&amp;quot; is created. The only allowed messages in #space are messages that are specifically required to be sent in #space.&lt;br /&gt;
&lt;br /&gt;
All active players&#039; ships have a location, which can be any coordinate pair that exists. Ships can change their location by moving along the X or Y axes. Each players ship location is stored in &amp;quot;The-Map&amp;quot; under a table titled &amp;quot;Ship Location&amp;quot;. Once a day, each player is able to move up to a number of values equal to their speed, split between either axis however they wish. They can make these movements by posting their initial and final coordinate pairs in the channel #space in this format:&lt;br /&gt;
&lt;br /&gt;
Moving Ship from (X,Y) to (X,Y)&lt;br /&gt;
&lt;br /&gt;
Positive and negative value movement are identical, and a player cannot gain additional movement by moving positively on one axis, but negatively on another.&lt;br /&gt;
&lt;br /&gt;
If at any point an active player&#039;s ship does not have a location, it is automatically given a location of Coord (1,1)&lt;br /&gt;
&lt;br /&gt;
The following coordinate pairs exist:&lt;br /&gt;
&lt;br /&gt;
Coord (1,1) , Coord (2,1), Coord (3,1)&lt;br /&gt;
&lt;br /&gt;
Coord (1,2) , Coord (2,2), Coord (3,2)&lt;br /&gt;
&lt;br /&gt;
Coord (1,3) , Coord (2,3), Coord (3,3)&lt;br /&gt;
&lt;br /&gt;
Coord (1,1) has the following &amp;quot;Feature&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Space Station: Any ship that shares a location with this Space Station is considered Docked. Each day any ships that are Docked at the Space Station may gain 1 Fuel by posting the message &amp;quot;Refueling my ship&amp;quot; in #space.&lt;br /&gt;
&lt;br /&gt;
===Piracy===&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s ship is in the same location as another player&#039;s ship, then either player may choose to spend one Carbon to attempt to steal the other&#039;s cargo.&lt;br /&gt;
&lt;br /&gt;
A player making said attempt (the pirate) must indicate clearly which player (the victim) they are stealing from. The victim of the attempt can choose to either surrender, and give 2 resources from their cargo hold to the pirate, or to fight back.&lt;br /&gt;
&lt;br /&gt;
If the victim chooses to fight back, then both players generate a random number between 0 and their ship&#039;s power.&lt;br /&gt;
&lt;br /&gt;
If the victim&#039;s number is higher, then the pirate&#039;s ship loses 1 durability. If the pirate&#039;s number is higher, then the victim must give 1 resource from their cargo hold to the pirate, and the victim&#039;s ship loses 1 durability. If the numbers are equal, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
If a victim does not respond within 24 hours of a pirate declaring their intent to steal, then the victim automatically surrenders.&lt;br /&gt;
&lt;br /&gt;
Players may not commit piracy while docked at the space station.&lt;br /&gt;
&lt;br /&gt;
===To Explore Strange New Worlds===&lt;br /&gt;
&lt;br /&gt;
A player may move their Ship to a coordinate pair which does not exist in the map if the coordinate pair consists of two integers AND the coordinate pair would be legal to move to if it did exist. When this happens, the player who moved to the new coordinate pair must Encounter a Card.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_2/Final_Ruleset&amp;diff=6806</id>
		<title>Round 2/Final Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_2/Final_Ruleset&amp;diff=6806"/>
		<updated>2023-11-30T23:22:29Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;Rule 1: Resources  There exist six types of resources in the game: Ore, Fuel, Carbon, Food, Science, and Trade Goods. By default, each player starts off with no resources. Rules may define ways to obtain, spend, and/or lose resources. A player may not spend more resources than they have, and unless another rule specifies otherwise, a player may not possess more than 2 of each resource at one time.  Each player&amp;#039;s resources shall be tracked in a GitHub document named &amp;quot;Carg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rule 1: Resources&lt;br /&gt;
&lt;br /&gt;
There exist six types of resources in the game: Ore, Fuel, Carbon, Food, Science, and Trade Goods. By default, each player starts off with no resources. Rules may define ways to obtain, spend, and/or lose resources. A player may not spend more resources than they have, and unless another rule specifies otherwise, a player may not possess more than 2 of each resource at one time.&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s resources shall be tracked in a GitHub document named &amp;quot;Cargo-Hold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Whenever a player&#039;s proposal passes, that player receives one Trade Good.&lt;br /&gt;
&lt;br /&gt;
Rule 2: Ships&lt;br /&gt;
&lt;br /&gt;
Every active player has a ship. All ships have the following statistics (also referred to as the ship&#039;s &amp;quot;C-DSP&amp;quot;): Class (C) Durability (D) Speed (S) Power (P). Ships also have titles, but titles do not count as statistics. However, Ship titles are still noted next to a Ship&#039;s statistics, along with the name of that Ship&#039;s owner. A Ship&#039;s default title is the name of its class. A player may request to change a Ship&#039;s title by saying so explicitly in a channel and mentioning the Ship&#039;s new title (an @Archivist ping must also be included in the request). The request to change a Ship&#039;s title is not valid if the Ship is not your own or if another Ship already has said title.&lt;br /&gt;
&lt;br /&gt;
If a player has no ship and has never had a ship before, they are given a &amp;quot;Model-One&amp;quot; class ship that has 1D 1S and 1P as the default statistics.&lt;br /&gt;
&lt;br /&gt;
If a rule states a players Ship is destroyed, the player is immediately issued a new &amp;quot;Junker&amp;quot; class Ship with default characteristics 0D 0S 0P, and their current coordinate is changed to (1,1). This rule designates all players whose Ship has ever been destroyed as losing the game. Any Ship that has less than zero Durability is immediately destroyed.&lt;br /&gt;
&lt;br /&gt;
All rules that define a new Ship class must also define that Ship class&#039; default DSP. The status of each player&#039;s Ship shall be tracked in a Github document called &#039;Ships&#039;.&lt;br /&gt;
&lt;br /&gt;
Rule 3: Trading&lt;br /&gt;
&lt;br /&gt;
Players can request to trade with other players by pinging them in #trading-centre (a trading specific text channel). A trade can only be an exchange of 1 Trade Good for 1 of any other resource, and both players must agree to the trade. Once a trade has been agreed to, a Moderator or Archivist must also be pinged to update the Cargo-Hold.&lt;br /&gt;
&lt;br /&gt;
Rule 4: Dice rolls as Standardized Variability&lt;br /&gt;
&lt;br /&gt;
Should the need for variability arise, a player, rule, or any other game effect can call for a &amp;quot;dice roll&amp;quot; to determine the outcome using Beldum-Bot#8256&#039;s //rng command.&lt;br /&gt;
&lt;br /&gt;
Three variables must be provided for a diceroll: X (Goal number) Y (Minimum number) Z (Maximum number)&lt;br /&gt;
&lt;br /&gt;
The command for a dice roll is //rng Y,Z where Y and Z are replaced with the variables mentioned above. The value of the result can be changed by any rule or game effect that specifically says it changes the value of the result.&lt;br /&gt;
&lt;br /&gt;
If the value of X is the letter &amp;quot;N&amp;quot;, the value of the result is the final value of the dice roll. If the value of X is a number, and the value of the result meets or exceeds it, the dice roll is a &amp;quot;Pass&amp;quot;, otherwise it is considered to be a &amp;quot;Fail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules may also specify other results outside of, or in addition to, &amp;quot;Pass&amp;quot; and &amp;quot;Fail&amp;quot;, or include clauses that override specific results.&lt;br /&gt;
&lt;br /&gt;
Rule 5: Ship upgrades&lt;br /&gt;
&lt;br /&gt;
A player can buy upgrades for their ship when and only when a player and their ship is docked at a space station. The names, costs (in resources) and effects of all available upgrades are specified in this rule in the form of a list. The adding or removal of upgrades are done by amending this rule. All upgrades have the effect described in this rule at the moment.&lt;br /&gt;
&lt;br /&gt;
Upgrade 1: Name: Extra Cargo Space. Cost: 2 Ore and 1 Carbon. Effect: A ship with Extra Cargo Space may carry one extra resource of each type at any given time.&lt;br /&gt;
&lt;br /&gt;
Upgrade 2: Name: Even More Cargo Space. Cost: 3 ore, 2 carbon, 2 science. Effect: This upgrade can only be purchased if your Ship already has Extra Cargo Space. A ship with Even More Cargo Space may carry one additional extra resource of each type at any given time.&lt;br /&gt;
&lt;br /&gt;
Upgrade 3: Holodeck Luxury Suite. Cost: 2 ore, 2 food, 2 carbon, 2 science. Effect: none.&lt;br /&gt;
&lt;br /&gt;
Upgrade 4: Synthetic Fiber Captain&#039;s Chair. Cost: 3 fuel, 3 carbon, 3 trade goods, 3 science. Effect: This upgrade can only be purchased if your Ship already has Holodeck Luxury Suite.&lt;br /&gt;
&lt;br /&gt;
Upgrade 5: Gold Plated Hull. Cost: 4 food, 4 fuel, 4 trade goods, 4 ore, 4 science. Effect: This upgrade can only be purchased if your Ship already has Synthetic Fiber Captain&#039;s Chair, and only if no other Ship has Gold Plated Hull. This rule designates the Player whose Ship has Gold Plated Hull as winning the game.&lt;br /&gt;
&lt;br /&gt;
Rule 6: Rulings&lt;br /&gt;
&lt;br /&gt;
When there is a question as to the interpretation of the rules, any player may request a ruling by pinging a @moderator in a channel and describing what they would like clarification on. Any @moderator may issue the requested ruling before the end of the next full Legislative Day by posting it in the appropriate section of the the rules documentation. If no @moderator issues a ruling by this time, the player requesting the ruling may do so by posting it in a channel and pinging an @archivist to perform the update.&lt;br /&gt;
&lt;br /&gt;
Although they are posted in the rules documentation, rulings are not considered rules and may only be used to clarify rules that already exist. Once issued, however, rulings are considered legal precedent and must be adhered to with the same weight as the rule or rules they are clarifying.&lt;br /&gt;
&lt;br /&gt;
Rule 7: Deckbuilding&lt;br /&gt;
&lt;br /&gt;
Define a new entity called a &amp;quot;Card Class&amp;quot;, and also define objects called &amp;quot;Cards&amp;quot; and &amp;quot;Piles&amp;quot;. Card Classes have two properties: A name; and an associated event (called an Effect). Cards are instantiations of Card Classes; rules may create, destroy, move, or otherwise interact with cards as desired. Each Card is associated with exactly one Card Class. If a Card Class is repealed, all Cards associated with it cease to exist. A Pile is a collection of cards. A Card at any given moment must be in exactly one Pile; if at any time it is associated with no Pile, for example because the Pile it was part of was removed, the Card ceases to exist. (Cards may be moved from one Pile to another without ceasing to exist.) Players are entitled to know the contents of all Piles.&lt;br /&gt;
&lt;br /&gt;
There exists a Pile called the Deck, and another called the Discard. The cards in each collection shall be tracked in a Github document called &amp;quot;Deck&amp;quot;. Both of these Piles start off empty. When a Card is created, it starts off in the Discard unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
Rules may define ways to Activate cards and to Draw cards. Effects that Activate cards must specify a &amp;quot;Subject&amp;quot; player. If a Card is Activated, the procedure detailed in its Effect is obeyed.&lt;br /&gt;
&lt;br /&gt;
When a rule states to Draw a card from a Pile, a random Card is selected from the Pile by generating a random number X from 1 to N, where N is the number of Cards in the Pile, and then selecting the Xth card from the top of the list. That rule can then activate it, move it, etc. as outlined in the rule description. .&lt;br /&gt;
&lt;br /&gt;
A player “Encountering a card” shall be shorthand for the following procedure:&lt;br /&gt;
&lt;br /&gt;
    If no Cards are in the Deck or the Discard, end this procedure; nothing happens.&lt;br /&gt;
    If no Cards are in the Deck but at least one Card is in the Discard, move all cards from the Discard to the Deck.&lt;br /&gt;
    Draw a Card from the Deck, Activate it, and then move it to the Discard. The player who is Encountering shall be designated as the Subject of the Card’s Activation.&lt;br /&gt;
&lt;br /&gt;
Players may voluntarily Encounter a Card once each time they spend or lose a proposal voucher.&lt;br /&gt;
&lt;br /&gt;
Rule 8: Card Class Creation Proposals&lt;br /&gt;
&lt;br /&gt;
Card Class Change Proposals are defined as a proposal that creates, or deletes one Card Class or amends one or more attributes of one Card Class.&lt;br /&gt;
&lt;br /&gt;
A Card Class Change Proposal that creates a Card Class must specify the details of a Card Class required by other rules. (At the time of this rule&#039;s creation, a Card Class must have a name and an Effect, and thus a Card Class creation proposal must specify these things.)&lt;br /&gt;
&lt;br /&gt;
If the Card Class Change Proposal is accepted, then the Card Class it modifies is changed accordingly, and then one new Card of that Card Class is created and added to the Discard pile, unless a different number is specified, in which case that many cards are created instead.&lt;br /&gt;
&lt;br /&gt;
Rule 9: The Map&lt;br /&gt;
&lt;br /&gt;
A Github file labeled &amp;quot;The-Map&amp;quot; is created, with a coordinate system that has both an X and Y axis. The-Map is considered a direct extension of this rule, and as such can be amended at the same time as this rule. Each coordinate pair contains one Feature slot, which is empty by default, but can be filled by a Feature as defined by this or other rules. Each Feature must include a name, and may include additional effects. Coordinate pairs are referred to with the following format:&lt;br /&gt;
&lt;br /&gt;
Coord (X,Y)&lt;br /&gt;
&lt;br /&gt;
A discord channel labeled &amp;quot;#space&amp;quot; is created. The only allowed messages in #space are messages that are specifically required to be sent in #space.&lt;br /&gt;
&lt;br /&gt;
All active players&#039; ships have a location, which can be any coordinate pair that exists. Ships can change their location by moving along the X or Y axes. Each players ship location is stored in &amp;quot;The-Map&amp;quot; under a table titled &amp;quot;Ship Location&amp;quot;. Once a day, each player is able to move up to a number of values equal to their speed, split between either axis however they wish. They can make these movements by posting their initial and final coordinate pairs in the channel #space in this format:&lt;br /&gt;
&lt;br /&gt;
Moving Ship from (X,Y) to (X,Y)&lt;br /&gt;
&lt;br /&gt;
Positive and negative value movement are identical, and a player cannot gain additional movement by moving positively on one axis, but negatively on another.&lt;br /&gt;
&lt;br /&gt;
If at any point an active player&#039;s ship does not have a location, it is automatically given a location of Coord (1,1)&lt;br /&gt;
&lt;br /&gt;
The following coordinate pairs exist:&lt;br /&gt;
&lt;br /&gt;
Coord (1,1) , Coord (2,1), Coord (3,1)&lt;br /&gt;
&lt;br /&gt;
Coord (1,2) , Coord (2,2), Coord (3,2)&lt;br /&gt;
&lt;br /&gt;
Coord (1,3) , Coord (2,3), Coord (3,3)&lt;br /&gt;
&lt;br /&gt;
Coord (1,1) has the following &amp;quot;Feature&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Space Station: Any ship that shares a location with this Space Station is considered Docked. Each day any ships that are Docked at the Space Station may gain 1 Fuel by posting the message &amp;quot;Refueling my ship&amp;quot; in #space.&lt;br /&gt;
&lt;br /&gt;
Rule 10: Piracy&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s ship is in the same location as another player&#039;s ship, then either player may choose to spend one Carbon to attempt to steal the other&#039;s cargo.&lt;br /&gt;
&lt;br /&gt;
A player making said attempt (the pirate) must indicate clearly which player (the victim) they are stealing from. The victim of the attempt can choose to either surrender, and give 2 resources from their cargo hold to the pirate, or to fight back.&lt;br /&gt;
&lt;br /&gt;
If the victim chooses to fight back, then both players generate a random number between 0 and their ship&#039;s power.&lt;br /&gt;
&lt;br /&gt;
If the victim&#039;s number is higher, then the pirate&#039;s ship loses 1 durability. If the pirate&#039;s number is higher, then the victim must give 1 resource from their cargo hold to the pirate, and the victim&#039;s ship loses 1 durability. If the numbers are equal, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
If a victim does not respond within 24 hours of a pirate declaring their intent to steal, then the victim automatically surrenders.&lt;br /&gt;
&lt;br /&gt;
Players may not commit piracy while docked at the space station.&lt;br /&gt;
&lt;br /&gt;
Rule 11: To Explore Strange New Worlds&lt;br /&gt;
&lt;br /&gt;
A player may move their Ship to a coordinate pair which does not exist in the map if the coordinate pair consists of two integers AND the coordinate pair would be legal to move to if it did exist. When this happens, the player who moved to the new coordinate pair must Encounter a Card.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6800</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6800"/>
		<updated>2023-11-30T11:04:45Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: /* Spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only connects to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
The first player to own 15 or more crystals and to own at least 5 more crystals than any other player wins.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6793</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6793"/>
		<updated>2023-11-30T07:30:57Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: more more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
== Nomic Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
==== Phases ====&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
=== Proposals ===&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== Urgent Class Proposal ====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
==== Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
=== Judges ===&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
==== Random Choices ====&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
==== Dice Rolls ====&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Initialization ===&lt;br /&gt;
If there are no spaces, then spaces are created for each integer N from 0 to 39. Each space N connects to space N+1, except for space 39, which connects to space 0. Space 0 has a type of Crystal. Then this rule is repealed.&lt;br /&gt;
&lt;br /&gt;
=== Board ===&lt;br /&gt;
Players have a location, which is a space. Spaces can be connected to multiple others. Each player starts on Space 0. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
==== Spaces ====&lt;br /&gt;
Spaces have an identifier which is an integer. Spaces also have types, with the default being blank.&lt;br /&gt;
&lt;br /&gt;
===== Blank =====&lt;br /&gt;
Does nothing when a player stops moving on it, and does nothing when a player moves into it.&lt;br /&gt;
&lt;br /&gt;
===== Crystal =====&lt;br /&gt;
Any player that moves into this space from a different space gains 1 crystal.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Every phase, as an action, a player can roll 1d10 (unless otherwise specified) by posting to #game-actions. This is how many spaces they move their player from their current space.&lt;br /&gt;
&lt;br /&gt;
When moving, if there is only one connection, a player automatically takes that connection.  Otherwise, they must choose to connect any space that the space connects to.&lt;br /&gt;
&lt;br /&gt;
=== Choices ===&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
Crystals are an item.&lt;br /&gt;
&lt;br /&gt;
The first player to get over 15 crystals and have at least 5 more crystals than any other player wins.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6784</id>
		<title>User:Aerievee</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6784"/>
		<updated>2023-11-30T04:26:45Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Aerievee/Diplomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Aerievee/Boilerplate]]&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6783</id>
		<title>User:Aerievee</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6783"/>
		<updated>2023-11-30T04:26:39Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Aerievee/Diplomic]]&lt;br /&gt;
[[User:Aerievee/Boilerplate]]&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Boilerplate&amp;diff=6782</id>
		<title>User:Aerievee/Boilerplate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Boilerplate&amp;diff=6782"/>
		<updated>2023-11-30T04:26:06Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;== Nomic Rules ==  === Time ===  ==== General ==== All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.  ==== Phases ==== Each week is divided into two phases:  Phase I: Monday, Tuesday, Wednesday, and Thursday  Phase II: Friday, Saturday, and Sunday  === Players === Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nomic Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
==== Phases ====&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
=== Proposals ===&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== Urgent Class Proposal ====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
==== Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
=== Judges ===&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
==== Random Choices ====&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
==== Dice Rolls ====&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_3&amp;diff=6761</id>
		<title>Round 3</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_3&amp;diff=6761"/>
		<updated>2023-11-26T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;Cycle 3: Aug 2019 - Dec 2019  Initial Ruleset  Final Ruleset&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 3: Aug 2019 - Dec 2019&lt;br /&gt;
&lt;br /&gt;
[[Round 3/Initial Ruleset|Initial Ruleset]]&lt;br /&gt;
&lt;br /&gt;
[[Round 3/Final Ruleset|Final Ruleset]]&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_3/Final_Ruleset&amp;diff=6760</id>
		<title>Round 3/Final Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_3/Final_Ruleset&amp;diff=6760"/>
		<updated>2023-11-26T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;     Rule 1 (Strength=10)  These are the rules of Infinite Nomic; all players must abide by them. The ruleset is stored on a page at: https://github.com/Infinite-Nomic/Infinite-Nomic.      Rule 2 (Strength=1)  Discord users may become players (join the game) or cease to be players (leave the game) by posting an announcement of this intent in #join-game.      Rule 3 (Strength=9)  No more than two times per calendar week (UTC), a player can submit a rule change proposal, w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
    Rule 1 (Strength=10)&lt;br /&gt;
&lt;br /&gt;
These are the rules of Infinite Nomic; all players must abide by them. The ruleset is stored on a page at: https://github.com/Infinite-Nomic/Infinite-Nomic.&lt;br /&gt;
&lt;br /&gt;
    Rule 2 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
Discord users may become players (join the game) or cease to be players (leave the game) by posting an announcement of this intent in #join-game.&lt;br /&gt;
&lt;br /&gt;
    Rule 3 (Strength=9)&lt;br /&gt;
&lt;br /&gt;
No more than two times per calendar week (UTC), a player can submit a rule change proposal, which specifies an addition, deletion, or modification of a single rule. Each proposal must include an ID (IDs start at 1, increasing with 1 for every new proposal).&lt;br /&gt;
&lt;br /&gt;
If a player has 1 or more Prestige Points, they can instead make rule change proposals no more than three times per calendar week.&lt;br /&gt;
&lt;br /&gt;
    Rule 4 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
There is a job called the Announcer. The Announcer reports to #announcements all pending proposals and all proposals passed since the last announcement. This must be done exactly three days each week, which days are determined by each Announcer upon taking the job. The first Announcer is @rosewinsall#5416.&lt;br /&gt;
&lt;br /&gt;
    Rule 5 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
At the time of each announcement, the Announcer shall post all proposals submitted since the last announcement in #voting. Each 👍 reaction from a player on a proposal counts as a yay vote and each 👎 reaction from a player on a proposal counts as a nay vote. If there are more yay votes than nay votes when the next announcement is posted, the proposal takes effect.&lt;br /&gt;
&lt;br /&gt;
If there are not more yay votes than nay votes when the next announcement is posted, the proposal is instead stored in a GitHub document called proposal-graveyard. This rule is retroactive.&lt;br /&gt;
&lt;br /&gt;
    Rule 6 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
All rules have a trait called Strength. All rules that are created without a Strength or do not have a Strength at any time are given a Strength of 1. In the case of a rule conflict, the rule with the higher Strength takes precedence.&lt;br /&gt;
&lt;br /&gt;
    Rule 7 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
There is a job called the Scribe of Rules who shall, once every time a rule change proposal is passed, update the copy of the ruleset that is specified in Rule 1; this copy is the official copy of the ruleset, but the state of this copy does not affect the actual state of the ruleset (which is determined solely by the actual effects specified by the rules). The Scribe of Rules is authorized to change the state of that copy of the ruleset in order to fulfill the requirements of this rule.&lt;br /&gt;
&lt;br /&gt;
The first Scribe of Rules is @CodeTriangle#0726.&lt;br /&gt;
&lt;br /&gt;
Any duties relating to GitHub tracking that no position is assigned to perform are to be done by the Scribe of Rules.&lt;br /&gt;
&lt;br /&gt;
    Rule 8 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
If a jobholder has consistently failed to perform their job, any player, with the assent of two other players, can oust them from the position. Jobholders may also resign. If a job is vacant, any player, with the assent of two other players, can become its new jobholder.&lt;br /&gt;
&lt;br /&gt;
    Rule 9 (Strength=6)&lt;br /&gt;
&lt;br /&gt;
Each player has a number of Prestige Points. They are not tracked anywhere; instead it is the players&#039; responsibility to verify that no player takes any action that they cannot given how many Prestige Points they have.&lt;br /&gt;
&lt;br /&gt;
This rule specifies the following methods of gaining Prestige Points:&lt;br /&gt;
&lt;br /&gt;
    Holding at least one job: 2 Prestige Points.&lt;br /&gt;
    Having submitted at least one proposal in the previous calendar week: 1 Prestige Point.&lt;br /&gt;
    Having submitted at least one proposal in the previous calendar week that was adopted: 1 Prestige Point.&lt;br /&gt;
    Having submitted at least one proposal in the previous calendar week that had no nay votes at the time of its resolution: 1 Prestige Point.&lt;br /&gt;
    Having at least one self-appointed title: 1 Prestige Point.&lt;br /&gt;
&lt;br /&gt;
Other rules with strength equal to or greater than this rule may define other methods to gain Prestige Points.&lt;br /&gt;
&lt;br /&gt;
Players with at least 3 Prestige Points can announce that they want to Superboost their vote on one proposal if they have not already since the last announcement. Their vote then counts as two votes on that proposal.&lt;br /&gt;
&lt;br /&gt;
    Rule 10 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
A calendar week starts on a Monday at 12am UTC.&lt;br /&gt;
&lt;br /&gt;
    Rule 12 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
There is a job called the Enforcer. If another jobholder has not taken the actions designated by their job within 24 hours, the Enforcer pings them with a reminder in #nomic. There can be a total of three Enforcers. The first Enforcer is @Klink#0666.&lt;br /&gt;
&lt;br /&gt;
    Rule 13 (Strength=9)&lt;br /&gt;
&lt;br /&gt;
There is a job called the Judge. If there exists a rule dispute, any participant in the dispute may ping the Judge, and the Judge looks over the rules and gives the interpretation that best represents the wording of the relevant rules. This interpretation is final. There cannot be more than one Judge.&lt;br /&gt;
&lt;br /&gt;
A judge&#039;s ruling may be overturned within 96 hours with the assent of at least five players. If this happens, the ruling is considered void. A player whose judicial decision is overturned in this way loses their position as Judge (if applicable) and receives a -2 Prestige Point penalty for two weeks.&lt;br /&gt;
&lt;br /&gt;
In addition, a Judge pinging themself does not allow them to give a ruling.&lt;br /&gt;
&lt;br /&gt;
    Rule 14 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
Once per month each player can give themselves one new title each. These titles are meaningless and arbitrary until given meaning by future proposals.&lt;br /&gt;
&lt;br /&gt;
These titles are different than server nicknames.&lt;br /&gt;
&lt;br /&gt;
    Rule 16 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
This is a list of Game Words:&lt;br /&gt;
&lt;br /&gt;
    Prestige Point&lt;br /&gt;
    Game Word&lt;br /&gt;
    Token&lt;br /&gt;
&lt;br /&gt;
Whenever a Game Word is replaced by another word in this rule, all instances of that word will be replaced in all rules. If another rule specifies a word or phrase as a Game Word, it is added to the list of Game Words.&lt;br /&gt;
&lt;br /&gt;
    Rule 18 (Strength=1)&lt;br /&gt;
&lt;br /&gt;
If they have not done so in the current calendar week, a player may state their Prestige Points and claim ten times that amount of Tokens.&lt;br /&gt;
&lt;br /&gt;
The Scribe of Tokens is a job. Their duties include updating the tokens github document to accurately reflect each player&#039;s token balance at least once a week.&lt;br /&gt;
&lt;br /&gt;
    Rule 19 (Strength=100000)&lt;br /&gt;
&lt;br /&gt;
Create a new strength-100000 rule, with text as follows:&lt;br /&gt;
&lt;br /&gt;
Every instant that this rule exists, the following occurs (in order):&lt;br /&gt;
&lt;br /&gt;
    Every Rule besides this one is destroyed, in ascending numerical order by ID.&lt;br /&gt;
    The Game of Infinite Nomic Round 3 ends.&lt;br /&gt;
    This Rule destroys itself.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Round_3/Initial_Ruleset&amp;diff=6759</id>
		<title>Round 3/Initial Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Round_3/Initial_Ruleset&amp;diff=6759"/>
		<updated>2023-11-26T11:11:21Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;     Rule 1  These are the rules of Infinite Nomic; all players must abide by them. The ruleset is stored on a page at: https://github.com/klinkplink/Infinite-Nomic.      Rule 2  Discord users may become players (join the game) or cease to be players (leave the game) by posting an announcement of this intent in #join-game.      Rule 3  No more than two times a week, a player can submit a rule change proposal, which specifies an addition, deletion, or modification of a si...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
    Rule 1&lt;br /&gt;
&lt;br /&gt;
These are the rules of Infinite Nomic; all players must abide by them. The ruleset is stored on a page at: https://github.com/klinkplink/Infinite-Nomic.&lt;br /&gt;
&lt;br /&gt;
    Rule 2&lt;br /&gt;
&lt;br /&gt;
Discord users may become players (join the game) or cease to be players (leave the game) by posting an announcement of this intent in #join-game.&lt;br /&gt;
&lt;br /&gt;
    Rule 3&lt;br /&gt;
&lt;br /&gt;
No more than two times a week, a player can submit a rule change proposal, which specifies an addition, deletion, or modification of a single rule.&lt;br /&gt;
&lt;br /&gt;
    Rule 4&lt;br /&gt;
&lt;br /&gt;
There is a job called the Announcer. The Announcer reports to #announcements all pending proposals and all proposals passed since the last announcement. This must be done exactly three days each week, which days are determined by each Announcer upon taking the job. The first Announcer is @rosewinsall#5416.&lt;br /&gt;
&lt;br /&gt;
    Rule 5&lt;br /&gt;
&lt;br /&gt;
At the time of each announcement, the Announcer shall post all proposals submitted since the last announcement in #voting and give it an ID (starting at 1, going up by 1 for each new proposal). Each 👍 react counts for a yay vote and each 👎 react counts as a nay vote. If there are more yay votes than nay votes when the next announcement is posted, the proposal comes into effect.&lt;br /&gt;
&lt;br /&gt;
    Rule 6&lt;br /&gt;
&lt;br /&gt;
In the case of a rule conflict, the rule with the lower ID takes precedence.&lt;br /&gt;
&lt;br /&gt;
    Rule 7&lt;br /&gt;
&lt;br /&gt;
There is a job called the Scribe of Rules who shall, once every time a rule change proposal is passed, apply the changes it specifies to the ruleset. The first Scribe of Rules is @CodeTriangle#0726.&lt;br /&gt;
&lt;br /&gt;
    Rule 8&lt;br /&gt;
&lt;br /&gt;
If a jobholder has consistently failed to perform their job, any player, with the assent of two other players, can oust them from the position. Jobholders may also resign. If a job is vacant, any player, with the assent of two other players, can become its new jobholder.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6745</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6745"/>
		<updated>2023-11-23T07:28:23Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: /* Retreat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, Units will attempt to capture spaces as provided by other rules. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
To a capture a space means to make it loyal to the Nation that the capturer is loyal to. If a Unit is loyal to the same Nation as the space it is in, it cannot capture that space.&lt;br /&gt;
When a Unit attempts to capture a space, it will do so according to the following procedure.&lt;br /&gt;
* If the Unit is in a non-City space, the space will be captured.&lt;br /&gt;
* If the Unit is in a City space that is contested by the Nation that Unit is loyal to, the space will be captured.&lt;br /&gt;
* If the Unit is in a City space, the space will not be captured, but that City will become contested by the Nation that Unit is loyal to.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.&lt;br /&gt;
&lt;br /&gt;
=== Support Orders ===&lt;br /&gt;
Units given support orders will hold position with a base strength of 1. If a support order is issued for a Unit which is also executing a support order, the target unit will have its hold strength increased by 1. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. If two Units attempt to retreat to the same space, both Units are disbanded. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6744</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6744"/>
		<updated>2023-11-23T07:26:45Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: instant captures would be too unbalanced i think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, Units will attempt to capture spaces as provided by other rules. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
To a capture a space means to make it loyal to the Nation that the capturer is loyal to. If a Unit is loyal to the same Nation as the space it is in, it cannot capture that space.&lt;br /&gt;
When a Unit attempts to capture a space, it will do so according to the following procedure.&lt;br /&gt;
* If the Unit is in a non-City space, the space will be captured.&lt;br /&gt;
* If the Unit is in a City space that is contested by the Nation that Unit is loyal to, the space will be captured.&lt;br /&gt;
* If the Unit is in a City space, the space will not be captured, but that City will become contested by the Nation that Unit is loyal to.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.&lt;br /&gt;
&lt;br /&gt;
=== Support Orders ===&lt;br /&gt;
Units given support orders will hold position with a base strength of 1. If a support order is issued for a Unit which is also executing a support order, the target unit will have its hold strength increased by 1. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6743</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6743"/>
		<updated>2023-11-23T07:19:49Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: /* Fall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, Units will attempt to capture spaces as provided by other rules. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.&lt;br /&gt;
&lt;br /&gt;
=== Support Orders ===&lt;br /&gt;
Units given support orders will hold position with a base strength of 1. If a support order is issued for a Unit which is also executing a support order, the target unit will have its hold strength increased by 1. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6742</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6742"/>
		<updated>2023-11-23T07:04:18Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: /* Support Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, if a Unit is in a space which is not loyal to the same Nation, the space will become Loyal to that Nation. If a City is captured in this way, the Player who controls the capturing Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.&lt;br /&gt;
&lt;br /&gt;
=== Support Orders ===&lt;br /&gt;
Units given support orders will hold position with a base strength of 1. If a support order is issued for a Unit which is also executing a support order, the target unit will have its hold strength increased by 1. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6741</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6741"/>
		<updated>2023-11-23T07:01:23Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, if a Unit is in a space which is not loyal to the same Nation, the space will become Loyal to that Nation. If a City is captured in this way, the Player who controls the capturing Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.&lt;br /&gt;
&lt;br /&gt;
=== Support Orders ===&lt;br /&gt;
Support orders hold position with a base strength of 1, and can be supported by other Units. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6726</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6726"/>
		<updated>2023-11-22T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: added the home supply center rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Board ==&lt;br /&gt;
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.&lt;br /&gt;
&lt;br /&gt;
== The Nations ==&lt;br /&gt;
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation&#039;s Home Cities are the Cities it owns at the start of the game. A Nation&#039;s Home Cities remain the same, even if those Cities are not loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Beginning the Cycle ==&lt;br /&gt;
At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
== Winning the Cycle ==&lt;br /&gt;
At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Shares ==&lt;br /&gt;
Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
=== Spring ===&lt;br /&gt;
During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Summer ===&lt;br /&gt;
During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
=== Fall ===&lt;br /&gt;
At the start of Fall, if a Unit is in a space which is not loyal to the same Nation, the space will become Loyal to that Nation. If a City is captured in this way, the Player who controls the capturing Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the Grand Auction closes, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Auction ===&lt;br /&gt;
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
== National Actions ==&lt;br /&gt;
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order. If a Unit with a support order is attacked, then the support order will fail, even if that Unit is not routed.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6699</id>
		<title>User:Aerievee</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee&amp;diff=6699"/>
		<updated>2023-11-22T13:57:13Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6698</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6698"/>
		<updated>2023-11-22T13:48:14Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Board: The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. &lt;br /&gt;
&lt;br /&gt;
Cities: Certain spaces on the map are Cities. Cities may be loyal to at most one Nation. A City which is not loyal to any Nation is neutral.&lt;br /&gt;
&lt;br /&gt;
The Nations: A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns.&lt;br /&gt;
&lt;br /&gt;
Beginning the Cycle: At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
Winning the Cycle: At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
Units: A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
Shares: Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0.&lt;br /&gt;
&lt;br /&gt;
Coins: At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
Time: At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
Spring: During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Summer: During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Fall: At the start of Fall, if a Unit is in a City which is not loyal to the same Nation, the City will become Loyal to that Nation. The Player who controls that Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
Winter: At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
The Grand Auction: When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
Auctions: When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
National Action: A National Action is an action that is taken by a Nation instead of a Player. When a Nation must take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
Orders: During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order. If a Unit with a support order is attacked, then the support order will fail, even if that Unit is not routed.&lt;br /&gt;
&lt;br /&gt;
Attacks: If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
Retreat: If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6697</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6697"/>
		<updated>2023-11-22T13:41:55Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Board: The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. &lt;br /&gt;
&lt;br /&gt;
Cities: Certain spaces on the map are Cities. Cities may be loyal to at most one Nation. A City which is not loyal to any Nation is neutral.&lt;br /&gt;
&lt;br /&gt;
The Nations: A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns.&lt;br /&gt;
&lt;br /&gt;
Beginning the Cycle: At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
Winning the Cycle: At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
Units: A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
Shares: Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0.&lt;br /&gt;
&lt;br /&gt;
Coins: At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
Time: At the start of the Cycle, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
Spring: During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Summer: During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Fall: At the start of Fall, if a Unit is in a City which is not loyal to the same Nation, the City will become Loyal to that Nation. The Player who controls that Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
Winter: At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
The Grand Auction: When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in price. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
Auctions: When an item is up for auction, Players may submit bids of coins for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
National Action: A National Action is an action that is taken by a Nation instead of a Player. When a Nation must take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
Orders: During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order. If a Unit with a support order is attacked, then the support order will fail, even if that Unit is not routed.&lt;br /&gt;
&lt;br /&gt;
Attacks: If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
Retreat: If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6696</id>
		<title>User:Aerievee/Diplomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Aerievee/Diplomic&amp;diff=6696"/>
		<updated>2023-11-22T13:40:58Z</updated>

		<summary type="html">&lt;p&gt;Aerievee: Created page with &amp;quot;The Board: The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there.   Cities: Certain spaces on the map are Cities. Cities may be loyal to at most one Nation. A City which is not loyal to any Nation is neutral.  The Nations: A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Board: The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. &lt;br /&gt;
&lt;br /&gt;
Cities: Certain spaces on the map are Cities. Cities may be loyal to at most one Nation. A City which is not loyal to any Nation is neutral.&lt;br /&gt;
&lt;br /&gt;
The Nations: A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns.&lt;br /&gt;
&lt;br /&gt;
Beginning the Cycle: At the start of the Cycle, the Grand Auction opens and remains open for [2 days], or until all auctions have closed. After this Grand Auction closes, Spring will begin.&lt;br /&gt;
&lt;br /&gt;
Winning the Cycle: At the end of any Phase, if a Nation owns a simple majority of all Cities, that Nation becomes the Hegemon. If the Hegemon has a leader, the Cycle ends in a win for that Player. Otherwise, the Cycle ends in a draw between all players who control Units loyal to that Nation.&lt;br /&gt;
&lt;br /&gt;
Units: A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game.&lt;br /&gt;
&lt;br /&gt;
Shares: Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0.&lt;br /&gt;
&lt;br /&gt;
Coins: At the start of the game, all Players have 10 coins. All Players joining the game will start with 10 coins.&lt;br /&gt;
&lt;br /&gt;
Time: At the start of the game, the year is 1. Each year will consist of 4 seasons: Spring, Summer, Fall, and Winter. At the end of each season, the Game Master will resolve the player’s actions during that season and begin the next season. All rule proposals shall take effect at the beginning of the season after they were passed.&lt;br /&gt;
&lt;br /&gt;
Spring: During Spring, all Players who control Units will privately submit their orders to the Game Master. All disordered Units will hold. Spring shall last for [2 days], or until all Players have submitted their orders. At the end of Spring, if any Units have been routed during that season, the season will change to Summer, otherwise it will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Summer: During Summer, all Players who control routed Units will privately submit retreat orders to the Game Master. If any disordered Units are routed, they will automatically disband. Summer shall last for [1 day], or until all Players with routed Units have submitted retreat orders. At the end of Summer, the season will change to Fall.&lt;br /&gt;
&lt;br /&gt;
Fall: At the start of Fall, if a Unit is in a City which is not loyal to the same Nation, the City will become Loyal to that Nation. The Player who controls that Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.&lt;br /&gt;
&lt;br /&gt;
Winter: At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the season will change to Spring, and the year increases by 1.&lt;br /&gt;
&lt;br /&gt;
The Grand Auction: When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in price. When the Grand Auction closes, all auctions immediately end.&lt;br /&gt;
&lt;br /&gt;
Auctions: When an item is up for auction, Players may submit bids of coins for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid.&lt;br /&gt;
&lt;br /&gt;
National Action: A National Action is an action that is taken by a Nation instead of a Player. When a Nation must take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.&lt;br /&gt;
&lt;br /&gt;
Orders: During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order. If a Unit with a support order is attacked, then the support order will fail, even if that Unit is not routed.&lt;br /&gt;
&lt;br /&gt;
Attacks: If two Units would move into the same space, then the order with the highest support succeeds, and the other Unit’s order will fail. If a Unit would move into a space occupied by a Unit that is holding position or supporting a move, then if the moving Unit’s order has a higher strength than the stationary Unit’s order, then the movement order will succeed, and the other Unit will be routed, and the Player who controls the victorious Unit will gain 5 coins. Otherwise, the movement order will fail.&lt;br /&gt;
&lt;br /&gt;
Retreat: If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.&lt;/div&gt;</summary>
		<author><name>Aerievee</name></author>
	</entry>
</feed>