<?xml version="1.0"?>
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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FoolLime</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FoolLime"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/FoolLime"/>
	<updated>2026-05-04T16:04:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7770</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7770"/>
		<updated>2025-12-22T21:54:23Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 1-2 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 15&lt;br /&gt;
&lt;br /&gt;
accepted: cycle 15&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;br /&gt;
[[User:FoolLime/forms]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Dungeons Nomic ===&lt;br /&gt;
[[User:FoolLime/Dungeons]]&lt;br /&gt;
&lt;br /&gt;
yet to be proposed&lt;br /&gt;
&lt;br /&gt;
=== Timeloop nomic two ===&lt;br /&gt;
[[User:FoolLime/timeloop]]&lt;br /&gt;
&lt;br /&gt;
yet to be proposed&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7769</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7769"/>
		<updated>2025-12-22T21:51:22Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|American&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gouda&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Manchego&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parmesan&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
&lt;br /&gt;
Author&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Open&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7768</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7768"/>
		<updated>2025-12-22T21:50:20Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: updated Mayple&amp;#039;s trophies at request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Cheese&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|American&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Author&lt;br /&gt;
|-&lt;br /&gt;
|Participation&lt;br /&gt;
|-&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|-&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Monarch&lt;br /&gt;
|}&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Cheese&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|Stilton&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Smoked&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Camembert&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Brie&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Edam&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Swiss&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Red Leicester&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Feta&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wensleydale&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Roquefort&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gouda&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Manchego&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parmesan&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
Bandwagon&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|secretsnail&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandwagon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|maypleangzarrtreeway&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Bandwagon&lt;br /&gt;
Author&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Puppies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Location&lt;br /&gt;
!Cuteness&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|Outside of the Cheese Drawer&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Open&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1435883035760263238 Nov 6 UTC]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
Has: 1 half trophy with no owner&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7727</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7727"/>
		<updated>2025-11-03T03:50:04Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added myself as a player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|1.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_submissions&amp;diff=7431</id>
		<title>Cycle 17/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_submissions&amp;diff=7431"/>
		<updated>2024-11-14T08:20:14Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Proposals */ added feudalomic as a submission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for C17’s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
=== Dungeons (Nomic version) ===&lt;br /&gt;
[[User:FoolLime/Dungeons|Link]]&lt;br /&gt;
&lt;br /&gt;
Proposed by: FoolLime&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
[[User:CodeTriangle/Chess Wheel|Link]]&lt;br /&gt;
&lt;br /&gt;
Originally proposed by Trungle. Trying to make em an offer e can&#039;t refuse.&lt;br /&gt;
&lt;br /&gt;
=== Feudalomic/Class Nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic|Link]]&lt;br /&gt;
&lt;br /&gt;
Proposed by: FoolLime. Now with a wincon!&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7428</id>
		<title>User:FoolLime/Feudalomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7428"/>
		<updated>2024-11-13T02:09:25Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added wincon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pretty sure this is almost totally unelectable in IN but ill do anything to not have to play cheel&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
When this rule passes, two categories are established, Lower Class and Upper Class. Players are then randomly sorted into either Lower Class or Higher Class evenly. If there is an odd number, Lower Class is given the “extra” player. When a new player joins, they become Lower Class. &lt;br /&gt;
&lt;br /&gt;
Players who are in the lower class cannot make proposals of any sort. Players who are in the Upper Class cannot vote on any proposals.&lt;br /&gt;
&lt;br /&gt;
== Ascending ==&lt;br /&gt;
Every [4 phases], the [3] Lower Class players with the most coins and the [3] upper class players with the least coins swap classes immediately before tax is applied. if there are more than [3] people who fit these criteria, the necessary number is randomly selected from players who fit the criteria.&lt;br /&gt;
&lt;br /&gt;
== Tax ==&lt;br /&gt;
Immediately after an Ascension occurs, all players are taxed. Every player has all of their coins removed from their inventory if they have less than 10 coins. Otherwise, they have all but 3 coins removed from their inventory.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
The first player to be part of the Upper class AND have over 100 coins wins.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7390</id>
		<title>User:FoolLime/Dungeons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7390"/>
		<updated>2024-10-12T07:00:45Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this was originally a Xenon creation in our other nomic, as a small part of a huge sprawling ruleset that crumbled under its own weight. i cleaned it up and realised that there was an entire game of content so i stripped &#039;&#039;THAT&#039;&#039; down further to create this. Find some extra stuff at the bottom as suggestions to add, mostly pulled from the original game (the Rot Bird is my personal baby that was never actually added because it used to be far more convoluted). &lt;br /&gt;
&lt;br /&gt;
== Dungeons (Nomic version) ==&lt;br /&gt;
When the game starts, a Dungeon is generated, and all players appear in the centre hex.&lt;br /&gt;
&lt;br /&gt;
A dungeon level is the shape of the layout (? you know) in the image below            vvv  vvv&lt;br /&gt;
[[File:Screenshot 2024-07-11 135255.png|thumb|worlds smallest image (?). its the grid.]]&lt;br /&gt;
&lt;br /&gt;
== Generating a dungeon ==&lt;br /&gt;
When a dungeon level is generated, all hexes within it have their type of hex randomly selected from a weighted pool of options. The pool is as below.&lt;br /&gt;
&lt;br /&gt;
Blank (weight= 8)&lt;br /&gt;
&lt;br /&gt;
Stone Wall (weight= 5)&lt;br /&gt;
&lt;br /&gt;
Pool (weight= 3)&lt;br /&gt;
&lt;br /&gt;
Chest (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Enemy (weight= dungeon level (if level 3 is being generated, the weight of an entity hex is 3)&lt;br /&gt;
&lt;br /&gt;
Pit (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Rope (weight= 1)&lt;br /&gt;
&lt;br /&gt;
The centre Hex on all levels is always Rope.&lt;br /&gt;
&lt;br /&gt;
== Hex functions ==&lt;br /&gt;
&lt;br /&gt;
=== Blank ===&lt;br /&gt;
A player can move to a Blank tile they are adjacent to as a movement or action.&lt;br /&gt;
&lt;br /&gt;
=== Stone Wall ===&lt;br /&gt;
Players cannot move onto a Stone Wall hex.&lt;br /&gt;
&lt;br /&gt;
=== Pool ===&lt;br /&gt;
A player cannot move onto a Pool Hex.&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
A player can move onto a Chest hex as an action. When they do so, they roll on the loot table three times, and add the results to their Pockets. When this happens, at the end of the round the Chest hex becomes a Blank hex, meaning multiple players may use the same chest hex in a round.&lt;br /&gt;
&lt;br /&gt;
=== Enemy ===&lt;br /&gt;
When an Enemy hex is generated, a creature from the Enemy table is generated on that hex. It is otherwise a Blank hex.&lt;br /&gt;
&lt;br /&gt;
=== Pit ===&lt;br /&gt;
A player can move onto a Pit hex as an action. When they do so, they are removed from the dungeon level and placed on the centre hex of the next dungeon level (if a player is on a Pit hex on level one, they are removed from level one and appear on the centre hex of level two, which is generated if it has not already been).&lt;br /&gt;
&lt;br /&gt;
=== Rope ===&lt;br /&gt;
A player can move onto a Rope hex as an action. When they do so, they can optionally be removed from the dungeon level they’re on and appear on any hex they are permitted to be on (Blank, Rope and Chest) on the above dungeon level adjacent to a Pit on that level (if a player is on a rope hex on level three, they can move to a permitted hex on level two adjacent to any Pit). If they are on level one, the Rope instead lets them escape the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Escaping the dungeon ==&lt;br /&gt;
When a player escapes the dungeon (see Rope hex) all items in their Pocket are moved to their Store. A player who has escaped the dungeon can choose to enter any dungeon that exists, appearing on the centre tile of that dungeon on level one.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Every period, each player can use up to three actions. They can use these to move or to use items. They can also do nothing on an action. Actions occur at the end of a period, and all player’s actions occur simultaneously but in order (player A moves twice, player B moves once, they both move once simultaneously, then Player A moves at the same time as Player B does nothing, then both do nothing on their third possible action)&lt;br /&gt;
&lt;br /&gt;
== Generating a new dungeon ==&lt;br /&gt;
If more than 2 players have escaped the dungeon and either a dungeon level with no Pit generated or more than five levels have been generated, a new dungeon can be generated. This does not remove the previous dungeon.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
The enemy table is a weighted table and is as follows;&lt;br /&gt;
&lt;br /&gt;
Minotaur (weight= 2)&lt;br /&gt;
&lt;br /&gt;
=== Minotaur ===&lt;br /&gt;
Minotaurs have one action. This occurs at the end of every period after all player actions have occurred.&lt;br /&gt;
&lt;br /&gt;
A minotaurs action is one of the following&lt;br /&gt;
&lt;br /&gt;
==== Charge ====&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
If there is a player who is perpendicular to the minotaur on the hex grid, and there is no Stone Wall hexes between the Minotaur and the player, the minotaur will charge at the player, moving three hexes towards the player in one action. If there are multiple players who fill the above criteria, it randomly selects a player to Charge at.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Minotaur will move to a random hex adjacent to it.&lt;br /&gt;
&lt;br /&gt;
If the minotaur would move onto a Pool hex, Stone Wall hex, Pit Hex or the centre hex of a dungeon level because of an action that it would take, it instead does not do so, ending its action early on the previous hex it was on.&lt;br /&gt;
&lt;br /&gt;
When a player is on the same hex as a Minotaur, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
The loot table is a weighted table as follows;&lt;br /&gt;
&lt;br /&gt;
Nothing (weight= 2)&lt;br /&gt;
&lt;br /&gt;
1 coin (weight= 5)&lt;br /&gt;
&lt;br /&gt;
2 coins (weight= 3)&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
The first player to get over 50 coins and have 5 or more more coins than any other player in their store at the end of a period wins.&lt;br /&gt;
&lt;br /&gt;
= Addition ideas =&lt;br /&gt;
dungeons was originally so big you could pass it off as a complete game. heres somethings from it.&lt;br /&gt;
&lt;br /&gt;
=== Enemy: Rot Bird ===&lt;br /&gt;
Weight: 1&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird would be generated on a dungeon level one, a Minotaur is generated instead.&lt;br /&gt;
&lt;br /&gt;
A Rot Bird has two actions. This occurs at the end of a period, after all player actions have occurred. A Rot Bird’s action is decided from one of the following;&lt;br /&gt;
&lt;br /&gt;
====== Hunt ======&lt;br /&gt;
&lt;br /&gt;
====== Ruin ======&lt;br /&gt;
&lt;br /&gt;
====== Move ======&lt;br /&gt;
If a Rot Bird is perpendicular to a player on the Hex grid and there is not a Stone Wall hex or a Steel Wall hex between the player and the Rot Bird, it will Hunt by moving one hex towards that player. If multiple players fill  this criteria, it selects the closest player. If multiple players fufill this criteria, it selects a random player who does so.&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird does not Hunt, there is a one in six Chance it will Ruin. When a Rot Bird Ruins, all Hexes adjacent to it excluding Pool hexes, Steel Wall hexes, Pit hexes and the centre hex are replaced with Blank hexes. The above listed hexes are unaffected. Any player who is on a hex that is affected by Ruin is removed from the dungeon level and appears on the centre hex of dungeon level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Rot Bird moves one hex in a random direction.&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird would move onto a Stone Wall hex, Steel Wall hex or the centre hex of a dungeon level, it instead does not move, and it’s action ends early.&lt;br /&gt;
&lt;br /&gt;
When a player is on the same hex as a Rot Bird, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Hex type: Steel wall ===&lt;br /&gt;
players cannot move onto a steel wall hex. (Notice how some things can destroy stone walls, like the Rot Bird and Mining Tools (below)? This can&#039;t be destroyed.)&lt;br /&gt;
&lt;br /&gt;
=== Loot: Mining Tools ===&lt;br /&gt;
Mining Tools are an Item. A player can use an action to use Mining Tools, changing any one Stone Wall hex they are adjacent to into a Blank hex. This destroys the Mining Tools.&lt;br /&gt;
&lt;br /&gt;
=== Hex type: Dark ===&lt;br /&gt;
weight: 2+(dungeon level) (reccommend also changing the weighting for stone walls to an x+(dungeon level) formula so the levels dont become more and more empty and open lol. note no enemy is effected by Dark hexes and treat them the same as Blank(although the Rot Bird can destroy Dark, which is intentional because its funny))&lt;br /&gt;
&lt;br /&gt;
A player must have a torch in order to move to a dark tile as an action. Otherwise, they cannot move to that hex.&lt;br /&gt;
&lt;br /&gt;
=== Loot: Torch ===&lt;br /&gt;
If a player has a torch in their pocket, they can move onto Dark hexes.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7389</id>
		<title>User:FoolLime/Dungeons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7389"/>
		<updated>2024-10-11T22:22:30Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added the reccomended rules to add bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dungeons (Nomic version) ==&lt;br /&gt;
When the game starts, a Dungeon is generated, and all players appear in the centre hex.&lt;br /&gt;
&lt;br /&gt;
A dungeon level is the shape of the layout (? you know) in the image below            vvv  vvv&lt;br /&gt;
[[File:Screenshot 2024-07-11 135255.png|thumb|worlds smallest image (?). its the grid.]]&lt;br /&gt;
&lt;br /&gt;
== Generating a dungeon ==&lt;br /&gt;
When a dungeon level is generated, all hexes within it have their type of hex randomly selected from a weighted pool of options. The pool is as below.&lt;br /&gt;
&lt;br /&gt;
Blank (weight= 8)&lt;br /&gt;
&lt;br /&gt;
Stone Wall (weight= 5)&lt;br /&gt;
&lt;br /&gt;
Pool (weight= 3)&lt;br /&gt;
&lt;br /&gt;
Chest (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Enemy (weight= dungeon level (if level 3 is being generated, the weight of an entity hex is 3)&lt;br /&gt;
&lt;br /&gt;
Pit (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Rope (weight= 1)&lt;br /&gt;
&lt;br /&gt;
The centre Hex on all levels is always Rope.&lt;br /&gt;
&lt;br /&gt;
== Hex functions ==&lt;br /&gt;
&lt;br /&gt;
=== Blank ===&lt;br /&gt;
A player can move to a Blank tile they are adjacent to as a movement or action.&lt;br /&gt;
&lt;br /&gt;
=== Stone Wall ===&lt;br /&gt;
Players cannot move onto a Stone Wall hex.&lt;br /&gt;
&lt;br /&gt;
=== Pool ===&lt;br /&gt;
A player cannot move onto a Pool Hex.&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
A player can move onto a Chest hex as an action. When they do so, they roll on the loot table three times, and add the results to their Pockets. When this happens, at the end of the round the Chest hex becomes a Blank hex, meaning multiple players may use the same chest hex in a round.&lt;br /&gt;
&lt;br /&gt;
=== Enemy ===&lt;br /&gt;
When an Enemy hex is generated, a creature from the Enemy table is generated on that hex. It is otherwise a Blank hex.&lt;br /&gt;
&lt;br /&gt;
=== Pit ===&lt;br /&gt;
A player can move onto a Pit hex as an action. When they do so, they are removed from the dungeon level and placed on the centre hex of the next dungeon level (if a player is on a Pit hex on level one, they are removed from level one and appear on the centre hex of level two, which is generated if it has not already been).&lt;br /&gt;
&lt;br /&gt;
=== Rope ===&lt;br /&gt;
A player can move onto a Rope hex as an action. When they do so, they can optionally be removed from the dungeon level they’re on and appear on any hex they are permitted to be on (Blank, Rope and Chest) on the above dungeon level adjacent to a Pit on that level (if a player is on a rope hex on level three, they can move to a permitted hex on level two adjacent to any Pit). If they are on level one, the Rope instead lets them escape the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Escaping the dungeon ==&lt;br /&gt;
When a player escapes the dungeon (see Rope hex) all items in their Pocket are moved to their Store. A player who has escaped the dungeon can choose to enter any dungeon that exists, appearing on the centre tile of that dungeon on level one.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Every period, each player can use up to three actions. They can use these to move or to use items. They can also do nothing on an action. Actions occur at the end of a period, and all player’s actions occur simultaneously but in order (player A moves twice, player B moves once, they both move once simultaneously, then Player A moves at the same time as Player B does nothing, then both do nothing on their third possible action)&lt;br /&gt;
&lt;br /&gt;
== Generating a new dungeon ==&lt;br /&gt;
If more than 2 players have escaped the dungeon and either a dungeon level with no Pit generated or more than five levels have been generated, a new dungeon can be generated. This does not remove the previous dungeon.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
The enemy table is a weighted table and is as follows;&lt;br /&gt;
&lt;br /&gt;
Minotaur (weight= 2)&lt;br /&gt;
&lt;br /&gt;
=== Minotaur ===&lt;br /&gt;
Minotaurs have one action. This occurs at the end of every period after all player actions have occurred.&lt;br /&gt;
&lt;br /&gt;
A minotaurs action is one of the following&lt;br /&gt;
&lt;br /&gt;
==== Charge ====&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
If there is a player who is perpendicular to the minotaur on the hex grid, and there is no Stone Wall hexes between the Minotaur and the player, the minotaur will charge at the player, moving three hexes towards the player in one action. If there are multiple players who fill the above criteria, it randomly selects a player to Charge at.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Minotaur will move to a random hex adjacent to it.&lt;br /&gt;
&lt;br /&gt;
If the minotaur would move onto a Pool hex, Stone Wall hex, Pit Hex or the centre hex of a dungeon level because of an action that it would take, it instead does not do so, ending its action early on the previous hex it was on.&lt;br /&gt;
&lt;br /&gt;
When a player is on the same hex as a Minotaur, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
The loot table is a weighted table as follows;&lt;br /&gt;
&lt;br /&gt;
Nothing (weight= 2)&lt;br /&gt;
&lt;br /&gt;
1 coin (weight= 5)&lt;br /&gt;
&lt;br /&gt;
2 coins (weight= 3)&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
The first player to get over 50 coins and have 5 or more more coins than any other player in their store at the end of a period wins.&lt;br /&gt;
&lt;br /&gt;
= Addition ideas =&lt;br /&gt;
dungeons was originally so big you could pass it off as a complete game. heres somethings from it.&lt;br /&gt;
&lt;br /&gt;
=== Enemy: Rot Bird ===&lt;br /&gt;
Weight: 1&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird would be generated on a dungeon level one, a Minotaur is generated instead.&lt;br /&gt;
&lt;br /&gt;
A Rot Bird has two actions. This occurs at the end of a period, after all player actions have occurred. A Rot Bird’s action is decided from one of the following;&lt;br /&gt;
&lt;br /&gt;
====== Hunt ======&lt;br /&gt;
&lt;br /&gt;
====== Ruin ======&lt;br /&gt;
&lt;br /&gt;
====== Move ======&lt;br /&gt;
If a Rot Bird is perpendicular to a player on the Hex grid and there is not a Stone Wall hex or a Steel Wall hex between the player and the Rot Bird, it will Hunt by moving one hex towards that player. If multiple players fill  this criteria, it selects the closest player. If multiple players fufill this criteria, it selects a random player who does so.&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird does not Hunt, there is a one in six Chance it will Ruin. When a Rot Bird Ruins, all Hexes adjacent to it excluding Pool hexes, Steel Wall hexes, Pit hexes and the centre hex are replaced with Blank hexes. The above listed hexes are unaffected. Any player who is on a hex that is affected by Ruin is removed from the dungeon level and appears on the centre hex of dungeon level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Rot Bird moves one hex in a random direction.&lt;br /&gt;
&lt;br /&gt;
If a Rot Bird would move onto a Stone Wall hex, Steel Wall hex or the centre hex of a dungeon level, it instead does not move, and it’s action ends early.&lt;br /&gt;
&lt;br /&gt;
When a player is on the same hex as a Rot Bird, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Hex type: Steel wall ===&lt;br /&gt;
players cannot move onto a steel wall hex. (Notice how some things can destroy stone walls, like the Rot Bird and Mining Tools (below)? This can&#039;t be destroyed.)&lt;br /&gt;
&lt;br /&gt;
=== Loot: Mining Tools ===&lt;br /&gt;
Mining Tools are an Item. A player can use an action to use Mining Tools, changing any one Stone Wall hex they are adjacent to into a Blank hex. This destroys the Mining Tools.&lt;br /&gt;
&lt;br /&gt;
=== Hex type: Dark ===&lt;br /&gt;
weight: 2+(dungeon level) (reccommend also changing the weighting for stone walls to an x+(dungeon level) formula so the levels dont become more and more empty and open lol. note no enemy is effected by Dark hexes and treat them the same as Blank(although the Rot Bird can destroy Dark, which is intentional because its funny))&lt;br /&gt;
&lt;br /&gt;
A player must have a torch in order to move to a dark tile as an action. Otherwise, they cannot move to that hex.&lt;br /&gt;
&lt;br /&gt;
=== Loot: Torch ===&lt;br /&gt;
If a player has a torch in their pocket, they can move onto Dark hexes.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7388</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7388"/>
		<updated>2024-10-11T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: timeloop link added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 15&lt;br /&gt;
&lt;br /&gt;
accepted: cycle 15&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;br /&gt;
[[User:FoolLime/forms]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Dungeons Nomic ===&lt;br /&gt;
[[User:FoolLime/Dungeons]]&lt;br /&gt;
&lt;br /&gt;
yet to be proposed&lt;br /&gt;
&lt;br /&gt;
=== Timeloop nomic two ===&lt;br /&gt;
[[User:FoolLime/timeloop]]&lt;br /&gt;
&lt;br /&gt;
yet to be proposed&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7387</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7387"/>
		<updated>2024-10-11T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added dungeons link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 15&lt;br /&gt;
&lt;br /&gt;
accepted: cycle 15&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;br /&gt;
[[User:FoolLime/forms]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Dungeons Nomic ===&lt;br /&gt;
[[User:FoolLime/Dungeons]]&lt;br /&gt;
&lt;br /&gt;
yet to be proposed&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/timeloop&amp;diff=7323</id>
		<title>User:FoolLime/timeloop</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/timeloop&amp;diff=7323"/>
		<updated>2024-08-12T23:45:31Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;im not going to format this until i want to propose it (likely never)&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
A Loop is a period of time that takes 8 phases. Loops are marked by a letter. A loop starts when the cycle starts (Loop A, then 8 phases later, Loop B, then 8 phases later Phase C etc etc).&lt;br /&gt;
&lt;br /&gt;
The phases within a loop are named as such: phase 1, phase 2, phase 3, phase 4, phase 5, phase 6, phase 7, phase 8 (tba).&lt;br /&gt;
&lt;br /&gt;
There are two(?) phases in a week.&lt;br /&gt;
&lt;br /&gt;
When phase 8 ends and the loop passes over into the next loop, it resets to phase 1. All proposals that have passed unless they have been made immutable or are part of the initial ruleset are reverted.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Track which proposals pass during which phase. When a phase of the same name ends, these rules are re-added to the ruleset.&lt;br /&gt;
&lt;br /&gt;
Only the two proposals with the highest percentage of [support votes] to [deny votes] within each “version” of a phase pass. If multiple proposals fit this criteria, randomly select two which from the pool of rules which fit this criteria. If a proposal has passed in the previous “version” of a phase, it automatically is not included in this pool. It automatically passes and does not count towards this. It does not need to be reproposed. !!!!I DONT KNOW HOW TO WORD THIS RIGHT NOW BUT YOU KNOW WHAT I MEAN!!!!&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7271</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7271"/>
		<updated>2024-07-21T00:12:54Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added when rulesets were proposed for personal reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 15&lt;br /&gt;
&lt;br /&gt;
accepted: cycle 15&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;br /&gt;
[[User:FoolLime/forms]] &lt;br /&gt;
&lt;br /&gt;
first proposed for: cycle 16&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7230</id>
		<title>User:FoolLime/Dungeons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Dungeons&amp;diff=7230"/>
		<updated>2024-07-11T03:56:51Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: created page and added ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dungeons (Nomic version) ==&lt;br /&gt;
When the game starts, a Dungeon is generated, and all players appear in the centre hex.&lt;br /&gt;
&lt;br /&gt;
A dungeon level is the shape of the layout (? you know) in the image below            vvv  vvv&lt;br /&gt;
[[File:Screenshot 2024-07-11 135255.png|thumb|worlds smallest image (?). its the grid.]]&lt;br /&gt;
&lt;br /&gt;
== Generating a dungeon ==&lt;br /&gt;
When a dungeon level is generated, all hexes within it have their type of hex randomly selected from a weighted pool of options. The pool is as below.&lt;br /&gt;
&lt;br /&gt;
Blank (weight= 8)&lt;br /&gt;
&lt;br /&gt;
Stone Wall (weight= 5)&lt;br /&gt;
&lt;br /&gt;
Pool (weight= 3)&lt;br /&gt;
&lt;br /&gt;
Chest (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Enemy (weight= dungeon level (if level 3 is being generated, the weight of an entity hex is 3)&lt;br /&gt;
&lt;br /&gt;
Pit (weight= 2)&lt;br /&gt;
&lt;br /&gt;
Rope (weight= 1)&lt;br /&gt;
&lt;br /&gt;
The centre Hex on all levels is always Rope.&lt;br /&gt;
&lt;br /&gt;
== Hex functions ==&lt;br /&gt;
&lt;br /&gt;
=== Blank ===&lt;br /&gt;
A player can move to a Blank tile they are adjacent to as a movement or action.&lt;br /&gt;
&lt;br /&gt;
=== Stone Wall ===&lt;br /&gt;
Players cannot move onto a Stone Wall hex.&lt;br /&gt;
&lt;br /&gt;
=== Pool ===&lt;br /&gt;
A player cannot move onto a Pool Hex.&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
A player can move onto a Chest hex as an action. When they do so, they roll on the loot table three times, and add the results to their Pockets. When this happens, at the end of the round the Chest hex becomes a Blank hex, meaning multiple players may use the same chest hex in a round.&lt;br /&gt;
&lt;br /&gt;
=== Enemy ===&lt;br /&gt;
When an Enemy hex is generated, a creature from the Enemy table is generated on that hex. It is otherwise a Blank hex.&lt;br /&gt;
&lt;br /&gt;
=== Pit ===&lt;br /&gt;
A player can move onto a Pit hex as an action. When they do so, they are removed from the dungeon level and placed on the centre hex of the next dungeon level (if a player is on a Pit hex on level one, they are removed from level one and appear on the centre hex of level two, which is generated if it has not already been).&lt;br /&gt;
&lt;br /&gt;
=== Rope ===&lt;br /&gt;
A player can move onto a Rope hex as an action. When they do so, they can optionally be removed from the dungeon level they’re on and appear on any hex they are permitted to be on (Blank, Rope and Chest) on the above dungeon level adjacent to a Pit on that level (if a player is on a rope hex on level three, they can move to a permitted hex on level two adjacent to any Pit). If they are on level one, the Rope instead lets them escape the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Escaping the dungeon ==&lt;br /&gt;
When a player escapes the dungeon (see Rope hex) all items in their Pocket are moved to their Store. A player who has escaped the dungeon can choose to enter any dungeon that exists, appearing on the centre tile of that dungeon on level one.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Every period, each player can use up to three actions. They can use these to move or to use items. They can also do nothing on an action. Actions occur at the end of a period, and all player’s actions occur simultaneously but in order (player A moves twice, player B moves once, they both move once simultaneously, then Player A moves at the same time as Player B does nothing, then both do nothing on their third possible action)&lt;br /&gt;
&lt;br /&gt;
== Generating a new dungeon ==&lt;br /&gt;
If more than 2 players have escaped the dungeon and either a dungeon level with no Pit generated or more than five levels have been generated, a new dungeon can be generated. This does not remove the previous dungeon.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
The enemy table is a weighted table and is as follows;&lt;br /&gt;
&lt;br /&gt;
Minotaur (weight= 2)&lt;br /&gt;
&lt;br /&gt;
=== Minotaur ===&lt;br /&gt;
Minotaurs have one action. This occurs at the end of every period after all player actions have occurred.&lt;br /&gt;
&lt;br /&gt;
A minotaurs action is one of the following&lt;br /&gt;
&lt;br /&gt;
==== Charge ====&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
If there is a player who is perpendicular to the minotaur on the hex grid, and there is no Stone Wall hexes between the Minotaur and the player, the minotaur will charge at the player, moving three hexes towards the player in one action. If there are multiple players who fill the above criteria, it randomly selects a player to Charge at.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Minotaur will move to a random hex adjacent to it.&lt;br /&gt;
&lt;br /&gt;
If the minotaur would move onto a Pool hex, Stone Wall hex, Pit Hex or the centre hex of a dungeon level because of an action that it would take, it instead does not do so, ending its action early on the previous hex it was on.&lt;br /&gt;
&lt;br /&gt;
When a player is on the same hex as a Minotaur, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
The loot table is a weighted table as follows;&lt;br /&gt;
&lt;br /&gt;
Nothing (weight= 2)&lt;br /&gt;
&lt;br /&gt;
1 coin (weight= 5)&lt;br /&gt;
&lt;br /&gt;
2 coins (weight= 3)&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
The first player to get over 50 coins and have 5 or more more coins than any other player in their store at the end of a period wins.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=File:Screenshot_2024-07-11_135255.png&amp;diff=7229</id>
		<title>File:Screenshot 2024-07-11 135255.png</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=File:Screenshot_2024-07-11_135255.png&amp;diff=7229"/>
		<updated>2024-07-11T03:55:44Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A grey hexagonal grid with the coordinate (0,0). White background.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7184</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7184"/>
		<updated>2024-07-08T03:59:46Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: updated Lime&amp;#039;s cards, removed note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|9|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|H}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|worm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7147</id>
		<title>Cycle 16/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7147"/>
		<updated>2024-05-01T23:08:51Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Submissions */ added beurocranomic and feudal nomic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s organise all these ideas!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Shadomic|Shadow Nomic]](4st) - Proposals that only get 30% to 50% of votes get adopted into the shadow rules instead of the regular rules. Shadow coins are an asset that exists across the regular and shadow rules, and when it goes from nonzero to zero, you get a regular coin, just do that 12 times and you&#039;ll be one of the winners.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Blastomic|Explosive Nomic]](4st) - Be the last one standing! Survive by having proposals adopted, but be careful! If your proposal meets certain criteria, it&#039;ll explode and hurt you instead!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scam-alot-mic]] (4st) - A tour of nomic! Get your proposals adopted, find little scams, break things, and then bribe or big scam your way to victory!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Boggleomic|Boggleomic]] (4st) - Craft words! Make rules!&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]] (Xenon dichloride) - Coincidentally a bit like shadow nomic and scam-alot-mic. A nomic with two simultaneous games. But you can only be in one at a time.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]] (Xenon dichloride) - Back again for your consideration this cycle. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]] (Xenon dichloride) - After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
[[User:Magnitech/Tetromic|Tetromic]] (Magnitech) - Tetris but it’s nomic! Play pieces, clear lines, and level up to win.&lt;br /&gt;
&lt;br /&gt;
[[User:FoolLime/Feudalomic|Feudal Nomic]] (Foollime) split the traditional elements of nomic - voting and proposing - and imply one group is better than the other. what could go wrong?&lt;br /&gt;
&lt;br /&gt;
[[User:FoolLime/forms|Beurocranomic]] (Foollime) - Have you ever seen that asterix comic where he gets trapped in the beurocracy maze and start to go insane? That&#039;s exactly what this should feel like. Now complete with [[User:FoolLime/forma3|sample]] form!&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
Incomplete, nebulous concepts that might be made into a nomic later.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Terms And Conditions]] - Instead of rules, you have definitions. To win, just be definable by winner. (incomplete because this changes EVERYTHING, particularly base rules)&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forma3&amp;diff=7146</id>
		<title>User:FoolLime/forma3</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forma3&amp;diff=7146"/>
		<updated>2024-05-01T23:07:55Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a sample version of form A3 (see [[User:FoolLime/forms]])&lt;br /&gt;
&lt;br /&gt;
== 3A ==&lt;br /&gt;
please enter your discord username = _____&lt;br /&gt;
&lt;br /&gt;
please enter a number between 1 and 7 (there IS a correct answer) = _____&lt;br /&gt;
&lt;br /&gt;
please enter you second favourite colour = _____&lt;br /&gt;
&lt;br /&gt;
please enter your ssbu main = _____&lt;br /&gt;
&lt;br /&gt;
please enter your timezone = _____&lt;br /&gt;
&lt;br /&gt;
please enter the form you enjoyed filling out the most = _____&lt;br /&gt;
&lt;br /&gt;
(and so on and so forth...)&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7145</id>
		<title>Cycle 16/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7145"/>
		<updated>2024-05-01T22:46:40Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Submissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s organise all these ideas!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Shadomic|Shadow Nomic]](4st) - Proposals that only get 30% to 50% of votes get adopted into the shadow rules instead of the regular rules. Shadow coins are an asset that exists across the regular and shadow rules, and when it goes from nonzero to zero, you get a regular coin, just do that 12 times and you&#039;ll be one of the winners.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Blastomic|Explosive Nomic]](4st) - Be the last one standing! Survive by having proposals adopted, but be careful! If your proposal meets certain criteria, it&#039;ll explode and hurt you instead!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scam-alot-mic]] (4st) - A tour of nomic! Get your proposals adopted, find little scams, break things, and then bribe or big scam your way to victory!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Boggleomic|Boggleomic]] (4st) - Craft words! Make rules!&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]] (Xenon dichloride) - Coincidentally a bit like shadow nomic and scam-alot-mic. A nomic with two simultaneous games. But you can only be in one at a time.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]] (Xenon dichloride) - Back again for your consideration this cycle. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]] (Xenon dichloride) - After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
[[User:Magnitech/Tetromic|Tetromic]] (Magnitech) - Tetris but it’s nomic! Play pieces, clear lines, and level up to win.&lt;br /&gt;
&lt;br /&gt;
[[User:FoolLime/Feudalomic|Feudal Nomic]] (Foollime) split the traditional elements of nomic - voting and proposing - and imply one group is better than the other. what could go wrong?&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
Incomplete, nebulous concepts that might be made into a nomic later.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Terms And Conditions]] - Instead of rules, you have definitions. To win, just be definable by winner. (incomplete because this changes EVERYTHING, particularly base rules)&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7144</id>
		<title>User:FoolLime/Feudalomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7144"/>
		<updated>2024-05-01T22:43:10Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Ascending */ more that 3 that fit criteria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pretty sure this is almost totally unelectable in IN but ill do anything to not have to play cheel&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
When this rule passes, two categories are established, Lower Class and Upper Class. Players are then randomly sorted into either Lower Class or Higher Class evenly. If there is an odd number, Lower Class is given the “extra” player. When a new player joins, they become Lower Class. &lt;br /&gt;
&lt;br /&gt;
Players who are in the lower class cannot make proposals of any sort. Players who are in the Upper Class cannot vote on any proposals.&lt;br /&gt;
&lt;br /&gt;
== Ascending ==&lt;br /&gt;
Every [4 phases], the [3] Lower Class players with the most coins and the [3] upper class players with the least coins swap classes immediately before tax is applied. if there are more than [3] people who fit these criteria, the necessary number is randomly selected from players who fit the criteria.&lt;br /&gt;
&lt;br /&gt;
== Tax ==&lt;br /&gt;
Immediately after an Ascension occurs, all players are taxed. Every player has all of their coins removed from their inventory if they have less than 10 coins. Otherwise, they have all but 3 coins removed from their inventory.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forms&amp;diff=7103</id>
		<title>User:FoolLime/forms</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forms&amp;diff=7103"/>
		<updated>2024-04-03T07:43:51Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: sample here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my least viable idea yet! the forms in here are examples for things i think you could do with them as ideas!&lt;br /&gt;
&lt;br /&gt;
== Forms ==&lt;br /&gt;
A form is an item. When a player is granted a form, it is unfilled. Forms can become filled.&lt;br /&gt;
&lt;br /&gt;
== Filling Forms ==&lt;br /&gt;
A player can fill in a form by posting a version of it with the empty spaces filled out in [dedicated channel, probably]. They can only fill out a form they have been granted.&lt;br /&gt;
&lt;br /&gt;
== The Office ==&lt;br /&gt;
Players can request forms from The Office by posting their intention to do so in [game actions, probably]. The requested form is granted to the player who requested it either immediately, in the next phase or in 3 phases from them requesting it (randomly selected). &lt;br /&gt;
&lt;br /&gt;
Some Forms can only be requested if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
== Form A3 ==&lt;br /&gt;
In order to win, a player must successfully fill out Form A3 ([[User:FoolLime/forma3|sample here]]) and have it successfully processed. In order to request Form A3, a player must have filled out Form K, Form XP, Form DNS, Form 11LC and Form T. Form K, Form XP, Form DNS and Form T must also have been successfully processed.&lt;br /&gt;
&lt;br /&gt;
== Form K ==&lt;br /&gt;
For a player to request Form K (sample here) they must have at least 5 coins in their possession. They must also remove 4 coins from their possession. Form K does not need to be processed, but can be.&lt;br /&gt;
&lt;br /&gt;
== Form 3A ==&lt;br /&gt;
Once form 3A (sample here) is filled out and processed, the player who did so is granted 1d6 coins. They are granted this once per each version of the form is filled out.&lt;br /&gt;
&lt;br /&gt;
== Form JN ==&lt;br /&gt;
In order to request Form JN (sample here) a player must have already filled out form K. The first player to process Form JN gains 6 coins.&lt;br /&gt;
&lt;br /&gt;
== Processing Forms ==&lt;br /&gt;
Some forms must be processed. If this is necessary, once a form is filled, a player must state their intention to process a form in [game actions, probably]. A form can only be processed once, and if a player needs to process a form multiple times, they must request, fill out and request it to be processed again. Once a player has requested a form be processed, it will be successfully processed and can be considered a processed form once either one phase, three phases, four phases or 12 phases have passed (randomly selected).&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forma3&amp;diff=7102</id>
		<title>User:FoolLime/forma3</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forma3&amp;diff=7102"/>
		<updated>2024-04-03T07:42:11Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: Created page with &amp;quot;this is a sample version of form A3 (see User:FoolLime/forms)  == 3A_1 == please enter your discord username = _____  please enter a number between 1 and 7 (there IS a correct answer) = _____  please enter you second favourite colour = _____  == 3A_2 == please enter your ssbu main = _____  (and so on and so forth. idk.)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a sample version of form A3 (see [[User:FoolLime/forms]])&lt;br /&gt;
&lt;br /&gt;
== 3A_1 ==&lt;br /&gt;
please enter your discord username = _____&lt;br /&gt;
&lt;br /&gt;
please enter a number between 1 and 7 (there IS a correct answer) = _____&lt;br /&gt;
&lt;br /&gt;
please enter you second favourite colour = _____&lt;br /&gt;
&lt;br /&gt;
== 3A_2 ==&lt;br /&gt;
please enter your ssbu main = _____&lt;br /&gt;
&lt;br /&gt;
(and so on and so forth. idk.)&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7091</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7091"/>
		<updated>2024-04-03T02:13:20Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* rulesets ive made */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]]&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;br /&gt;
[[User:FoolLime/forms]]&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7090</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7090"/>
		<updated>2024-04-03T02:12:47Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* rulesets ive made */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]]&lt;br /&gt;
&lt;br /&gt;
=== Beurocanomic/forms nomic ===&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forms&amp;diff=7089</id>
		<title>User:FoolLime/forms</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/forms&amp;diff=7089"/>
		<updated>2024-04-03T02:11:21Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: created page and added ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my least viable idea yet! the forms in here are examples for things i think you could do with them as ideas!&lt;br /&gt;
&lt;br /&gt;
== Forms ==&lt;br /&gt;
A form is an item. When a player is granted a form, it is unfilled. Forms can become filled.&lt;br /&gt;
&lt;br /&gt;
== Filling Forms ==&lt;br /&gt;
A player can fill in a form by posting a version of it with the empty spaces filled out in [dedicated channel, probably]. They can only fill out a form they have been granted.&lt;br /&gt;
&lt;br /&gt;
== The Office ==&lt;br /&gt;
Players can request forms from The Office by posting their intention to do so in [game actions, probably]. The requested form is granted to the player who requested it either immediately, in the next phase or in 3 phases from them requesting it (randomly selected). &lt;br /&gt;
&lt;br /&gt;
Some Forms can only be requested if certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
== Form A3 ==&lt;br /&gt;
In order to win, a player must successfully fill out Form A3 (sample here) and have it successfully processed. In order to request Form A3, a player must have filled out Form K, Form XP, Form DNS, Form 11LC and Form T. Form K, Form XP, Form DNS and Form T must also have been successfully processed.&lt;br /&gt;
&lt;br /&gt;
== Form K ==&lt;br /&gt;
For a player to request Form K (sample here) they must have at least 5 coins in their possession. They must also remove 4 coins from their possession. Form K does not need to be processed, but can be.&lt;br /&gt;
&lt;br /&gt;
== Form 3A ==&lt;br /&gt;
Once form 3A (sample here) is filled out and processed, the player who did so is granted 1d6 coins. They are granted this once per each version of the form is filled out.&lt;br /&gt;
&lt;br /&gt;
== Form JN ==&lt;br /&gt;
In order to request Form JN (sample here) a player must have already filled out form K. The first player to process Form JN gains 6 coins.&lt;br /&gt;
&lt;br /&gt;
== Processing Forms ==&lt;br /&gt;
Some forms must be processed. If this is necessary, once a form is filled, a player must state their intention to process a form in [game actions, probably]. A form can only be processed once, and if a player needs to process a form multiple times, they must request, fill out and request it to be processed again. Once a player has requested a form be processed, it will be successfully processed and can be considered a processed form once either one phase, three phases, four phases or 12 phases have passed (randomly selected).&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7087</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=7087"/>
		<updated>2024-04-02T02:43:25Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* rulesets ive made */ added feudalomic link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;br /&gt;
&lt;br /&gt;
=== feudal nomic/class nomic ===&lt;br /&gt;
[[User:FoolLime/Feudalomic]]&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7086</id>
		<title>User:FoolLime/Feudalomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Feudalomic&amp;diff=7086"/>
		<updated>2024-04-02T02:42:30Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pretty sure this is almost totally unelectable in IN but ill do anything to not have to play cheel&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
When this rule passes, two categories are established, Lower Class and Upper Class. Players are then randomly sorted into either Lower Class or Higher Class evenly. If there is an odd number, Lower Class is given the “extra” player. When a new player joins, they become Lower Class. &lt;br /&gt;
&lt;br /&gt;
Players who are in the lower class cannot make proposals of any sort. Players who are in the Upper Class cannot vote on any proposals.&lt;br /&gt;
&lt;br /&gt;
== Ascending ==&lt;br /&gt;
Every [4 phases], the [3] Lower Class players with the most coins and the [3] upper class players with the least coins swap classes immediately before tax is applied.&lt;br /&gt;
&lt;br /&gt;
== Tax ==&lt;br /&gt;
Immediately after an Ascension occurs, all players are taxed. Every player has all of their coins removed from their inventory if they have less than 10 coins. Otherwise, they have all but 3 coins removed from their inventory.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6893</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6893"/>
		<updated>2024-01-08T21:35:37Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6836</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6836"/>
		<updated>2024-01-05T02:24:23Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added me as a player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6764</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6764"/>
		<updated>2023-11-28T01:55:28Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: changed bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?&lt;br /&gt;
&lt;br /&gt;
what then?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6728</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6728"/>
		<updated>2023-11-22T23:16:37Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: added &amp;quot;party game nomic&amp;quot; to ruleset submissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
=== Item Location Nomic ===&lt;br /&gt;
A quick idea: [[User:TotallyUniqueLily/Item Location Nomic]]&lt;br /&gt;
&lt;br /&gt;
What if every item was a location you could be in? What if items could &#039;&#039;also&#039;&#039; be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft:&lt;br /&gt;
&lt;br /&gt;
=== Seasons ===&lt;br /&gt;
A previous-cycle idea: [[User:TotallyUniqueLily/Seasons Seasons Seasons]]&lt;br /&gt;
&lt;br /&gt;
Might be a lil bit too similar to the [[Cycle 14|last cycle]] (which was partly based on this :3). I might want to modify this later by replacing supplies &#039;&#039;automatically&#039;&#039; dwindling with something like the Obelisk&#039;s peeking, and have per-season energy types.&lt;br /&gt;
&lt;br /&gt;
=== PMC Diplomic ===&lt;br /&gt;
[[User:Aerievee/Diplomic]]&lt;br /&gt;
&lt;br /&gt;
My first submission! Players compete for control over the armies of various nations, influencing the course of wars to their benefit.&lt;br /&gt;
&lt;br /&gt;
=== Party Game Nomic ===&lt;br /&gt;
what if mario party was nomic? Let&#039;s find out!&lt;br /&gt;
&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Partygamenomic&amp;diff=6727</id>
		<title>User:FoolLime/Partygamenomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Partygamenomic&amp;diff=6727"/>
		<updated>2023-11-22T23:10:13Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this was made a while ago as a Mario Party type game for nomic and i figured I may as well put it somewhere where other people can see it. Language might be a bit of a mess because i tend to get hung up on what does and doesn&#039;t need to be explicitly stated sorry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
All players exist on a board with a number of “spaces”. Each space has a number that is an integer, and connects to the space with the next number in ascending order unless otherwise specified. Spaces can be connected to multiple others. Each player starts on the 0 space.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every period, a player can choose to roll 1d10. They can then move that many spaces on the board, moving from space to space in ascending order unless a space they cross over connects to a different space, in which case they can choose to connect any space that the space connects to except for the space that they have already been on immediately prior to arriving on the space.&lt;br /&gt;
&lt;br /&gt;
== Space-specific conditions/rules ==&lt;br /&gt;
&lt;br /&gt;
=== Space 39 ===&lt;br /&gt;
Space 39 connects to space 0. It does not connect to space 40, so players cannot move from space 39 to space 40.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Every time a player moves from space 39 to space 0, even if they do not land on space 0, they gain one crystal.&lt;br /&gt;
&lt;br /&gt;
The first player to get over 15 crystals and have 5 or more more crystals than any other player wins.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6725</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6725"/>
		<updated>2023-11-22T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;big fan of complicated systems that are easy to understand which im aware means basically nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;br /&gt;
&lt;br /&gt;
== rulesets ive made ==&lt;br /&gt;
&lt;br /&gt;
=== party game nomic ===&lt;br /&gt;
[[User:FoolLime/Partygamenomic]]&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Partygamenomic&amp;diff=6724</id>
		<title>User:FoolLime/Partygamenomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime/Partygamenomic&amp;diff=6724"/>
		<updated>2023-11-22T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: Created page with &amp;quot;this was made a while ago as a Mario Party type game for nomic and i figured I may as well put it somewhere where other people can see it. Language might be a bit of a mess.   == Board == All players exist on a board with a number of “spaces”. Each space has a number that is an integer, and connects to the space with the next number in ascending order unless otherwise specified. Spaces can be connected to multiple others. Each player starts on the 0 space.  == Moveme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this was made a while ago as a Mario Party type game for nomic and i figured I may as well put it somewhere where other people can see it. Language might be a bit of a mess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
All players exist on a board with a number of “spaces”. Each space has a number that is an integer, and connects to the space with the next number in ascending order unless otherwise specified. Spaces can be connected to multiple others. Each player starts on the 0 space.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every period, a player can choose to roll 1d10. They can then move that many spaces on the board, moving from space to space in ascending order unless a space they cross over connects to a different space, in which case they can choose to connect any space that the space connects to except for the space that they have already been on immediately prior to arriving on the space.&lt;br /&gt;
&lt;br /&gt;
== Space-specific conditions/rules ==&lt;br /&gt;
&lt;br /&gt;
=== Space 39 ===&lt;br /&gt;
Space 39 connects to space 0. It does not connect to space 40, so players cannot move from space 39 to space 40.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Every time a player moves from space 39 to space 0, even if they do not land on space 0, they gain one crystal.&lt;br /&gt;
&lt;br /&gt;
The first player to get over 15 crystals and have 5 or more more crystals than any other player wins.&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6573</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6573"/>
		<updated>2023-07-21T09:24:03Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Players */ updated Lime&amp;#039;s energy, herbs, gems, and reagents, added 1 :alembic: experience to Lime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;4&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;2&#039;&#039;&#039; Cuts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;4&#039;&#039;&#039; Grebes aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;0&#039;&#039;&#039;🩸.&lt;br /&gt;
&lt;br /&gt;
== Community Storehouse ==&lt;br /&gt;
The Community Storehouse currently has 0 💎.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Winter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!🐦&lt;br /&gt;
!🪄Rituals&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|1⚡ 2 💎&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist &#039;&#039;&#039;(Banished)&#039;&#039;&#039;&lt;br /&gt;
|4⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|2⚡ 1🌿&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|3🌿 1💎&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 3🌿 1⚗️&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|4⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|4⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|5⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|4⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|2⚡ 5🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|4⚡ 1🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|4🌿 2🩸&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WeirdWizard&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6477</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6477"/>
		<updated>2023-07-10T00:52:31Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Players */ updated Lime&amp;#039;s gems and energy, added experience for mining and gathering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;6&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;1&#039;&#039;&#039; Cut.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;2&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Long Night&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist &#039;&#039;&#039;(Banished)&#039;&#039;&#039;&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 1💎 6🌿&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1⚡ 1🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|8🌿 1💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo &#039;&#039;&#039;(Banished)&#039;&#039;&#039;&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|2⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WeirdWizard&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6476</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6476"/>
		<updated>2023-07-10T00:36:36Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Players */ updated Lime&amp;#039;s herbs and energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;6&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;1&#039;&#039;&#039; Cut.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;2&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Long Night&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist &#039;&#039;&#039;(Banished)&#039;&#039;&#039;&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 1💎 6🌿&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1⚡ 1🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 8🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo &#039;&#039;&#039;(Banished)&#039;&#039;&#039;&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|2⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|3⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|2⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WeirdWizard&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6369</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6369"/>
		<updated>2023-06-20T09:06:19Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: /* Players */ updated Lime&amp;#039;s herbs and energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at 8 kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|5🌿&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|1💎&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|2🌿&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3🌿1💎&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1💎&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6299</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6299"/>
		<updated>2023-05-14T04:32:54Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: description update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;big fan of complicated systems that are easy to understand which im aware means basically nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chess hater (sorry)&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6298</id>
		<title>User:FoolLime</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:FoolLime&amp;diff=6298"/>
		<updated>2023-05-14T04:28:33Z</updated>

		<summary type="html">&lt;p&gt;FoolLime: Created page with &amp;quot;tbh just for any rulesets i think of   please relax&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tbh just for any rulesets i think of&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
please relax&lt;/div&gt;</summary>
		<author><name>FoolLime</name></author>
	</entry>
</feed>