<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magnitech</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magnitech"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/Magnitech"/>
	<updated>2026-05-04T15:43:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7739</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7739"/>
		<updated>2025-11-06T15:34:11Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Reassembled&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Opened&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1434722893094326302 Nov 3rd UTC]&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7738</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7738"/>
		<updated>2025-11-06T15:33:55Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Half Trophies&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
&lt;br /&gt;
Reassembled&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Cheese&lt;br /&gt;
|Outside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
Status: Opened&lt;br /&gt;
&lt;br /&gt;
Last Touched: [https://discord.com/channels/515560801394753537/1432197152561692694/1434722893094326302 Nov 3rd UTC]&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7732</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7732"/>
		<updated>2025-11-03T05:19:42Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in &#039;&#039;&#039;#request-for-justice&#039;&#039;&#039;. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to &#039;&#039;&#039;#game-actions&#039;&#039;&#039; with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠&#039;&#039;&#039;#game-actions&#039;&#039;&#039; to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7730</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7730"/>
		<updated>2025-11-03T05:09:30Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Trophies Owned&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|1.5&lt;br /&gt;
|Participation&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2.5&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2.5&lt;br /&gt;
|Participation&lt;br /&gt;
Author&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|Inside of the Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7729</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7729"/>
		<updated>2025-11-03T04:59:51Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
!Trophy Count&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|1.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|2.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|.5&lt;br /&gt;
|Inside of The Cheese Drawer&lt;br /&gt;
|-&lt;br /&gt;
|Gnombie&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7728</id>
		<title>Cycle 19/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Ruleset&amp;diff=7728"/>
		<updated>2025-11-03T04:56:29Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Updated for 1st phase proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday, Saturday, and Sunday&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel &#039;&#039;&#039;⁠#game-actions&#039;&#039;&#039;, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Proposals are made by sending a message in the channel &#039;&#039;&#039;#proposals&#039;&#039;&#039; indicating clear intent to submit a proposal.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a message containing a proposal at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by saying so in the channel &#039;&#039;&#039;#judge-elections&#039;&#039;&#039;. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed &amp;quot;by saying so&amp;quot; are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in &#039;&#039;&#039;#game-actions&#039;&#039;&#039; indicating intention to take that action. If &#039;&#039;&#039;#game-actions&#039;&#039;&#039; does not exist, then the message can be sent in &#039;&#039;&#039;#nomic&#039;&#039;&#039; disclaiming that it is intended to be a game action. &lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then, if possible, the event takes place with only the non-random, non-optional elements resolved; otherwise it does not take place.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of special trait, they must randomly determine that trait before they may perform actions involving that item, or else the trait is not applied. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession. For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties.&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
&lt;br /&gt;
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a &amp;quot;Participation&amp;quot; trophy by announcement. Trophies are not transferable.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0.&lt;br /&gt;
A rule that does not specify a power has power 0.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes.&lt;br /&gt;
&lt;br /&gt;
Players may move themselves or entities they are in sole possession of at any time by posting a message to #game-actions with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity.&lt;br /&gt;
&lt;br /&gt;
Entities can only move to locations defined by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
&lt;br /&gt;
Power: -5&lt;br /&gt;
&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
The cheese drawer contains two locations: The Outside of the Cheese Drawer and The Inside of the Cheese Drawer. The cheese drawer is considered to be “open” or “closed” at all times, and its position can be switched once per phase by any player. When the cheese drawer is closed, The Inside of the Cheese Drawer cannot be moved to or from. The cheese drawer can only by opened or closed by a player in The Outside of the Cheese Drawer.&lt;br /&gt;
&lt;br /&gt;
== The Hall of Fame ==&lt;br /&gt;
&lt;br /&gt;
Power: 25&lt;br /&gt;
&lt;br /&gt;
There is a location called &amp;quot;The Hall of fame&amp;quot;. Whenever a player correctly states that they are the only one in the Hall of Fame and have been for a complete phase, they win.&lt;br /&gt;
&lt;br /&gt;
== Reassembled Trophy ==&lt;br /&gt;
&lt;br /&gt;
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a &amp;quot;Reassembled&amp;quot; trophy by posting to ⁠#game-actions and thereby destroying their 2 half-trophies.&lt;br /&gt;
Half-trophies can be transferred, by their owner posting to ⁠#game-actions, without consent.&lt;br /&gt;
&lt;br /&gt;
== Now You&#039;re Playing Nomic! ==&lt;br /&gt;
&lt;br /&gt;
If a player has a proposal passed that cycle, they can brag to ⁠#game-actions and thereby gain the &amp;quot;Author&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
== Scammer Trophy ==&lt;br /&gt;
&lt;br /&gt;
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to ⁠#game-actions to gain the &amp;quot;Scammer&amp;quot; trophy.&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7723</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7723"/>
		<updated>2025-10-27T17:11:50Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|-&lt;br /&gt;
|idleaccount_&lt;br /&gt;
|-&lt;br /&gt;
|_4st&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7722</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7722"/>
		<updated>2025-10-27T17:11:01Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
Currently we are between cycles and drafting the cycle 18 initial ruleset.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 17]]:&#039;&#039;&#039; Single Transferable Vote Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 18]]:&#039;&#039;&#039; Wikipedia Race Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 19]]:&#039;&#039;&#039; Regular Old, Unthemed Nomic, for now&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7505</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7505"/>
		<updated>2025-03-03T05:36:56Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Added link to ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently in the drafting phase, creating the initial ruleset for the cycle.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset|Ruleset]]&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7504</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7504"/>
		<updated>2025-03-03T05:34:28Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
Currently we are between cycles and drafting the cycle 17 initial ruleset.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 17]]:&#039;&#039;&#039; Currently playing Single Transferable Vote Nomic&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Fluxxnomic&amp;diff=7419</id>
		<title>User:Magnitech/Fluxxnomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Fluxxnomic&amp;diff=7419"/>
		<updated>2024-11-08T07:00:26Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
Items are entities as defined by the rules... (the rest of the rule describing items which never changes).&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
All players have a hand, which consists of certain items they are in possession of. Items are only included in a player&#039;s hand if they are defined to by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards are items as defined by the rules, which are included in a player&#039;s hand. When an entity becomes a player for the first time, they gain 3+(phase-1) random cards. When an entity who was previously a player becomes a player, they gain some number of random cards equal to the number of phases since they were last a player.&lt;br /&gt;
&lt;br /&gt;
When a rule or action calls for a player to draw a card, one random card is made and put into the possession of the player who the text referred to. When a player plays a card, the card is removed their hand, and any actions defined by the card&#039;s description are carried out in a timely and unambiguous manner by the player who played it. When a card is discarded, it is removed from its previous status, any effects it had end, and it is no longer considered to be played.&lt;br /&gt;
&lt;br /&gt;
All cards have a name and a description. Each phase, a player may draw one card and play one card. When a card refers to &amp;quot;you&amp;quot; in its description, it refers to the player who played the card.&lt;br /&gt;
&lt;br /&gt;
Each card has a type, which is defined in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Action&lt;br /&gt;
|When an action card is played, the player who played it must carry out the actions defined in the description of the card. Then the card is discarded.&lt;br /&gt;
|-&lt;br /&gt;
|Keeper&lt;br /&gt;
|Keeper cards do not contain descriptions. A player may play a keeper card at any time, regardless of how many cards they have already played in the current phase. Keeper cards do not add to the maximum number of cards a player may play per phase.&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|When a goal card is played, the last played goal card is discarded. A goal card has a condition which players should attempt to meet.&lt;br /&gt;
|-&lt;br /&gt;
|New Rule&lt;br /&gt;
|When a new rule card is played, its effect governs the state of play as if it were a rule. The effect of a new rule card continues in effect until either a card which calls for it to be discarded is played or a card whose effect would conflict with the previous card, in which case it is discarded.&lt;br /&gt;
|}&lt;br /&gt;
After a goal or new rule card is played, or if an action card whose effect would effect the current goal or new rule cards in play, its effect is not enacted until the beginning of a phase. If multiple cards whose effects would conflict with each other are played during the same phase, they take effect simultaneously, with the most recently played one ultimately taking effect.&lt;br /&gt;
&lt;br /&gt;
=== Card tables ===&lt;br /&gt;
The following table describes the possible goal cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name &lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Steal a keeper&lt;br /&gt;
|Choose one keeper currently played by another player, and remove it from their possession and place it in yours instead.&lt;br /&gt;
|-&lt;br /&gt;
|Rules reset&lt;br /&gt;
|Discard all currently played new rules, as well as the current goal.&lt;br /&gt;
|-&lt;br /&gt;
|Draw 2 and use ‘em&lt;br /&gt;
|Draw 2 cards, and immediately play them in whichever order you like.&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
|Choose a value for &#039;&#039;n&#039;&#039;. Then draw &#039;&#039;n&#039;&#039; cards and if none of them are keeper cards, you keep them all. Otherwise, discard them.&lt;br /&gt;
|-&lt;br /&gt;
|Trash a new rule&lt;br /&gt;
|Discard one currently played new rule.&lt;br /&gt;
|}&lt;br /&gt;
The following table describes the keeper cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|Taxes&lt;br /&gt;
|-&lt;br /&gt;
|Love&lt;br /&gt;
|-&lt;br /&gt;
|Peace&lt;br /&gt;
|-&lt;br /&gt;
|Book&lt;br /&gt;
|}&lt;br /&gt;
The following table describes the possible goal cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Night and day&lt;br /&gt;
|Have the sun and the moon played at the same time&lt;br /&gt;
|-&lt;br /&gt;
|Certainty&lt;br /&gt;
|Have death and taxes played at the same time&lt;br /&gt;
|-&lt;br /&gt;
|Hippyism&lt;br /&gt;
|Have love and peace played at the same time&lt;br /&gt;
|-&lt;br /&gt;
|All you need is love&lt;br /&gt;
|Have love played with no other keepers played.&lt;br /&gt;
|-&lt;br /&gt;
|I might need a bookshelf&lt;br /&gt;
|Have 6 books played at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|10 cards in hand&lt;br /&gt;
|Hold at least 10 cards in your hand.&lt;br /&gt;
|}&lt;br /&gt;
The following table describes the possible new rule cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Do some more&lt;br /&gt;
|Players may draw and play one additional card per phase. This card is not discarded when another of the same kind is played.&lt;br /&gt;
|-&lt;br /&gt;
|Hand limit 5&lt;br /&gt;
|Players may hold no more than 5 cards in their hand. If a player holds more than 5 cards in their hand at the end of a phase, cards are randomly chosen and discarded from their hand until they hold 5 cards.&lt;br /&gt;
|-&lt;br /&gt;
|Play all&lt;br /&gt;
|If a player chooses to play a card during a phase, they must play every single card in their hand.&lt;br /&gt;
|-&lt;br /&gt;
|Nice try&lt;br /&gt;
|The next time a player completes the requirements on a goal card, this card and the goal is immediately discarded. Rules to the contrary notwithstanding, the player who met the goal card’s requirement does not win the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
When a player meets the conditions of the goal card in play, they win the cycle. Then the cycle ends.&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Fluxxnomic&amp;diff=7418</id>
		<title>User:Magnitech/Fluxxnomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Fluxxnomic&amp;diff=7418"/>
		<updated>2024-11-08T06:44:52Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
Items are entities as defined by the rules... (the rest of the rule describing items which never changes).&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
All players have a hand, which consists of certain items they are in possession of. Items are only included in a player&#039;s hand if they are defined to by the rules.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards are items as defined by the rules, which are included in a player&#039;s hand. When an entity becomes a player for the first time, they gain 3+(phase-1) random cards. When an entity who was previously a player becomes a player, they gain some number of random cards equal to the number of phases since they were last a player.&lt;br /&gt;
&lt;br /&gt;
When a rule or action calls for a player to draw a card, one random card is made and put into the possession of the player who the text referred to. When a player plays a card, the card is removed their hand, and any actions defined by the card&#039;s description are carried out in a timely and unambiguous manner by the player who played it. When a card is discarded, it is removed from its previous status, any effects it had end, and it is no longer considered to be played.&lt;br /&gt;
&lt;br /&gt;
All cards have a name and a description. Each phase, a player may draw one card and play one card. When a card refers to &amp;quot;you&amp;quot; in its description, it refers to the player who played the card.&lt;br /&gt;
&lt;br /&gt;
Each card has a type, which is defined in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Action&lt;br /&gt;
|When an action card is played, the player who played it must carry out the actions defined in the description of the card. Then the card is discarded.&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|When a goal card is played, the last played goal card is discarded. A goal card has a condition which players should attempt to meet.&lt;br /&gt;
|-&lt;br /&gt;
|Keeper&lt;br /&gt;
|A player may play a keeper card at any time, regardless of how many cards they have already played in the current phase. Keeper cards do not add to the maximum number of cards a player may play per phase.&lt;br /&gt;
|-&lt;br /&gt;
|New Rule&lt;br /&gt;
|When a new rule card is played, its effect governs the state of play as if it were a rule. The effect of a new rule card continues in effect until either a card which calls for it to be discarded is played or a card whose effect would conflict with the previous card, in which case it is discarded.&lt;br /&gt;
|}&lt;br /&gt;
After a goal or new rule card is played, or if an action card whose effect would effect the current goal or new rule cards in play, its effect is not enacted until the beginning of a phase. If multiple cards whose effects would conflict with each other are played during the same phase, they take effect simultaneously, with the most recently played one ultimately taking effect.&lt;br /&gt;
&lt;br /&gt;
=== Card tables ===&lt;br /&gt;
Below is a table which describes the possible action cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name &lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Steal a keeper&lt;br /&gt;
|Choose one keeper currently played by another player, and remove it from their possession and place it in yours instead.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
When a player meets the conditions of the goal card in play, they win the cycle. Then the cycle ends.&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_submissions&amp;diff=7396</id>
		<title>Cycle 17/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_submissions&amp;diff=7396"/>
		<updated>2024-10-13T02:59:26Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Created page with &amp;quot;Submit your ideas for C17’s future ruleset here!  Required reading for all submitters: &amp;lt;br&amp;gt; Ruleset Submission Process   ==Proposals== Dungeons (Nomic version) &amp;lt;br&amp;gt; Proposed by: FoolLime&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for C17’s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
[[User:FoolLime/Dungeons|Dungeons (Nomic version)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: FoolLime&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7395</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7395"/>
		<updated>2024-10-13T02:53:45Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently accepting ruleset submissions, after which we will vote on one to play.&lt;br /&gt;
&lt;br /&gt;
Submission page:&lt;br /&gt;
[[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7394</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7394"/>
		<updated>2024-10-13T02:52:25Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently accepting ruleset submissions, after which we will vote on one to play.&lt;br /&gt;
&lt;br /&gt;
Submission page:&lt;br /&gt;
[[Ruleset submissions]]&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7393</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7393"/>
		<updated>2024-10-13T02:49:40Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* History */Added C17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
The current cycle is [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]. We are gambling our spines away!&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# [[Cycle 17|Cycle 17]]: Currently accepting ruleset submissions!&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7257</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7257"/>
		<updated>2024-07-18T21:31:28Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* Battle */Updated week 3 battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}{{Card|K|H}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}{{Card16|3|H}}{{Card16|9|H}}{{Card16|6|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|Inactive.&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|S}}{{Card|8|S}}{{Card|A|S}}{{Card|6|C}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Round 2&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|8|H}}{{Card|9|S}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card|6|C}}&lt;br /&gt;
&lt;br /&gt;
{{Card|8|H}}&lt;br /&gt;
&lt;br /&gt;
{{Card|7|S}}&lt;br /&gt;
&lt;br /&gt;
{{Card|5|D}}&lt;br /&gt;
&lt;br /&gt;
{{Card|2|C}}&lt;br /&gt;
&lt;br /&gt;
{{Card|10|H}}&lt;br /&gt;
&lt;br /&gt;
{{Card|3|C}}&lt;br /&gt;
&lt;br /&gt;
{{Card|4|D}}&lt;br /&gt;
&lt;br /&gt;
{{Card|4|C}}&lt;br /&gt;
&lt;br /&gt;
{{Card|5|H}}&lt;br /&gt;
&lt;br /&gt;
{{Card|4|S}}&lt;br /&gt;
&lt;br /&gt;
{{Card|3|C}}&lt;br /&gt;
&lt;br /&gt;
{{Card|2|D}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|★&lt;br /&gt;
|{{Card|K|D}}{{Card|K|S}}&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|Q|C}}{{Card|A|D}}{{Card|K|H}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|10|S}}{{Card16|10|D}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Round 1&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|H}}&#039;&#039;{{Card|J|D}}&#039;&#039;{{Card16|Joker|Black}}{{Card|9|C}}&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
|-&lt;br /&gt;
|Xenon?&lt;br /&gt;
|★&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|10|H}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7235</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7235"/>
		<updated>2024-07-11T05:55:24Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* The Feature Pile */Updated gamestate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 for growth.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 0&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 292&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                   \   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7234</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7234"/>
		<updated>2024-07-11T05:54:57Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* The Plant */Updated gamestate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 for growth.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;6&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 0&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 292&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                   \   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7233</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7233"/>
		<updated>2024-07-11T05:42:38Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* The Feature Pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 for growth.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;6&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 0&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 322&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                       &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7232</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7232"/>
		<updated>2024-07-11T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* The Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 for growth.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;6&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 0&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 0&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 322&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                       &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7218</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7218"/>
		<updated>2024-07-10T05:12:30Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7214</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7214"/>
		<updated>2024-07-10T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D|Holo}}{{Card|Joker|S}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card|3|H}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7142</id>
		<title>Cycle 16/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Ruleset_Submissions&amp;diff=7142"/>
		<updated>2024-04-21T04:21:20Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Added tetris nomic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s organise all these ideas!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Shadomic|Shadow Nomic]](4st) - Proposals that only get 30% to 50% of votes get adopted into the shadow rules instead of the regular rules. Shadow coins are an asset that exists across the regular and shadow rules, and when it goes from nonzero to zero, you get a regular coin, just do that 12 times and you&#039;ll be one of the winners.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Blastomic|Explosive Nomic]](4st) - Be the last one standing! Survive by having proposals adopted, but be careful! If your proposal meets certain criteria, it&#039;ll explode and hurt you instead!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scam-alot-mic]] (4st) - A tour of nomic! Get your proposals adopted, find little scams, break things, and then bribe or big scam your way to victory!&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Boggleomic|Boggleomic]] (4st) - Craft words! Make rules!&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]] (Xenon dichloride) - Coincidentally a bit like shadow nomic and scam-alot-mic. A nomic with two simultaneous games. But you can only be in one at a time.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]] (Xenon dichloride) - Back again for your consideration this cycle. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]] (Xenon dichloride) - After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
[[User:Magnitech/Tetromic|Tetromic]] (Magnitech) - Tetris but it’s nomic! Play pieces, clear lines, and level up to win.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
Incomplete, nebulous concepts that might be made into a nomic later.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Terms And Conditions]] - Instead of rules, you have definitions. To win, just be definable by winner. (incomplete because this changes EVERYTHING, particularly base rules)&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Tetromic&amp;diff=7141</id>
		<title>User:Magnitech/Tetromic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Magnitech/Tetromic&amp;diff=7141"/>
		<updated>2024-04-20T04:39:17Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Started it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boards ==&lt;br /&gt;
All players have a board. A board is a grid that is 10 nodes tall by 6 nodes wide. Each node on a board has a coordinate. The coordinate of a node is represented by (x,y), where x is the x coordinate of the node (with the leftmost column being 0, and each node to the right increasing by 1), and y being the y coordinate of the node (with the bottom row being 0, and each node above increasing by 1).&lt;br /&gt;
&lt;br /&gt;
Each node on a board can either be on or off. If a node has a unit on it, it is considered to be on. If a node does not have a unit on it, it is considered to be off.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Units are unit shapes which can cover one node on a board. Pieces are shapes formed by sets of units. A piece can either be possessed by a player, or on a player’s board. Once per phase, a player may gain the number of random pieces equal to their level. Players on level 0 may gain 1 piece. &lt;br /&gt;
&lt;br /&gt;
A player may play any piece they are in possession of by announcing the piece they are playing, along with where on their board they are playing it. A piece may be played if it only covers nodes which are off, and all of its units are within the bounds of the board. When a player plays a piece, they may flip or rotate it any way.&lt;br /&gt;
&lt;br /&gt;
The pieces are defined in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Line&lt;br /&gt;
|Four units in a row&lt;br /&gt;
|-&lt;br /&gt;
|Square&lt;br /&gt;
|A 2x2 square of units&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|Three units in a row with a fourth one off the side of an end&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|A 3x2 rectangle with two opposite corner units removed.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Three units in a row with a fourth one off the side of the middle unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
When the entirety of a row of a players board is on, all units on that row are removed, and they gain 1 point.&lt;br /&gt;
&lt;br /&gt;
All players start at level 0. To level up to the next level, a player must get the number of points of the level they are leveling to. When they reach a new level, their points are reset to 0.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
When a player reaches level 10, they win the cycle. Then the cycle ends.&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Magnitech&amp;diff=7140</id>
		<title>User:Magnitech</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Magnitech&amp;diff=7140"/>
		<updated>2024-04-19T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=7049</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=7049"/>
		<updated>2024-02-09T05:02:08Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Updated the table to my latest move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
!Crystals&lt;br /&gt;
!Items&lt;br /&gt;
!Last Moved &lt;br /&gt;
(Phase or Date)&lt;br /&gt;
!Inactive?&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-21&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|220&lt;br /&gt;
|1&lt;br /&gt;
|Summoning Whistle, Mauve&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-12&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-08&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-21&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-07&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|23&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-12&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| 7&lt;br /&gt;
|0&lt;br /&gt;
|Antimatter Wormhole&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|Praqueue&lt;br /&gt;
|2024-01-13&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle, Time Bean Chili&lt;br /&gt;
|2024-01-14&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| 1&lt;br /&gt;
|2&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|XI&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-05&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-08&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-19&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
| -17&lt;br /&gt;
|1&lt;br /&gt;
|Time Bean Chili&lt;br /&gt;
|VIII&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-09&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
| 7&lt;br /&gt;
|2&lt;br /&gt;
|Actual Garbage, Shurdle&lt;br /&gt;
|XI&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|XI&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-14&lt;br /&gt;
|Inactive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Authors&#039; note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is two interconnected loops with central spokes, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
Spaces have their type/pseudo-type represented by the color of their background. All spinners on spaces with positive identifiers are spin-up. Likewise, all spinners on spaces with negative spinners are spin-down. Spaces with additional information have their identifier colored. For further details, see [https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate#Long_and_boring_comprehensive_list_of_spaces Long and boring comprehensive list of spaces].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: lime; color: magenta&amp;quot; |&#039;&#039;&#039;-20&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-21&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;-25&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;-26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-28&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-29&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb; color: magenta&amp;quot; |&#039;&#039;&#039;-30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-210&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-31&#039;&#039;&#039;&lt;br /&gt;
|Blank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-211&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |Crystal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;-18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-212&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-32&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown&amp;quot; |Boulder Trap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-213&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-33&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |Crystal Beam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-214&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-34&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |Garbage Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15&amp;amp;#x2193;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;-205&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-206&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-207&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta; background: #836539&amp;quot; |&#039;&#039;&#039;-209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;-220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;-215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-216&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-217&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-218&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-219&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;-35&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |Spinner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: magenta; background: #836539&amp;quot; |&#039;&#039;&#039;-14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2191;-200&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-36&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: lime&amp;quot; |Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-201&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: orange&amp;quot; |Stop Sign&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-12&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-202&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-38&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: gray&amp;quot; |Oil Spill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-11&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-203&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-39&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ddddff&amp;quot; |Thin Ice&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-204&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: blue&amp;quot; |Shard Pile&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d4af37; color: magenta&amp;quot; |&#039;&#039;&#039;-10&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;-6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;-5&amp;amp;#x2191;&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;-4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta; background: gray&amp;quot; |&#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow; color: #CFC600&amp;quot; |&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan; color: green&amp;quot; |&#039;&#039;&#039;0&amp;amp;#x2191;&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb&amp;quot; |Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;204&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #d4af37&amp;quot; |Casino&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;203&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;202&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #836539&amp;quot; |Geyser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;201&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;35&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;219&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;218&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;217&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;216&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;220&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;206&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;205&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2193;15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2191;214&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: green&amp;quot; |&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;213&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;212&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;211&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Live Gamestate Map ===&lt;br /&gt;
Update this map here -&amp;gt; https://nyhilo.website/cycle15/ (ask Nyhilo for the passkey)&lt;br /&gt;
{{Sized-External-Image|750px|https://nyhilo.website/cycle15/api/gamestate.png}}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
Wheel Rotation: 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| -220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{-214, -209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -219&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-218}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -218&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -217&lt;br /&gt;
|Blank&lt;br /&gt;
|{-216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -216&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-215}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -215&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -214&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -213&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-212}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -212&lt;br /&gt;
|Blank&lt;br /&gt;
|{-211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -211&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -210&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-25}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -209&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-208}&lt;br /&gt;
| Pseudo-type: Geyser&lt;br /&gt;
|-&lt;br /&gt;
| -208&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -207&lt;br /&gt;
|Blank&lt;br /&gt;
|{-206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -206&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-205}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -205&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -204&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -203&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-202}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -202&lt;br /&gt;
|Blank&lt;br /&gt;
|{-201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -201&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-200}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -200&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-220}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -39&lt;br /&gt;
|Blank&lt;br /&gt;
|{-38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -38&lt;br /&gt;
|Blank&lt;br /&gt;
|{-37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -37&lt;br /&gt;
|Blank&lt;br /&gt;
|{-36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -36&lt;br /&gt;
|Blank&lt;br /&gt;
|{-35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -35&lt;br /&gt;
|Blank&lt;br /&gt;
|{-219,-34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -34&lt;br /&gt;
|Blank&lt;br /&gt;
|{-33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -33&lt;br /&gt;
|Blank&lt;br /&gt;
|{-32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -32&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -31&lt;br /&gt;
|Blank&lt;br /&gt;
|{-30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -30&lt;br /&gt;
|Utility&lt;br /&gt;
|{-29}&lt;br /&gt;
| Pseudo-type: Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| -29&lt;br /&gt;
|Blank&lt;br /&gt;
|{-28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -28&lt;br /&gt;
|Blank&lt;br /&gt;
|{-27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -27&lt;br /&gt;
|Blank&lt;br /&gt;
|{-26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -26&lt;br /&gt;
|Teleporter&lt;br /&gt;
|{-25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -25&lt;br /&gt;
|Blank&lt;br /&gt;
|{-24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -24&lt;br /&gt;
|Blank&lt;br /&gt;
|{-23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -23&lt;br /&gt;
|Blank&lt;br /&gt;
|{-22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -22&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -21&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-20}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -20&lt;br /&gt;
|Treasure&lt;br /&gt;
|{-19}&lt;br /&gt;
| Pseudo-type: Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
| -19&lt;br /&gt;
|Blank&lt;br /&gt;
|{-18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -18&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{-17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -17&lt;br /&gt;
|Blank&lt;br /&gt;
|{-16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -16&lt;br /&gt;
|Blank&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -15&lt;br /&gt;
|Blank&lt;br /&gt;
|{-14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -14&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-13}&lt;br /&gt;
| Pseudo-type: Geyser&lt;br /&gt;
|-&lt;br /&gt;
| -13&lt;br /&gt;
|Blank&lt;br /&gt;
|{-12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -12&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -11&lt;br /&gt;
|Blank&lt;br /&gt;
|{-10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
|Utility&lt;br /&gt;
|{-9}&lt;br /&gt;
| Pseudo-type: Casino&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
|Blank&lt;br /&gt;
|{-8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
|Blank&lt;br /&gt;
|{-7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-6}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
|Blank&lt;br /&gt;
|{-5}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|Boulder Trap&lt;br /&gt;
|{-204,-4}&lt;br /&gt;
| Boulder Path: {-6, -4, -3, -2, -1}, Safe Haven: {0}&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|Blank&lt;br /&gt;
|{-3}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-2}&lt;br /&gt;
| Pseudo-type: Oil Spill, Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-1}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hazard&lt;br /&gt;
|{0}&lt;br /&gt;
| Pseudo-type: Stop Sign, Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{-39, 1}&lt;br /&gt;
| Safe Haven for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16, 205}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26, 210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Teleporter&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| Safe Haven for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Boulder Trap&lt;br /&gt;
|{0}&lt;br /&gt;
| Boulder Path: {34, 35, 36, 37, 38}, Safe Haven: {33}&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Blank&lt;br /&gt;
|{201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{202}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Blank&lt;br /&gt;
|{203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Blank&lt;br /&gt;
|{204}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Blank&lt;br /&gt;
|{207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{208}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Blank&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Blank&lt;br /&gt;
|{211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{212}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Blank&lt;br /&gt;
|{213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Blank&lt;br /&gt;
|{214}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Blank&lt;br /&gt;
|{217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Blank&lt;br /&gt;
|{218}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{219}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Teleporter&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{200, 215}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=7048</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=7048"/>
		<updated>2024-02-09T05:00:51Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: I moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
!Crystals&lt;br /&gt;
!Items&lt;br /&gt;
!Last Moved &lt;br /&gt;
(Phase or Date)&lt;br /&gt;
!Inactive?&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-21&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|220&lt;br /&gt;
|1&lt;br /&gt;
|Summoning Whistle, Mauve&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-12&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-08&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -217&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-21&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-07&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|23&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-12&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| 7&lt;br /&gt;
|0&lt;br /&gt;
|Antimatter Wormhole&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|Praqueue&lt;br /&gt;
|2024-01-13&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle, Time Bean Chili&lt;br /&gt;
|2024-01-14&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| 1&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-05&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-08&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|33&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-19&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
| -17&lt;br /&gt;
|1&lt;br /&gt;
|Time Bean Chili&lt;br /&gt;
|VIII&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-09&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
| 7&lt;br /&gt;
|2&lt;br /&gt;
|Actual Garbage, Shurdle&lt;br /&gt;
|XI&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|XI&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|Summoning Whistle&lt;br /&gt;
|2024-01-14&lt;br /&gt;
|Inactive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Authors&#039; note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is two interconnected loops with central spokes, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
Spaces have their type/pseudo-type represented by the color of their background. All spinners on spaces with positive identifiers are spin-up. Likewise, all spinners on spaces with negative spinners are spin-down. Spaces with additional information have their identifier colored. For further details, see [https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate#Long_and_boring_comprehensive_list_of_spaces Long and boring comprehensive list of spaces].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: lime; color: magenta&amp;quot; |&#039;&#039;&#039;-20&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-21&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;-25&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;-26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-28&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-29&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb; color: magenta&amp;quot; |&#039;&#039;&#039;-30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-210&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-31&#039;&#039;&#039;&lt;br /&gt;
|Blank&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-211&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: cyan&amp;quot; |Crystal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;-18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-212&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-32&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown&amp;quot; |Boulder Trap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-213&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-33&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |Crystal Beam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-214&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-34&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |Garbage Pile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15&amp;amp;#x2193;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;-205&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-206&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-207&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta; background: #836539&amp;quot; |&#039;&#039;&#039;-209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;-220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;-215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-216&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-217&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-218&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-219&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;-35&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |Spinner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: magenta; background: #836539&amp;quot; |&#039;&#039;&#039;-14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2191;-200&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-36&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: lime&amp;quot; |Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-201&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-37&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: orange&amp;quot; |Stop Sign&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-12&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-202&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;-38&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: gray&amp;quot; |Oil Spill&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-11&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-203&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-39&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ddddff&amp;quot; |Thin Ice&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;-204&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: blue&amp;quot; |Shard Pile&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d4af37; color: magenta&amp;quot; |&#039;&#039;&#039;-10&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;-8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;-6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;-5&amp;amp;#x2191;&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;-4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color: magenta; background: gray&amp;quot; |&#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow; color: #CFC600&amp;quot; |&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: magenta&amp;quot; |&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: cyan; color: green&amp;quot; |&#039;&#039;&#039;0&amp;amp;#x2191;&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&amp;amp;#x2192;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffc0cb&amp;quot; |Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: brown; color: #CFC600&amp;quot; |&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;204&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #d4af37&amp;quot; |Casino&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;203&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;202&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #836539&amp;quot; |Geyser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;201&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;35&amp;amp;#x2191;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;219&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;218&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;217&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;216&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;215&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: red&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;220&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;209&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;208&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #A18F5E&amp;quot; |&#039;&#039;&#039;207&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;206&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;205&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2193;15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #CFC600&amp;quot; |&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;&amp;amp;#x2191;214&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: green&amp;quot; |&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;213&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;212&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: yellow&amp;quot; |&#039;&#039;&#039;211&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #551a8b&amp;quot; |&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;#x2190;&amp;amp;#x2191;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Live Gamestate Map ===&lt;br /&gt;
Update this map here -&amp;gt; https://nyhilo.website/cycle15/ (ask Nyhilo for the passkey)&lt;br /&gt;
{{Sized-External-Image|750px|https://nyhilo.website/cycle15/api/gamestate.png}}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
Wheel Rotation: 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| -220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{-214, -209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -219&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-218}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -218&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -217&lt;br /&gt;
|Blank&lt;br /&gt;
|{-216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -216&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-215}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -215&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -214&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -213&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-212}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -212&lt;br /&gt;
|Blank&lt;br /&gt;
|{-211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -211&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -210&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-25}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -209&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-208}&lt;br /&gt;
| Pseudo-type: Geyser&lt;br /&gt;
|-&lt;br /&gt;
| -208&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -207&lt;br /&gt;
|Blank&lt;br /&gt;
|{-206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -206&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-205}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -205&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -204&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -203&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-202}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -202&lt;br /&gt;
|Blank&lt;br /&gt;
|{-201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -201&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-200}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -200&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-220}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -39&lt;br /&gt;
|Blank&lt;br /&gt;
|{-38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -38&lt;br /&gt;
|Blank&lt;br /&gt;
|{-37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -37&lt;br /&gt;
|Blank&lt;br /&gt;
|{-36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -36&lt;br /&gt;
|Blank&lt;br /&gt;
|{-35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -35&lt;br /&gt;
|Blank&lt;br /&gt;
|{-219,-34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -34&lt;br /&gt;
|Blank&lt;br /&gt;
|{-33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -33&lt;br /&gt;
|Blank&lt;br /&gt;
|{-32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -32&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -31&lt;br /&gt;
|Blank&lt;br /&gt;
|{-30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -30&lt;br /&gt;
|Utility&lt;br /&gt;
|{-29}&lt;br /&gt;
| Pseudo-type: Crystal Forge&lt;br /&gt;
|-&lt;br /&gt;
| -29&lt;br /&gt;
|Blank&lt;br /&gt;
|{-28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -28&lt;br /&gt;
|Blank&lt;br /&gt;
|{-27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -27&lt;br /&gt;
|Blank&lt;br /&gt;
|{-26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -26&lt;br /&gt;
|Teleporter&lt;br /&gt;
|{-25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -25&lt;br /&gt;
|Blank&lt;br /&gt;
|{-24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -24&lt;br /&gt;
|Blank&lt;br /&gt;
|{-23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -23&lt;br /&gt;
|Blank&lt;br /&gt;
|{-22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -22&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -21&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-20}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -20&lt;br /&gt;
|Treasure&lt;br /&gt;
|{-19}&lt;br /&gt;
| Pseudo-type: Crystal Orb&lt;br /&gt;
|-&lt;br /&gt;
| -19&lt;br /&gt;
|Blank&lt;br /&gt;
|{-18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -18&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{-17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -17&lt;br /&gt;
|Blank&lt;br /&gt;
|{-16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -16&lt;br /&gt;
|Blank&lt;br /&gt;
|{-15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -15&lt;br /&gt;
|Blank&lt;br /&gt;
|{-14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -14&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-13}&lt;br /&gt;
| Pseudo-type: Geyser&lt;br /&gt;
|-&lt;br /&gt;
| -13&lt;br /&gt;
|Blank&lt;br /&gt;
|{-12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -12&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -11&lt;br /&gt;
|Blank&lt;br /&gt;
|{-10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
|Utility&lt;br /&gt;
|{-9}&lt;br /&gt;
| Pseudo-type: Casino&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
|Blank&lt;br /&gt;
|{-8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
|Blank&lt;br /&gt;
|{-7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-6}&lt;br /&gt;
| Pseudo-type: Blank&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
|Blank&lt;br /&gt;
|{-5}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
|Boulder Trap&lt;br /&gt;
|{-204,-4}&lt;br /&gt;
| Boulder Path: {-6, -4, -3, -2, -1}, Safe Haven: {0}&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
|Blank&lt;br /&gt;
|{-3}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
|Hazard&lt;br /&gt;
|{-2}&lt;br /&gt;
| Pseudo-type: Oil Spill, Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
|Spin-down Spinner&lt;br /&gt;
|{-1}&lt;br /&gt;
| Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Hazard&lt;br /&gt;
|{0}&lt;br /&gt;
| Pseudo-type: Stop Sign, Boulder Path for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{-39, 1}&lt;br /&gt;
| Safe Haven for Boulder Trap on -5&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16, 205}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Garbage Pile&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26, 210}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Teleporter&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| Safe Haven for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| Boulder Path for Boulder Trap on 39&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Boulder Trap&lt;br /&gt;
|{0}&lt;br /&gt;
| Boulder Path: {34, 35, 36, 37, 38}, Safe Haven: {33}&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Blank&lt;br /&gt;
|{201}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{202}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Blank&lt;br /&gt;
|{203}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Blank&lt;br /&gt;
|{204}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{206}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Blank&lt;br /&gt;
|{207}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Garbage Pile&lt;br /&gt;
|{208}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{209}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Blank&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Blank&lt;br /&gt;
|{211}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{212}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Blank&lt;br /&gt;
|{213}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Blank&lt;br /&gt;
|{214}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{220}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{216}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Blank&lt;br /&gt;
|{217}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Blank&lt;br /&gt;
|{218}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spin-up Spinner&lt;br /&gt;
|{219}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Teleporter&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|Crystal Beam&lt;br /&gt;
|{200, 215}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Magnitech&amp;diff=7047</id>
		<title>User:Magnitech</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Magnitech&amp;diff=7047"/>
		<updated>2024-02-09T04:55:27Z</updated>

		<summary type="html">&lt;p&gt;Magnitech: Explained why I made my account&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made an account because I wanted to update my movement and so here we are&lt;/div&gt;</summary>
		<author><name>Magnitech</name></author>
	</entry>
</feed>