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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nyhilo</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T17:06:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7708</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7708"/>
		<updated>2025-10-20T17:19:21Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Update season to rustic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Rustic&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has not&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 2&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 683&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7707</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7707"/>
		<updated>2025-10-20T17:16:57Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Update tutorial for accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Arid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 2&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 683&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Ruleset&amp;diff=7666</id>
		<title>Community Garden/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Ruleset&amp;diff=7666"/>
		<updated>2025-07-03T18:07:44Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposals **Gravity** and **The enwidening Part 1(?)**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
=== Time ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.&lt;br /&gt;
&lt;br /&gt;
=== Measurement ===&lt;br /&gt;
Unless otherwise specified, all measurements of the plant are conducted using centimetres.&lt;br /&gt;
&lt;br /&gt;
=== Garden Supplies ===&lt;br /&gt;
Bags of Fertilizer are a tracked integer quantity.&lt;br /&gt;
&lt;br /&gt;
==The Plant==&lt;br /&gt;
The plant is a cellular automata.&lt;br /&gt;
&lt;br /&gt;
===Position===&lt;br /&gt;
Each cell has an integer position, which is related to the number of cells it is away from the origin. This position is denoted with a (x,y) notation, where x is the horizontal coordinate relative to the origin with the positive axis pointing right and y is vertical coordinate relative to the origin with the positive axis pointing up. For instance, if one would reference the cell immediately above and to the left of the origin, that would be cell (-1,1).&lt;br /&gt;
&lt;br /&gt;
The origin (0,0) is the bottom-most stem feature that was in place the day the plant became a cellular automata.&lt;br /&gt;
&lt;br /&gt;
===Features ===&lt;br /&gt;
The plant may have any number of additional features, created via interaction with actions. Each feature has one or more ascii characters that represent that feature in its cell and a rule that describes how that feature may be placed when created. The following type of features exist:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Ascii&lt;br /&gt;
!Rule&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
|@&lt;br /&gt;
|May replace a Bud&lt;br /&gt;
|-&lt;br /&gt;
|Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|May be placed in the cell above the existing stem with the greatest y value&lt;br /&gt;
|-&lt;br /&gt;
|Bugs&lt;br /&gt;
|ඞ&lt;br /&gt;
|May replace a leaf, flower, or bud. If no leaves, flowers, or buds are on the plant, it can be placed anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|May replace a flower with at least  one bug adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|Prune Split&lt;br /&gt;
|● &lt;br /&gt;
|May only be placed through pruning&lt;br /&gt;
|}&lt;br /&gt;
There are some additional restrictions to this:&lt;br /&gt;
&lt;br /&gt;
* No features may be placed at y-level 0 or below&lt;br /&gt;
* Only Stems may be placed with an x-coordinate of 0&lt;br /&gt;
* Unless a rule states that a feature replaces another, features cannot be placed in a cell that already contains another feature&lt;br /&gt;
* Only bugs can be placed while there are bugs in the Feature pile.&lt;br /&gt;
* A maximum of 10 bugs can exist in the feature pile. Any additional bugs are not added.&lt;br /&gt;
&lt;br /&gt;
There is a collection called the Feature Pile, which may contain features waiting to be placed.&lt;br /&gt;
&lt;br /&gt;
=== Gravity ===&lt;br /&gt;
If, for any reason, a feature of the plant is not connected to the base of the plant through any unbroken string of features, it will fall to the lowest unoccupied Y coordinate at its horizontal position.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Players and non-player persons may perform actions. Any player rolling dice or randomly selecting from weighted pools to resolve the result of a previous action is not, itself, an action.&lt;br /&gt;
&lt;br /&gt;
=== Caring for the Plant ===&lt;br /&gt;
Any player may care for the plant once per day by posting their intent to do so in ⁠#plant-actions. This can take any form, such as watering the plant, checking the health of its soil, or even merely admiring it, so long as the intent is clear. That player may then roll Nd(6+X) and add that number of Growth Points to the plant. X represents the number of fruits on the plant, and N represents the Era of the plant.&lt;br /&gt;
&lt;br /&gt;
Players may always choose that N to be 1 and/or X to be 0 instead of their actual value.&lt;br /&gt;
=== Growing ===&lt;br /&gt;
A player may spend A number of Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The number of Growth Points to trigger this growth is equal to &amp;lt;code&amp;gt;7 * n + 3.5 * (n^2)&amp;lt;/code&amp;gt;, rounded down, where n is the current Era. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weight&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Leaf&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Branch&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bud&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Flower&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Stem&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Roll 2 more times on this table, and add all features rolled. Repeat as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|add a Bug to the feature pile. Roll again on this table, and add all features rolled. Repeat as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bug&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Placing ===&lt;br /&gt;
Any player may select a feature in the Feature Pile to place on the plant by specifying what feature they are placing and the coordinates of the cell they are placing the feature in. A feature of the specified type must exist in the Feature Pile in order to be placed. When a player tries to place a feature it is removed from the Feature Pile. If a player tries to place a feature in a cell in a way that would violate that feature&#039;s Rule for placement, the feature is not placed there and falls back into the Feature Pile.&lt;br /&gt;
&lt;br /&gt;
After placing a feature, the player who placed it should update the record for gamestate accordingly or ask someone else to - so that the plant may flourish and we may all be informed of its current state.&lt;br /&gt;
&lt;br /&gt;
=== Bug Removal ===&lt;br /&gt;
Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to #plant-actions. This can take any form as long as the intent is clear. When a bug is removed, a bag of fertilizer is created.&lt;br /&gt;
&lt;br /&gt;
=== Fertilizing ===&lt;br /&gt;
A player may spend x bags of fertilizer to fertilize the plant and trigger a Growth Spurt, where x is 10 + the current Era number. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.&lt;br /&gt;
&lt;br /&gt;
=== Pruning ===&lt;br /&gt;
Any player may spend 50 Growth points to prune a branch of their choice. This action will destroy the branch in question. A Prune Split will be added in its place.&lt;br /&gt;
&lt;br /&gt;
An attempt to add a branch adjacent to a prune will result in an extra branch being created and attached to the same prune split at another angle, this can only be done once per Prune Split. Any feature that is added within a 5 step unbroken string of features of a prune split will have a duplicate created and placed in any adjacent unoccupied cell.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to &amp;lt;code&amp;gt;100 * n&amp;lt;/code&amp;gt;, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
There are six seasons cycled through according to the calendar date.&lt;br /&gt;
&lt;br /&gt;
Once during each season, one player may request a seasonal bounty, generating some features that are in season. This bounty is then added to the feature pile.&lt;br /&gt;
&lt;br /&gt;
The table below outlines the seasons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Time&lt;br /&gt;
!Bounty&lt;br /&gt;
|-&lt;br /&gt;
|Frigid&lt;br /&gt;
|January and February in odd years, July and August in even years&lt;br /&gt;
|2 stems&lt;br /&gt;
|-&lt;br /&gt;
|Verdant&lt;br /&gt;
|March and April in odd years, September and October in even years&lt;br /&gt;
|4 leaves and 2 buds&lt;br /&gt;
|-&lt;br /&gt;
|Blossom&lt;br /&gt;
|May and June in odd years, November and December in even years&lt;br /&gt;
|3 flowers&lt;br /&gt;
|-&lt;br /&gt;
|Arid&lt;br /&gt;
|July and August in odd years, January and February in even years&lt;br /&gt;
|2 bugs&lt;br /&gt;
|-&lt;br /&gt;
|Rustic&lt;br /&gt;
|September and October in odd years, March and April in even years&lt;br /&gt;
|3 fruits&lt;br /&gt;
|-&lt;br /&gt;
|Misted&lt;br /&gt;
|November and December in odd years, May and June in even years&lt;br /&gt;
|4 branches and 2 stems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper==&lt;br /&gt;
The Plant Keeper is a player. There is never more than one Plant Keeper at a time. The Plant Keeper is responsible for resolving rules disputes. The Plant Keeper may cease being such by stating so in #plant-keeper.&lt;br /&gt;
&lt;br /&gt;
A request for clarification is an action that shall take the form of a question or statement. The proper response to a question is an action in the form of an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal request by a player other than themself, the Plant Keeper shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
In order to be the Plant Keeper, a player must be a Gardener. The Plant Keeper cannot change roles or perform actions specific to a role other than a Gardener under any circumstances.&lt;br /&gt;
&lt;br /&gt;
If after 7 days the message sent by the player has at least 3 :+1: reactions, and has more :+1: reactions than :-1: reactions, that player becomes the new Plant Keeper.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Any person may make a proposal by sending a message as an action in #plant-proposals. If that message is deleted or modified during its voting period, the proposal is retracted. If there is an active proposal made by a person in the last 7 days, any new proposal they make is immediately retracted. An &amp;quot;active proposal&amp;quot; refers to any proposal that hasn&#039;t been retracted and is still in its 7-day voting period.&lt;br /&gt;
&lt;br /&gt;
The voting period for proposals is 7 days. Once a proposal&#039;s voting period ends, if there are more votes in favor than against, the proposal takes effect.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
== 4sts&#039;s Agreement ==&lt;br /&gt;
Players may choose to be critics, who are trolls instead of humans by announcing such in the Plant-Chatter channel of the discord, this however has no gameplay effect&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7665</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7665"/>
		<updated>2025-07-03T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Update growth roll and bounty collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Arid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 2&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 307&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7664</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7664"/>
		<updated>2025-07-03T17:53:18Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Updates to points and growth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Arid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 2&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 359&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7580</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7580"/>
		<updated>2025-03-15T00:34:20Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Shuffle inventory language around (to prepare for money influx)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7579</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7579"/>
		<updated>2025-03-15T00:32:05Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Why tf did I forget mayple?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*!! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
!Vote Tokens&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅||&lt;br /&gt;
|1&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|5&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Recently Active players are players who have performed an action in this or the previous phase&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7578</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7578"/>
		<updated>2025-03-15T00:30:43Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Add player activity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*!! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
!Vote Tokens&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅||&lt;br /&gt;
|1&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|5&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Recently Active players are players who have performed an action in this or the previous phase&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7577</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7577"/>
		<updated>2025-03-15T00:25:34Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Add Vote Tokens from Phase II proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
!Vote Tokens&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|1&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|5&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7576</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7576"/>
		<updated>2025-03-14T23:18:57Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Napkin Math**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
An player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7575</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7575"/>
		<updated>2025-03-14T23:15:27Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Before Trungle stops us from having fun.**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7574</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7574"/>
		<updated>2025-03-14T23:13:53Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Insurance Company**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7573</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7573"/>
		<updated>2025-03-14T23:11:34Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Sticker book v2**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7566</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7566"/>
		<updated>2025-03-14T03:49:32Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Update growth points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Verdant&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 5&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7558</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7558"/>
		<updated>2025-03-14T01:12:08Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Correct Urgent Proposal by Praqueue to fix the election process (mistakes were made)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7557</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7557"/>
		<updated>2025-03-14T00:04:00Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Voting Tokens** (the first part of it, which was judged to be valid)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
#* When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7556</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7556"/>
		<updated>2025-03-13T23:47:39Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Nyhilo is the sole seat of parliament, as per judgement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &amp;lt;empty&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &amp;lt;empty&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&lt;br /&gt;
|-&lt;br /&gt;
| google ||&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7555</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7555"/>
		<updated>2025-03-12T19:13:55Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Adjust predictions for current Parliament, Add Lily, update Lime&amp;#039;s name to what was declared&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Result of the First Election ==&lt;br /&gt;
This is still being deliberated depending on the interpretation of the rules, but it might be:&lt;br /&gt;
&lt;br /&gt;
Seat 1: Nyhilo&lt;br /&gt;
&lt;br /&gt;
Seat 2: Praqueue&lt;br /&gt;
&lt;br /&gt;
Seat 2: Trungle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is suggested to avoid performing actions that depend on this result until after an agreement can settle on.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&lt;br /&gt;
|-&lt;br /&gt;
| google ||&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7554</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7554"/>
		<updated>2025-03-12T18:50:45Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Praqueue&amp;#039;s Urgent Proposal which fixes how votes are transferred during the election&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
#* When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7553</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7553"/>
		<updated>2025-03-12T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Urgent Proposal **Stop voter fraud**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7552</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7552"/>
		<updated>2025-03-12T18:41:37Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Duct Tape**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7551</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7551"/>
		<updated>2025-03-12T18:40:21Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **waste no veto**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7550</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7550"/>
		<updated>2025-03-12T18:33:34Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **versatile stickers**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7549</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7549"/>
		<updated>2025-03-12T18:30:58Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **The Reserve**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governence phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players recieve that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7548</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7548"/>
		<updated>2025-03-12T18:23:50Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Tradable Stickers**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7547</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7547"/>
		<updated>2025-03-12T18:22:25Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Coins**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7546</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7546"/>
		<updated>2025-03-12T18:21:18Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Stickers**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded. &amp;quot;I Voted&amp;quot; Stickers are a type of sticker.&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7545</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7545"/>
		<updated>2025-03-12T18:14:32Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Keep the Courts Clean**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7544</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7544"/>
		<updated>2025-03-12T18:11:11Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Keep Parliament clean** (this action happened last edit I just forgot)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7543</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7543"/>
		<updated>2025-03-12T18:08:07Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Proletariat Power**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, upon a successful veto of a proposal, each lose 1 point.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7542</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7542"/>
		<updated>2025-03-12T17:39:45Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Segregate the Courts!**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7541</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7541"/>
		<updated>2025-03-12T17:37:06Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Power of Attorney**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7540</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7540"/>
		<updated>2025-03-12T17:26:07Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Partially implement Proposal **Voting Tokens** (the first part of this proposal is awaiting judgement)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7539</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7539"/>
		<updated>2025-03-12T17:21:38Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Parliament Housekeeping**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7538</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7538"/>
		<updated>2025-03-12T16:58:18Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **Do it for the bit**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;unnamed rule&amp;gt; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7537</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7537"/>
		<updated>2025-03-12T16:54:43Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **What are we just sitting around for?**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7536</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7536"/>
		<updated>2025-03-12T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Slord&amp;#039;s proposal to add a rule to the Points subrule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;unnamed subrule&amp;gt; =====&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7535</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7535"/>
		<updated>2025-03-12T16:36:15Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Praqueue&amp;#039;s modification to rule **Parliament**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7534</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7534"/>
		<updated>2025-03-12T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Implement Proposal **The Proletariat**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players who are on parliament may veto any standard proposal. Resulting in it failing. At least half of parliament must agree to veto a proposal for this to occur.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7516</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7516"/>
		<updated>2025-03-07T01:41:47Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Week 1 Election&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Result of the First Election ==&lt;br /&gt;
This is still being deliberated depending on the interpretation of the rules, but it might be:&lt;br /&gt;
&lt;br /&gt;
Seat 1: Nyhilo&lt;br /&gt;
&lt;br /&gt;
Seat 2: Trungle&lt;br /&gt;
&lt;br /&gt;
Seat 3: Random Internet Cat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is suggested to avoid performing actions that depend on this result until after an agreement can settle on.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Surfaced Fox ||&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&lt;br /&gt;
|-&lt;br /&gt;
| Foollime ||&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&lt;br /&gt;
|-&lt;br /&gt;
| google ||&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7512</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7512"/>
		<updated>2025-03-05T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Collected the Verdant bounty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Verdant&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 9&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 5&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 245&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7511</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7511"/>
		<updated>2025-03-05T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Placed some bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Verdant&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 3&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 245&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7510</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7510"/>
		<updated>2025-03-05T18:21:15Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Plant update. Some growth happened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Verdant&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 3&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 245&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=7509</id>
		<title>Template:Current Cycle</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=7509"/>
		<updated>2025-03-05T16:25:22Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: It is now cycle 17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7508</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7508"/>
		<updated>2025-03-05T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Add Gamestate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently in the drafting phase, creating the initial ruleset for the cycle.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7507</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7507"/>
		<updated>2025-03-05T16:20:17Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Initial Gamestate (some players have joined)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Surfaced Fox ||&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&lt;br /&gt;
|-&lt;br /&gt;
| Foollime ||&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&lt;br /&gt;
|-&lt;br /&gt;
| google ||&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7502</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7502"/>
		<updated>2025-02-26T06:27:26Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Update growth points and add a Bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Frigid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 3&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 1&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 319&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7470</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7470"/>
		<updated>2025-01-01T00:01:36Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: It is the frigid season&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;2&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;2&#039;&#039;&#039;^2) = &#039;&#039;&#039;28&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Frigid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has not&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 1&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 454&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7460</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7460"/>
		<updated>2024-11-30T22:27:26Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Place some features on the plant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;2&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;2&#039;&#039;&#039;^2) = &#039;&#039;&#039;28&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Blossom&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 1&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 454&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7459</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7459"/>
		<updated>2024-11-30T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;Nyhilo: Fix current growth points and collect seasonal bounty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;2&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;2&#039;&#039;&#039;^2) = &#039;&#039;&#039;28&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Blossom&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 2&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 1&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 454&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                   \   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nyhilo</name></author>
	</entry>
</feed>