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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RandomNetCat</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RandomNetCat"/>
	<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Special:Contributions/RandomNetCat"/>
	<updated>2026-05-04T13:18:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7571</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7571"/>
		<updated>2025-03-14T04:19:05Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: This is no longer a test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| google ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7570</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7570"/>
		<updated>2025-03-14T03:57:47Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: another test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a test.&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| google ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7564</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7564"/>
		<updated>2025-03-14T03:48:22Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Changes I have stolen from Praqueue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| google ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7563</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7563"/>
		<updated>2025-03-14T03:47:49Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &amp;lt;empty&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &amp;lt;empty&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a test, this is only a test, of the emergency wiki system.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player !! Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm || &lt;br /&gt;
|-&lt;br /&gt;
| Cat ||&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo ||&lt;br /&gt;
|-&lt;br /&gt;
| Trungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Fox ||&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue ||&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech ||&lt;br /&gt;
|-&lt;br /&gt;
| 4st ||&lt;br /&gt;
|-&lt;br /&gt;
| Grevias ||&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King ||&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] ||&lt;br /&gt;
|-&lt;br /&gt;
| Lime ||&lt;br /&gt;
|-&lt;br /&gt;
| Slord ||&lt;br /&gt;
|-&lt;br /&gt;
| Bunana ||&lt;br /&gt;
|-&lt;br /&gt;
| cogeater ||&lt;br /&gt;
|-&lt;br /&gt;
| mayple ||&lt;br /&gt;
|-&lt;br /&gt;
| ganzom ||&lt;br /&gt;
|-&lt;br /&gt;
| s4 ||&lt;br /&gt;
|-&lt;br /&gt;
| google ||&lt;br /&gt;
|-&lt;br /&gt;
| Nameko ||&lt;br /&gt;
|-&lt;br /&gt;
| Ash ||&lt;br /&gt;
|-&lt;br /&gt;
| snail ||&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ ||&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Card&amp;diff=7206</id>
		<title>Template:Card</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Card&amp;diff=7206"/>
		<updated>2024-07-09T19:47:00Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Fix TemplateData&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;white-space:nowrap;{{#switch: {{{2|}}}&lt;br /&gt;
 | H&lt;br /&gt;
 | D&lt;br /&gt;
 | R=color: #DD0000;&lt;br /&gt;
 | L&lt;br /&gt;
 | A&lt;br /&gt;
 | Sh=color: #119933;&lt;br /&gt;
 | Cn&lt;br /&gt;
 | B&lt;br /&gt;
 | Cp=color: #B08821;}}&amp;quot; title=&amp;quot;{{#switch: {{{1|}}}&lt;br /&gt;
 | A=Ace&lt;br /&gt;
 | T=10&lt;br /&gt;
 | E=11&lt;br /&gt;
 | J=Jack&lt;br /&gt;
 | U=Unter Knave&lt;br /&gt;
 | O=Ober Knave&lt;br /&gt;
 | N=Knight&lt;br /&gt;
 | B=Bishop&lt;br /&gt;
 | R=Rook&lt;br /&gt;
 | Q=Queen&lt;br /&gt;
 | K=King&lt;br /&gt;
 | {{{1|}}}}} of {{#switch: {{{2|}}}&lt;br /&gt;
 | H=Hearts&lt;br /&gt;
 | D=Diamonds&lt;br /&gt;
 | R=Roses&lt;br /&gt;
 | L=Leaves&lt;br /&gt;
 | A=Acorns&lt;br /&gt;
 | Sh=Shields&lt;br /&gt;
 | Cn=Coins&lt;br /&gt;
 | B=Bells&lt;br /&gt;
 | Cp=Cups&lt;br /&gt;
 | C=Clubs&lt;br /&gt;
 | S=Spades&lt;br /&gt;
 | Sw=Swords&lt;br /&gt;
 | {{{2|}}}}}&amp;quot;&amp;gt;[&amp;lt;span style=&amp;quot;min-width:1.2em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;min-width:1em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{2|}}}&lt;br /&gt;
 | H=♥&lt;br /&gt;
 | D=♦&lt;br /&gt;
 | C=♣&lt;br /&gt;
 | S=♠&lt;br /&gt;
 | Sw=[[File:Suit sword.svg|12px]]&lt;br /&gt;
 | L=[[File:Suit leaf.svg|12px]]&lt;br /&gt;
 | A=[[File:Suit acorn.svg|12px]]&lt;br /&gt;
 | Sh=[[File:Suit shield.svg|12px]]&lt;br /&gt;
 | R=[[File:Suit rose.svg|12px]]&lt;br /&gt;
 | Cn=[[File:Suit coin.svg|12px]]&lt;br /&gt;
 | B=[[File:Suit bell.svg|12px]]&lt;br /&gt;
 | Cp=[[File:Suit cup.svg|12px]]}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|A|H}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|5|D}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|10|C}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|J|S}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|1|Sh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|13|Sw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|Q|R}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|K|B}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|O|A}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|U|Cn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|R|L}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card|T|Cp}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;This template renders an ascii-friendly, color-coded representation of a playing card.&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;1&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Rank&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Rank of the card. 2-10, J, Q, K, A.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Rank&amp;quot;]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;2&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Suit&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: true,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The Suit of the card. D, C, H, or S.&amp;quot;,&lt;br /&gt;
            &amp;quot;aliases&amp;quot;: [&amp;quot;Suit&amp;quot;]&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7188</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7188"/>
		<updated>2024-07-08T13:32:02Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Bluebird draws cards https://discord.com/channels/515560801394753537/1259649232235659294/1259860509155659778&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|9|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|H}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|worm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7187</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7187"/>
		<updated>2024-07-08T13:31:23Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat draws cards: https://discord.com/channels/515560801394753537/1259649232235659294/1259863250707681300&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|9|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|H}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|worm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15&amp;diff=7149</id>
		<title>Cycle 15</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15&amp;diff=7149"/>
		<updated>2024-05-18T20:18:19Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Use wikilinks instead of broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;5th of January 2024 - 18th of February 2024.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Cycle_15/Getting Started|Getting Started]]&lt;br /&gt;
* [[Cycle_15/Ruleset|Ruleset]]&lt;br /&gt;
* [[Cycle_15/Gamestate|Gamestate]]&lt;br /&gt;
* [[Cycle_15/Proposal_Drafting|Proposal Drafting]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle_15/Ruleset_Submissions|Ruleset Submissions]]&lt;br /&gt;
* [[Cycle_15/Ruleset_Draft|Initial Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;5th of January 2024:&#039;&#039;&#039; Phase 1 Begins.&lt;br /&gt;
* &#039;&#039;&#039;12th of January 2024:&#039;&#039;&#039;&lt;br /&gt;
*# A boulder trap is added at end of the board, which pushes players on it&#039;s path back a few spaces.&lt;br /&gt;
*# A spinning wheel gets added to the board in reference to Trungle&#039;s Chess Wheel cycle idea.&lt;br /&gt;
* &#039;&#039;&#039;15th of January 2024:&#039;&#039;&#039;&lt;br /&gt;
*# Garbage piles and garbage get added, which is a long list of unbalanced and random items obtained by landing on garbage piles created by other players.&lt;br /&gt;
*# Another loop is connected to the first, an anti-loop intended to be more punishing. However, there was an unnoticed error which created unintended connections to the original loop, allowing players to travel to it.&lt;br /&gt;
* &#039;&#039;&#039;19th of January 2024:&#039;&#039;&#039;&lt;br /&gt;
*# Tune-up proposals are added, allowing players to re-propose rules that are mostly supported but with some concerns or issues.&lt;br /&gt;
*# Hazards and treasures are added to the anti-loop.&lt;br /&gt;
* &#039;&#039;&#039;29th of January 2024:&#039;&#039;&#039; Catch-up mechanics are added, intending to encourage more engagement (foreshadowing).&lt;br /&gt;
* &#039;&#039;&#039;16th of February 2024:&#039;&#039;&#039;&lt;br /&gt;
*# Party time is added, providing many bonuses to players for taking actions with other players. The most notable of these being combos, where players who roll the same number gain &amp;quot;Party Pizza&amp;quot; an item that provided an additional move of two spaces.&lt;br /&gt;
*# The board is shrunk to half it&#039;s size and the wheels are removed&lt;br /&gt;
* &#039;&#039;&#039;18th of February 2024:&#039;&#039;&#039; 4st exploits party time to infinitely combo with other players, allowing them to move around the board 32 times and win.&lt;br /&gt;
* &#039;&#039;&#039;1st of March 2024:&#039;&#039;&#039; lime rules as judge that 4st won and the cycle ended.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15&amp;diff=7084</id>
		<title>Cycle 15</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15&amp;diff=7084"/>
		<updated>2024-02-18T08:02:29Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Fix start date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 15 began on 2024-01-05.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 15/Getting Started|&#039;&#039;&#039;Getting Started&#039;&#039;&#039;]]&lt;br /&gt;
* [[Cycle 15/Ruleset|&#039;&#039;&#039;Ruleset&#039;&#039;&#039;]]&lt;br /&gt;
* [[Cycle 15/Gamestate|&#039;&#039;&#039;Gamestate&#039;&#039;&#039;]]&lt;br /&gt;
* [[Cycle 15/Proposal Drafting|&#039;&#039;&#039;Proposal Drafting&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 15/Ruleset Submissions|Ruleset Submissions]]&lt;br /&gt;
* [[Cycle 15/Ruleset Draft|Initial Ruleset Draft]]&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6899</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6899"/>
		<updated>2024-01-09T16:19:28Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat moves https://discord.com/channels/515560801394753537/1192628957045080085/1194020223125291128&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6860</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6860"/>
		<updated>2024-01-06T06:14:37Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat moves https://discord.com/channels/515560801394753537/1192628957045080085/1193074857529843712&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6825</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6825"/>
		<updated>2023-12-23T22:09:16Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Rework initialization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Progressive Actions ===&lt;br /&gt;
Where the rules define a &amp;quot;progressive action&amp;quot;, a person authorized to take that action may take that action as described in this rule. For this purpose, the &amp;quot;appropriate channel&amp;quot; is the channel specified by the rule defining the action (defaulting to #game-actions).&lt;br /&gt;
&lt;br /&gt;
An authorized person may &amp;quot;commence&amp;quot; (syn. &amp;quot;begin&amp;quot;) the action by sending a message in the appropriate channel. A person who has done so may then make any required selections (including, potentially, random choices) required for the action in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Upon the person making all required selections (that is, immediately after they make the final required selection), the action is deemed to be performed if all of the following are true at that time:&lt;br /&gt;
* The time is in the same phase in which they commenced the action.&lt;br /&gt;
* They are authorized to perform the action.&lt;br /&gt;
* All other preconditions of the action specified in the rules are met.&lt;br /&gt;
* All provided selections are valid (as required by the defining rule).&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
Upon the first instant that this rule takes effect, the following occur in order:&lt;br /&gt;
* For each integer 0 to 39, in ascending numerical order, a space is hereby created with that identifier if it does not already exist.&lt;br /&gt;
* For each space with identifiers 0 to 38, in ascending numerical order, that space&#039;s successors is hereby the set consisting solely of the space with the next numerical ID.&lt;br /&gt;
* Hereby, the sole successor of space 39 is space 0.&lt;br /&gt;
* Hereby, the type of space 0 is Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Each player has a location (syn. &amp;quot;current space&amp;quot;), which is a space. For a player to &amp;quot;move to&amp;quot; a new space, other than their current location, is for their location to become the new space. Initially, or if a player would otherwise lack a location or have indeterminate location, a player&#039;s location becomes the initial space (as elsewhere defined by the rules, or otherwise the oldest-created existing space) if possible.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
A space is an entity. Each space has an identifier, which is a non-negative integer unique among spaces. An attempt to create a space with an invalid or duplicated identifier fails, rules to the contrary notwithstanding. The space with identifier N is known as &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A space with identifier 0 always exists, and is created immediately if it does not. This space is the initial space.&lt;br /&gt;
&lt;br /&gt;
Each space has a type. The possible types are described by other rules. Initially, or if a space would otherwise lack a type or have indeterminate type, a space&#039;s type becomes Blank.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
&amp;quot;Blank&amp;quot; is a type of space. Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
&amp;quot;Crystal&amp;quot; is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
=== Connections Between Spaces ===&lt;br /&gt;
Each space has a set of successors, each of which is a space. If such a set would ever contain non-spaces, or if one of its elements ceases to exist, the set is modified by removing any offending elements. Each space initially has no successors (that is, its set of successors is empty).&lt;br /&gt;
&lt;br /&gt;
A space is said to &amp;quot;precede&amp;quot; each of its successors. A space &amp;quot;succeeds&amp;quot; (syn. &amp;quot;follows&amp;quot;) each space that precedes it.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:&lt;br /&gt;
* First, a random choice of 1d10. Let the result be N.&lt;br /&gt;
* Then, N selections of a space, which each space follows the prior selected space (and the first seleced space follows the player&#039;s current space).&lt;br /&gt;
&lt;br /&gt;
When a player moves, the following happen in order:&lt;br /&gt;
* They are deemed to &amp;quot;leave&amp;quot; the current space, and any subsequent effects occur.&lt;br /&gt;
* For each selected space, other than the last, in order:&lt;br /&gt;
** Their location is set to that space. Then,&lt;br /&gt;
** They are deemed to &amp;quot;pass&amp;quot; that space, and any subsequent effects occur.&lt;br /&gt;
* Their location is set to the final selected space.&lt;br /&gt;
* They are deemed to &amp;quot;land on&amp;quot; the final selected space.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6824</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6824"/>
		<updated>2023-12-23T22:06:36Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: The Grand Unified Draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Progressive Actions ===&lt;br /&gt;
Where the rules define a &amp;quot;progressive action&amp;quot;, a person authorized to take that action may take that action as described in this rule. For this purpose, the &amp;quot;appropriate channel&amp;quot; is the channel specified by the rule defining the action (defaulting to #game-actions).&lt;br /&gt;
&lt;br /&gt;
An authorized person may &amp;quot;commence&amp;quot; (syn. &amp;quot;begin&amp;quot;) the action by sending a message in the appropriate channel. A person who has done so may then make any required selections (including, potentially, random choices) required for the action in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Upon the person making all required selections (that is, immediately after they make the final required selection), the action is deemed to be performed if all of the following are true at that time:&lt;br /&gt;
* The time is in the same phase in which they commenced the action.&lt;br /&gt;
* They are authorized to perform the action.&lt;br /&gt;
* All other preconditions of the action specified in the rules are met.&lt;br /&gt;
* All provided selections are valid (as required by the defining rule).&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Each player has a location (syn. &amp;quot;current space&amp;quot;), which is a space. For a player to &amp;quot;move to&amp;quot; a new space, other than their current location, is for their location to become the new space. Initially, or if a player would otherwise lack a location or have indeterminate location, a player&#039;s location becomes the initial space (as elsewhere defined by the rules, or otherwise the oldest-created existing space) if possible.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
A space is an entity. Each space has an identifier, which is a non-negative integer unique among spaces. An attempt to create a space with an invalid or duplicated identifier fails, rules to the contrary notwithstanding. The space with identifier N is known as &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A space with identifier 0 always exists, and is created immediately if it does not. This space is the initial space.&lt;br /&gt;
&lt;br /&gt;
Each space has a type. The possible types are described by other rules. Initially, or if a space would otherwise lack a type or have indeterminate type, a space&#039;s type becomes Blank.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
&amp;quot;Blank&amp;quot; is a type of space. Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
&amp;quot;Crystal&amp;quot; is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
=== Connections Between Spaces ===&lt;br /&gt;
Each space has a set of successors, each of which is a space. If such a set would ever contain non-spaces, or if one of its elements ceases to exist, the set is modified by removing any offending elements. Each space initially has no successors (that is, its set of successors is empty).&lt;br /&gt;
&lt;br /&gt;
A space is said to &amp;quot;precede&amp;quot; each of its successors. A space &amp;quot;succeeds&amp;quot; (syn. &amp;quot;follows&amp;quot;) each space that precedes it.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:&lt;br /&gt;
* First, a random choice of 1d10. Let the result be N.&lt;br /&gt;
* Then, N selections of a space, which each space follows the prior selected space (and the first seleced space follows the player&#039;s current space).&lt;br /&gt;
&lt;br /&gt;
When a player moves, the following happen in order:&lt;br /&gt;
* They are deemed to &amp;quot;leave&amp;quot; the current space, and any subsequent effects occur.&lt;br /&gt;
* For each selected space, other than the last, in order:&lt;br /&gt;
** Their location is set to that space. Then,&lt;br /&gt;
** They are deemed to &amp;quot;pass&amp;quot; that space, and any subsequent effects occur.&lt;br /&gt;
* Their location is set to the final selected space.&lt;br /&gt;
* They are deemed to &amp;quot;land on&amp;quot; the final selected space.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6823</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6823"/>
		<updated>2023-12-23T22:04:13Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Move subsections wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
&amp;quot;Blank&amp;quot; is a type of space. Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
&amp;quot;Crystal&amp;quot; is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only leads to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6822</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6822"/>
		<updated>2023-12-23T22:03:57Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Remove top-level sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
&amp;quot;Blank&amp;quot; is a type of space. Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
&amp;quot;Crystal&amp;quot; is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only leads to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6821</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6821"/>
		<updated>2023-12-19T22:48:28Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Spaces */ Add &amp;quot;type of space&amp;quot; phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
&amp;quot;Blank&amp;quot; is a type of space. Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
&amp;quot;Crystal&amp;quot; is a type of space. When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only leads to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6820</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6820"/>
		<updated>2023-12-19T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Proposals */ Remove &amp;quot;listed below&amp;quot; language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only leads to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6819</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6819"/>
		<updated>2023-12-19T22:39:45Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Proposals */ Consistently don&amp;#039;t capitalize proposal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N leads to space N+1, except for space 39, which leads to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only leads to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6343</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6343"/>
		<updated>2023-06-16T23:00:01Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Ceremony -&amp;gt; Gathering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Gathering===&lt;br /&gt;
As a Task, a player can Start a Gathering by posting their intent to do so in #rituals, specifying the type of Ritual to be performed. A Gathering can only be started if the Ritual&#039;s prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual type has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Gathering by reacting to the message in which the Gathering was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Gathering. A current Contributor of a Ritual Component to a Gathering cannot again contribute that same Ritual Component to that same Gathering.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Gathering can Withdraw that component from that Gathering by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Gathering but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
After all of the Components in its Cost have been Contributed to it, the player who started a Gathering can complete it. When this occurs, the associated Ritual&#039;s effect is applied. A Gathering cannot be completed more than once.&lt;br /&gt;
&lt;br /&gt;
If a Gathering is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6342</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6342"/>
		<updated>2023-06-16T21:15:50Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Rename Start a Ritual -&amp;gt; Ceremony&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ceremony===&lt;br /&gt;
As a Task, a player can Start a Ceremony by posting their intent to do so in #rituals, specifying the type of Ritual to be performed. A Ceremony can only be started if the Ritual&#039;s prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual type has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ceremony by reacting to the message in which the Ceremony was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ceremony. A current Contributor of a Ritual Component to a Ceremony cannot again contribute that same Ritual Component to that same Ceremony.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ceremony can Withdraw that component from that Ceremony by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Ceremony but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
After all of the Components in its Cost have been Contributed to it, the player who started a Ceremony can complete it. When this occurs, the associated Ritual&#039;s effect is applied. A Ceremony cannot be completed more than once.&lt;br /&gt;
&lt;br /&gt;
If a Ceremony is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6341</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6341"/>
		<updated>2023-06-16T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Use &amp;quot;Ceremony&amp;quot; to refer to a specific instance of a Ritual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ceremony by posting their intent to do so in #rituals, specifying the type of Ritual to be performed. A Ceremony can only be started if the Ritual&#039;s prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual type has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ceremony by reacting to the message in which the Ceremony was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ceremony. A current Contributor of a Ritual Component to a Ceremony cannot again contribute that same Ritual Component to that same Ceremony.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ceremony can Withdraw that component from that Ceremony by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Ceremony but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
After all of the Components in its Cost have been Contributed to it, the player who started a Ceremony can complete it. When this occurs, the associated Ritual&#039;s effect is applied. A Ceremony cannot be completed more than once.&lt;br /&gt;
&lt;br /&gt;
If a Ceremony is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6340</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6340"/>
		<updated>2023-06-16T20:59:09Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Urgent Class Proposal */ Clarify urgent submission restriction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Ritual but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
After all of the Components in its Cost have been Contributed to it, the player who started a Ritual can complete it. When this occurs, the Ritual&#039;s effect is applied. A Ritual cannot be completed more than once.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6339</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6339"/>
		<updated>2023-06-16T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Rituals */ Clarify completion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Ritual but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
After all of the Components in its Cost have been Contributed to it, the player who started a Ritual can complete it. When this occurs, the Ritual&#039;s effect is applied. A Ritual cannot be completed more than once.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6338</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6338"/>
		<updated>2023-06-16T20:55:36Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Rituals */ Clarify ritual refunding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Ritual but has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6337</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6337"/>
		<updated>2023-06-16T20:54:44Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Rituals */ Don&amp;#039;t use explicit &amp;quot;one&amp;quot; in ritual refunding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component that has not yet been refunded, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6336</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6336"/>
		<updated>2023-06-16T20:54:03Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Rituals */ Move &amp;quot;ritual&amp;quot; designation under subheadings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
The following is a Ritual:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6335</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6335"/>
		<updated>2023-06-16T20:53:12Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Tasks */ Move &amp;quot;task&amp;quot; designation under subheadings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
The following are Rituals:&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6334</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6334"/>
		<updated>2023-06-16T20:52:21Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: /* Actions */ A players -&amp;gt; player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
The following are Rituals:&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6333</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6333"/>
		<updated>2023-06-16T20:51:47Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Destroy items owned by non-players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
The following are Rituals:&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6332</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6332"/>
		<updated>2023-06-16T20:50:50Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Clarify obelisk movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
The following are Rituals:&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6331</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6331"/>
		<updated>2023-06-16T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Rewrite ritual contribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.&lt;br /&gt;
&lt;br /&gt;
A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.&lt;br /&gt;
&lt;br /&gt;
The following are Rituals:&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6330</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6330"/>
		<updated>2023-06-16T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Explicitly define dice notation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6329</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6329"/>
		<updated>2023-06-16T03:12:42Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Add restrictions on discarding random selections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6328</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6328"/>
		<updated>2023-06-16T01:41:48Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Vote ambiguity player -&amp;gt; person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6327</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6327"/>
		<updated>2023-06-16T01:40:11Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Clarify vote counting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a player&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6326</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6326"/>
		<updated>2023-06-15T20:29:54Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: &amp;quot;not positive&amp;quot; -&amp;gt; &amp;quot;zero or negative&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is zero or negative), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6325</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6325"/>
		<updated>2023-06-15T20:28:14Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Clarify component emoji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is not positive), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6324</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6324"/>
		<updated>2023-06-15T20:26:42Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Clarify obelisk moving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is not positive), all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6323</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6323"/>
		<updated>2023-06-15T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Require explicit authorization for trades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position is that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate, all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6322</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6322"/>
		<updated>2023-06-15T20:05:25Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Merge observation sentences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position is that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve).&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players may trade items with other reputable players. A trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate, all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6321</id>
		<title>Cycle 14/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Draft&amp;diff=6321"/>
		<updated>2023-06-15T20:02:35Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Remove reference to Discord Server in theming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
==The Obelisk==&lt;br /&gt;
The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates.&lt;br /&gt;
&lt;br /&gt;
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk&#039;s position is that many kilometers closer (it had moved mysteriously in the middle of the night). Then each player gains 1⚡, evidence of their renewed resolve.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item&#039;s owner cannot reasonably be determined using publicly available information, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players may trade items with other reputable players. A trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
===Ritual Components===&lt;br /&gt;
Ritual Components are Items. Each Ritual Component has an associated Emoji. The following items are Ritual Components:&lt;br /&gt;
&lt;br /&gt;
*⚡Resolve&lt;br /&gt;
*💎Crystals&lt;br /&gt;
*🌿Herbs&lt;br /&gt;
*⚗️Reagents&lt;br /&gt;
Unlike other Ritual Components, ⚡ cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
A players is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.&lt;br /&gt;
&lt;br /&gt;
The following are Tasks:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.&lt;br /&gt;
&lt;br /&gt;
===Start a Ritual===&lt;br /&gt;
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
A ritual has a Prerequisite, a Cost, and an Effect.&lt;br /&gt;
&lt;br /&gt;
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.&lt;br /&gt;
&lt;br /&gt;
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.&lt;br /&gt;
&lt;br /&gt;
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Displaces the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 💎, 3 🌿&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is moved back 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Rends the Obelisk===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 1⚡, 3💎, 4🌿, 2⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk receives 1 Cut, causing it to bleed.&lt;br /&gt;
&lt;br /&gt;
===Ritual that Frees Us===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: The Obelisk has received 10 cuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost&#039;&#039;&#039;: 99⚡, 99💎, 99🌿, 99⚗️&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039;: The Obelisk is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Winning and Losing==&lt;br /&gt;
If at the end of a week, the Obelisk has reached or gone past the Gate, all players lose and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
====Urgent Class Proposal====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
====Standard Class Proposal====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5985</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5985"/>
		<updated>2022-12-28T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat grants self Time Beans https://discord.com/channels/515560801394753537/1030994942111268905/1057755127823470642&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Gameplay ==&lt;br /&gt;
This section was last updated on &#039;&#039;&#039;2022-12-28&#039;&#039;&#039;. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to read the rules? Here&#039;s the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:&lt;br /&gt;
&lt;br /&gt;
# Check the &#039;&#039;&#039;Loop Instability&#039;&#039;&#039; below. Grant yourself some Time Beans by stating that you do so and rolling 1dN where N is the instability.&lt;br /&gt;
# If you rolled a &#039;&#039;&#039;6&#039;&#039;&#039; two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 &#039;&#039;&#039;Crime Power&#039;&#039;&#039; and increase your Crime Power on this page by 1.&lt;br /&gt;
# Find your &#039;&#039;&#039;Crime Power&#039;&#039;&#039; on the player list. Grant yourself some coins by stating you do so and rolling 1dN coins where N is your Crime Power.&lt;br /&gt;
## If you rolled a &#039;&#039;&#039;6&#039;&#039;&#039;, you have perpetrated a &#039;&#039;&#039;robbery&#039;&#039;&#039;.&lt;br /&gt;
## If you rolled a &#039;&#039;&#039;1&#039;&#039;&#039;, check if anybody rolled a &#039;&#039;&#039;6&#039;&#039;&#039; the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there&#039;s no reason not to take the maximum you can).&lt;br /&gt;
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are joining the game for the first time&#039;&#039;&#039;, add yourself to the Player list below with a starting &#039;&#039;&#039;Crime Power&#039;&#039;&#039; of &#039;&#039;&#039;6&#039;&#039;&#039;, then follow the steps above.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
It is currently &#039;&#039;&#039;Phase III&#039;&#039;&#039; of the &#039;&#039;&#039;Fifth Loop&#039;&#039;&#039;, and the current &#039;&#039;&#039;Loop Instability&#039;&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have more coins than each other player at the end of the Loop.&lt;br /&gt;
|3 tokens&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
!Beans&lt;br /&gt;
!Crime Power&lt;br /&gt;
!Crimes&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Robbery (This phase, Undiscovered)&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TonyBrown148&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5968</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5968"/>
		<updated>2022-12-26T21:38:51Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat generates coins https://discord.com/channels/515560801394753537/1030994942111268905/1057049781110837309&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase II of the Fifth Loop, and the current Loop Instability is 1.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have more coins than each other player at the end of the Loop.&lt;br /&gt;
|3 tokens&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|1 Time Bean&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|2 time beans&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|1 time beans&lt;br /&gt;
|-&lt;br /&gt;
|TonyBrown148&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5957</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5957"/>
		<updated>2022-12-23T00:10:33Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat generates coins https://discord.com/channels/515560801394753537/1030994942111268905/1055638373877944410&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase I of the Fourth Loop, and the current Loop Instability is 0.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Be the first player in the loop to have at least 100 Nomicubes in their possession.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5950</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5950"/>
		<updated>2022-12-22T03:40:51Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat generates coins https://discord.com/channels/515560801394753537/1030994942111268905/1055328801518784542&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase I of the Fourth Loop, and the current Loop Instability is 0.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Be the first player in the loop to have at least 100 Nomicubes in their possession.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=File:White-knight.png&amp;diff=5944</id>
		<title>File:White-knight.png</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=File:White-knight.png&amp;diff=5944"/>
		<updated>2022-12-21T05:09:14Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: RandomNetCat uploaded File:White-knight.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5872</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5872"/>
		<updated>2022-12-03T21:05:18Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat generates coins https://discord.com/channels/515560801394753537/1030994942111268905/1048706374827257946&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase III of the Third Loop, and the current Loop Instability is 2.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have the most Nomicubes at the end of the Loop.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|1&lt;br /&gt;
|Extra Vote Privilege&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pestilence Tracking ==&lt;br /&gt;
Currently, the Pestilence Loop has Humors of &#039;&#039;&#039;100&#039;&#039;&#039; Blood, &#039;&#039;&#039;100&#039;&#039;&#039; Yellow Bile, &#039;&#039;&#039;100&#039;&#039;&#039; Black Bile, and &#039;&#039;&#039;100&#039;&#039;&#039; Phlegm. Its Humors are &#039;&#039;&#039;balanced&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Has Metabolized this Phase?&lt;br /&gt;
!Blood&lt;br /&gt;
!Yellow Bile&lt;br /&gt;
!Black Bile&lt;br /&gt;
!Phlegm&lt;br /&gt;
!Humors balanced?&lt;br /&gt;
!Ailments&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|Yes&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|Yes&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|Yes&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|Yes&lt;br /&gt;
|99&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|99&lt;br /&gt;
|Yes&lt;br /&gt;
|Hemo-Duplication&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|Yes&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|99&lt;br /&gt;
|110&lt;br /&gt;
|No&lt;br /&gt;
|Necroleukemia&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|No&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ailment Types ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necroleukemia:&#039;&#039;&#039; +10 Black Bile&lt;br /&gt;
* &#039;&#039;&#039;Hemo-Duplication&#039;&#039;&#039; +7 Blood&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5858</id>
		<title>Cycle 13/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_13/Gamestate&amp;diff=5858"/>
		<updated>2022-12-01T05:45:38Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: Random Internet Cat generates coins https://discord.com/channels/515560801394753537/1030994942111268905/1047750187134763079&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently Phase II of the Third Loop, and the current Loop Instability is 1.&lt;br /&gt;
&lt;br /&gt;
== Active Goals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Goal&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Have the most Nomicubes at the end of the Loop.&lt;br /&gt;
|1 Orb Share Privilege&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Orbs&lt;br /&gt;
!Privileges&lt;br /&gt;
!Nomicubes&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|veganzombeh&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Rubrica&lt;br /&gt;
|1&lt;br /&gt;
|Extra Vote Privilege&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Rose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|nico_nico&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ToufouMaster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Civae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cap&#039;n&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|violetdragonfire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gaelan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|finsook&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:TextContentOverlay&amp;diff=5848</id>
		<title>Template:TextContentOverlay</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:TextContentOverlay&amp;diff=5848"/>
		<updated>2022-11-25T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: 8 revisions imported: Import Miraheze archive 2022-10-29&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>RandomNetCat</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Tarot&amp;diff=5839</id>
		<title>Template:Tarot</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Tarot&amp;diff=5839"/>
		<updated>2022-11-25T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;RandomNetCat: 2 revisions imported: Import Miraheze archive 2022-10-29&lt;/p&gt;
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&lt;div&gt;&amp;lt;span style=&amp;quot;color: #000055&amp;quot;&amp;gt;[{{#switch: {{{1|}}}&lt;br /&gt;
| 1 = The Fool&lt;br /&gt;
| 2 = The Magician&lt;br /&gt;
| 3 = The High Priestess&lt;br /&gt;
| 4 = The Empress&lt;br /&gt;
| 5 = The Emperor&lt;br /&gt;
| 6 = The Hierophant&lt;br /&gt;
| 7 = The Lovers&lt;br /&gt;
| 8 = The Chariot&lt;br /&gt;
| 9 = Justice&lt;br /&gt;
| 10 = The Hermit&lt;br /&gt;
| 11 = Wheel of Fortune&lt;br /&gt;
| 12 = Strength&lt;br /&gt;
| 13 = The Hanged Man&lt;br /&gt;
| 14 = Death&lt;br /&gt;
| 15 = Temperance&lt;br /&gt;
| 16 = The Devil&lt;br /&gt;
| 17 = The Tower&lt;br /&gt;
| 18 = The Star&lt;br /&gt;
| 19 = The Moon&lt;br /&gt;
| 20 = The Sun&lt;br /&gt;
| 21 = Judgement&lt;br /&gt;
| 22 = The World&lt;br /&gt;
}}]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>RandomNetCat</name></author>
	</entry>
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