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	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T17:06:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7693</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7693"/>
		<updated>2025-09-16T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Lily: Self-publishing → Independent music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/Independent_music&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7692</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7692"/>
		<updated>2025-09-02T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Proposal: nicer pool adding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Each phase, each player may add up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7691</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7691"/>
		<updated>2025-09-02T21:50:28Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Apply the first urgent proposal, fixing standard proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. &lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=7690</id>
		<title>Template:Current Cycle</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=7690"/>
		<updated>2025-09-02T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Cycle 18. to free me from the hell that is an outdated sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 18&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7689</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7689"/>
		<updated>2025-09-02T20:53:03Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Lily: LitRPG -&amp;gt; Self Publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/Self_publishing&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7688</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7688"/>
		<updated>2025-09-02T20:45:51Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Players: add Lily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TotallyUniqueLily&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7687</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7687"/>
		<updated>2025-09-02T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: &amp;quot;the cycle&amp;quot; -&amp;gt; &amp;quot;it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 began around 2025-03-03.&lt;br /&gt;
On 2025-05-04 it was ruled to have ended.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7686</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7686"/>
		<updated>2025-09-02T20:27:32Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Cycle has ended. ISO-8601 time format because *I*&amp;#039;m updating this, and no one has stopped me. yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 began around 2025-03-03.&lt;br /&gt;
On 2025-05-04 the cycle was ruled to have ended.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7685</id>
		<title>Cycle 18</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7685"/>
		<updated>2025-09-02T20:16:54Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Cycle has started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 18 is currently being played.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7684</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7684"/>
		<updated>2025-09-02T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Cycle 18 TBD -&amp;gt; Wikipedia Race&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
Currently we are between cycles and drafting the cycle 18 initial ruleset.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 17]]:&#039;&#039;&#039; Single Transferable Vote Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 18]]:&#039;&#039;&#039; Wikipedia Race Nomic&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7318</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7318"/>
		<updated>2024-08-11T19:52:42Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Lily: purchase 1x Deck Pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||A|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||6|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||10|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||A|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|17&lt;br /&gt;
|1x Already-opened Pack, 3x Chip, 1x Handy Pack&lt;br /&gt;
|{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||3|S||Sacrificial}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|14&lt;br /&gt;
|1x Chip, 1x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||7|S||Holo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|7&lt;br /&gt;
|1x Deck Pack&lt;br /&gt;
|{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||6|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Slord&lt;br /&gt;
|4&lt;br /&gt;
|3x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}{{Card_Exoptosis||6|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis||3|C||Holo}}{{Card_Exoptosis||CC||Green|Holo}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Forfeit&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card|K|S}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||10|C||}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Forfeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D|Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 4 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||7|S||}}&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 5 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis|Credit Card|CC||Green|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 6 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Won&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||Bound}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis|Black Joker|Jk||Black|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||UR||Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||6|C||Fragile}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7317</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7317"/>
		<updated>2024-08-11T19:48:50Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Ash exploration. Destroy 6C. 3S gained Sacrificial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||A|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||6|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||10|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||A|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|17&lt;br /&gt;
|1x Already-opened Pack, 3x Chip, 1x Handy Pack&lt;br /&gt;
|{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||3|S||Sacrificial}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|14&lt;br /&gt;
|1x Chip, 1x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||7|S||Holo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||6|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Slord&lt;br /&gt;
|4&lt;br /&gt;
|3x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||White|}}{{Card_Exoptosis||6|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||UR||Red|}}{{Card_Exoptosis||3|C||Holo}}{{Card_Exoptosis||CC||Green|Holo}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Forfeit&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card|K|S}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||10|C||}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Forfeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D|Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 4 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||7|S||}}&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 5 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis|Credit Card|CC||Green|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 6 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Won&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||Bound}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis|Black Joker|Jk||Black|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||UR||Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||6|C||Fragile}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7237</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7237"/>
		<updated>2024-07-11T08:25:56Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: whoops, didn&amp;#039;t remove Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards (4), needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|S}}{{Card|8|S}}{{Card|A|S}}{{Card|6|C}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7236</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7236"/>
		<updated>2024-07-11T08:14:57Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add cards 4st gifted me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards (4), needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Has selected cards for first battle ever.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|S}}{{Card|8|S}}{{Card|A|S}}{{Card|6|C}}&lt;br /&gt;
|Was gifted 4 cards, needs to draw them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7221</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7221"/>
		<updated>2024-07-10T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Players: add Lily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|D}}{{Card|J|H}}{{Card|9|C}}{{Card|8|H}}{{Card|Q|D}}{{Card|10|H}}{{Card|3|C}}{{Card|5|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|7|S}}{{Card|2|D}}{{Card|8|H}}{{Card|8|H}}{{Card|9|S}}{{Card|2|C}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|H}}{{Card|K|D}}{{Card|5|C}}{{Card|7|S}}{{Card|K|S}}{{Card|4|S}}&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|9|C}}{{Card|A|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|3|C}}{{Card|4|C}}{{Card|8|H}}{{Card|5|D}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|2|C}}{{Card|3|C}}{{Card|8|S}}{{Card|10|S}}{{Card16|10|D}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|H}}{{Card|6|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|7|S}}{{Card|2|D}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|{{Card|Q|D}}{{Card|5|H}}{{Card|6|C}}{{Card|3|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Was gifted cards, needs to draw them&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|H}}{{Card|2|C}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card|K|C}}{{Card|2|H}}{{Card|K|C}}{{Card|2|H}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card|J|C}}{{Card|10|C}}{{Card|K|H}}{{Card|K|S}}{{Card|4|D}}{{Card|A|S}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card|A|D}}{{Card|4|C}}{{Card|Q|C}}{{Card|4|C}}{{Card|3|H}}{{Card|K|H}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card|5|D}}{{Card|K|D}}{{Card|K|S}}{{Card|K|D}}{{Card|4|S}}&lt;br /&gt;
|Is engaging in the next battle&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card16|J|D|Holo}}{{Card16|Joker|Black}}{{Card|2|C}}{{Card|9|C}}{{Card|2|S}}{{Card16|3|H|}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|25?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6900</id>
		<title>Cycle 15/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Gamestate&amp;diff=6900"/>
		<updated>2024-01-09T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Move Lily from 6: 7-14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
The following are players of this Cycle, listed in the order they joined.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Location (Space Identifier)&lt;br /&gt;
|-&lt;br /&gt;
|[idle account]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Trungle&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|ceo_of_rng&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rosewinsall&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Klink&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|SlimeyApprentice&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Lovely Lovely Aerie&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|emurphy42&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
Author&#039;s note: The rules do not currently denote the shape of a space nor the directionality in which they are connected. Therefore, the board presented here is a loop, so it may be easily visualized in 2d space.&lt;br /&gt;
&lt;br /&gt;
A space with no formatting is a Blank space. The 💎 on the board is space &#039;&#039;&#039;0&#039;&#039;&#039;, and is a crystal space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;💎&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long and boring comprehensive list of spaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Identifier&lt;br /&gt;
! Space Type&lt;br /&gt;
! Set of Successors&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Crystal&lt;br /&gt;
|{1}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Blank&lt;br /&gt;
|{2}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Blank&lt;br /&gt;
|{3}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Blank&lt;br /&gt;
|{4}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Blank&lt;br /&gt;
|{5}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Blank&lt;br /&gt;
|{6}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Blank&lt;br /&gt;
|{7}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Blank&lt;br /&gt;
|{8}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Blank&lt;br /&gt;
|{9}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Blank&lt;br /&gt;
|{10}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blank&lt;br /&gt;
|{11}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Blank&lt;br /&gt;
|{12}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Blank&lt;br /&gt;
|{13}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Blank&lt;br /&gt;
|{14}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Blank&lt;br /&gt;
|{15}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Blank&lt;br /&gt;
|{16}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Blank&lt;br /&gt;
|{17}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Blank&lt;br /&gt;
|{18}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Blank&lt;br /&gt;
|{19}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Blank&lt;br /&gt;
|{20}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Blank&lt;br /&gt;
|{21}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Blank&lt;br /&gt;
|{22}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Blank&lt;br /&gt;
|{23}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Blank&lt;br /&gt;
|{24}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Blank&lt;br /&gt;
|{25}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Blank&lt;br /&gt;
|{26}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Blank&lt;br /&gt;
|{27}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Blank&lt;br /&gt;
|{28}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Blank&lt;br /&gt;
|{29}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Blank&lt;br /&gt;
|{30}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Blank&lt;br /&gt;
|{31}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Blank&lt;br /&gt;
|{32}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Blank&lt;br /&gt;
|{33}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Blank&lt;br /&gt;
|{34}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Blank&lt;br /&gt;
|{35}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Blank&lt;br /&gt;
|{36}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Blank&lt;br /&gt;
|{37}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Blank&lt;br /&gt;
|{38}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Blank&lt;br /&gt;
|{39}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Blank&lt;br /&gt;
|{0}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Proposal_Drafting&amp;diff=6895</id>
		<title>Cycle 15/Proposal Drafting</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Proposal_Drafting&amp;diff=6895"/>
		<updated>2024-01-09T01:32:58Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: /* Simpler rolls verbiage */ add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Space Claiming Section =&lt;br /&gt;
&lt;br /&gt;
Because space identifiers can only be integers, in order not to step on each others&#039; toes, this section exists to mark interest in drafting a proposal using ranges of spaces. Place the spaces you want to claim here as well as the date that you claimed them. If enough time has passed since someone claimed spaces and you need those spaces for something you&#039;re doing, reach out to them and see if they&#039;re still interested in those specific spaces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date&lt;br /&gt;
! Spaces&lt;br /&gt;
! Claimant&lt;br /&gt;
! Reason&lt;br /&gt;
|-&lt;br /&gt;
| 5 Jan 2024&lt;br /&gt;
| 200 - 220&lt;br /&gt;
| Trungle&lt;br /&gt;
| [[#Party Game Nomic Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Jan 2024&lt;br /&gt;
| 666000 - 666999&lt;br /&gt;
| Trungle&lt;br /&gt;
| [[#Hell]]&lt;br /&gt;
|-&lt;br /&gt;
|6 Jan 2024&lt;br /&gt;
| -39 - -1 and -220 - -200&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|[[#Antiloop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Drafts =&lt;br /&gt;
&lt;br /&gt;
Add proposals you&#039;re currently working on here.&lt;br /&gt;
&lt;br /&gt;
== Party Game Nomic Wheel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://discord.com/channels/515560801394753537/1192640599048859678 Read the discussion here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Spinner&amp;quot; is a type of space. When a player lands on a spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Crystal Beam&#039;&#039;&#039; with the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Crystal Beam&amp;quot; is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:&lt;br /&gt;
* Spaces 200 through 204 and all successors of space 204.&lt;br /&gt;
* Spaces 205 through 209 and all predecessors of space 205.&lt;br /&gt;
* Spaces 210 through 214 and all predecessors of space 210.&lt;br /&gt;
* Spaces 215 through 219 and all successors of space 219.&lt;br /&gt;
All players on any space in the selected set lose one crystal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Board&#039;&#039;&#039; entitled &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wheel rotation is an integer that tracks the rotation of the wheel spaces within the board&#039;s main loop. If the wheel rotation is less than 0, then 40 is automatically added to the wheel rotation. If the wheel rotation is greater than 39, then 40 is automatically subtracted from it.&lt;br /&gt;
&lt;br /&gt;
For wheel rotation WR, the following connections should exist:&lt;br /&gt;
* Space 204 precedes space WR.&lt;br /&gt;
* Space 205 succeeds space (WR+10) mod 40.&lt;br /&gt;
* Space 210 succeeds space (WR+20) mod 40.&lt;br /&gt;
* Space 219 precedes space (WR+30) mod 40.&lt;br /&gt;
When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each integer N between 200 and 219, inclusive, create space N with the following types:&lt;br /&gt;
* If the last digit of N is 1, 4, 5, or 8: Spinner.&lt;br /&gt;
* Otherwise, Blank.&lt;br /&gt;
&lt;br /&gt;
Create space 220 with the space type Crystal Beam.&lt;br /&gt;
&lt;br /&gt;
Create the following lines:&lt;br /&gt;
* from space 200 to space 204&lt;br /&gt;
* from space 205 to space 209&lt;br /&gt;
* from space 210 to space 214&lt;br /&gt;
* from space 215 to space 219&lt;br /&gt;
&lt;br /&gt;
Also, add successors such that space 220 follows space 209 and space 214 and that space 220 precedes spaces 200 and 215.&lt;br /&gt;
&lt;br /&gt;
Set the Wheel Rotation to 5. Create connections as specified in &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039;, if they do not already exists.&lt;br /&gt;
&lt;br /&gt;
== Hell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://discord.com/channels/515560801394753537/1192644634338394173 Read the discussion here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Board&#039;&#039;&#039; entitled &#039;&#039;&#039;Hell&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Spaces whose IDs are within the range 666000 to 666999 are in Hell. There are ten circles of Hell, numbered starting at 0. The Nth circle of Hell contains the spaces 666000 + N*100 through 666000 + N*100 + 99.&lt;br /&gt;
&lt;br /&gt;
A space with identifier 666000 always exists, and is created immediately with the &amp;quot;Blank&amp;quot; space type if it does not. This space can be referred to as the Gates of Hell.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each phase, the set of successors for each space in Hell are modified such that no space not in Hell succeeds a space in Hell.&lt;br /&gt;
&lt;br /&gt;
If no player has done so this phase, any player can, in #game-actions, select two random circles of Hell, then select a random space in each chosen circle. Space 1 becomes a successor of each chosen space.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Hell Portal&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hell Portal&amp;quot; is a type of space. When a player lands on a Hell Portal space, their location is set to the Gates of Hell.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Deal with the Devil&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Deal with the Devil&amp;quot; is a type of space. When a player lands on a Deal with the Devil space, then the Curse is transferred to them and their location is set to Space 0.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new rule entitled &#039;&#039;&#039;Curse&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The Devil is an entity.&lt;br /&gt;
&lt;br /&gt;
The Curse is an item ownable by players and the Devil. If a player owns the Curse, they cannot win the game, rules to the contrary notwithstanding.&lt;br /&gt;
&lt;br /&gt;
If the Curse ever lacks an owner or its owner is indeterminate, it is immediately transferred to the Devil. If there is ever no Curse, then a new Curse is created in the possession of the Devil. If there is ever more than one Curse, the most recently created Curses is destroyed until there is only one Curse.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create space 667000 with type &#039;&#039;&#039;Deal with the Devil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For N from 0 through 9:&lt;br /&gt;
* Let X=666000 + N*100 and let Y=X+9.&lt;br /&gt;
* Create spaces X through Y with type Blank.&lt;br /&gt;
* Create a loop from X to Y.&lt;br /&gt;
* If N is not equal to 0, then for each space with identifier Z between X and Y, let space Z succeed space Z - 100.&lt;br /&gt;
* If N is 9, for each space with identifier Z between X and Y, let space 667000 succeed space Z.&lt;br /&gt;
&lt;br /&gt;
=== Todo ===&lt;br /&gt;
&lt;br /&gt;
* Add an alternate escape route from Hell that doesn&#039;t involve the Curse (maybe randomized each phase?)&lt;br /&gt;
* Add traps all over the place (once more trap space types exist)&lt;br /&gt;
* Add more flavor text (this proposal &#039;&#039;&#039;begs&#039;&#039;&#039; for some flavorful descriptions)&lt;br /&gt;
&lt;br /&gt;
== Antiloop ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a sub-rule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spin-up&#039;&#039;&#039; &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&amp;lt;blockquote&amp;gt;&amp;quot;Spin-up Spinner&amp;quot; is a type of space. When a player lands on a spin-up spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.&amp;lt;/blockquote&amp;gt;Add a sub-rule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spin-down&#039;&#039;&#039; &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&amp;lt;blockquote&amp;gt;&amp;quot;Spin-down Spinner&amp;quot; is a type of space. When a player lands on a spin-down spinner space, they must roll 1d4. This number is then subtracted from the Wheel Rotation.&amp;lt;/blockquote&amp;gt;Replace all &amp;quot;Spinner&amp;quot; type spaces with &amp;quot;Spin-up Spinner&amp;quot; type spaces.&lt;br /&gt;
&lt;br /&gt;
Remove &#039;&#039;&#039;Spinner&#039;&#039;&#039;, the sub-rule of &#039;&#039;&#039;Spaces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;Crystal Beam&#039;&#039;&#039; to state:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Crystal Beam&amp;quot; is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:&lt;br /&gt;
* Spaces 200 through 204, all successors of space 204, spaces -204 through -200 and all successors of space -200.&lt;br /&gt;
* Spaces 205 through 209, all predecessors of space 205, spaces -209 through -205 and all predecessors of space -209.&lt;br /&gt;
* Spaces 210 through 214, all predecessors of space 210, spaces -214 through -210 and all predecessors of space -214.&lt;br /&gt;
* Spaces 215 through 219, all successors of space 219, spaces -219 through -215 and all successors of space -215.&lt;br /&gt;
All players on any space in the selected set lose one crystal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039; to state:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wheel rotation is an integer that tracks the rotation of the wheel spaces within the board&#039;s main loop. If the wheel rotation is less than 0, then 40 is automatically added to the wheel rotation. If the wheel rotation is greater than 39, then 40 is automatically subtracted from it.&lt;br /&gt;
&lt;br /&gt;
For wheel rotation WR, the following connections should exist:&lt;br /&gt;
* Space 204 precedes space WR.&lt;br /&gt;
* Space 205 succeeds space (WR+10) mod 40.&lt;br /&gt;
* Space 210 succeeds space (WR+20) mod 40.&lt;br /&gt;
* Space 219 precedes space (WR+30) mod 40.&lt;br /&gt;
* Space -204 succeeds space -WR.&lt;br /&gt;
* Space -205 precedes space (-WR+10) mod 40.&lt;br /&gt;
* Space -210 precedes space (-WR+20) mod 40.&lt;br /&gt;
* Space -219 succeeds space (-WR+30) mod 40.&lt;br /&gt;
When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Create spaces -39 through -1 with type Blank. Change the type of space -20 to Treasure. Change the type of spaces -21, -14, -7, -3, -1 to Hazard. Change the type of spaces -32, -22, -12, -2 to Spin-down Spinner. Create a loop from -39 to 0.&lt;br /&gt;
&lt;br /&gt;
For each integer N between -219 and -200, inclusive, create space N with the following types:&lt;br /&gt;
* If the last digit of N is 1, 4, 5, or 8: Spin-down Spinner.&lt;br /&gt;
* If the last digit of N is 0, 3, 6, or 9: Hazard.&lt;br /&gt;
* Otherwise, Blank.&lt;br /&gt;
&lt;br /&gt;
Create space -220 with the space type Crystal Beam.&lt;br /&gt;
&lt;br /&gt;
Create the following lines:&lt;br /&gt;
* from space -204 to space -200&lt;br /&gt;
* from space -209 to space -205&lt;br /&gt;
* from space -214 to space -210&lt;br /&gt;
* from space -219 to space -215&lt;br /&gt;
&lt;br /&gt;
Also, add predecessors such that space -220 precedes space -209 and space -214 and that space -220 succeeds spaces -200 and -215.&lt;br /&gt;
&lt;br /&gt;
Create connections as specified in &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039;, if they do not already exists.&lt;br /&gt;
&lt;br /&gt;
Append the following text to &#039;&#039;&#039;Garbage&#039;&#039;&#039;:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Antimatter Wormhole &amp;quot;You move to the space with identifier equivalent to the negative of your space&#039;s identifier, if it exists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brakes &amp;quot;Subtract 1d4 from the wheel rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Archgarbage &amp;quot;This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2  Archgarbage, to negate the effect of using it twice over. If you have &#039;Actual Garbage&#039; and &#039;Archgarbage&#039; at the same time, 1 of each is destroyed.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Simpler rolls verbiage ==&lt;br /&gt;
&#039;&#039;[https://discord.com/channels/515560801394753537/1194082609152663644 Read the discussion here]&#039;&#039;&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A roll of a K-sided die, is a value selected among integers from 1 to K, using a uniform random distribution. Multiple rolls, or multiple dice, are independent such selections.&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative (≥0) integer N and positive (&amp;gt;0) integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0.&lt;br /&gt;
* If a rule requires an NdK dice roll &#039;&#039;&#039;with a target number x (abbreviated as &amp;quot;x+&amp;quot;)&#039;&#039;&#039;, the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number.&lt;br /&gt;
&lt;br /&gt;
= Implemented Proposals =&lt;br /&gt;
&lt;br /&gt;
Once your proposal has gone into the ruleset, place it here for posterity.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Proposal_Drafting&amp;diff=6894</id>
		<title>Cycle 15/Proposal Drafting</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Proposal_Drafting&amp;diff=6894"/>
		<updated>2024-01-09T00:47:11Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: &amp;quot;Simpler rolls verbiage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Space Claiming Section =&lt;br /&gt;
&lt;br /&gt;
Because space identifiers can only be integers, in order not to step on each others&#039; toes, this section exists to mark interest in drafting a proposal using ranges of spaces. Place the spaces you want to claim here as well as the date that you claimed them. If enough time has passed since someone claimed spaces and you need those spaces for something you&#039;re doing, reach out to them and see if they&#039;re still interested in those specific spaces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date&lt;br /&gt;
! Spaces&lt;br /&gt;
! Claimant&lt;br /&gt;
! Reason&lt;br /&gt;
|-&lt;br /&gt;
| 5 Jan 2024&lt;br /&gt;
| 200 - 220&lt;br /&gt;
| Trungle&lt;br /&gt;
| [[#Party Game Nomic Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 Jan 2024&lt;br /&gt;
| 666000 - 666999&lt;br /&gt;
| Trungle&lt;br /&gt;
| [[#Hell]]&lt;br /&gt;
|-&lt;br /&gt;
|6 Jan 2024&lt;br /&gt;
| -39 - -1 and -220 - -200&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|[[#Antiloop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Drafts =&lt;br /&gt;
&lt;br /&gt;
Add proposals you&#039;re currently working on here.&lt;br /&gt;
&lt;br /&gt;
== Party Game Nomic Wheel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://discord.com/channels/515560801394753537/1192640599048859678 Read the discussion here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Spinner&amp;quot; is a type of space. When a player lands on a spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Crystal Beam&#039;&#039;&#039; with the text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Crystal Beam&amp;quot; is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:&lt;br /&gt;
* Spaces 200 through 204 and all successors of space 204.&lt;br /&gt;
* Spaces 205 through 209 and all predecessors of space 205.&lt;br /&gt;
* Spaces 210 through 214 and all predecessors of space 210.&lt;br /&gt;
* Spaces 215 through 219 and all successors of space 219.&lt;br /&gt;
All players on any space in the selected set lose one crystal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a subrule to the rule &#039;&#039;&#039;Board&#039;&#039;&#039; entitled &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wheel rotation is an integer that tracks the rotation of the wheel spaces within the board&#039;s main loop. If the wheel rotation is less than 0, then 40 is automatically added to the wheel rotation. If the wheel rotation is greater than 39, then 40 is automatically subtracted from it.&lt;br /&gt;
&lt;br /&gt;
For wheel rotation WR, the following connections should exist:&lt;br /&gt;
* Space 204 precedes space WR.&lt;br /&gt;
* Space 205 succeeds space (WR+10) mod 40.&lt;br /&gt;
* Space 210 succeeds space (WR+20) mod 40.&lt;br /&gt;
* Space 219 precedes space (WR+30) mod 40.&lt;br /&gt;
When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each integer N between 200 and 219, inclusive, create space N with the following types:&lt;br /&gt;
* If the last digit of N is 1, 4, 5, or 8: Spinner.&lt;br /&gt;
* Otherwise, Blank.&lt;br /&gt;
&lt;br /&gt;
Create space 220 with the space type Crystal Beam.&lt;br /&gt;
&lt;br /&gt;
Create the following lines:&lt;br /&gt;
* from space 200 to space 204&lt;br /&gt;
* from space 205 to space 209&lt;br /&gt;
* from space 210 to space 214&lt;br /&gt;
* from space 215 to space 219&lt;br /&gt;
&lt;br /&gt;
Also, add successors such that space 220 follows space 209 and space 214 and that space 220 precedes spaces 200 and 215.&lt;br /&gt;
&lt;br /&gt;
Set the Wheel Rotation to 5. Create connections as specified in &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039;, if they do not already exists.&lt;br /&gt;
&lt;br /&gt;
== Hell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://discord.com/channels/515560801394753537/1192644634338394173 Read the discussion here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Board&#039;&#039;&#039; entitled &#039;&#039;&#039;Hell&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Spaces whose IDs are within the range 666000 to 666999 are in Hell. There are ten circles of Hell, numbered starting at 0. The Nth circle of Hell contains the spaces 666000 + N*100 through 666000 + N*100 + 99.&lt;br /&gt;
&lt;br /&gt;
A space with identifier 666000 always exists, and is created immediately with the &amp;quot;Blank&amp;quot; space type if it does not. This space can be referred to as the Gates of Hell.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each phase, the set of successors for each space in Hell are modified such that no space not in Hell succeeds a space in Hell.&lt;br /&gt;
&lt;br /&gt;
If no player has done so this phase, any player can, in #game-actions, select two random circles of Hell, then select a random space in each chosen circle. Space 1 becomes a successor of each chosen space.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Hell Portal&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hell Portal&amp;quot; is a type of space. When a player lands on a Hell Portal space, their location is set to the Gates of Hell.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new subrule of rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Deal with the Devil&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Deal with the Devil&amp;quot; is a type of space. When a player lands on a Deal with the Devil space, then the Curse is transferred to them and their location is set to Space 0.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create a new rule entitled &#039;&#039;&#039;Curse&#039;&#039;&#039; with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The Devil is an entity.&lt;br /&gt;
&lt;br /&gt;
The Curse is an item ownable by players and the Devil. If a player owns the Curse, they cannot win the game, rules to the contrary notwithstanding.&lt;br /&gt;
&lt;br /&gt;
If the Curse ever lacks an owner or its owner is indeterminate, it is immediately transferred to the Devil. If there is ever no Curse, then a new Curse is created in the possession of the Devil. If there is ever more than one Curse, the most recently created Curses is destroyed until there is only one Curse.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Create space 667000 with type &#039;&#039;&#039;Deal with the Devil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For N from 0 through 9:&lt;br /&gt;
* Let X=666000 + N*100 and let Y=X+9.&lt;br /&gt;
* Create spaces X through Y with type Blank.&lt;br /&gt;
* Create a loop from X to Y.&lt;br /&gt;
* If N is not equal to 0, then for each space with identifier Z between X and Y, let space Z succeed space Z - 100.&lt;br /&gt;
* If N is 9, for each space with identifier Z between X and Y, let space 667000 succeed space Z.&lt;br /&gt;
&lt;br /&gt;
=== Todo ===&lt;br /&gt;
&lt;br /&gt;
* Add an alternate escape route from Hell that doesn&#039;t involve the Curse (maybe randomized each phase?)&lt;br /&gt;
* Add traps all over the place (once more trap space types exist)&lt;br /&gt;
* Add more flavor text (this proposal &#039;&#039;&#039;begs&#039;&#039;&#039; for some flavorful descriptions)&lt;br /&gt;
&lt;br /&gt;
== Antiloop ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a sub-rule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spin-up&#039;&#039;&#039; &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&amp;lt;blockquote&amp;gt;&amp;quot;Spin-up Spinner&amp;quot; is a type of space. When a player lands on a spin-up spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.&amp;lt;/blockquote&amp;gt;Add a sub-rule to the rule &#039;&#039;&#039;Spaces&#039;&#039;&#039; entitled &#039;&#039;&#039;Spin-down&#039;&#039;&#039; &#039;&#039;&#039;Spinner&#039;&#039;&#039; with the text:&amp;lt;blockquote&amp;gt;&amp;quot;Spin-down Spinner&amp;quot; is a type of space. When a player lands on a spin-down spinner space, they must roll 1d4. This number is then subtracted from the Wheel Rotation.&amp;lt;/blockquote&amp;gt;Replace all &amp;quot;Spinner&amp;quot; type spaces with &amp;quot;Spin-up Spinner&amp;quot; type spaces.&lt;br /&gt;
&lt;br /&gt;
Remove &#039;&#039;&#039;Spinner&#039;&#039;&#039;, the sub-rule of &#039;&#039;&#039;Spaces.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;Crystal Beam&#039;&#039;&#039; to state:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Crystal Beam&amp;quot; is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:&lt;br /&gt;
* Spaces 200 through 204, all successors of space 204, spaces -204 through -200 and all successors of space -200.&lt;br /&gt;
* Spaces 205 through 209, all predecessors of space 205, spaces -209 through -205 and all predecessors of space -209.&lt;br /&gt;
* Spaces 210 through 214, all predecessors of space 210, spaces -214 through -210 and all predecessors of space -214.&lt;br /&gt;
* Spaces 215 through 219, all successors of space 219, spaces -219 through -215 and all successors of space -215.&lt;br /&gt;
All players on any space in the selected set lose one crystal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amend &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039; to state:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Wheel rotation is an integer that tracks the rotation of the wheel spaces within the board&#039;s main loop. If the wheel rotation is less than 0, then 40 is automatically added to the wheel rotation. If the wheel rotation is greater than 39, then 40 is automatically subtracted from it.&lt;br /&gt;
&lt;br /&gt;
For wheel rotation WR, the following connections should exist:&lt;br /&gt;
* Space 204 precedes space WR.&lt;br /&gt;
* Space 205 succeeds space (WR+10) mod 40.&lt;br /&gt;
* Space 210 succeeds space (WR+20) mod 40.&lt;br /&gt;
* Space 219 precedes space (WR+30) mod 40.&lt;br /&gt;
* Space -204 succeeds space -WR.&lt;br /&gt;
* Space -205 precedes space (-WR+10) mod 40.&lt;br /&gt;
* Space -210 precedes space (-WR+20) mod 40.&lt;br /&gt;
* Space -219 succeeds space (-WR+30) mod 40.&lt;br /&gt;
When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Create spaces -39 through -1 with type Blank. Change the type of space -20 to Treasure. Change the type of spaces -21, -14, -7, -3, -1 to Hazard. Change the type of spaces -32, -22, -12, -2 to Spin-down Spinner. Create a loop from -39 to 0.&lt;br /&gt;
&lt;br /&gt;
For each integer N between -219 and -200, inclusive, create space N with the following types:&lt;br /&gt;
* If the last digit of N is 1, 4, 5, or 8: Spin-down Spinner.&lt;br /&gt;
* If the last digit of N is 0, 3, 6, or 9: Hazard.&lt;br /&gt;
* Otherwise, Blank.&lt;br /&gt;
&lt;br /&gt;
Create space -220 with the space type Crystal Beam.&lt;br /&gt;
&lt;br /&gt;
Create the following lines:&lt;br /&gt;
* from space -204 to space -200&lt;br /&gt;
* from space -209 to space -205&lt;br /&gt;
* from space -214 to space -210&lt;br /&gt;
* from space -219 to space -215&lt;br /&gt;
&lt;br /&gt;
Also, add predecessors such that space -220 precedes space -209 and space -214 and that space -220 succeeds spaces -200 and -215.&lt;br /&gt;
&lt;br /&gt;
Create connections as specified in &#039;&#039;&#039;Wheel Rotation&#039;&#039;&#039;, if they do not already exists.&lt;br /&gt;
&lt;br /&gt;
Append the following text to &#039;&#039;&#039;Garbage&#039;&#039;&#039;:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Antimatter Wormhole &amp;quot;You move to the space with identifier equivalent to the negative of your space&#039;s identifier, if it exists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brakes &amp;quot;Subtract 1d4 from the wheel rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Archgarbage &amp;quot;This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2  Archgarbage, to negate the effect of using it twice over. If you have &#039;Actual Garbage&#039; and &#039;Archgarbage&#039; at the same time, 1 of each is destroyed.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Simpler rolls verbiage ==&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A roll of a K-sided die, is a value selected among integers from 1 to K, using a uniform random distribution. Multiple rolls, or multiple dice, are independent such selections.&lt;br /&gt;
&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative (≥0) integer N and positive (&amp;gt;0) integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* (If not otherwise specified) the resulting value is the sum of those rolls. If N is 0 the sum is 0.&lt;br /&gt;
* If a rule requires an NdK dice roll &#039;&#039;&#039;with a target number x (abbreviated as &amp;quot;x+&amp;quot;)&#039;&#039;&#039;, the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number.&lt;br /&gt;
&lt;br /&gt;
= Implemented Proposals =&lt;br /&gt;
&lt;br /&gt;
Once your proposal has gone into the ruleset, place it here for posterity.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6805</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6805"/>
		<updated>2023-11-30T12:35:02Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: N independent 1dK rolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only connects to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6804</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6804"/>
		<updated>2023-11-30T12:20:55Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: *slightly* improve clarity of &amp;quot;Dice Rolls&amp;quot; using formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only connects to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6803</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6803"/>
		<updated>2023-11-30T11:48:15Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: subrules: subsections. parent rules: supersections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
Rules defined in subsections claim to be subrules of rules defined in their supersections.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only connects to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6802</id>
		<title>Cycle 15/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Draft&amp;diff=6802"/>
		<updated>2023-11-30T11:26:02Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: &amp;quot;Spaces are defined&amp;quot; to &amp;quot;Types of spaces&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open questions:&lt;br /&gt;
&lt;br /&gt;
is movement specified correctly?&lt;br /&gt;
&lt;br /&gt;
is the board specified correctly?&lt;br /&gt;
&lt;br /&gt;
= Nomic Rules =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
Phase I: Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
&lt;br /&gt;
Phase II: Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &amp;quot;reputable&amp;quot; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Judges ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players can trade items with other reputable players.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions.&lt;br /&gt;
&lt;br /&gt;
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.&lt;br /&gt;
&lt;br /&gt;
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Initialization ==&lt;br /&gt;
If no spaces exist, then the following occur:&lt;br /&gt;
* Spaces are created for each integer N from 0 to 39.&lt;br /&gt;
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.&lt;br /&gt;
* The type of space 0 is set to Crystal.&lt;br /&gt;
* This rule is repealed.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs.&lt;br /&gt;
&lt;br /&gt;
=== Spaces ===&lt;br /&gt;
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.&lt;br /&gt;
&lt;br /&gt;
Each space has an identifier, which is an integer. A space with identifier N can be called &amp;quot;Space N&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a &amp;quot;T space&amp;quot;, or as part of the group of &amp;quot;T spaces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.&lt;br /&gt;
&lt;br /&gt;
Types of spaces are defined by subrules of this rule.&lt;br /&gt;
&lt;br /&gt;
==== Blank ====&lt;br /&gt;
Blank spaces have no effect that occurs when a player lands on or passes through them.&lt;br /&gt;
&lt;br /&gt;
==== Crystal ====&lt;br /&gt;
When a player lands on or passes through a crystal space, they gain 1 crystal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their &amp;quot;movement roll&amp;quot;. Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls.&lt;br /&gt;
&lt;br /&gt;
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:&lt;br /&gt;
* If the player&#039;s current space only connects to one other space, then the player automatically moves to that space.&lt;br /&gt;
* If the player&#039;s current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Crystals are fungible, non-transferable items.&lt;br /&gt;
&lt;br /&gt;
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6720</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6720"/>
		<updated>2023-11-22T19:59:22Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: possessive instead of plural typo. get her ass (also worse bugs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank. If an item&#039;s owner at any point cannot be reasonably determined, it is instead owned by the Bank.&lt;br /&gt;
&lt;br /&gt;
For an item to be created in [x]&#039;s possession, is for that item to be created with [x] as it&#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
To allow unique identification of items (as well as other nefarious purposes)&lt;br /&gt;
Each item has these properties:&lt;br /&gt;
&lt;br /&gt;
==== Original owner ====&lt;br /&gt;
The player in whose possession this item was created, otherwise the Bank.&lt;br /&gt;
==== N ====&lt;br /&gt;
One higher than the amount of items created in the Original Owner&#039;s possession before this one. 1 for the first created item, 2 for the second, etc.&lt;br /&gt;
&lt;br /&gt;
Thus, the first item created in the Bank&#039;s possession could be unambiguously called &amp;quot;Bank&#039;s 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
&lt;br /&gt;
The following are kinds of items:&lt;br /&gt;
&lt;br /&gt;
=== Standard Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal. When a Standard Proposal-Maker is used to create a proposal, it becomes a &#039;&#039;&#039;Spent&#039;&#039;&#039; Standard Proposal-Maker.&lt;br /&gt;
&lt;br /&gt;
=== Spent Standard Proposal-Maker ===&lt;br /&gt;
&lt;br /&gt;
The Spent Standard Proposal-Maker is also called the Spent-Maker (for brevity). It is &#039;&#039;not&#039;&#039; called a Standard Proposal-Maker by the rules (that would be confusing).&lt;br /&gt;
&lt;br /&gt;
If the proposal created with a given Spent-Maker fails, it becomes a Standard Proposal-Maker (unspent). The Spent-Maker cannot be used to make proposals (until it becomes unspent again).&lt;br /&gt;
&lt;br /&gt;
== Winning the game ==&lt;br /&gt;
&lt;br /&gt;
A player wins the game if (all of the following are true):&lt;br /&gt;
* The player&#039;s location is a Spent-Maker&lt;br /&gt;
* That Spent-Maker&#039;s location is &#039;&#039;second&#039;&#039; Spent-Maker&lt;br /&gt;
* The second Spent-Maker&#039;s location is a &#039;&#039;third&#039;&#039; Spent-Maker&lt;br /&gt;
* None of these Spent-Makers are owned by the player.&lt;br /&gt;
* Each of these Spent-Makers is owned by a different player.&lt;br /&gt;
&lt;br /&gt;
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that&#039;s 3 Proposal-Makers), and the player owns none of them, and they&#039;re all owned by different players, that player wins the game)&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6719</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6719"/>
		<updated>2023-11-22T19:57:36Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add Spent proposal-makers, make the wincon use these.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank. If an item&#039;s owner at any point cannot be reasonably determined, it is instead owned by the Bank.&lt;br /&gt;
&lt;br /&gt;
For an item to be created in [x]&#039;s possession, is for that item to be created with [x] as it&#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
To allow unique identification of items (as well as other nefarious purposes)&lt;br /&gt;
Each item has these properties:&lt;br /&gt;
&lt;br /&gt;
==== Original owner ====&lt;br /&gt;
The player in whose possession this item was created, otherwise the Bank.&lt;br /&gt;
==== N ====&lt;br /&gt;
One higher than the amount of items created in the Original Owner&#039;s possession before this one. 1 for the first created item, 2 for the second, etc.&lt;br /&gt;
&lt;br /&gt;
Thus, the first item created in the Bank&#039;s possession could be unambiguously called &amp;quot;Bank&#039;s 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
&lt;br /&gt;
The following are kinds of items:&lt;br /&gt;
&lt;br /&gt;
=== Standard Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal. When a Standard Proposal-Maker is used to create a proposal, it becomes a &#039;&#039;&#039;Spent&#039;&#039;&#039; Standard Proposal-Maker.&lt;br /&gt;
&lt;br /&gt;
=== Spent Standard Proposal-Maker ===&lt;br /&gt;
&lt;br /&gt;
The Spent Standard Proposal-Maker is also called the Spent-Maker (for brevity). It is &#039;&#039;not&#039;&#039; called a Standard Proposal-Maker by the rules (that would be confusing).&lt;br /&gt;
&lt;br /&gt;
If the proposal created with a given Spent-Maker fails, it becomes a Standard Proposal-Maker (unspent). The Spent-Maker cannot be used to make proposals (until it becomes unspent again).&lt;br /&gt;
&lt;br /&gt;
== Winning the game ==&lt;br /&gt;
&lt;br /&gt;
A player wins the game if (all of the following are true):&lt;br /&gt;
* The player&#039;s location is a Spent-Maker&lt;br /&gt;
* That Proposal-Maker&#039;s location is &#039;&#039;second&#039;&#039; Spent-Maker&lt;br /&gt;
* The second Proposal-Maker&#039;s location is a &#039;&#039;third&#039;&#039; Spent-Maker&lt;br /&gt;
* None of these Spent-Maker&#039;s are owned by the player.&lt;br /&gt;
* Each of these Spent-Maker&#039;s is owned by a different player.&lt;br /&gt;
&lt;br /&gt;
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that&#039;s 3 Proposal-Makers), and the player owns none of them, and they&#039;re all owned by different players, that player wins the game)&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6718</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6718"/>
		<updated>2023-11-22T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: implement the worst win condition of all time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank. If an item&#039;s owner at any point cannot be reasonably determined, it is instead owned by the Bank.&lt;br /&gt;
&lt;br /&gt;
For an item to be created in [x]&#039;s possession, is for that item to be created with [x] as it&#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
To allow unique identification of items (as well as other nefarious purposes)&lt;br /&gt;
Each item has these properties:&lt;br /&gt;
&lt;br /&gt;
==== Original owner ====&lt;br /&gt;
The player in whose possession this item was created, otherwise the Bank.&lt;br /&gt;
==== N ====&lt;br /&gt;
One higher than the amount of items created in the Original Owner&#039;s possession before this one. 1 for the first created item, 2 for the second, etc.&lt;br /&gt;
&lt;br /&gt;
Thus, the first item created in the Bank&#039;s possession could be unambiguously called &amp;quot;Bank&#039;s 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
&lt;br /&gt;
The following are kinds of items:&lt;br /&gt;
&lt;br /&gt;
=== Standard Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
TODO: good (airtight) rulestext for this (note: using items should probably &#039;&#039;not&#039;&#039; destroy-and-recreate them, since players can be inside of them and putting them in the Void would be, ehh.)&lt;br /&gt;
&lt;br /&gt;
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal.&lt;br /&gt;
&lt;br /&gt;
== Winning the game ==&lt;br /&gt;
&lt;br /&gt;
A player wins the game if (all of the following are true):&lt;br /&gt;
* The player&#039;s location is a Standard Proposal-Maker&lt;br /&gt;
* That Proposal-Maker&#039;s location is &#039;&#039;second&#039;&#039; Standard Proposal-Maker&lt;br /&gt;
* The second Proposal-Maker&#039;s location is a &#039;&#039;third&#039;&#039; Standard Proposal-Maker&lt;br /&gt;
* None of these Proposal-Maker&#039;s are owned by the player.&lt;br /&gt;
* Each of these Proposal-Maker&#039;s is owned by a different player.&lt;br /&gt;
&lt;br /&gt;
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that&#039;s 3 Proposal-Makers), and the player owns none of them, and they&#039;re all owned by different players, that player wins the game)&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6717</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6717"/>
		<updated>2023-11-22T19:37:45Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add &amp;quot;:3&amp;quot; to Lily&amp;#039;s bragging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
=== Item Location Nomic ===&lt;br /&gt;
A quick idea: [[User:TotallyUniqueLily/Item Location Nomic]]&lt;br /&gt;
&lt;br /&gt;
What if every item was a location you could be in? What if items could &#039;&#039;also&#039;&#039; be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft:&lt;br /&gt;
&lt;br /&gt;
=== Seasons ===&lt;br /&gt;
A previous-cycle idea: [[User:TotallyUniqueLily/Seasons Seasons Seasons]]&lt;br /&gt;
&lt;br /&gt;
Might be a lil bit too similar to the [[Cycle 14|last cycle]] (which was partly based on this :3). I might want to modify this later by replacing supplies &#039;&#039;automatically&#039;&#039; dwindling with something like the Obelisk&#039;s peeking, and have per-season energy types.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6716</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6716"/>
		<updated>2023-11-22T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Submit Lily&amp;#039;s idea from the previous cycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
=== Item Location Nomic ===&lt;br /&gt;
A quick idea: [[User:TotallyUniqueLily/Item Location Nomic]]&lt;br /&gt;
&lt;br /&gt;
What if every item was a location you could be in? What if items could &#039;&#039;also&#039;&#039; be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft:&lt;br /&gt;
&lt;br /&gt;
=== Seasons ===&lt;br /&gt;
A previous-cycle idea: [[User:TotallyUniqueLily/Seasons Seasons Seasons]]&lt;br /&gt;
&lt;br /&gt;
Might be a lil bit too similar to the [[Cycle 14|last cycle]] (which was partly based on this). I might want to modify this later by replacing supplies &#039;&#039;automatically&#039;&#039; dwindling with something like the Obelisk&#039;s peeking, and have per-season energy types.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6715</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6715"/>
		<updated>2023-11-22T19:28:55Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: plural instead of possessive typo. get her ass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank. If an item&#039;s owner at any point cannot be reasonably determined, it is instead owned by the Bank.&lt;br /&gt;
&lt;br /&gt;
For an item to be created in [x]&#039;s possession, is for that item to be created with [x] as it&#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
To allow unique identification of items (as well as other nefarious purposes)&lt;br /&gt;
Each item has these properties:&lt;br /&gt;
&lt;br /&gt;
==== Original owner ====&lt;br /&gt;
The player in whose possession this item was created, otherwise the Bank.&lt;br /&gt;
==== N ====&lt;br /&gt;
One higher than the amount of items created in the Original Owner&#039;s possession before this one. 1 for the first created item, 2 for the second, etc.&lt;br /&gt;
&lt;br /&gt;
Thus, the first item created in the Bank&#039;s possession could be unambiguously called &amp;quot;Bank&#039;s 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
&lt;br /&gt;
The following are kinds of items:&lt;br /&gt;
&lt;br /&gt;
=== Standard Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
TODO: good (airtight) rulestext for this (note: using items should probably &#039;&#039;not&#039;&#039; destroy-and-recreate them, since players can be inside of them and putting them in the Void would be, ehh.)&lt;br /&gt;
&lt;br /&gt;
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6714</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6714"/>
		<updated>2023-11-22T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: oh gosh the writing, oh no: add &amp;quot;Original Owner&amp;quot; and &amp;quot;&amp;quot;&amp;quot;&amp;quot;N&amp;quot;&amp;quot;&amp;quot;&amp;quot;. add Standard Proposal-Makers (kinda)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank. If an items owner at any point cannot be reasonably determined, it is instead owned by the Bank.&lt;br /&gt;
&lt;br /&gt;
For an item to be created in [x]&#039;s possession, is for that item to be created with [x] as it&#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
To allow unique identification of items (as well as other nefarious purposes)&lt;br /&gt;
Each item has these properties:&lt;br /&gt;
&lt;br /&gt;
==== Original owner ====&lt;br /&gt;
The player in whose possession this item was created, otherwise the Bank.&lt;br /&gt;
==== N ====&lt;br /&gt;
One higher than the amount of items created in the Original Owner&#039;s possession before this one. 1 for the first created item, 2 for the second, etc.&lt;br /&gt;
&lt;br /&gt;
Thus, the first item created in the Bank&#039;s possession could be unambiguously called &amp;quot;Bank&#039;s 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
&lt;br /&gt;
The following are kinds of items:&lt;br /&gt;
&lt;br /&gt;
=== Standard Proposal-Makers ===&lt;br /&gt;
&lt;br /&gt;
TODO: good (airtight) rulestext for this (note: using items should probably &#039;&#039;not&#039;&#039; destroy-and-recreate them, since players can be inside of them and putting them in the Void would be, ehh.)&lt;br /&gt;
&lt;br /&gt;
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=6713</id>
		<title>Template:Current Cycle</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Current_Cycle&amp;diff=6713"/>
		<updated>2023-11-22T18:57:57Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: update current cycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 15&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14&amp;diff=6712</id>
		<title>Cycle 14</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14&amp;diff=6712"/>
		<updated>2023-11-22T18:54:24Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add cycle end date (and change date format to the one in Round 10 because I&amp;#039;m doing this &amp;gt;:3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;19 June 2023 - 9 September 2023&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Cycle 14/Gamestate|&#039;&#039;&#039;Gamestate&#039;&#039;&#039;]]&lt;br /&gt;
* [[Cycle 14/Ruleset|&#039;&#039;&#039;Ruleset&#039;&#039;&#039;]]&lt;br /&gt;
===Drafting===&lt;br /&gt;
* [[Cycle 14/Ruleset Submissions|Ruleset Submissions]]&lt;br /&gt;
* [[Cycle 14/Ruleset Draft|Initial Ruleset Draft]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6711</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6711"/>
		<updated>2023-11-22T18:21:07Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: reformat &amp;quot;Item Location Nomic&amp;quot; to fit the &amp;quot;A [x] idea:&amp;quot; in other submissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
=== Item Location Nomic ===&lt;br /&gt;
A quick idea: [[User:TotallyUniqueLily/Item Location Nomic]]&lt;br /&gt;
&lt;br /&gt;
What if every item was a location you could be in? What if items could &#039;&#039;also&#039;&#039; be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft:&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6710</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6710"/>
		<updated>2023-11-22T17:59:39Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add Lily&amp;#039;s terrible &amp;quot;Item Location Nomic&amp;quot;. (put it in Submissions since it kinda has full rulestext, but feel free to move to Ideas)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
=== Item Location Nomic ===&lt;br /&gt;
What if every item was a location you could be in? What if items could &#039;&#039;also&#039;&#039; be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft: [[User:TotallyUniqueLily/Item Location Nomic]]&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6709</id>
		<title>Cycle 15/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_15/Ruleset_Submissions&amp;diff=6709"/>
		<updated>2023-11-22T17:51:27Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: add the announced deadline, for it *was* decided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;27 November&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;chess book&amp;quot; or &amp;quot;multidimensional chess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Advent Nomic ===&lt;br /&gt;
&lt;br /&gt;
By popular demand: [[User:Veganzombeh/AdventNomic]]&lt;br /&gt;
&lt;br /&gt;
A month-long cycle where the most popular proposal passes every day.&lt;br /&gt;
&lt;br /&gt;
=== Nomnomnomic ===&lt;br /&gt;
A joke idea: [[User:4st/Nomnomnomic]]&lt;br /&gt;
&lt;br /&gt;
Eat and eat and eat, and then... eat your fellow player!&lt;br /&gt;
&lt;br /&gt;
=== Graphnomic ===&lt;br /&gt;
A complex idea: [[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Roundnomic ===&lt;br /&gt;
A simple idea: [[User:4st/RoundNomic]]&lt;br /&gt;
&lt;br /&gt;
The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. &lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== CodenamesNomic ===&lt;br /&gt;
&lt;br /&gt;
A semi-complete draft of a secret role nomic that I&#039;m not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6708</id>
		<title>User:TotallyUniqueLily/Item Location Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Item_Location_Nomic&amp;diff=6708"/>
		<updated>2023-11-22T17:47:13Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Draft????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations==&lt;br /&gt;
&lt;br /&gt;
Each player and items has a &amp;quot;location&amp;quot;, which is either an item, or one of the game entities defined in sub-rules below.&lt;br /&gt;
&lt;br /&gt;
Aside from items, the following are valid/possible locations:&lt;br /&gt;
&lt;br /&gt;
=== Void ===&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, then it is the Void instead.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
If an &#039;&#039;&#039;item&#039;s&#039;&#039;&#039; location ever cannot be reasonably determined, it is the Bank instead.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
TODO: &#039;&#039;Prooobably&#039;&#039; make player movement and item movement have different terms. Pwobably call item movement &amp;quot;transfer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players can move themselves, or items they own, at any time. Doing so changes their (or their items&#039;) location to the one they &amp;quot;move to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Players can move:&lt;br /&gt;
&lt;br /&gt;
* Items they own, to:&lt;br /&gt;
** Items they own (including to itself)&lt;br /&gt;
** the Bank&lt;br /&gt;
* Themselves, to:&lt;br /&gt;
** Items they own&lt;br /&gt;
** the Void&lt;br /&gt;
&lt;br /&gt;
=== Recursion ===&lt;br /&gt;
An item whose location is itself is known as Recursive.&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
A player purporting to merely &amp;quot;move&amp;quot; without specifying if they&#039;re moving themselves or an item, is moving themselves.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
All items are owned by players, or the Bank.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6454</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6454"/>
		<updated>2023-06-29T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Lily spent that resolve on alchemy. smh update the wiki correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;7&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;0&#039;&#039;&#039; Cuts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;1&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Winter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|1⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 2💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1🌿 1⚗️&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|4 🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|1⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6453</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6453"/>
		<updated>2023-06-29T16:40:45Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Lily Alchemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;7&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;0&#039;&#039;&#039; Cuts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;1&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Winter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|1⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 2💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1⚡ 1🌿 1⚗️&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|4 🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|1⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6452</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6452"/>
		<updated>2023-06-29T16:38:42Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: 4st &amp;lt;-&amp;gt; Lily trade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;7&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;0&#039;&#039;&#039; Cuts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;1&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Winter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|1⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 2💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1⚡ 1💎 6🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|4 🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|1⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6451</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6451"/>
		<updated>2023-06-29T16:36:57Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: 4st mines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at &#039;&#039;&#039;7&#039;&#039;&#039; kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
The Obelisk has &#039;&#039;&#039;0&#039;&#039;&#039; Cuts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;1&#039;&#039;&#039; Grebe aiding the Obelisk.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
The current season is &#039;&#039;&#039;Winter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Judge ==&lt;br /&gt;
The current Judge is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
!Task XP ⇒&lt;br /&gt;
!💎&lt;br /&gt;
!&#039;&#039;&#039;🌿&#039;&#039;&#039;&lt;br /&gt;
!⚗️&lt;br /&gt;
!❤️‍🔥&lt;br /&gt;
!🩸&lt;br /&gt;
!Start a Gathering&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|2🌿 1💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|1⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|1⚡ 1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡ 1💎 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1⚡ 2💎&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1⚡ 4🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|4 🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|1⚡ 2🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tb148&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|2⚡&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|1⚡ 1🌿1💎&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡ 3🌿&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Immersive_Gardening_Readability_Patch&amp;diff=6443</id>
		<title>User:TotallyUniqueLily/Immersive Gardening Readability Patch</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Immersive_Gardening_Readability_Patch&amp;diff=6443"/>
		<updated>2023-06-27T01:24:34Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: I might be going insane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list details the possible herbs/plants and their attributes:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Resource Cost&lt;br /&gt;
!Stages of Growth&lt;br /&gt;
!Reward at each growth stage&lt;br /&gt;
!Reward upon harvesting&lt;br /&gt;
|-&lt;br /&gt;
|Feather Fluff&lt;br /&gt;
|1 - ⌊Effectiveness/50⌋ 🌿&lt;br /&gt;
|5&lt;br /&gt;
|0 + ⌊(Effectiveness)/15⌋ 🌿&lt;br /&gt;
|3 + ⌊Effectiveness/10⌋ 🌿&lt;br /&gt;
|-&lt;br /&gt;
|Yaqqip&lt;br /&gt;
|5 - ⌊Effectiveness/18⌋ 🌿&lt;br /&gt;
|2&lt;br /&gt;
|1 + ⌊(Effectiveness/15)²⌋ 🌿&lt;br /&gt;
|2d3 + ⌊Effectiveness/16⌋ 🌿&lt;br /&gt;
|-&lt;br /&gt;
|Baneberries&lt;br /&gt;
|1 🩸 and 3 - ⌊Effectiveness/12⌋ 🌿&lt;br /&gt;
|4&lt;br /&gt;
|⌊Effectiveness/6⌋ - 1 🌿&lt;br /&gt;
|1 + ⌊Effectiveness/10⌋ ⚗️&lt;br /&gt;
|-&lt;br /&gt;
|Trungleweed&lt;br /&gt;
|1d3 - ⌊∛(Effectiveness)/2⌋ 💎&lt;br /&gt;
|1&lt;br /&gt;
|2d3 - ⌊16/(Effectiveness)⌋ 🌿&lt;br /&gt;
|1d4 + ⌊Effectiveness/3⌋ 🌿&lt;br /&gt;
|-&lt;br /&gt;
|Beetwood&lt;br /&gt;
|9 🌿&lt;br /&gt;
|6&lt;br /&gt;
|1d3 - 1 🌿&lt;br /&gt;
|1d2 - 1 💎 ⌊Effectiveness/2⌋ + 1d4 🌿&lt;br /&gt;
|-&lt;br /&gt;
|Porcupine Tree&lt;br /&gt;
|13 - ⌊Effectiveness/20⌋ 🌿&lt;br /&gt;
|4&lt;br /&gt;
|2 + 1d6 🌿&lt;br /&gt;
|⌊Effectiveness/6⌋ - 1d5 🌿&lt;br /&gt;
|-&lt;br /&gt;
|Darkvine&lt;br /&gt;
|99 🌿&lt;br /&gt;
|20&lt;br /&gt;
|1d6 + ⌊Effectiveness/16⌋ 🌿&lt;br /&gt;
|1 ❤️‍🔥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Immersive_Gardening_Readability_Patch&amp;diff=6442</id>
		<title>User:TotallyUniqueLily/Immersive Gardening Readability Patch</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Immersive_Gardening_Readability_Patch&amp;diff=6442"/>
		<updated>2023-06-27T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: put the cool patched Encyclopaedia in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list details the possible herbs/plants and their attributes:&lt;br /&gt;
&lt;br /&gt;
* Feather Fluff&lt;br /&gt;
** Resource Cost: 1 - ⌊Effectiveness/50⌋ 🌿&lt;br /&gt;
** Stages of Growth: 5&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 0 + ⌊(Effectiveness)/15⌋ 🌿&lt;br /&gt;
*** upon harvesting: 3 + ⌊Effectiveness/10⌋ 🌿&lt;br /&gt;
* Yaqqip&lt;br /&gt;
** Resource Cost: 5 - ⌊Effectiveness/18⌋ 🌿&lt;br /&gt;
** Stages of Growth: 2&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 1 + ⌊(Effectiveness/15)²⌋ 🌿&lt;br /&gt;
*** upon harvesting: 2d3 + ⌊Effectiveness/16⌋ 🌿&lt;br /&gt;
* Baneberries&lt;br /&gt;
** Resource Cost: 1 🩸 and 3 - ⌊Effectiveness/12⌋ 🌿&lt;br /&gt;
** Stages of Growth: 4&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: ⌊Effectiveness/6⌋ - 1 🌿&lt;br /&gt;
*** upon harvesting: 1 + ⌊Effectiveness/10⌋ ⚗️&lt;br /&gt;
* Trungleweed&lt;br /&gt;
** Resource Cost: 1d3 - ⌊∛(Effectiveness)/2⌋ 💎&lt;br /&gt;
** Stages of Growth: 1&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 2d3 - ⌊16/(Effectiveness)⌋ 🌿&lt;br /&gt;
*** upon harvesting: 1d4 + ⌊Effectiveness/3⌋ 🌿&lt;br /&gt;
* Beetwood&lt;br /&gt;
** Resource Cost: 9 🌿&lt;br /&gt;
** Stages of Growth: 6&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 1d3 - 1 🌿&lt;br /&gt;
*** upon harvesting: 1d2 - 1 💎 ⌊Effectiveness/2⌋ + 1d4 🌿&lt;br /&gt;
* Porcupine Tree&lt;br /&gt;
** Resource Cost: 13 - ⌊Effectiveness/20⌋ 🌿&lt;br /&gt;
** Stages of Growth: 4&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 2 + 1d6 🌿&lt;br /&gt;
*** upon harvesting: ⌊Effectiveness/6⌋ - 1d5 🌿&lt;br /&gt;
* Darkvine&lt;br /&gt;
** Resource Cost: 99 🌿&lt;br /&gt;
** Stages of Growth: 20&lt;br /&gt;
** Rewards:&lt;br /&gt;
*** at each growth stage: 1d6 + ⌊Effectiveness/16⌋ 🌿&lt;br /&gt;
*** upon harvesting: 1 ❤️‍🔥&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6384</id>
		<title>Cycle 14/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Gamestate&amp;diff=6384"/>
		<updated>2023-06-21T01:09:51Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Performing mining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Obelisk==&lt;br /&gt;
The Obelisk is currently at 8 kilometers away from The Gates.&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Ritual Components&lt;br /&gt;
|-&lt;br /&gt;
|4ˢᵗ&lt;br /&gt;
|5🌿&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;blob&amp;gt;&lt;br /&gt;
|1💎&lt;br /&gt;
|-&lt;br /&gt;
|Crorem&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Exist&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Hithroc&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Klinkplink&lt;br /&gt;
|1💎&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|1💎&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|2🌿&lt;br /&gt;
|-&lt;br /&gt;
|logistic-bot&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3🌿1💎&lt;br /&gt;
|-&lt;br /&gt;
|pithe&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cornbread&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207&lt;br /&gt;
|3🌿&lt;br /&gt;
|-&lt;br /&gt;
|scarecrows&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|snail&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|surfacedfox&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Telna&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Temper&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Votemaster Trungle&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Wotton&lt;br /&gt;
|1⚡&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|1⚡&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6268</id>
		<title>Cycle 14/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6268"/>
		<updated>2023-04-17T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: lily tense fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;undecided&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
=== Competition Nomic ===&lt;br /&gt;
Full Rules: [[User:Xenon dichloride/Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
&lt;br /&gt;
May the strongest mind win.&lt;br /&gt;
&lt;br /&gt;
=== Omnibusnomic ===&lt;br /&gt;
Klink raised this previously, but 4st likes it and brings it up again.&lt;br /&gt;
&lt;br /&gt;
[[User:Klinkplink/subproposals]]&lt;br /&gt;
&lt;br /&gt;
=== Seasons ===&lt;br /&gt;
&#039;&#039;Kinda&#039;&#039; like Heroes. Basically try to not run out of food (or the unaptly named &amp;quot;supplies&amp;quot;). Features seasons (possibly stolen from Plantnomic) and &amp;quot;rituals&amp;quot; cast by a group of players.&lt;br /&gt;
&lt;br /&gt;
Note that Lily proposed this even though she believed she wouldn&#039;t have time to play.&lt;br /&gt;
&lt;br /&gt;
[[User:TotallyUniqueLily/Seasons_Seasons_Seasons]]&lt;br /&gt;
&lt;br /&gt;
=== The Obelisk ===&lt;br /&gt;
This is my actual submission, adapted from Heroes using ideas from Seasons.&lt;br /&gt;
&lt;br /&gt;
A spooky pillar of black stone, a kilometer tall, looms over the Infinite Nomic Discord Server. Each week someone peeks out the gates and finds that the pillar has moved closer. We must work together to gather resources and perform ritual to push the Obelisk back and maybe, some day, destroy it. If it reaches us, well...&lt;br /&gt;
&lt;br /&gt;
[[User:Nyhilo/The Obelisk]]&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Just getting the idea down, I will work on more details later probably ~Nyhilo&lt;br /&gt;
&lt;br /&gt;
The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.&lt;br /&gt;
&lt;br /&gt;
Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.&lt;br /&gt;
&lt;br /&gt;
=== Deck Building Nomic ===&lt;br /&gt;
&lt;br /&gt;
The concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting.&lt;br /&gt;
&lt;br /&gt;
Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules.&lt;br /&gt;
&lt;br /&gt;
This would require a deck/hand management bot to be managable.&lt;br /&gt;
&lt;br /&gt;
Could be combined with other ideas here.&lt;br /&gt;
&lt;br /&gt;
-- Nameko&lt;br /&gt;
&lt;br /&gt;
=== Omnibusnomic Revised ===&lt;br /&gt;
&lt;br /&gt;
Instead of tokens, it might be easier to keep track of votes with reactions 1 2 and 3 instead. Instead of reconciliation, maybe we just tack on items based on the ranking it has (so higher ranking comes later in the bill? or vice versa?)&lt;br /&gt;
&lt;br /&gt;
=== Currency Nomic ===&lt;br /&gt;
&lt;br /&gt;
Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player&#039;s currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points.&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6263</id>
		<title>User:TotallyUniqueLily/Seasons Seasons Seasons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6263"/>
		<updated>2023-04-16T00:26:52Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: the silly wrote &amp;quot;odd&amp;quot;, should&amp;#039;ve been &amp;quot;even&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was aware of how much the word &amp;quot;seasons&amp;quot; would be repeated in this before I started (hence the title). I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.&lt;br /&gt;
&lt;br /&gt;
==Supplies ==&lt;br /&gt;
Supplies are measured in seasons worth of them (or just seasons).&lt;br /&gt;
The game starts with 6 seasons worth of supplies.&lt;br /&gt;
Each season supplies dwindle by 1 (season, ofc).&lt;br /&gt;
&lt;br /&gt;
==Seasons==&lt;br /&gt;
The game starts in The Cold. Each week is divided into 2 seasons:&lt;br /&gt;
&lt;br /&gt;
The Early season: Sunday, Monday, Tuesday, and Wednesday&lt;br /&gt;
&lt;br /&gt;
The Late season: Thursday, Friday, and Saturday&lt;br /&gt;
&lt;br /&gt;
The seasons cycle between the following (if there&#039;s an even number of seasons, the last one listed may not start and is instead skipped):&lt;br /&gt;
&lt;br /&gt;
===The Cold (winter)===&lt;br /&gt;
If it&#039;s an Early winter, supplies dwindle by 2, instead of 1.&lt;br /&gt;
===The Long Night===&lt;br /&gt;
Players may each convene for 2 (different) rituals, instead of 1.&lt;br /&gt;
===The Harvest===&lt;br /&gt;
Supplies do not dwindle this season.&lt;br /&gt;
&lt;br /&gt;
* Early: supplies increase by 2.&lt;br /&gt;
* Late: supplies increase by 1.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
Players my convene for rituals. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
# One player proposes to convene for a chosen ritual in #game-actions.&lt;br /&gt;
# Players announce their intent to participate or donate needed resources.&lt;br /&gt;
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.&lt;br /&gt;
&lt;br /&gt;
The proposer implicitly intends to  participate.&lt;br /&gt;
&lt;br /&gt;
Intent to participate is announced using the :+1: emoji.&lt;br /&gt;
&lt;br /&gt;
Intent to donate one item may is announced with the corresponding emote (if one is defined).&lt;br /&gt;
&lt;br /&gt;
A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).&lt;br /&gt;
&lt;br /&gt;
Donated items are removed from players possession when the ritual begins.&lt;br /&gt;
&lt;br /&gt;
If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.&lt;br /&gt;
&lt;br /&gt;
The ritual doesn&#039;t actually last any amount of time, beginning the ritual simply causes it to occur.&lt;br /&gt;
&lt;br /&gt;
===Ritual of Growth===&lt;br /&gt;
Creates 1 season worth of supplies. May not be performed more than once per week.&lt;br /&gt;
&lt;br /&gt;
Participants: 3&lt;br /&gt;
&lt;br /&gt;
Costs no resources&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6258</id>
		<title>User:TotallyUniqueLily/Seasons Seasons Seasons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6258"/>
		<updated>2023-04-09T20:01:20Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: make the starting supplies reasonable at least bc damn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was aware of how much the word &amp;quot;seasons&amp;quot; would be repeated in this before I started (hence the title). I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.&lt;br /&gt;
&lt;br /&gt;
==Supplies ==&lt;br /&gt;
Supplies are measured in seasons worth of them (or just seasons).&lt;br /&gt;
The game starts with 6 seasons worth of supplies.&lt;br /&gt;
Each season supplies dwindle by 1 (season, ofc).&lt;br /&gt;
&lt;br /&gt;
==Seasons==&lt;br /&gt;
The game starts in The Cold. Each week is divided into 2 seasons:&lt;br /&gt;
&lt;br /&gt;
The Early season: Sunday, Monday, Tuesday, and Wednesday&lt;br /&gt;
&lt;br /&gt;
The Late season: Thursday, Friday, and Saturday&lt;br /&gt;
&lt;br /&gt;
The seasons cycle between the following (if there&#039;s an odd number of seasons, the last one listed may not start and is instead skipped):&lt;br /&gt;
&lt;br /&gt;
===The Cold (winter)===&lt;br /&gt;
If it&#039;s an Early winter, supplies dwindle by 2, instead of 1.&lt;br /&gt;
===The Long Night===&lt;br /&gt;
Players may each convene for 2 (different) rituals, instead of 1.&lt;br /&gt;
===The Harvest===&lt;br /&gt;
Supplies do not dwindle this season.&lt;br /&gt;
&lt;br /&gt;
* Early: supplies increase by 2.&lt;br /&gt;
* Late: supplies increase by 1.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
Players my convene for rituals. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
# One player proposes to convene for a chosen ritual in #game-actions.&lt;br /&gt;
# Players announce their intent to participate or donate needed resources.&lt;br /&gt;
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.&lt;br /&gt;
&lt;br /&gt;
The proposer implicitly intends to  participate.&lt;br /&gt;
&lt;br /&gt;
Intent to participate is announced using the :+1: emoji.&lt;br /&gt;
&lt;br /&gt;
Intent to donate one item may is announced with the corresponding emote (if one is defined).&lt;br /&gt;
&lt;br /&gt;
A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).&lt;br /&gt;
&lt;br /&gt;
Donated items are removed from players possession when the ritual begins.&lt;br /&gt;
&lt;br /&gt;
If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.&lt;br /&gt;
&lt;br /&gt;
The ritual doesn&#039;t actually last any amount of time, beginning the ritual simply causes it to occur.&lt;br /&gt;
&lt;br /&gt;
===Ritual of Growth===&lt;br /&gt;
Creates 1 season worth of supplies. May not be performed more than once per week.&lt;br /&gt;
&lt;br /&gt;
Participants: 3&lt;br /&gt;
&lt;br /&gt;
Costs no resources&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=6256</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=6256"/>
		<updated>2023-04-09T15:58:11Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: Feature pile: 2x leaf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2023-01-21&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;1d6&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;11&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 2x leaf&lt;br /&gt;
|}&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Growth Points: &lt;br /&gt;
| 30 &lt;br /&gt;
|}&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                       &amp;amp;|&amp;amp;&lt;br /&gt;
 31                       \|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                       &amp;amp;|&amp;amp;ඞ&lt;br /&gt;
 27                       &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;ඞ&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|&amp;amp;  /&lt;br /&gt;
 20                       &amp;amp;| @/--&lt;br /&gt;
 19                        |&amp;amp;/@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                        |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                    @\&amp;amp; |&lt;br /&gt;
 13                  \ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |&lt;br /&gt;
 10                        |   &amp;amp;/@&lt;br /&gt;
 09                       -|  &amp;amp;/&amp;amp; /&lt;br /&gt;
 08                        |  /---°&lt;br /&gt;
 07                        |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                        |/&amp;amp;&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=6255</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=6255"/>
		<updated>2023-04-09T15:55:42Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: growth points: 30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2023-01-21&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;1d6&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;11&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Feature Pile is Empty&lt;br /&gt;
|}&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Growth Points: &lt;br /&gt;
| 30 &lt;br /&gt;
|}&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                       &amp;amp;|&amp;amp;&lt;br /&gt;
 31                       \|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                       &amp;amp;|&amp;amp;ඞ&lt;br /&gt;
 27                       &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;ඞ&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|&amp;amp;  /&lt;br /&gt;
 20                       &amp;amp;| @/--&lt;br /&gt;
 19                        |&amp;amp;/@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                        |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                    @\&amp;amp; |&lt;br /&gt;
 13                  \ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |&lt;br /&gt;
 10                        |   &amp;amp;/@&lt;br /&gt;
 09                       -|  &amp;amp;/&amp;amp; /&lt;br /&gt;
 08                        |  /---°&lt;br /&gt;
 07                        |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                        |/&amp;amp;&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6254</id>
		<title>Cycle 14/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6254"/>
		<updated>2023-04-09T15:33:06Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: whoops!, didn&amp;#039;t delete that. added why you should note Lily proposed Season&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
Voting will work as follows:&lt;br /&gt;
* Write a document containing mostly rule text that outlines most of your cycle&#039;s unique ideas.&lt;br /&gt;
** For instance, you don&#039;t have to write a full ruleset, just the parts that our old cycles haven&#039;t done before and you don&#039;t have to have well-formed rule text for everything you want to do with your cycle, though it would be helpful.&lt;br /&gt;
** Create this document in your own userspace; i.e. &amp;quot;User:Username/Nomic Idea&amp;quot;&lt;br /&gt;
* Post that document here, placing it under its own header.&lt;br /&gt;
* The deadline is &#039;&#039;&#039;undecided&#039;&#039;&#039;. Make sure to submit before then!&lt;br /&gt;
* We rank the suggestions.&lt;br /&gt;
* After that, we&#039;ll have the final draft phase where we collaboratively create the final initial ruleset.&lt;br /&gt;
* The round begins at an unspecified date when that&#039;s done.&lt;br /&gt;
&lt;br /&gt;
== Chess Wheel ==&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
Just getting the idea down, I will work on more details later probably ~Nyhilo&lt;br /&gt;
&lt;br /&gt;
The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.&lt;br /&gt;
&lt;br /&gt;
Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.&lt;br /&gt;
&lt;br /&gt;
== Competition Nomic ==&lt;br /&gt;
Full Rules: [[User:Xenon dichloride/Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
&lt;br /&gt;
May the strongest mind win.&lt;br /&gt;
&lt;br /&gt;
== Deck Building Nomic ==&lt;br /&gt;
&lt;br /&gt;
The concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting.&lt;br /&gt;
&lt;br /&gt;
Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules.&lt;br /&gt;
&lt;br /&gt;
This would require a deck/hand management bot to be managable.&lt;br /&gt;
&lt;br /&gt;
Could be combined with other ideas here.&lt;br /&gt;
&lt;br /&gt;
-- Nameko&lt;br /&gt;
&lt;br /&gt;
== Omnibusnomic ==&lt;br /&gt;
Klink raised this previously, but 4st likes it and brings it up again. Instead of tokens, it might be easier to keep track of votes with reactions 1 2 and 3 instead. Instead of reconciliation, maybe we just tack on items based on the ranking it has (so higher ranking comes later in the bill? or vice versa?)&lt;br /&gt;
&lt;br /&gt;
[[User:Klinkplink/subproposals]]&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&#039;&#039;Kinda&#039;&#039; like Heroes. Basically try to not run out of food (or the unaptly named &amp;quot;supplies&amp;quot;). Features seasons (possibly stolen from Plantnomic) and &amp;quot;rituals&amp;quot; cast by a group of players.&lt;br /&gt;
&lt;br /&gt;
Note that Lily proposed this even though she believed she won&#039;t have time to play.&lt;br /&gt;
&lt;br /&gt;
[[User:TotallyUniqueLily/Seasons_Seasons_Seasons]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6253</id>
		<title>Cycle 14/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6253"/>
		<updated>2023-04-09T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: update Seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
Voting will work as follows:&lt;br /&gt;
* Write a document containing mostly rule text that outlines most of your cycle&#039;s unique ideas.&lt;br /&gt;
** For instance, you don&#039;t have to write a full ruleset, just the parts that our old cycles haven&#039;t done before and you don&#039;t have to have well-formed rule text for everything you want to do with your cycle, though it would be helpful.&lt;br /&gt;
** Create this document in your own userspace; i.e. &amp;quot;User:Username/Nomic Idea&amp;quot;&lt;br /&gt;
* Post that document here, placing it under its own header.&lt;br /&gt;
* The deadline is &#039;&#039;&#039;undecided&#039;&#039;&#039;. Make sure to submit before then!&lt;br /&gt;
* We rank the suggestions.&lt;br /&gt;
* After that, we&#039;ll have the final draft phase where we collaboratively create the final initial ruleset.&lt;br /&gt;
* The round begins at an unspecified date when that&#039;s done.&lt;br /&gt;
&lt;br /&gt;
== Chess Wheel ==&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
Just getting the idea down, I will work on more details later probably ~Nyhilo&lt;br /&gt;
&lt;br /&gt;
The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.&lt;br /&gt;
&lt;br /&gt;
Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.&lt;br /&gt;
&lt;br /&gt;
== Competition Nomic ==&lt;br /&gt;
Full Rules: [[User:Xenon dichloride/Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
&lt;br /&gt;
May the strongest mind win.&lt;br /&gt;
&lt;br /&gt;
== Deck Building Nomic ==&lt;br /&gt;
&lt;br /&gt;
The concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting.&lt;br /&gt;
&lt;br /&gt;
Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules.&lt;br /&gt;
&lt;br /&gt;
This would require a deck/hand management bot to be managable.&lt;br /&gt;
&lt;br /&gt;
Could be combined with other ideas here.&lt;br /&gt;
&lt;br /&gt;
-- Nameko&lt;br /&gt;
&lt;br /&gt;
== Omnibusnomic ==&lt;br /&gt;
Klink raised this previously, but 4st likes it and brings it up again. Instead of tokens, it might be easier to keep track of votes with reactions 1 2 and 3 instead. Instead of reconciliation, maybe we just tack on items based on the ranking it has (so higher ranking comes later in the bill? or vice versa?)&lt;br /&gt;
&lt;br /&gt;
[[User:Klinkplink/subproposals]]&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&#039;&#039;Kinda&#039;&#039; like Heroes. Basically try to not run out of food (or the unaptly named &amp;quot;supplies&amp;quot;). Features seasons (possibly stolen from Plantnomic) and &amp;quot;rituals&amp;quot; cast by a group of players.&lt;br /&gt;
&lt;br /&gt;
Note that Lily proposed this&lt;br /&gt;
&lt;br /&gt;
[[User:TotallyUniqueLily/Seasons_Seasons_Seasons]]&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6252</id>
		<title>User:TotallyUniqueLily/Seasons Seasons Seasons</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:TotallyUniqueLily/Seasons_Seasons_Seasons&amp;diff=6252"/>
		<updated>2023-04-09T15:24:04Z</updated>

		<summary type="html">&lt;p&gt;TotallyUniqueLily: proposers participate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was aware of how much the word &amp;quot;seasons&amp;quot; would be repeated in this before I started (hence the title). I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.&lt;br /&gt;
&lt;br /&gt;
==Supplies ==&lt;br /&gt;
Supplies are measured in seasons worth of them (or just seasons).&lt;br /&gt;
The game starts in 3 seasons worth of supplies.&lt;br /&gt;
Each season supplies dwindle by 1 (season, ofc).&lt;br /&gt;
&lt;br /&gt;
==Seasons==&lt;br /&gt;
The game starts in The Cold. Each week is divided into 2 seasons:&lt;br /&gt;
&lt;br /&gt;
The Early season: Sunday, Monday, Tuesday, and Wednesday&lt;br /&gt;
&lt;br /&gt;
The Late season: Thursday, Friday, and Saturday&lt;br /&gt;
&lt;br /&gt;
The seasons cycle between the following (if there&#039;s an odd number of seasons, the last one listed may not start and is instead skipped):&lt;br /&gt;
&lt;br /&gt;
===The Cold (winter)===&lt;br /&gt;
If it&#039;s an Early winter, supplies dwindle by 2, instead of 1.&lt;br /&gt;
===The Long Night===&lt;br /&gt;
Players may each convene for 2 (different) rituals, instead of 1.&lt;br /&gt;
===The Harvest===&lt;br /&gt;
Supplies do not dwindle this season.&lt;br /&gt;
&lt;br /&gt;
* Early: supplies increase by 2.&lt;br /&gt;
* Late: supplies increase by 1.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
Players my convene for rituals. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
# One player proposes to convene for a chosen ritual in #game-actions.&lt;br /&gt;
# Players announce their intent to participate or donate needed resources.&lt;br /&gt;
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.&lt;br /&gt;
&lt;br /&gt;
The proposer implicitly intends to  participate.&lt;br /&gt;
&lt;br /&gt;
Intent to participate is announced using the :+1: emoji.&lt;br /&gt;
&lt;br /&gt;
Intent to donate one item may is announced with the corresponding emote (if one is defined).&lt;br /&gt;
&lt;br /&gt;
A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).&lt;br /&gt;
&lt;br /&gt;
Donated items are removed from players possession when the ritual begins.&lt;br /&gt;
&lt;br /&gt;
If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.&lt;br /&gt;
&lt;br /&gt;
The ritual doesn&#039;t actually last any amount of time, beginning the ritual simply causes it to occur.&lt;br /&gt;
&lt;br /&gt;
===Ritual of Growth===&lt;br /&gt;
Creates 1 season worth of supplies. May not be performed more than once per week.&lt;br /&gt;
&lt;br /&gt;
Participants: 3&lt;br /&gt;
&lt;br /&gt;
Costs no resources&lt;/div&gt;</summary>
		<author><name>TotallyUniqueLily</name></author>
	</entry>
</feed>