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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UnderSampled</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T21:45:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:UnderSampled/Peer-to-peer_Nomic&amp;diff=7648</id>
		<title>User:UnderSampled/Peer-to-peer Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:UnderSampled/Peer-to-peer_Nomic&amp;diff=7648"/>
		<updated>2025-06-28T14:30:07Z</updated>

		<summary type="html">&lt;p&gt;UnderSampled: /* Premise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Premise =&lt;br /&gt;
&lt;br /&gt;
Cycles tend to devolve into a situation where one player assumes the responsibility of tracking state for all interractions. This is unsustainable.&lt;br /&gt;
&lt;br /&gt;
This proposal offers an alternative, where each player is responsible for tracking their own state, and for informing other players when an action they take affects the other player&#039;s state.&lt;br /&gt;
&lt;br /&gt;
It also suggests enforcement mechanisms, to ensure players have an updated state before taking actions.&lt;br /&gt;
&lt;br /&gt;
Finally, it proposes opportunities for additional shenanigans that could be explored, based on different interpretations of &amp;quot;global game state&amp;quot;, including a model of decentralized, versioned rule standards.&lt;br /&gt;
&lt;br /&gt;
And, rather existing in a state of finality where all of the statements above are true in a manifest sense, this proposal exists in a state of unmanifest platonic idealism.&lt;/div&gt;</summary>
		<author><name>UnderSampled</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:UnderSampled/Peer-to-peer_Nomic&amp;diff=7647</id>
		<title>User:UnderSampled/Peer-to-peer Nomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:UnderSampled/Peer-to-peer_Nomic&amp;diff=7647"/>
		<updated>2025-06-28T14:24:11Z</updated>

		<summary type="html">&lt;p&gt;UnderSampled: Created page with &amp;quot;= Premise =  Cycles tend to devolve into a situation where one player assumes the responsibility of tracking state for all interractions. This is unsustainable.  This proposal offers an alternative, where each player is responsible for tracking their own state, and for informing other players when an action they take affects the other player&amp;#039;s state.  It also suggests enforcement mechanisms, to ensure players have an updated state before taking actions.  Finally, it prop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Premise =&lt;br /&gt;
&lt;br /&gt;
Cycles tend to devolve into a situation where one player assumes the responsibility of tracking state for all interractions. This is unsustainable.&lt;br /&gt;
&lt;br /&gt;
This proposal offers an alternative, where each player is responsible for tracking their own state, and for informing other players when an action they take affects the other player&#039;s state.&lt;br /&gt;
&lt;br /&gt;
It also suggests enforcement mechanisms, to ensure players have an updated state before taking actions.&lt;br /&gt;
&lt;br /&gt;
Finally, it proposes opportunities for additional shenanigans that could be explored, based on different interpretations of &amp;quot;global game state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
And, rather existing in a state of finality where all of the statements above are true in a manifest sense, this proposal exists in a state of unmanifest platonic idealism.&lt;/div&gt;</summary>
		<author><name>UnderSampled</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7646</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7646"/>
		<updated>2025-06-28T14:09:18Z</updated>

		<summary type="html">&lt;p&gt;UnderSampled: Added Peer-to-peer nomic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Wikipedia Race Nomic -&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]] -- Summary: There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]] -- Summary: A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]] -- Summary: Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time&lt;br /&gt;
&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]] -- Summary: There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>UnderSampled</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6245</id>
		<title>Cycle 14/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6245"/>
		<updated>2023-04-09T05:19:51Z</updated>

		<summary type="html">&lt;p&gt;UnderSampled: Added concept for Deck Building Nomic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
Voting will work as follows:&lt;br /&gt;
* Write a document containing mostly rule text that outlines most of your cycle&#039;s unique ideas.&lt;br /&gt;
** For instance, you don&#039;t have to write a full ruleset, just the parts that our old cycles haven&#039;t done before and you don&#039;t have to have well-formed rule text for everything you want to do with your cycle, though it would be helpful.&lt;br /&gt;
** Create this document in your own userspace; i.e. &amp;quot;User:Username/Nomic Idea&amp;quot;&lt;br /&gt;
* Post that document here, placing it under its own header.&lt;br /&gt;
* The deadline is &#039;&#039;&#039;undecided&#039;&#039;&#039;. Make sure to submit before then!&lt;br /&gt;
* We rank the suggestions.&lt;br /&gt;
* After that, we&#039;ll have the final draft phase where we collaboratively create the final initial ruleset.&lt;br /&gt;
* The round begins at an unspecified date when that&#039;s done.&lt;br /&gt;
&lt;br /&gt;
== Chess Wheel ==&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
Just getting the idea down, I will work on more details later probably ~Nyhilo&lt;br /&gt;
&lt;br /&gt;
The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.&lt;br /&gt;
&lt;br /&gt;
Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.&lt;br /&gt;
&lt;br /&gt;
== Competition Nomic ==&lt;br /&gt;
Full Rules: [[User:Xenon dichloride/Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
&lt;br /&gt;
May the strongest mind win.&lt;br /&gt;
&lt;br /&gt;
== Deck Building Nomic ==&lt;br /&gt;
&lt;br /&gt;
Could be combined with other ideas here, the concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting. Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules. Would require a deck/hand management bot to be managable.&lt;/div&gt;</summary>
		<author><name>UnderSampled</name></author>
	</entry>
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