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	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T15:45:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7683</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7683"/>
		<updated>2025-08-31T21:20:49Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|https://en.wikipedia.org/wiki/LitRPG&lt;br /&gt;
|https://en.wikipedia.org/wiki/MF_Doom&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|https://en.wikipedia.org/wiki/Superhero_fiction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|https://en.wikipedia.org/wiki/Sword_Art_Online&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|https://en.wikipedia.org/wiki/Works_based_on_Faust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|https://en.wikipedia.org/wiki/Magician_(fantasy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nylo&lt;br /&gt;
|https://en.m.wikipedia.org/wiki/Literary_genre&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7681</id>
		<title>Cycle 18/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Gamestate&amp;diff=7681"/>
		<updated>2025-08-25T09:42:47Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+ !Starting Page !Destination Page |- | | |} {| class=&amp;quot;wikitable&amp;quot; !Player !Current Page !Points |- |Raven1207.2 | | |- |Random Internet Cat | | |- |Mayple | | |- |Nameko | | |- |Magnitech | | |- |Ash | | |- |Grevias | | |- |Uri Nyx | | |- |4st | | |- |idle account | | |- |Praqueue | | |- |Bunana | | |- |Snail | | |- |Ganzom | | |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Starting Page&lt;br /&gt;
!Destination Page&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Current Page&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Raven1207.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mayple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nameko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grevias&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uri Nyx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|idle account&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunana&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7680</id>
		<title>Cycle 18/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset&amp;diff=7680"/>
		<updated>2025-08-24T23:10:44Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;== Terminology ==  &amp;quot;Page&amp;quot; refers to a Wikipedia page.  == Movement ==  Each player has a current page, which is the page they are currently on.  Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.  == Scoring ==  There is a destination page. If there are any players on the destination page at the start of a phase, then once during that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7678</id>
		<title>Cycle 18/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7678"/>
		<updated>2025-07-29T13:25:57Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Scoring */a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new destination page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7677</id>
		<title>Cycle 18/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7677"/>
		<updated>2025-07-22T09:12:22Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: nevermind, am dumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page, by posting the page they are moving to to #game-actions.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. If there are any players on the destination page at the start of a phase, then once during that phase, any player can, by posting to #page-drawing, grant each player currently on the destination page 1 point, then draw a new page.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
Once at the start of a phase and there is no destination page, any player can draw a page by posting to #page-drawing and making that the destination page. At the start of a phase and there is no starting page, any player can draw a page by posting to #page-drawing and making that the starting page. All players begin on the starting page. Any players who join the game also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7676</id>
		<title>Cycle 18/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7676"/>
		<updated>2025-07-22T09:10:50Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: I don&amp;#039;t know what I copied over&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. At the end of each phase, if there are any players on the destination page, they each gain 1 point, and then a new destination page is chosen.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
At the end of the preparation phase the destination page is chosen. A starting page is also drawn which becomes the current page of all players. Any players who join the game after this phase also start on the starting page.&lt;br /&gt;
&lt;br /&gt;
=== boilerplate below: ===&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7674</id>
		<title>Cycle 18/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_Draft&amp;diff=7674"/>
		<updated>2025-07-21T23:14:11Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: copying submission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. At the end of each phase, if there are any players on the destination page, they each gain 1 point, and then a new destination page is chosen.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
At the end of the preparation phase the destination page is chosen. A starting page is also drawn which becomes the current page of all players. Any players who join the game after this phase also start on the starting page.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7673</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7673"/>
		<updated>2025-07-11T22:09:01Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Wikipedia Race Nomic (Veganzombeh) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]&lt;br /&gt;
&lt;br /&gt;
My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Pantheonomic ===&lt;br /&gt;
[[User:Praqueue/pantheonomic|Pantheonomic]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.&lt;br /&gt;
&lt;br /&gt;
=== Just Bring Back Handwriting Nomic (Trungle) ===&lt;br /&gt;
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]&lt;br /&gt;
&lt;br /&gt;
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7672</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7672"/>
		<updated>2025-07-11T22:08:21Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Wikipedia Race Nomic (Veganzombeh) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Pantheonomic ===&lt;br /&gt;
[[User:Praqueue/pantheonomic|Pantheonomic]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.&lt;br /&gt;
&lt;br /&gt;
=== Just Bring Back Handwriting Nomic (Trungle) ===&lt;br /&gt;
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]&lt;br /&gt;
&lt;br /&gt;
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7671</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7671"/>
		<updated>2025-07-11T22:07:59Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Wikipedia Race Nomic (Veganzombeh) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
My take on the starting point for Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.&lt;br /&gt;
&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Pantheonomic ===&lt;br /&gt;
[[User:Praqueue/pantheonomic|Pantheonomic]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.&lt;br /&gt;
&lt;br /&gt;
=== Just Bring Back Handwriting Nomic (Trungle) ===&lt;br /&gt;
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]&lt;br /&gt;
&lt;br /&gt;
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7639</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7639"/>
		<updated>2025-06-18T11:23:05Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Wikipedia Race Nomic -&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7638</id>
		<title>User:Veganzombeh/WikiJetLagNomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7638"/>
		<updated>2025-06-18T11:21:47Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Preparation Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. At the end of each phase, if there are any players on the destination page, they each gain 1 point, and then a new destination page is chosen.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
At the end of the preparation phase the destination page is chosen. A starting page is also drawn which becomes the current page of all players. Any players who join the game after this phase also start on the starting page.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7637</id>
		<title>User:Veganzombeh/WikiJetLagNomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7637"/>
		<updated>2025-06-18T11:20:54Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page&amp;quot; refers to a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Each player has a current page, which is the page they are currently on.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new page that is linked to from their current page, or may return to their previous page.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There is a destination page. At the end of each phase, if there are any players on the destination page, they each gain 1 point, and then a new destination page is chosen.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== The Pool ==&lt;br /&gt;
&lt;br /&gt;
The Pool is a list of unique pages. &lt;br /&gt;
&lt;br /&gt;
Whenever the rules call for the drawing of a page, an entry from the Pool is selected at random, which is then removed from the Pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may add a set of up to 10 new pages to the Pool.&lt;br /&gt;
&lt;br /&gt;
== Preparation Phase ==&lt;br /&gt;
&lt;br /&gt;
The first phase of the game is a preparation phase for populating the Pool. During this phase, no actions defined in the Movement section can be taken.&lt;br /&gt;
&lt;br /&gt;
At the end of the preparation phase the destination page is chosen. A starting page is also drawn which becomes the current page of all players.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7636</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7636"/>
		<updated>2025-05-17T10:57:16Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
Currently we are between cycles and drafting the cycle 17 initial ruleset.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 17]]:&#039;&#039;&#039; Single Transferable Vote Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 18]]:&#039;&#039;&#039; TBD&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/&amp;diff=7635</id>
		<title>Cycle 18/</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/&amp;diff=7635"/>
		<updated>2025-05-17T10:55:59Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Veganzombeh moved page Cycle 18/ to Cycle 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cycle 18]]&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7634</id>
		<title>Cycle 18</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7634"/>
		<updated>2025-05-17T10:55:59Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Veganzombeh moved page Cycle 18/ to Cycle 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 18 is currently in the drafting phase, creating the initial ruleset for the cycle.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7633</id>
		<title>Cycle 18</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18&amp;diff=7633"/>
		<updated>2025-05-17T10:55:27Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;Cycle 18 is currently in the drafting phase, creating the initial ruleset for the cycle.  == Links ==  === Current Ruleset ===  * Ruleset === Current Gamestate ===  * Gamestate  === Ruleset Submission Process ===  * Ruleset submissions  === Ruleset Drafting Process ===  * Ruleset Draft  *&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 18 is currently in the drafting phase, creating the initial ruleset for the cycle.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Current Ruleset ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset|Ruleset]]&lt;br /&gt;
=== Current Gamestate ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Gamestate|Gamestate]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 18/Ruleset Draft|Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7632</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7632"/>
		<updated>2025-05-16T15:44:50Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7631</id>
		<title>User:Veganzombeh/WikiJetLagNomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7631"/>
		<updated>2025-05-16T15:43:43Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player has a current location, which is a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may move to a new Wikipedia page that is linked to by their current page.&lt;br /&gt;
&lt;br /&gt;
There is a destination, which is a randomly selected Wikipedia page. When a player reaches the destination, they gain 1 point and a new destination is randomly selected.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7630</id>
		<title>User:Veganzombeh/WikiJetLagNomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/WikiJetLagNomic&amp;diff=7630"/>
		<updated>2025-05-16T15:43:09Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;Each player has a current location, which as a Wikipedia page.  One per phase, each player may move to a new Wikipedia page that is linked to by their current page.  There is a destination, which is a randomly selected Wikipedia page. When a player reaches the destination, they gain 1 point and a new destination is randomly selected.  Once a player reaches 3 points, they win and the cycle ends.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player has a current location, which as a Wikipedia page.&lt;br /&gt;
&lt;br /&gt;
One per phase, each player may move to a new Wikipedia page that is linked to by their current page.&lt;br /&gt;
&lt;br /&gt;
There is a destination, which is a randomly selected Wikipedia page. When a player reaches the destination, they gain 1 point and a new destination is randomly selected.&lt;br /&gt;
&lt;br /&gt;
Once a player reaches 3 points, they win and the cycle ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7629</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7629"/>
		<updated>2025-05-16T15:42:34Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7628</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7628"/>
		<updated>2025-05-16T15:35:42Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]].&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7627</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7627"/>
		<updated>2025-05-16T15:35:11Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;Submit your ideas for C17’s future ruleset here!  Required reading for all submitters: &amp;lt;br&amp;gt; Ruleset Submission Process  Previous pages of this type can be found &amp;#039;&amp;#039;&amp;#039;on this page&amp;#039;&amp;#039;&amp;#039;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for C17’s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]].&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7626</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7626"/>
		<updated>2025-04-18T12:05:26Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Election Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Governance Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
== Nomarch ==&lt;br /&gt;
ScavManiac&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Surfacedfox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Moon&lt;br /&gt;
|20 coins&lt;br /&gt;
|all players get 2 cheesified coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Internet&lt;br /&gt;
|20 uncheesified coins&lt;br /&gt;
|all players get 3 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Sun&lt;br /&gt;
|1,000,000,000,000 Rocket Fuel&lt;br /&gt;
|all players get 1,000,000,000,000,000 Rocket Fuel&lt;br /&gt;
|-&lt;br /&gt;
|Nyan Cat 1&lt;br /&gt;
|20 Rocket Fuel&lt;br /&gt;
|One nyan cat is put into the Cheese Drawer.&lt;br /&gt;
|-&lt;br /&gt;
|Buy Klink Lactaid&lt;br /&gt;
|10 coins&lt;br /&gt;
|Klink gets 10 Lactaid.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up Mercury&lt;br /&gt;
|100 rocket fuel&lt;br /&gt;
|Mercury is destroyed! Grant each player 100 coins.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
|ScavManiac&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|squeaky&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7625</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7625"/>
		<updated>2025-04-18T11:56:55Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Election Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Governance Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Moon&lt;br /&gt;
|20 coins&lt;br /&gt;
|all players get 2 cheesified coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Internet&lt;br /&gt;
|20 uncheesified coins&lt;br /&gt;
|all players get 3 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Sun&lt;br /&gt;
|1,000,000,000,000 Rocket Fuel&lt;br /&gt;
|all players get 1,000,000,000,000,000 Rocket Fuel&lt;br /&gt;
|-&lt;br /&gt;
|Nyan Cat 1&lt;br /&gt;
|20 Rocket Fuel&lt;br /&gt;
|One nyan cat is put into the Cheese Drawer.&lt;br /&gt;
|-&lt;br /&gt;
|Buy Klink Lactaid&lt;br /&gt;
|10 coins&lt;br /&gt;
|Klink gets 10 Lactaid.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up Mercury&lt;br /&gt;
|100 rocket fuel&lt;br /&gt;
|Mercury is destroyed! Grant each player 100 coins.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
|ScavManiac&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|squeaky&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7624</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7624"/>
		<updated>2025-04-18T11:40:03Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* The Nomarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted.&lt;br /&gt;
&lt;br /&gt;
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
Parliament is responsible for scheduling the voting periods of standard proposals.&lt;br /&gt;
&lt;br /&gt;
In order to schedule a voting period, a member of parliament must post a list in #parliament of all standard proposals scheduled for a given phase prior to that phase beginning (ideally with links to the proposal messages). A maximum of 3 standard proposals can have their voting periods scheduled in any given phase.&lt;br /&gt;
&lt;br /&gt;
Parliament is free use any decision-making process they see fit to create a list of scheduled proposals, as long as that decision-making process, or the decision itself, is supported by a majority of members of parliament.&lt;br /&gt;
&lt;br /&gt;
At the end of the 8th complete phase after a proposal&#039;s submission, if no voting period for it has occurred, it fails.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
The Nomarch can veto a standard proposal by reacting to it with the  emoji.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
The Nomarch, once each phase, can select a player for execution. A player that is executed cannot use their voting tokens for the duration of that phase.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement.&lt;br /&gt;
By doing so:&lt;br /&gt;
* That player is granted N km of Rocket fuel.&lt;br /&gt;
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer.&lt;br /&gt;
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place).&lt;br /&gt;
&lt;br /&gt;
== Space Travel ==&lt;br /&gt;
&lt;br /&gt;
=== Celestial Bodies ===&lt;br /&gt;
&lt;br /&gt;
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Distance || Mass (ET)&lt;br /&gt;
|-&lt;br /&gt;
| The Sun || 0 MU || 330&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 100 MU || 4870&lt;br /&gt;
|-&lt;br /&gt;
| Venus || 200 MU || 5970&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 400 MU || 642&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 600 MU || 1898000&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 2,000 MU || 568000&lt;br /&gt;
|-&lt;br /&gt;
| Saturn || 4,000 MU || 86800&lt;br /&gt;
|-&lt;br /&gt;
| Uranus || 8,000 MU || 102000&lt;br /&gt;
|-&lt;br /&gt;
| Neptune || 12,000 MU || 13&lt;br /&gt;
|-&lt;br /&gt;
| Pluto || 16,000 MU || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 ET is one Exatonne, or 10¹⁸ tonnes&lt;br /&gt;
&lt;br /&gt;
=== INSA (Infinite Nomic Space Agency) ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
&lt;br /&gt;
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Fuel ===&lt;br /&gt;
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
1MU of rocket fuel will fuel a rocket for 1MU of travel.&lt;br /&gt;
&lt;br /&gt;
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
&lt;br /&gt;
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
===Lactaid===&lt;br /&gt;
&lt;br /&gt;
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
A player may take anything besides another player as a pet by declaring so in ⁠game-actions and giving it a name. A player may relinquish their pet by declaring so in ⁠game-actions. A player may only have one pet at a time.&lt;br /&gt;
&lt;br /&gt;
=== Pet Actions ===&lt;br /&gt;
&lt;br /&gt;
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in ⁠#game-actions with any requisite information. In these sub-rules, &amp;quot;you&amp;quot; and &amp;quot;your&amp;quot; refer to the player taking the action.&lt;br /&gt;
&lt;br /&gt;
==== Feed a taste ====&lt;br /&gt;
&lt;br /&gt;
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait &amp;quot;Has tasted X&amp;quot; where X is the type of item you fed it a taste of.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7623</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7623"/>
		<updated>2025-04-18T11:36:47Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Election Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Governance Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Moon&lt;br /&gt;
|20 coins&lt;br /&gt;
|all players get 2 cheesified coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Internet&lt;br /&gt;
|20 uncheesified coins&lt;br /&gt;
|all players get 3 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Sun&lt;br /&gt;
|1,000,000,000,000 Rocket Fuel&lt;br /&gt;
|all players get 1,000,000,000,000,000 Rocket Fuel&lt;br /&gt;
|-&lt;br /&gt;
|Nyan Cat 1&lt;br /&gt;
|20 Rocket Fuel&lt;br /&gt;
|One nyan cat is put into the Cheese Drawer.&lt;br /&gt;
|-&lt;br /&gt;
|Buy Klink Lactaid&lt;br /&gt;
|10 coins&lt;br /&gt;
|Klink gets 10 Lactaid.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up Mercury&lt;br /&gt;
|100 rocket fuel&lt;br /&gt;
|Mercury is destroyed! Grant each player 100 coins.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7622</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7622"/>
		<updated>2025-03-30T12:02:31Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: actually no it wasn&amp;#039;t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement.&lt;br /&gt;
By doing so:&lt;br /&gt;
* That player is granted N km of Rocket fuel.&lt;br /&gt;
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer.&lt;br /&gt;
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place).&lt;br /&gt;
&lt;br /&gt;
== Space Travel ==&lt;br /&gt;
&lt;br /&gt;
=== Celestial Bodies ===&lt;br /&gt;
&lt;br /&gt;
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Distance || Mass (ET)&lt;br /&gt;
|-&lt;br /&gt;
| The Sun || 0 MU || 330&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 100 MU || 4870&lt;br /&gt;
|-&lt;br /&gt;
| Venus || 200 MU || 5970&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 400 MU || 642&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 600 MU || 1898000&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 2,000 MU || 568000&lt;br /&gt;
|-&lt;br /&gt;
| Saturn || 4,000 MU || 86800&lt;br /&gt;
|-&lt;br /&gt;
| Uranus || 8,000 MU || 102000&lt;br /&gt;
|-&lt;br /&gt;
| Neptune || 12,000 MU || 13&lt;br /&gt;
|-&lt;br /&gt;
| Pluto || 16,000 MU || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 ET is one Exatonne, or 10¹⁸ tonnes&lt;br /&gt;
&lt;br /&gt;
=== INSA (Infinite Nomic Space Agency) ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
&lt;br /&gt;
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Fuel ===&lt;br /&gt;
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
1MU of rocket fuel will fuel a rocket for 1MU of travel.&lt;br /&gt;
&lt;br /&gt;
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
&lt;br /&gt;
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
===Lactaid===&lt;br /&gt;
&lt;br /&gt;
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
A player may take anything besides another player as a pet by declaring so in ⁠game-actions and giving it a name. A player may relinquish their pet by declaring so in ⁠game-actions. A player may only have one pet at a time.&lt;br /&gt;
&lt;br /&gt;
=== Pet Actions ===&lt;br /&gt;
&lt;br /&gt;
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in ⁠#game-actions with any requisite information. In these sub-rules, &amp;quot;you&amp;quot; and &amp;quot;your&amp;quot; refer to the player taking the action.&lt;br /&gt;
&lt;br /&gt;
==== Feed a taste ====&lt;br /&gt;
&lt;br /&gt;
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait &amp;quot;Has tasted X&amp;quot; where X is the type of item you fed it a taste of.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7621</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7621"/>
		<updated>2025-03-30T12:00:34Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: oops this was actually vetoed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement.&lt;br /&gt;
By doing so:&lt;br /&gt;
* That player is granted N km of Rocket fuel.&lt;br /&gt;
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer.&lt;br /&gt;
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place).&lt;br /&gt;
&lt;br /&gt;
== Space Travel ==&lt;br /&gt;
&lt;br /&gt;
=== Celestial Bodies ===&lt;br /&gt;
&lt;br /&gt;
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Distance&lt;br /&gt;
|-&lt;br /&gt;
| The Sun || 0 MU&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 100 MU&lt;br /&gt;
|-&lt;br /&gt;
| Venus || 200 MU&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 400 MU&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 600 MU&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 2,000 MU&lt;br /&gt;
|-&lt;br /&gt;
| Saturn || 4,000 MU&lt;br /&gt;
|-&lt;br /&gt;
| Uranus || 8,000 MU&lt;br /&gt;
|-&lt;br /&gt;
| Neptune || 12,000 MU&lt;br /&gt;
|-&lt;br /&gt;
| Pluto || 16,000 MU&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 ET is one Exatonne, or 10¹⁸ tonnes&lt;br /&gt;
&lt;br /&gt;
=== INSA (Infinite Nomic Space Agency) ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
&lt;br /&gt;
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Fuel ===&lt;br /&gt;
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
1MU of rocket fuel will fuel a rocket for 1MU of travel.&lt;br /&gt;
&lt;br /&gt;
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.&lt;br /&gt;
&lt;br /&gt;
===Lactaid===&lt;br /&gt;
&lt;br /&gt;
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
A player may take anything besides another player as a pet by declaring so in ⁠game-actions and giving it a name. A player may relinquish their pet by declaring so in ⁠game-actions. A player may only have one pet at a time.&lt;br /&gt;
&lt;br /&gt;
=== Pet Actions ===&lt;br /&gt;
&lt;br /&gt;
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in ⁠#game-actions with any requisite information. In these sub-rules, &amp;quot;you&amp;quot; and &amp;quot;your&amp;quot; refer to the player taking the action.&lt;br /&gt;
&lt;br /&gt;
==== Feed a taste ====&lt;br /&gt;
&lt;br /&gt;
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait &amp;quot;Has tasted X&amp;quot; where X is the type of item you fed it a taste of.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7620</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7620"/>
		<updated>2025-03-30T09:57:50Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement.&lt;br /&gt;
By doing so:&lt;br /&gt;
* That player is granted N km of Rocket fuel.&lt;br /&gt;
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer.&lt;br /&gt;
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place).&lt;br /&gt;
&lt;br /&gt;
== Space Travel ==&lt;br /&gt;
&lt;br /&gt;
=== Celestial Bodies ===&lt;br /&gt;
&lt;br /&gt;
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Distance || Mass (ET)&lt;br /&gt;
|-&lt;br /&gt;
| The Sun || 0 MU || 330&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 100 MU || 4870&lt;br /&gt;
|-&lt;br /&gt;
| Venus || 200 MU || 5970&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 400 MU || 642&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 600 MU || 1898000&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 2,000 MU || 568000&lt;br /&gt;
|-&lt;br /&gt;
| Saturn || 4,000 MU || 86800&lt;br /&gt;
|-&lt;br /&gt;
| Uranus || 8,000 MU || 102000&lt;br /&gt;
|-&lt;br /&gt;
| Neptune || 12,000 MU || 13&lt;br /&gt;
|-&lt;br /&gt;
| Pluto || 16,000 MU || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 ET is one Exatonne, or 10¹⁸ tonnes&lt;br /&gt;
&lt;br /&gt;
=== INSA (Infinite Nomic Space Agency) ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Tax ===&lt;br /&gt;
&lt;br /&gt;
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Fuel ===&lt;br /&gt;
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
1MU of rocket fuel will fuel a rocket for 1MU of travel.&lt;br /&gt;
&lt;br /&gt;
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
&lt;br /&gt;
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
===Lactaid===&lt;br /&gt;
&lt;br /&gt;
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
A player may take anything besides another player as a pet by declaring so in ⁠game-actions and giving it a name. A player may relinquish their pet by declaring so in ⁠game-actions. A player may only have one pet at a time.&lt;br /&gt;
&lt;br /&gt;
=== Pet Actions ===&lt;br /&gt;
&lt;br /&gt;
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in ⁠#game-actions with any requisite information. In these sub-rules, &amp;quot;you&amp;quot; and &amp;quot;your&amp;quot; refer to the player taking the action.&lt;br /&gt;
&lt;br /&gt;
==== Feed a taste ====&lt;br /&gt;
&lt;br /&gt;
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait &amp;quot;Has tasted X&amp;quot; where X is the type of item you fed it a taste of.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7619</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7619"/>
		<updated>2025-03-30T09:53:32Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Governance Phase, Week 3&lt;br /&gt;
&lt;br /&gt;
TODO: count votes, find parliament and reserve chair and grant them points (using the old ways)&lt;br /&gt;
&lt;br /&gt;
TODO: Gamestate updates (any actions in game-actions that were valid and unaccounted for)&lt;br /&gt;
&lt;br /&gt;
TODO: check player activity&lt;br /&gt;
&lt;br /&gt;
TODO: check Xenon&#039;s gamestate.&lt;br /&gt;
&lt;br /&gt;
DONE: Removed points for vetoes. For the Governance Phase week 2 proposals, applied ruleset changes &amp;amp; gamestate updates from proposals, and voting tokens. (Added Xenon tentatively so e could have voting tokens.)&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Election Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
TODO: update gamestate and ruleset for Governance Phase, week 4.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Briehemoth&lt;br /&gt;
|15 coins&lt;br /&gt;
|Grant each member of parliament 5 cheesified coins and a cheese wheel.&lt;br /&gt;
|-&lt;br /&gt;
|Children&#039;s Hospital&lt;br /&gt;
|15 uncheesified coins&lt;br /&gt;
|Grant each player 1 coin and a hat.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Moon&lt;br /&gt;
|20 coins&lt;br /&gt;
|all players get 2 cheesified coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Internet&lt;br /&gt;
|20 uncheesified coins&lt;br /&gt;
|all players get 3 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Blow up the Sun&lt;br /&gt;
|1,000,000,000,000 Rocket Fuel&lt;br /&gt;
|all players get 1,000,000,000,000,000 Rocket Fuel&lt;br /&gt;
|-&lt;br /&gt;
|Nyan Cat 1&lt;br /&gt;
|20 Rocket Fuel&lt;br /&gt;
|One nyan cat is put into the Cheese Drawer.&lt;br /&gt;
|-&lt;br /&gt;
|Buy Klink Lactaid&lt;br /&gt;
|10 coins&lt;br /&gt;
|Klink gets 10 Lactaid.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins,  7⬆️4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 1⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|10 coins, 2⬆️2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 10⬆️ 6⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 11⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 9⬆️3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 11⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 9⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|10 coins, 2⬆️ 9⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 2⬆️&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|10 coins, 5⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 8⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 5⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|10 coins, 8⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|10 coins, 6⬆️1⬇️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 coins, 1⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|??? 9⬆️ 3⬇️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7618</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7618"/>
		<updated>2025-03-30T09:45:11Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: space stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters. &lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of distinct candidates in ⁠#elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration:&lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled.&lt;br /&gt;
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election.&lt;br /&gt;
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat).&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates.&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. &lt;br /&gt;
&lt;br /&gt;
=== S-ular-TV ===&lt;br /&gt;
Parliament possesses a &amp;quot;Singular Transferable Vote&amp;quot; (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player).  &lt;br /&gt;
&lt;br /&gt;
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder.  &lt;br /&gt;
&lt;br /&gt;
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in ⁠#game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
Any prole can work once per phase by announcement.&lt;br /&gt;
By doing so:&lt;br /&gt;
* That player is granted N km of Rocket fuel.&lt;br /&gt;
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer.&lt;br /&gt;
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place).&lt;br /&gt;
&lt;br /&gt;
== Space Travel ==&lt;br /&gt;
&lt;br /&gt;
=== Celestial Bodies ===&lt;br /&gt;
&lt;br /&gt;
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Distance || Mass (ET)&lt;br /&gt;
|-&lt;br /&gt;
| The Sun || 0 MU || 330&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 100 MU || 4870&lt;br /&gt;
|-&lt;br /&gt;
| Venus || 200 MU || 5970&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 400 MU || 642&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 600 MU || 1898000&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 2,000 MU || 568000&lt;br /&gt;
|-&lt;br /&gt;
| Saturn || 4,000 MU || 86800&lt;br /&gt;
|-&lt;br /&gt;
| Uranus || 8,000 MU || 102000&lt;br /&gt;
|-&lt;br /&gt;
| Neptune || 12,000 MU || 13&lt;br /&gt;
|-&lt;br /&gt;
| Pluto || 16,000 MU || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 ET is one Exatonne, or 10¹⁸ tonnes&lt;br /&gt;
&lt;br /&gt;
=== INSA (Infinite Nomic Space Agency) ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Fuel ===&lt;br /&gt;
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
1MU of rocket fuel will fuel a rocket for 1MU of travel.&lt;br /&gt;
&lt;br /&gt;
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel.&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
&lt;br /&gt;
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7590</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7590"/>
		<updated>2025-03-17T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (&amp;quot;I Voted&amp;quot; sticker applied)&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7589</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7589"/>
		<updated>2025-03-17T21:31:56Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (w/ with an &amp;quot;I Voted&amp;quot; sticker)&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7588</id>
		<title>Cycle 17/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Gamestate&amp;diff=7588"/>
		<updated>2025-03-17T21:31:08Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parliament ==&lt;br /&gt;
Seat 1: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 2: &#039;&#039;&#039;Grevias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seat 3: &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reserve Chair ==&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pending actions - distributing 10 coins to all players, to complete at the end of week 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Judge ==&lt;br /&gt;
&#039;&#039;&#039;Lime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player &lt;br /&gt;
!A*&lt;br /&gt;
!Points!! Stickers&lt;br /&gt;
!Inventory&lt;br /&gt;
|-&lt;br /&gt;
| winter worm &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cat &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nyhilo &lt;br /&gt;
|✅&lt;br /&gt;
|11||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trungle &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Fox &lt;br /&gt;
|✅&lt;br /&gt;
|1||&lt;br /&gt;
|2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Praqueue &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|3⬆️ 3⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Magnitech &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|3⬆️&lt;br /&gt;
|-&lt;br /&gt;
| 4st &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|4⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Grevias &lt;br /&gt;
|✅&lt;br /&gt;
|18||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix King &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️ 4⬇️&lt;br /&gt;
|-&lt;br /&gt;
| [idle account] &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker x2&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Lime &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Slord &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bunana &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|4⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| cogeater &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker with itself applied to it&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| mayple &lt;br /&gt;
| ❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ganzom &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker (w/ &amp;quot;I Voted&amp;quot; sticker)&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| s4 &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 2⬇️&lt;br /&gt;
|-&lt;br /&gt;
| google &lt;br /&gt;
|✅&lt;br /&gt;
| ||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️&lt;br /&gt;
|-&lt;br /&gt;
| Nameko &lt;br /&gt;
|✅&lt;br /&gt;
|1||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|1⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| Ash &lt;br /&gt;
|✅&lt;br /&gt;
|5||&amp;quot;I Voted&amp;quot; Sticker&lt;br /&gt;
|2⬆️ 1⬇️&lt;br /&gt;
|-&lt;br /&gt;
| snail &lt;br /&gt;
|❌&lt;br /&gt;
| ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DivineInsanity_ &lt;br /&gt;
|✅&lt;br /&gt;
| ||&lt;br /&gt;
|2⬆️&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|✅&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Recently Active players are players who have performed an action in this or the previous phase.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7587</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7587"/>
		<updated>2025-03-17T19:24:09Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: the last ones, i cant remember&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== RFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7586</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7586"/>
		<updated>2025-03-17T19:21:35Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in the Parliament of Apeiros at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are Members of the Parliament of Apeiros, or &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items. Coins are the official currency of Apeiros.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7585</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7585"/>
		<updated>2025-03-17T19:16:45Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: limiting proposal point farming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch. Whenever a player becomes the Nomarch they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch may appoint a prole as their heir. At the end of each Election Phase the Nomarch ceases to be the Nomarch, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch, any player may randomly select a prole. That prole becomes the Nomarch.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7584</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7584"/>
		<updated>2025-03-17T19:15:29Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Nomarchy and all the following amendments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it will receive an amount of points equal to the number of full phases that have passed since proposition minus one.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Nomarchy ==&lt;br /&gt;
&lt;br /&gt;
The Nomarchy is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch. Whenever a player becomes the Nomarch they gain 3 points.&lt;br /&gt;
&lt;br /&gt;
The Nomarch may appoint a prole as their heir. At the end of each Election Phase the Nomarch ceases to be the Nomarch, and is then replaced by their heir if one exists.&lt;br /&gt;
&lt;br /&gt;
During the Governance Phase, if there is not already a Nomarch, any player may randomly select a prole. That prole becomes the Nomarch.&lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7583</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7583"/>
		<updated>2025-03-17T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: smol typo, headfirst into the chaos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
If a non-urgent proposal passes, the player that proposed it will receive an amount of points equal to the number of full phases that have passed since proposition minus one.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7582</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7582"/>
		<updated>2025-03-17T19:08:58Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Establish Space Agency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
An player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== INSA (Infinite Nomic Space Agency) ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA.&lt;br /&gt;
&lt;br /&gt;
There is a percentage value called Rocket Technology that is initially 0.&lt;br /&gt;
&lt;br /&gt;
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7581</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7581"/>
		<updated>2025-03-17T19:06:23Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Orphaned Rules, Typos Part I, Wait a second...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== Activity ===&lt;br /&gt;
An player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves).&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
At the end of a standard proposal&#039;s voting period, except for the submitter, players who voted on it with 👍 or 👎 , but not both, gain a ⬇️ or ⬆️  voting token, respectively. A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed.&lt;br /&gt;
&lt;br /&gt;
== ROFL ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;rofl: counts as an 👍. This is for &#039;&#039;the bit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule applies retroactively.&lt;br /&gt;
&lt;br /&gt;
== Parliament ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. If a player has cast multiple votes during the active election cycle, the most recent vote will be counted and older votes will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they tie they each get the same rank, then the number of tied seats minus one of subsequent ranked seats are skipped.&lt;br /&gt;
#* If this would fill more seats than available, the candidates with the most votes win seats. If there is a tie that would result in an excess number of seats, the winners will be determined randomly.&lt;br /&gt;
# When a candidate reaches the quota, their votes are all transferred to each of their second choices at a reduced value, determined by the number of surplus votes divided by the total votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
==== Powers of Parliament ====&lt;br /&gt;
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote.&lt;br /&gt;
&lt;br /&gt;
==== The Reserve ====&lt;br /&gt;
The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points.&lt;br /&gt;
&lt;br /&gt;
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair.&lt;br /&gt;
&lt;br /&gt;
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins.&lt;br /&gt;
&lt;br /&gt;
==== Power of Attorney ====&lt;br /&gt;
If a voting player is unavailable before a phase change, a player may designate an &amp;quot;attorney&amp;quot; who may vote for candidates, or veto proposals on behalf of them prior to the end of the phase. There are however, two additional clauses to this proposal:&lt;br /&gt;
&lt;br /&gt;
# A player must invoke the power of attorney by stating their intent to do so as a game action and, must include the following;&lt;br /&gt;
#* name of nominated attorney&lt;br /&gt;
#* spirit of the decision to be made by the attorney.&lt;br /&gt;
# The attorney must make decisions in accordance to the aforementioned spirit of the player&#039;s will. The power to interpret this lies with the attorney, and the player must abide by the attorney&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats in parliament at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
=== Members of Parliament ===&lt;br /&gt;
Players with seats are considered to be &amp;quot;In Parliament&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances.&lt;br /&gt;
&lt;br /&gt;
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. &lt;br /&gt;
&lt;br /&gt;
== The Proletariat ==&lt;br /&gt;
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat.&lt;br /&gt;
&lt;br /&gt;
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, and every player with a seat instantly loses their seat along with all of their points. A new election will then start following the usual rules with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* The vote will last 24 hours&lt;br /&gt;
&lt;br /&gt;
* The players who lost their seats in the revolution may not vote&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
=== Ruling ===&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
=== Candidacy ===&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
=== CFJ ===&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
=== Overturning of Ruling ===&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
== Napkin Math ==&lt;br /&gt;
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #⁠game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase &amp;quot;So I&#039;ve done some napkin math&amp;quot; or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true.&lt;br /&gt;
&lt;br /&gt;
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase &amp;quot;Yeah that makes sense to me&amp;quot; or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question.&lt;br /&gt;
&lt;br /&gt;
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, &amp;quot;Come on, that doesn&#039;t make any sense&amp;quot; or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cheese Drawer ==&lt;br /&gt;
There is a cheese drawer.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer.&lt;br /&gt;
&lt;br /&gt;
=== Voting Tokens ===&lt;br /&gt;
⬆️ and ⬇️ tokens are voting tokens with sentiments in favor or against, respectively. Voting tokens are items. Voting tokens have a corresponding emoji, indicated in their name.&lt;br /&gt;
&lt;br /&gt;
A voting token may be allocated to no more than one standard proposal. A ⬆️ or ⬇️ reaction from a player on a standard proposal at the time immediately before the voting period ends allocates one of their unallocated voting tokens to that proposal if one is available, accounting in the order the proposals were created.&lt;br /&gt;
&lt;br /&gt;
=== Stickers ===&lt;br /&gt;
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to ⁠game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.”&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| I Voted || &lt;br /&gt;
|-&lt;br /&gt;
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During an election phase, whenever a player sends a message in #⁠elections, they may choose to gain an &amp;quot;I Voted&amp;quot; sticker. A player can do this at most once per phase.&lt;br /&gt;
&lt;br /&gt;
If a sticker is applied to more than one item, then the items that it is stuck to must be specified by game actions in the same message.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Coins are Items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7533</id>
		<title>Veganzombeh/Simplelection</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7533"/>
		<updated>2025-03-10T10:12:53Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:&lt;br /&gt;
&lt;br /&gt;
Each voter is considered to be voting for their highest preference remaining candidate. The candidate (or candidates) with the fewest votes is eliminated, unless doing so would result in fewer candidates than the minimum number of seats, in which case the election ends with the remaining candidates being elected.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats until the end of the next election.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend the &amp;quot;Seats&amp;quot; subrule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, the minimum number of seats for parliament is 3.&lt;br /&gt;
&lt;br /&gt;
Each player that wins a seat in an election gains 6 points.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7532</id>
		<title>Veganzombeh/Simplelection</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7532"/>
		<updated>2025-03-10T10:12:17Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:&lt;br /&gt;
&lt;br /&gt;
Each voter is considered to be voting for their highest preference remaining candidate. The candidate (or candidates) with the fewest votes is eliminated, unless doing so would result in fewer candidates than the minimum number of seats, in which case the election ends with the remaining candidates being elected.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats until the end of the next election.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend the &amp;quot;Seats&amp;quot; subrule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise increased, the minimum number of seats for parliament is 3.&lt;br /&gt;
&lt;br /&gt;
Each player that wins a seat in an election gains 6 points.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7531</id>
		<title>Veganzombeh/Simplelection</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7531"/>
		<updated>2025-03-10T10:11:38Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:&lt;br /&gt;
&lt;br /&gt;
Each voter is considered to be voting for their highest preference remaining candidate. The candidate (or candidates) with the fewest votes is eliminated, unless doing so would result in fewer candidates than the minimum number of seats, in which case the election ends with the remaining candidates each gaining a seat.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats until the end of the next election.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend the &amp;quot;Seats&amp;quot; subrule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise increased, the minimum number of seats for parliament is 3.&lt;br /&gt;
&lt;br /&gt;
Each player that wins a seat in an election gains 6 points.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7530</id>
		<title>Veganzombeh/Simplelection</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7530"/>
		<updated>2025-03-10T10:05:50Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:&lt;br /&gt;
&lt;br /&gt;
Each voter is considered to be voting for their most preferred remaining candidate at any given time. The candidate (or candidates) with the fewest votes is eliminated, unless doing so would result in fewer candidates than the minimum number of seats, in which case the election ends with the remaining candidates each gaining a seat.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats until the end of the next election.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amend the &amp;quot;Seats&amp;quot; subrule to read:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise increased, the minimum number of seats for parliament is 3.&lt;br /&gt;
&lt;br /&gt;
Each player that wins a seat in an election gains 6 points.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7529</id>
		<title>Veganzombeh/Simplelection</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Veganzombeh/Simplelection&amp;diff=7529"/>
		<updated>2025-03-10T10:04:18Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;### Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:  Each election phase, an election is held where all players are both candidates and voters.  Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:  Each voter is considered to be voting for their most preferred remaining candidate at any given time. The candidate (or candidates) with the fewest votes is eliminated, unless doi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;### Amend the main portion of the &amp;quot;Elections&amp;quot; rule to read:&lt;br /&gt;
&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send a list of candidates in order of preference in #elections as their ballot. The following repeats until the election ends:&lt;br /&gt;
&lt;br /&gt;
Each voter is considered to be voting for their most preferred remaining candidate at any given time. The candidate (or candidates) with the fewest votes is eliminated, unless doing so would result in fewer candidates than the minimum number of seats, in which case the election ends with the remaining candidates each gaining a seat.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats until the end of the next election.&lt;br /&gt;
&lt;br /&gt;
### Amend the &amp;quot;Seats&amp;quot; subrule to read:&lt;br /&gt;
&lt;br /&gt;
Unless otherwise increased, the minimum number of seats for parliament is 3.&lt;br /&gt;
&lt;br /&gt;
Each player that wins a seat in an election gains 7 points.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7503</id>
		<title>Cycle 17/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset&amp;diff=7503"/>
		<updated>2025-03-03T01:19:24Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;== Time ==  === General === All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.  === Phases === Each week is divided into two phases:  # &amp;#039;&amp;#039;&amp;#039;Election Phase:&amp;#039;&amp;#039;&amp;#039; Monday, Tuesday, Wednesday, and Thursday # &amp;#039;&amp;#039;&amp;#039;Governance Phase:&amp;#039;&amp;#039;&amp;#039; Friday, Saturday, and Sunday  == Rules == A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to ab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players who are on parliament may veto any standard proposal. Resulting in it failing. At least half of parliament must agree to veto a proposal for this to occur.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7478</id>
		<title>Cycle 17/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7478"/>
		<updated>2025-01-14T01:08:29Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: Created page with &amp;quot;=== &amp;#039;&amp;#039;&amp;#039;Voting and Parliament&amp;#039;&amp;#039;&amp;#039; === Each phase, a vote in the STV style is held where all players are candidates and voters. Candidates who reach a quota of votes win a seat on parliament, or if no other legible candidates remain. There are [3] seats at the beginning of the game.   Players who are on parliament decide whether or not to allow a proposal to be voted on (essentially vetoing it). Half or more of parliament need to agree...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Voting and Parliament&#039;&#039;&#039; ===&lt;br /&gt;
Each phase, a vote in the [[wikipedia:Single_transferable_vote|STV style]] is held where all players are candidates and voters. Candidates who reach a quota of votes win a seat on parliament, or if no other legible candidates remain. There are [3] seats at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
Players who are on parliament decide whether or not to allow a proposal to be voted on (essentially vetoing it). Half or more of parliament need to agree to pass or veto a proposal to go up for voting by all players. At the end of a phase, seats are redistributed to whoever wins the election, with parliament members failing to do so losing a seat and those who succeed keeping their seat.&lt;br /&gt;
&lt;br /&gt;
=== Points and Winning ===&lt;br /&gt;
A player who receives 100 points wins the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains [10] points.&lt;br /&gt;
&lt;br /&gt;
Second gains [8].&lt;br /&gt;
&lt;br /&gt;
Third gains [5].&lt;br /&gt;
&lt;br /&gt;
If more than one player wins a seat after a count, their rank (first, second...) is determined by whoever has the most votes. If they are still tied, both receive full points for that rank. The rank that would have been filled had there been no tie is skipped, e.g, two players win first seat, the next player wins third seat.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/TicTacTomic&amp;diff=7427</id>
		<title>User:Veganzombeh/TicTacTomic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Veganzombeh/TicTacTomic&amp;diff=7427"/>
		<updated>2024-11-13T01:36:39Z</updated>

		<summary type="html">&lt;p&gt;Veganzombeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are 9 Voting Blocs, which are arranged in a 3x3 grid.&lt;br /&gt;
&lt;br /&gt;
The names and positions of Voting Blocs within the grid are as follows:&lt;br /&gt;
&lt;br /&gt;
A1 B1 C1&lt;br /&gt;
&lt;br /&gt;
A2 B2 C2&lt;br /&gt;
&lt;br /&gt;
A3 B3 C3&lt;br /&gt;
&lt;br /&gt;
A Voting Bloc Term lasts 2 weeks. All proposals are voted on in the Voting Bloc Term after the one they are submitted in.&lt;br /&gt;
&lt;br /&gt;
At the start of every Voting Bloc Term, each player is randomly assigned to 3 Voting Blocs. Afterwards any Voting Blocs that have no players are randomly assigned to a single player.&lt;br /&gt;
&lt;br /&gt;
For a proposal to be popular, it must be approved by any group of 3 Voting Blocs that form a vertical, horizontal, or diagonal straight line.&lt;br /&gt;
&lt;br /&gt;
For a proposal to be approved by a Voting Bloc, at least one member of the Voting Bloc must have approved it and none may have vetoed it.&lt;/div&gt;</summary>
		<author><name>Veganzombeh</name></author>
	</entry>
</feed>