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	<id>https://infinite.nomic.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wotton</id>
	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T21:05:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6297</id>
		<title>Cycle 14/Ruleset Submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14/Ruleset_Submissions&amp;diff=6297"/>
		<updated>2023-05-07T16:16:38Z</updated>

		<summary type="html">&lt;p&gt;Wotton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruleset Submissions must flow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required reading for all submitters:&#039;&#039;&#039; [[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
The deadline is &#039;&#039;&#039;Sunday, 14 May 2023 at 00:00 UTC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
Solid ideas for games, submitted in the form of a document containing mostly rule text.&lt;br /&gt;
&lt;br /&gt;
=== Chess Wheel ===&lt;br /&gt;
&lt;br /&gt;
Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]]&lt;br /&gt;
&lt;br /&gt;
The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.&lt;br /&gt;
&lt;br /&gt;
=== Competition Nomic ===&lt;br /&gt;
Full Rules: [[User:Xenon dichloride/Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
&lt;br /&gt;
May the strongest mind win.&lt;br /&gt;
&lt;br /&gt;
=== Omnibusnomic ===&lt;br /&gt;
Klink raised this previously, but 4st likes it and brings it up again.&lt;br /&gt;
&lt;br /&gt;
[[User:Klinkplink/subproposals]]&lt;br /&gt;
&lt;br /&gt;
=== Seasons ===&lt;br /&gt;
&#039;&#039;Kinda&#039;&#039; like Heroes. Basically try to not run out of food (or the unaptly named &amp;quot;supplies&amp;quot;). Features seasons (possibly stolen from Plantnomic) and &amp;quot;rituals&amp;quot; cast by a group of players.&lt;br /&gt;
&lt;br /&gt;
Note that Lily proposed this even though she believed she wouldn&#039;t have time to play.&lt;br /&gt;
&lt;br /&gt;
[[User:TotallyUniqueLily/Seasons_Seasons_Seasons]]&lt;br /&gt;
&lt;br /&gt;
=== The Obelisk ===&lt;br /&gt;
This is my actual submission, adapted from Heroes using ideas from Seasons.&lt;br /&gt;
&lt;br /&gt;
A spooky pillar of black stone, a kilometer tall, looms over the Infinite Nomic Discord Server. Each week someone peeks out the gates and finds that the pillar has moved closer. We must work together to gather resources and perform ritual to push the Obelisk back and maybe, some day, destroy it. If it reaches us, well...&lt;br /&gt;
&lt;br /&gt;
[[User:Nyhilo/The Obelisk]]&lt;br /&gt;
&lt;br /&gt;
=== Currency Nomic ===&lt;br /&gt;
&lt;br /&gt;
[[User:Praqueue/Currency]]&lt;br /&gt;
&lt;br /&gt;
Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player&#039;s currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points.&lt;br /&gt;
&lt;br /&gt;
=== Graph Nomic ===&lt;br /&gt;
[[User:4st/Graphomic]]&lt;br /&gt;
&lt;br /&gt;
Every player is a node in a weighted, directed graph, and the goal is to have a positive path to every other player.&lt;br /&gt;
&lt;br /&gt;
=== Cards Chess Wheel ===&lt;br /&gt;
[[User:Wotton/Chess Wheel With Cards]]&lt;br /&gt;
&lt;br /&gt;
Chess Wheel, but with cards.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
More nebulous ideas that may be turned into games later.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Just getting the idea down, I will work on more details later probably ~Nyhilo&lt;br /&gt;
&lt;br /&gt;
The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.&lt;br /&gt;
&lt;br /&gt;
Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.&lt;br /&gt;
&lt;br /&gt;
=== Deck Building Nomic ===&lt;br /&gt;
&lt;br /&gt;
The concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting.&lt;br /&gt;
&lt;br /&gt;
Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules.&lt;br /&gt;
&lt;br /&gt;
This would require a deck/hand management bot to be managable.&lt;br /&gt;
&lt;br /&gt;
Could be combined with other ideas here.&lt;br /&gt;
&lt;br /&gt;
-- Nameko&lt;br /&gt;
&lt;br /&gt;
=== Omnibusnomic Revised ===&lt;br /&gt;
&lt;br /&gt;
Instead of tokens, it might be easier to keep track of votes with reactions 1 2 and 3 instead. Instead of reconciliation, maybe we just tack on items based on the ranking it has (so higher ranking comes later in the bill? or vice versa?)&lt;br /&gt;
&lt;br /&gt;
===Nomic Chess adaption===&lt;br /&gt;
&lt;br /&gt;
Adapt [https://www.chessvariants.com/multiplayer.dir/nomicchess.html Nomic Chess]for use in infinite nomic. Functionally very similar to chess wheel. Each player gets half a board, each turn two half boards are combined to form a full board, which the player moves on.&lt;br /&gt;
&lt;br /&gt;
(Now that I think about it this is functionally almost the same as Chess Wheel but with half-sized boards, not sure if I will bother drafting.)&lt;br /&gt;
&lt;br /&gt;
===Words are Items===&lt;br /&gt;
&lt;br /&gt;
Based on the fan favourite  &amp;quot;rules are items&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[User:Veganzombeh/WordsAreItems|Words are Items]]&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Cards_Chess_Wheel&amp;diff=6296</id>
		<title>User:Wotton/Cards Chess Wheel</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Cards_Chess_Wheel&amp;diff=6296"/>
		<updated>2023-05-07T16:16:11Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Cards Chess Wheel to User:Wotton/Chess Wheel With Cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Wotton/Chess Wheel With Cards]]&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6295</id>
		<title>User:Wotton/Chess Wheel With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6295"/>
		<updated>2023-05-07T16:16:11Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Cards Chess Wheel to User:Wotton/Chess Wheel With Cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].&lt;br /&gt;
&lt;br /&gt;
//anything followed by a &amp;quot;//&amp;quot; is a comment, and not part of the actual ruleset.&lt;br /&gt;
&lt;br /&gt;
==boring standard stuff==  &lt;br /&gt;
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]&lt;br /&gt;
&lt;br /&gt;
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.&lt;br /&gt;
*Card Counters (CC) and Piece Counters (PC) are fungible items.&lt;br /&gt;
&lt;br /&gt;
*Cards are items. Cards with the same title are fungible.&lt;br /&gt;
*Pieces are items.&lt;br /&gt;
*Unless otherwise specified, all game actions are performed by stating one&#039;s intent to perform them in #game-actions&lt;br /&gt;
&lt;br /&gt;
== Boards ==&lt;br /&gt;
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.&lt;br /&gt;
&lt;br /&gt;
== Standard Board ==&lt;br /&gt;
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.&lt;br /&gt;
&lt;br /&gt;
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.&lt;br /&gt;
&lt;br /&gt;
When a player is at the start of the turn list, it is said to be eir turn. &amp;lt;sup&amp;gt;[how?]&amp;lt;/sup&amp;gt; When it is a player&#039;s turn, e can do the following in order, optionally skipping any of the steps. This process known as &amp;quot;Taking a Turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taking A Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Move a piece&lt;br /&gt;
* Remove emself from the turn list.&lt;br /&gt;
* Add emself to the end of the turn list.&lt;br /&gt;
&lt;br /&gt;
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;2PC&#039;&#039;&#039;. &lt;br /&gt;
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.&lt;br /&gt;
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece&#039;s in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!PC&lt;br /&gt;
!movement&lt;br /&gt;
!capture&lt;br /&gt;
!piece-specific rules&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|50&lt;br /&gt;
|one square in any orthogonal or diagonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawn&lt;br /&gt;
|1&lt;br /&gt;
|one square in the direction of its bearing&lt;br /&gt;
|one square diagonally, sharing at least one directional component with its bearing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rook&lt;br /&gt;
|5&lt;br /&gt;
|any number of squares in any orthogonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bishop&lt;br /&gt;
|3&lt;br /&gt;
|any number of squares in any diagonal&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|3&lt;br /&gt;
|1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order.&lt;br /&gt;
|same as movement&lt;br /&gt;
|may move through other pieces, but may not land on them without capturing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;10CC&#039;&#039;&#039; in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.&lt;br /&gt;
&lt;br /&gt;
=== Generating Cards ===&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.&lt;br /&gt;
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.&lt;br /&gt;
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.&lt;br /&gt;
&lt;br /&gt;
===Card List===&lt;br /&gt;
//current rounded-up average CC value: 6 (⌈28/5⌉) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!CC&lt;br /&gt;
!Use Conditions&lt;br /&gt;
!Effect&lt;br /&gt;
!Fluff Text&lt;br /&gt;
|-&lt;br /&gt;
|Urn of Rapacity&lt;br /&gt;
|10&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate two cards and add them to your inventory&lt;br /&gt;
|&#039;&#039;Urn of Rapacity allows me to draw two additional cards from my deck!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Record&lt;br /&gt;
|3&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°.&lt;br /&gt;
|&#039;&#039;You spin me right-round...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Cat Without a Grin&lt;br /&gt;
|5&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it.&lt;br /&gt;
|&#039;&#039;I&#039;ve often seen a cat without a grin,&#039; thought Alice&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|A Grin Without a Cat&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|choose an existing square and one of its sides. A new square is added to that side of that square.&lt;br /&gt;
|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;but a grin without a cat!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magical Sand&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.&lt;br /&gt;
|&#039;&#039;The sand in the depths of hell is magical sand. Touching it will reverse fortune and one&#039;s own destruction. Like both sides of the same coin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If only one King exists on the board, the player who owns it wins.&lt;br /&gt;
&lt;br /&gt;
The above win condition does not come into effect until multiple Kings exist on the board.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:User:Wotton/Cards_Chesswheel}}&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Cards_Chesswheel&amp;diff=6294</id>
		<title>User:Wotton/Cards Chesswheel</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Cards_Chesswheel&amp;diff=6294"/>
		<updated>2023-05-07T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Cards Chesswheel to User:Wotton/Cards Chess Wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Wotton/Cards Chess Wheel]]&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6293</id>
		<title>User:Wotton/Chess Wheel With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6293"/>
		<updated>2023-05-07T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Cards Chesswheel to User:Wotton/Cards Chess Wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].&lt;br /&gt;
&lt;br /&gt;
//anything followed by a &amp;quot;//&amp;quot; is a comment, and not part of the actual ruleset.&lt;br /&gt;
&lt;br /&gt;
==boring standard stuff==  &lt;br /&gt;
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]&lt;br /&gt;
&lt;br /&gt;
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.&lt;br /&gt;
*Card Counters (CC) and Piece Counters (PC) are fungible items.&lt;br /&gt;
&lt;br /&gt;
*Cards are items. Cards with the same title are fungible.&lt;br /&gt;
*Pieces are items.&lt;br /&gt;
*Unless otherwise specified, all game actions are performed by stating one&#039;s intent to perform them in #game-actions&lt;br /&gt;
&lt;br /&gt;
== Boards ==&lt;br /&gt;
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.&lt;br /&gt;
&lt;br /&gt;
== Standard Board ==&lt;br /&gt;
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.&lt;br /&gt;
&lt;br /&gt;
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.&lt;br /&gt;
&lt;br /&gt;
When a player is at the start of the turn list, it is said to be eir turn. &amp;lt;sup&amp;gt;[how?]&amp;lt;/sup&amp;gt; When it is a player&#039;s turn, e can do the following in order, optionally skipping any of the steps. This process known as &amp;quot;Taking a Turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taking A Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Move a piece&lt;br /&gt;
* Remove emself from the turn list.&lt;br /&gt;
* Add emself to the end of the turn list.&lt;br /&gt;
&lt;br /&gt;
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;2PC&#039;&#039;&#039;. &lt;br /&gt;
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.&lt;br /&gt;
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece&#039;s in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!PC&lt;br /&gt;
!movement&lt;br /&gt;
!capture&lt;br /&gt;
!piece-specific rules&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|50&lt;br /&gt;
|one square in any orthogonal or diagonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawn&lt;br /&gt;
|1&lt;br /&gt;
|one square in the direction of its bearing&lt;br /&gt;
|one square diagonally, sharing at least one directional component with its bearing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rook&lt;br /&gt;
|5&lt;br /&gt;
|any number of squares in any orthogonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bishop&lt;br /&gt;
|3&lt;br /&gt;
|any number of squares in any diagonal&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|3&lt;br /&gt;
|1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order.&lt;br /&gt;
|same as movement&lt;br /&gt;
|may move through other pieces, but may not land on them without capturing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;10CC&#039;&#039;&#039; in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.&lt;br /&gt;
&lt;br /&gt;
=== Generating Cards ===&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.&lt;br /&gt;
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.&lt;br /&gt;
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.&lt;br /&gt;
&lt;br /&gt;
===Card List===&lt;br /&gt;
//current rounded-up average CC value: 6 (⌈28/5⌉) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!CC&lt;br /&gt;
!Use Conditions&lt;br /&gt;
!Effect&lt;br /&gt;
!Fluff Text&lt;br /&gt;
|-&lt;br /&gt;
|Urn of Rapacity&lt;br /&gt;
|10&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate two cards and add them to your inventory&lt;br /&gt;
|&#039;&#039;Urn of Rapacity allows me to draw two additional cards from my deck!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Record&lt;br /&gt;
|3&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°.&lt;br /&gt;
|&#039;&#039;You spin me right-round...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Cat Without a Grin&lt;br /&gt;
|5&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it.&lt;br /&gt;
|&#039;&#039;I&#039;ve often seen a cat without a grin,&#039; thought Alice&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|A Grin Without a Cat&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|choose an existing square and one of its sides. A new square is added to that side of that square.&lt;br /&gt;
|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;but a grin without a cat!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magical Sand&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.&lt;br /&gt;
|&#039;&#039;The sand in the depths of hell is magical sand. Touching it will reverse fortune and one&#039;s own destruction. Like both sides of the same coin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If only one King exists on the board, the player who owns it wins.&lt;br /&gt;
&lt;br /&gt;
The above win condition does not come into effect until multiple Kings exist on the board.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:User:Wotton/Cards_Chesswheel}}&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_With_Cards&amp;diff=6292</id>
		<title>User:Wotton/Chess With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_With_Cards&amp;diff=6292"/>
		<updated>2023-05-07T16:12:32Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Chess With Cards to User:Wotton/Cards Chesswheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Wotton/Cards Chesswheel]]&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6291</id>
		<title>User:Wotton/Chess Wheel With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6291"/>
		<updated>2023-05-07T16:12:32Z</updated>

		<summary type="html">&lt;p&gt;Wotton: Wotton moved page User:Wotton/Chess With Cards to User:Wotton/Cards Chesswheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].&lt;br /&gt;
&lt;br /&gt;
//anything followed by a &amp;quot;//&amp;quot; is a comment, and not part of the actual ruleset.&lt;br /&gt;
&lt;br /&gt;
==boring standard stuff==  &lt;br /&gt;
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]&lt;br /&gt;
&lt;br /&gt;
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.&lt;br /&gt;
*Card Counters (CC) and Piece Counters (PC) are fungible items.&lt;br /&gt;
&lt;br /&gt;
*Cards are items. Cards with the same title are fungible.&lt;br /&gt;
*Pieces are items.&lt;br /&gt;
*Unless otherwise specified, all game actions are performed by stating one&#039;s intent to perform them in #game-actions&lt;br /&gt;
&lt;br /&gt;
== Boards ==&lt;br /&gt;
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.&lt;br /&gt;
&lt;br /&gt;
== Standard Board ==&lt;br /&gt;
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.&lt;br /&gt;
&lt;br /&gt;
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.&lt;br /&gt;
&lt;br /&gt;
When a player is at the start of the turn list, it is said to be eir turn. &amp;lt;sup&amp;gt;[how?]&amp;lt;/sup&amp;gt; When it is a player&#039;s turn, e can do the following in order, optionally skipping any of the steps. This process known as &amp;quot;Taking a Turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taking A Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Move a piece&lt;br /&gt;
* Remove emself from the turn list.&lt;br /&gt;
* Add emself to the end of the turn list.&lt;br /&gt;
&lt;br /&gt;
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;2PC&#039;&#039;&#039;. &lt;br /&gt;
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.&lt;br /&gt;
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece&#039;s in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!PC&lt;br /&gt;
!movement&lt;br /&gt;
!capture&lt;br /&gt;
!piece-specific rules&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|50&lt;br /&gt;
|one square in any orthogonal or diagonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawn&lt;br /&gt;
|1&lt;br /&gt;
|one square in the direction of its bearing&lt;br /&gt;
|one square diagonally, sharing at least one directional component with its bearing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rook&lt;br /&gt;
|5&lt;br /&gt;
|any number of squares in any orthogonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bishop&lt;br /&gt;
|3&lt;br /&gt;
|any number of squares in any diagonal&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|3&lt;br /&gt;
|1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order.&lt;br /&gt;
|same as movement&lt;br /&gt;
|may move through other pieces, but may not land on them without capturing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;10CC&#039;&#039;&#039; in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.&lt;br /&gt;
&lt;br /&gt;
=== Generating Cards ===&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.&lt;br /&gt;
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.&lt;br /&gt;
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.&lt;br /&gt;
&lt;br /&gt;
===Card List===&lt;br /&gt;
//current rounded-up average CC value: 6 (⌈28/5⌉) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!CC&lt;br /&gt;
!Use Conditions&lt;br /&gt;
!Effect&lt;br /&gt;
!Fluff Text&lt;br /&gt;
|-&lt;br /&gt;
|Urn of Rapacity&lt;br /&gt;
|10&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate two cards and add them to your inventory&lt;br /&gt;
|&#039;&#039;Urn of Rapacity allows me to draw two additional cards from my deck!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Record&lt;br /&gt;
|3&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°.&lt;br /&gt;
|&#039;&#039;You spin me right-round...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Cat Without a Grin&lt;br /&gt;
|5&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it.&lt;br /&gt;
|&#039;&#039;I&#039;ve often seen a cat without a grin,&#039; thought Alice&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|A Grin Without a Cat&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|choose an existing square and one of its sides. A new square is added to that side of that square.&lt;br /&gt;
|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;but a grin without a cat!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magical Sand&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.&lt;br /&gt;
|&#039;&#039;The sand in the depths of hell is magical sand. Touching it will reverse fortune and one&#039;s own destruction. Like both sides of the same coin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If only one King exists on the board, the player who owns it wins.&lt;br /&gt;
&lt;br /&gt;
The above win condition does not come into effect until multiple Kings exist on the board.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:User:Wotton/Cards_Chesswheel}}&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6290</id>
		<title>User:Wotton/Chess Wheel With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6290"/>
		<updated>2023-05-07T16:12:15Z</updated>

		<summary type="html">&lt;p&gt;Wotton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].&lt;br /&gt;
&lt;br /&gt;
//anything followed by a &amp;quot;//&amp;quot; is a comment, and not part of the actual ruleset.&lt;br /&gt;
&lt;br /&gt;
==boring standard stuff==  &lt;br /&gt;
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]&lt;br /&gt;
&lt;br /&gt;
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.&lt;br /&gt;
*Card Counters (CC) and Piece Counters (PC) are fungible items.&lt;br /&gt;
&lt;br /&gt;
*Cards are items. Cards with the same title are fungible.&lt;br /&gt;
*Pieces are items.&lt;br /&gt;
*Unless otherwise specified, all game actions are performed by stating one&#039;s intent to perform them in #game-actions&lt;br /&gt;
&lt;br /&gt;
== Boards ==&lt;br /&gt;
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.&lt;br /&gt;
&lt;br /&gt;
== Standard Board ==&lt;br /&gt;
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.&lt;br /&gt;
&lt;br /&gt;
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.&lt;br /&gt;
&lt;br /&gt;
When a player is at the start of the turn list, it is said to be eir turn. &amp;lt;sup&amp;gt;[how?]&amp;lt;/sup&amp;gt; When it is a player&#039;s turn, e can do the following in order, optionally skipping any of the steps. This process known as &amp;quot;Taking a Turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taking A Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Move a piece&lt;br /&gt;
* Remove emself from the turn list.&lt;br /&gt;
* Add emself to the end of the turn list.&lt;br /&gt;
&lt;br /&gt;
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;2PC&#039;&#039;&#039;. &lt;br /&gt;
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.&lt;br /&gt;
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece&#039;s in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!PC&lt;br /&gt;
!movement&lt;br /&gt;
!capture&lt;br /&gt;
!piece-specific rules&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|50&lt;br /&gt;
|one square in any orthogonal or diagonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawn&lt;br /&gt;
|1&lt;br /&gt;
|one square in the direction of its bearing&lt;br /&gt;
|one square diagonally, sharing at least one directional component with its bearing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rook&lt;br /&gt;
|5&lt;br /&gt;
|any number of squares in any orthogonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bishop&lt;br /&gt;
|3&lt;br /&gt;
|any number of squares in any diagonal&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|3&lt;br /&gt;
|1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order.&lt;br /&gt;
|same as movement&lt;br /&gt;
|may move through other pieces, but may not land on them without capturing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;10CC&#039;&#039;&#039; in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.&lt;br /&gt;
&lt;br /&gt;
=== Generating Cards ===&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.&lt;br /&gt;
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.&lt;br /&gt;
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.&lt;br /&gt;
&lt;br /&gt;
===Card List===&lt;br /&gt;
//current rounded-up average CC value: 6 (⌈28/5⌉) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!CC&lt;br /&gt;
!Use Conditions&lt;br /&gt;
!Effect&lt;br /&gt;
!Fluff Text&lt;br /&gt;
|-&lt;br /&gt;
|Urn of Rapacity&lt;br /&gt;
|10&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate two cards and add them to your inventory&lt;br /&gt;
|&#039;&#039;Urn of Rapacity allows me to draw two additional cards from my deck!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Record&lt;br /&gt;
|3&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°.&lt;br /&gt;
|&#039;&#039;You spin me right-round...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Cat Without a Grin&lt;br /&gt;
|5&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it.&lt;br /&gt;
|&#039;&#039;I&#039;ve often seen a cat without a grin,&#039; thought Alice&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|A Grin Without a Cat&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|choose an existing square and one of its sides. A new square is added to that side of that square.&lt;br /&gt;
|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;but a grin without a cat!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magical Sand&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.&lt;br /&gt;
|&#039;&#039;The sand in the depths of hell is magical sand. Touching it will reverse fortune and one&#039;s own destruction. Like both sides of the same coin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If only one King exists on the board, the player who owns it wins.&lt;br /&gt;
&lt;br /&gt;
The above win condition does not come into effect until multiple Kings exist on the board.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:User:Wotton/Cards_Chesswheel}}&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6289</id>
		<title>User:Wotton/Chess Wheel With Cards</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Wotton/Chess_Wheel_With_Cards&amp;diff=6289"/>
		<updated>2023-05-07T16:11:04Z</updated>

		<summary type="html">&lt;p&gt;Wotton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].&lt;br /&gt;
&lt;br /&gt;
//anything followed by a &amp;quot;//&amp;quot; is a comment, and not part of the actual ruleset.&lt;br /&gt;
&lt;br /&gt;
==boring standard stuff==  &lt;br /&gt;
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]&lt;br /&gt;
&lt;br /&gt;
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.&lt;br /&gt;
*Card Counters (CC) and Piece Counters (PC) are fungible items.&lt;br /&gt;
&lt;br /&gt;
*Cards are items. Cards with the same title are fungible.&lt;br /&gt;
*Pieces are items.&lt;br /&gt;
*Unless otherwise specified, all game actions are performed by stating one&#039;s intent to perform them in #game-actions&lt;br /&gt;
&lt;br /&gt;
== Boards ==&lt;br /&gt;
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.&lt;br /&gt;
&lt;br /&gt;
== Standard Board ==&lt;br /&gt;
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.&lt;br /&gt;
&lt;br /&gt;
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.&lt;br /&gt;
&lt;br /&gt;
When a player is at the start of the turn list, it is said to be eir turn. &amp;lt;sup&amp;gt;[how?]&amp;lt;/sup&amp;gt; When it is a player&#039;s turn, e can do the following in order, optionally skipping any of the steps. This process known as &amp;quot;Taking a Turn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taking A Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Move a piece&lt;br /&gt;
* Remove emself from the turn list.&lt;br /&gt;
* Add emself to the end of the turn list.&lt;br /&gt;
&lt;br /&gt;
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;2PC&#039;&#039;&#039;. &lt;br /&gt;
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.&lt;br /&gt;
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece&#039;s in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!PC&lt;br /&gt;
!movement&lt;br /&gt;
!capture&lt;br /&gt;
!piece-specific rules&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|50&lt;br /&gt;
|one square in any orthogonal or diagonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawn&lt;br /&gt;
|1&lt;br /&gt;
|one square in the direction of its bearing&lt;br /&gt;
|one square diagonally, sharing at least one directional component with its bearing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rook&lt;br /&gt;
|5&lt;br /&gt;
|any number of squares in any orthogonal direction&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bishop&lt;br /&gt;
|3&lt;br /&gt;
|any number of squares in any diagonal&lt;br /&gt;
|same as movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|3&lt;br /&gt;
|1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order.&lt;br /&gt;
|same as movement&lt;br /&gt;
|may move through other pieces, but may not land on them without capturing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Once per turn, on eir own turn, a player may claim &#039;&#039;&#039;10CC&#039;&#039;&#039; in the appropriate channel.&lt;br /&gt;
&lt;br /&gt;
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.&lt;br /&gt;
&lt;br /&gt;
=== Generating Cards ===&lt;br /&gt;
&lt;br /&gt;
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.&lt;br /&gt;
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.&lt;br /&gt;
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.&lt;br /&gt;
&lt;br /&gt;
===Card List===&lt;br /&gt;
//current rounded-up average CC value: 6 (⌈28/5⌉) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!CC&lt;br /&gt;
!Use Conditions&lt;br /&gt;
!Effect&lt;br /&gt;
!Fluff Text&lt;br /&gt;
|-&lt;br /&gt;
|Urn of Rapacity&lt;br /&gt;
|10&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate two cards and add them to your inventory&lt;br /&gt;
|&#039;&#039;Urn of Rapacity allows me to draw two additional cards from my deck!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Record&lt;br /&gt;
|3&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°.&lt;br /&gt;
|&#039;&#039;You spin me right-round...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Cat Without a Grin&lt;br /&gt;
|5&lt;br /&gt;
|any time during the player&#039;s turn&lt;br /&gt;
|randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it.&lt;br /&gt;
|&#039;&#039;I&#039;ve often seen a cat without a grin,&#039; thought Alice&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|A Grin Without a Cat&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|choose an existing square and one of its sides. A new square is added to that side of that square.&lt;br /&gt;
|&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;but a grin without a cat!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magical Sand&lt;br /&gt;
|5&lt;br /&gt;
|any time&lt;br /&gt;
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.&lt;br /&gt;
|&#039;&#039;The sand in the depths of hell is magical sand. Touching it will reverse fortune and one&#039;s own destruction. Like both sides of the same coin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If only one King exists on the board, the player who owns it wins.&lt;br /&gt;
&lt;br /&gt;
The above win condition does not come into effect until multiple Kings exist on the board.&lt;/div&gt;</summary>
		<author><name>Wotton</name></author>
	</entry>
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