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	<title>Infinite Nomic Wiki - User contributions [en]</title>
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	<updated>2026-05-04T15:43:04Z</updated>
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	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7772</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7772"/>
		<updated>2025-12-24T08:14:49Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d10 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Misted&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 8&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 4&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 311&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                \ &amp;amp;   @\|&lt;br /&gt;
 30                 \&amp;amp;&amp;amp;    |&amp;amp;/&lt;br /&gt;
 29                  \    &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|ඞ&lt;br /&gt;
 27                    \* &amp;amp;|&lt;br /&gt;
 26                    -\ඞ |@&lt;br /&gt;
 25                     *\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; *\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/*&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|Prune Split&lt;br /&gt;
|●&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7771</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7771"/>
		<updated>2025-12-24T08:14:37Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d10 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Misted&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 8&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 4&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 316&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                \ &amp;amp;   @\|&lt;br /&gt;
 30                 \&amp;amp;&amp;amp;    |&amp;amp;/&lt;br /&gt;
 29                  \    &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|ඞ&lt;br /&gt;
 27                    \* &amp;amp;|&lt;br /&gt;
 26                    -\ඞ |@&lt;br /&gt;
 25                     *\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; *\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/*&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|Prune Split&lt;br /&gt;
|●&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7767</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7767"/>
		<updated>2025-12-22T00:21:25Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pixel palas.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; they/them/it/its&lt;br /&gt;
&lt;br /&gt;
A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruleset Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the sequel to the beloved deck building card game is here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
Update: Everyone hated it. Maybe don&#039;t make 3xoptwosis :(&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple Nomic but monarchs have more influence.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What if you couldn&#039;t perform actions on your own behalf? What would you do if you controlled the other players?&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7766</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7766"/>
		<updated>2025-12-22T00:20:00Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pixel palas.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; they/them/it/itsA fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruleset Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the sequel to the beloved deck building card game is here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
Update: Everyone hated it. Maybe don&#039;t make 3xoptwosis :(&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple Nomic but monarchs have more influence.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What if you couldn&#039;t perform actions on your own behalf? What would you do if you controlled the other players?&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=File:Pixel_palas.png&amp;diff=7765</id>
		<title>File:Pixel palas.png</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=File:Pixel_palas.png&amp;diff=7765"/>
		<updated>2025-12-22T00:14:12Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profile Picture&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7764</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7764"/>
		<updated>2025-12-21T00:54:06Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: The plant must GROW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d10 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Misted&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 8&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 3&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 0&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 316&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                \ &amp;amp;   @\|&lt;br /&gt;
 30                 \&amp;amp;&amp;amp;    |&amp;amp;/&lt;br /&gt;
 29                  \    &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|ඞ&lt;br /&gt;
 27                    \* &amp;amp;|&lt;br /&gt;
 26                    -\ඞ |@&lt;br /&gt;
 25                     *\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; *\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/*&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|Prune Split&lt;br /&gt;
|●&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7763</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7763"/>
		<updated>2025-12-21T00:26:43Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has enough Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Misted&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 11&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 6&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 3&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 316&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|ඞ&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ ඞ-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|Prune Split&lt;br /&gt;
|●&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7718</id>
		<title>Cycle 19/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_19/Gamestate&amp;diff=7718"/>
		<updated>2025-10-27T09:54:32Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player Name&lt;br /&gt;
|-&lt;br /&gt;
|Automaticat&lt;br /&gt;
|-&lt;br /&gt;
|Xenon dichloride&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7660</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7660"/>
		<updated>2025-07-01T07:27:56Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
=== No-mic (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7659</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7659"/>
		<updated>2025-07-01T07:24:58Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
== Ruleset Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the sequel to the beloved deck building card game is here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
Update: Everyone hated it. Maybe don&#039;t make 3xoptwosis :(&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple Nomic but monarchs have more influence.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*[[User:Xenon dichloride/No-mic|No-mic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What if you couldn&#039;t perform actions on your own behalf? What would you do if you controlled the other players?&lt;br /&gt;
&lt;br /&gt;
Players can assume each others&#039; identities to vote and perform actions.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/No-mic&amp;diff=7658</id>
		<title>User:Xenon dichloride/No-mic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/No-mic&amp;diff=7658"/>
		<updated>2025-07-01T07:23:01Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What if you couldn&#039;t perform actions on your own behalf? What would you do if you controlled the other players?&lt;br /&gt;
&lt;br /&gt;
== Identities ==&lt;br /&gt;
Each player has an identity that may be assumed by other players. Once per phase, each player may change their identity to that of another player (excluding themself). This identity persists for the phase.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
To perform an action, a player must have an identity other than their own. Actions are performed as the assumed identity.&lt;br /&gt;
&lt;br /&gt;
=== Roll ===&lt;br /&gt;
Once per phase, each player may grant their identity 1d6 points.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. If multiple votes are cast as the same identity, this vote is determined by that which has majority, or no vote if there is no majority.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that performed the action also wins.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/No-mic&amp;diff=7657</id>
		<title>User:Xenon dichloride/No-mic</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/No-mic&amp;diff=7657"/>
		<updated>2025-07-01T07:15:50Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Created page with &amp;quot;What if you couldn&amp;#039;t perform actions on your own behalf? What would you do if you controlled the other players?  Before performing any actions in a phase, that player must select another player to assume the identity of. Subsequent actions this phase are performed as the assumed identity.  Actions Once per phase, each player may grant their identity 1d6 points.  Voting Standard class proposals are voted upon by identities, not players. The identity each player was in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What if you couldn&#039;t perform actions on your own behalf? What would you do if you controlled the other players?&lt;br /&gt;
&lt;br /&gt;
Before performing any actions in a phase, that player must select another player to assume the identity of. Subsequent actions this phase are performed as the assumed identity.&lt;br /&gt;
&lt;br /&gt;
Actions&lt;br /&gt;
Once per phase, each player may grant their identity 1d6 points.&lt;br /&gt;
&lt;br /&gt;
Voting&lt;br /&gt;
Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. Multiple votes as the same identity count as a single vote, with the majority&lt;br /&gt;
&lt;br /&gt;
If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that assumed their identity to perform the action also wins.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7656</id>
		<title>User:Xenon dichloride/Time Loops 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7656"/>
		<updated>2025-07-01T06:54:18Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had some ideas based on the time loops cycle, though this is more a nomic that builds over time rather than starting fresh each loop.&lt;br /&gt;
&lt;br /&gt;
== Temporal integrity ==&lt;br /&gt;
Temporal integrity is an integer, equal to 7 upon the commencement of the cycle. If temporal integrity is ever not a positive integer the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
Loop instability is an integer, initially 0 at the beginning of a loop.&lt;br /&gt;
At the end of each phase (immediately before the new phase begins), the following occur in order:&lt;br /&gt;
&lt;br /&gt;
* Loop Instability is incremented by 1.&lt;br /&gt;
* If Loop Instability is greater than the temporal integrity, the following occur in order:&lt;br /&gt;
** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, unless specified otherwise.&lt;br /&gt;
** All items that are not defined as persistent by the rules are removed from inventories.&lt;br /&gt;
** Temporal integrity is decremented by 1.&lt;br /&gt;
** Loop Instability is set to 0.&lt;br /&gt;
&lt;br /&gt;
When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, unless specified otherwise&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
Each week has two phases.&lt;br /&gt;
&lt;br /&gt;
== Invariance ==&lt;br /&gt;
Invariance, S, is an integer determined at the time of a proposal&#039;s proposition and is equal to S = L + T - 6, where L is the loop instability and T is the temporal integrity.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
When a proposal is popular, it is added to a list ordered by their invariances (low to high). Multiple proposals with the same invariance are relatively ordered according to their proposal time.&lt;br /&gt;
&lt;br /&gt;
A proposal takes effect if the current loop instability is greater than its invariance.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Orbs ===&lt;br /&gt;
Orbs are persistent items.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Money.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Generate Coin ===&lt;br /&gt;
Each player has a Standard Coin Roll Sides (SCRS), which is an integer. If no other rule defines a player&#039;s SCRS, it is 6.&lt;br /&gt;
&lt;br /&gt;
Each player has a Standard Coin Roll Count (SCRC), which is an integer. If no other rule defines a player&#039;s SCRC, it is 1.&lt;br /&gt;
&lt;br /&gt;
A player whose SCRC and SCRS are positive integers can take the Generate Coins action once per phase by declaring their intent to do so and rolling CdS in #game-actions, where C is their SCRC and S is their SCRS. The player then gains Coins equal to the total of the numbers rolled on the die.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
When one or more players have at least 100 orbs, those players win. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
Else, the player or players with the most orbs when the cycle ends win.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7655</id>
		<title>Cycle 18/Ruleset submissions</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_18/Ruleset_submissions&amp;diff=7655"/>
		<updated>2025-07-01T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submit your ideas for Cycle 18&#039;s future ruleset here!&lt;br /&gt;
&lt;br /&gt;
Required reading for all submitters:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruleset Submission Process]]&lt;br /&gt;
&lt;br /&gt;
Previous pages of this type can be found [[:Category:Ruleset Submission Pages|&#039;&#039;&#039;on this page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia Race Nomic (Veganzombeh) ===&lt;br /&gt;
[[User:Veganzombeh/WikiJetLagNomic|Link]]&lt;br /&gt;
&lt;br /&gt;
=== RoundNomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/RoundNomic|Round Nomic]]&lt;br /&gt;
&lt;br /&gt;
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed.&lt;br /&gt;
&lt;br /&gt;
=== Scamomic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Scamomic|Scamomic]]&lt;br /&gt;
&lt;br /&gt;
A tour of the common scams in Nomic.&lt;br /&gt;
&lt;br /&gt;
=== No-Time-Ic (4st) ===&lt;br /&gt;
&lt;br /&gt;
[[User:4st/Timeless|No-Time-Ic]]&lt;br /&gt;
&lt;br /&gt;
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time&lt;br /&gt;
&lt;br /&gt;
=== Peer-to-peer Nomic (Nameko) ===&lt;br /&gt;
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]&lt;br /&gt;
&lt;br /&gt;
There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).&lt;br /&gt;
&lt;br /&gt;
=== Rafflenomic (Trungle) ===&lt;br /&gt;
&lt;br /&gt;
[[User:Trungle/Rafflenomic]]&lt;br /&gt;
&lt;br /&gt;
A framework for a nomic based on raffling things off, including the results of proposals.&lt;br /&gt;
&lt;br /&gt;
=== Time Loops 2 (Xenon dichloride) ===&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&lt;br /&gt;
&lt;br /&gt;
== Work-In-Progress Drafts ==&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7501</id>
		<title>Cycle 17/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7501"/>
		<updated>2025-02-07T05:34:23Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Victory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Single Transferable Vote (STV) Nomic =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players who are on parliament may veto any standard proposal. Resulting in it failing. At least half of parliament must agree to veto a proposal for this to occur.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7500</id>
		<title>Cycle 17/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7500"/>
		<updated>2025-02-07T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Single Transferable Vote (STV) Nomic =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Election Phase:&#039;&#039;&#039; Monday, Tuesday, Wednesday, and Thursday&lt;br /&gt;
# &#039;&#039;&#039;Governance Phase:&#039;&#039;&#039; Friday, Saturday, and Sunday&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each election phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: &lt;br /&gt;
&lt;br /&gt;
# The Droop Quota is calculated according to Q = ⌊ V / (S + 1) ⌋ + 1, where V is the number of votes and S is the number of seats to fill.&lt;br /&gt;
# nth preference votes are counted. Any candidates that reach the quota are awarded seats.&lt;br /&gt;
#* If multiple candidates reach the quota, the rank of their seat is determined by number of votes. If they have the same number they tie, and the next ranked seat is skipped.&lt;br /&gt;
#* If this would fill more seats than available, randomness is used to determine which of these candidates receive seats.&lt;br /&gt;
# Of the candidates that reach the quota, any surplus votes for them are divided amongst the nth place voters and awarded as their (n  + 1) th preference votes.&lt;br /&gt;
&lt;br /&gt;
The elected players hold their seats for the following governance phase and next election phase.&lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players who are on parliament may veto any standard proposal. Resulting in it failing. At least half of parliament must agree to veto a proposal for this to occur.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7499</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7499"/>
		<updated>2025-01-22T11:25:11Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
== Ruleset Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the sequel to the beloved deck building card game is here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&lt;br /&gt;
&lt;br /&gt;
Update: Everyone hated it. Maybe don&#039;t make 3xoptwosis :(&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple Nomic but monarchs have more influence.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7498</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7498"/>
		<updated>2025-01-22T11:22:35Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
== Ruleset Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
Simple Nomic but monarchs have more power.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7497</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7497"/>
		<updated>2025-01-22T11:21:41Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xenon dichloride}}&lt;br /&gt;
{{DISPLAYTITLE:Xenon dichloride}}&lt;br /&gt;
&lt;br /&gt;
A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
Simple Nomic but monarchs have more power.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7496</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7496"/>
		<updated>2025-01-22T11:21:05Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xenon dichloride}}&lt;br /&gt;
&lt;br /&gt;
A fan of overly complex rules and rigorously defining things. They also like words... probably too much.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.&#039;&#039;&lt;br /&gt;
The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!&lt;br /&gt;
May the strongest mind win.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.&#039;&#039;&lt;br /&gt;
Catan but with less rules and it resets. Also has seasons... but not really.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everything is dice-ided... It&#039;s decided by dice rolls. Okay not &#039;&#039;everything&#039;&#039; don&#039;t leave yet!!!&lt;br /&gt;
A &amp;lt;s&amp;gt;RNG hell&amp;lt;/s&amp;gt; spin on the original &#039;get to 100 points with d6 rolls&#039; Nomic gameplay. Dice are rolled to gain points but can be modified. You also can&#039;t exceed a cap of points so need to keep upgrading your dice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Terminal is a nomic taking place entirely within a filesystem. Players perform commands to change the ruleset and gamestate (which are files). The goal is to become a superuser.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A nomic spanning parallel universes. There are two simultaneous games. But you can only be in one at a time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, the creator of this must have copied [[Cycle 16/Ruleset|cycle 16]]!!!&lt;br /&gt;
&#039;&#039;The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino&#039;s interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.&#039;&#039;&lt;br /&gt;
After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Okay, okay, this loser really is unoriginal, copying [[Cycle 13/Ruleset|cycle 13]] now too?! Despicable.&lt;br /&gt;
&#039;&#039;Time Loops 2: It&#039;s Rewind Time&#039;&#039;&lt;br /&gt;
A remix of the original [[User:Civae/Time Loop|Time Loops]] by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
Simple Nomic but monarchs have more power.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A continuation of a dead Nomic. Form factions, gather resources and claim territory on an infinite, procedurally generated grid of hexagons. Beware, a dangerous mystery lurks just in the periphery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Nomic government is falling. Compete in a continuous game of Coup.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7495</id>
		<title>User:Xenon dichloride/Aeternus</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7495"/>
		<updated>2025-01-22T10:50:11Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1 - Time ==&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Sunday, Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday and Saturday&lt;br /&gt;
&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== 2 - Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 - Factions ===&lt;br /&gt;
Each player is always a member of a single faction. If they have not merged with another faction, they are apart of a faction with their own name.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.1 - Merging ====&lt;br /&gt;
Two factions may merge if a merge request is accepted. This request may be voted upon only by players of the concerned factions. If it receives a greater number of affirmative votes than against votes, it is accepted. The request must include a name for this new faction. All flags owned by either of the previous factions are then owned by the new faction.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.2 - Leaving ====&lt;br /&gt;
A player may leave a faction, creating a new faction with their own name. If there would be no members of the old faction, it is deleted and all of it&#039;s flags destroyed.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.2 - Influence ====&lt;br /&gt;
A faction&#039;s influence is determined by the number of hexes occupied divided by it&#039;s number of members. A faction is influential if it&#039;s influence is positive.&lt;br /&gt;
&lt;br /&gt;
== 3 - Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
=== 3.1 - Proposals ===&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== 3.1.1 - Urgent Class Proposal ====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
==== 3.1.2 - Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 - Judgement ===&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== 4 - Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 - Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 - Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 5 - World ==&lt;br /&gt;
All players exist on an infinite, procedurally generated hexagonal grid.&lt;br /&gt;
&lt;br /&gt;
All players are initially on hex (0, 0, 0), &amp;quot;the origin&amp;quot;, with the &#039;Meadow&#039; biome and &#039;Barren&#039; landmark.&lt;br /&gt;
&lt;br /&gt;
=== 5.1 - Hexes ===&lt;br /&gt;
A hex is a cell on the grid. Every hex has an associated coordinate (x, y, z) with integer ordinates, determined by taking the minimal number of steps from the origin along x, y and z in that order.&lt;br /&gt;
&lt;br /&gt;
Additionally, each hex has the following data:&lt;br /&gt;
&lt;br /&gt;
* a biome (Meadow if unspecified)&lt;br /&gt;
* a landmark (Barren if unspecified)&lt;br /&gt;
* a set of features (empty if unspecified)&lt;br /&gt;
&lt;br /&gt;
==== 5.1.1 - Indeterminate Hexes ====&lt;br /&gt;
An indeterminate hex is yet to be generated and has it&#039;s data undefined. Unless specified, every hex is indeterminate until generation.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 - Cardinal Directions ===&lt;br /&gt;
A cardinal direction is one radiating from the edges of a hex.&lt;br /&gt;
&lt;br /&gt;
* (0, 0, 1) -&amp;gt; North&lt;br /&gt;
* (0, 1, 0) -&amp;gt; Ashe&lt;br /&gt;
* (1, 0, 0) -&amp;gt; Mouth&lt;br /&gt;
* (0, 0, -1) -&amp;gt; South&lt;br /&gt;
* (0, -1, 0) -&amp;gt; Zest&lt;br /&gt;
* (-1, 0, 0) -&amp;gt; Weast&lt;br /&gt;
&lt;br /&gt;
=== 5.3 - Generation ===&lt;br /&gt;
When a rule calls for the generation of a hex, a biome then a landmark then features are assigned according to the rules of each process.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.1 - Biomes ====&lt;br /&gt;
When a hex is generated, each adjacent hex is added to a randomisation pool, where its weight in the pool is equal to B/M.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weight&amp;quot; refers to how many times it appears in the pool, and can be a fractional value.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;B&amp;quot; = The &amp;quot;bias&amp;quot; of a biome, equal to 10 unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;M&amp;quot; = The number of hexes in the mass to which the hex belongs. A mass is a connected group of hexes of the same biome type.&lt;br /&gt;
&lt;br /&gt;
An additional &amp;quot;random&amp;quot; entry with weight 3 is added to the pool.&lt;br /&gt;
&lt;br /&gt;
The biome of the new hex is then drawn from the pool. In case the &amp;quot;random&amp;quot; entry is chosen, a new randomisation pool is constructed with the weights of every possible biome (as listed within the relevant biome rules). The biome of the new hex is then drawn from this new pool.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the available biomes (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.1 - Meadow =====&lt;br /&gt;
Weight: 7&lt;br /&gt;
&lt;br /&gt;
Bias: 12&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.2 - Deceased Dunes =====&lt;br /&gt;
Weight: 4&lt;br /&gt;
&lt;br /&gt;
When generating next to a swamp, the weight and bias of Deceased Dunes are 0.&lt;br /&gt;
&lt;br /&gt;
When a player moves into a Deceased Dunes hex, there is a 20% chance that they are moved by the buffeting winds into a random adjacent hex (generating it if it is not already) for no additional action point cost.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.3 - Forest =====&lt;br /&gt;
Weight: 5&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.4 - Perilous Pass =====&lt;br /&gt;
Weight: 3&lt;br /&gt;
&lt;br /&gt;
Bias: 5&lt;br /&gt;
&lt;br /&gt;
The traverse action costs 1 additional action point to use if the player is on a Perilous Pass hex.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.5 - Swamp =====&lt;br /&gt;
Weight: 5&lt;br /&gt;
&lt;br /&gt;
When generating next to a Deceased Dunes hex, the weight and bias of Swamp are 0.&lt;br /&gt;
&lt;br /&gt;
If a player on a swamp hex attempts to move to a different mass, they have a 15% chance to move. The hex they attempted to move to is generated if indeterminate.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.6 - Lake =====&lt;br /&gt;
Weight: 0&lt;br /&gt;
&lt;br /&gt;
Bias: 0&lt;br /&gt;
&lt;br /&gt;
If an indeterminate hex is not adjacent to a hex of the infinitely large mass of indeterminate hexes, it generates with a Lake biome and a Barren landmark.&lt;br /&gt;
&lt;br /&gt;
If a player would move or be moved onto a Lake hex, they do not move.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.2 - Landmarks ====&lt;br /&gt;
When a hex is generated, a landmark is randomly selected with appropriate weighting. Subrules of this rule define the available landmarks (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.2.1 - Barren =====&lt;br /&gt;
Weight: 20&lt;br /&gt;
&lt;br /&gt;
===== 5.3.2.2 - Town =====&lt;br /&gt;
Weight: 1&lt;br /&gt;
&lt;br /&gt;
If the hex&#039;s biome is &#039;Meadow&#039;, weight 2.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.3 - Features ====&lt;br /&gt;
When a hex is generated, features may be added to it. Subrules of this rule define the available features (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.1 - Corrupted =====&lt;br /&gt;
A hex is/becomes corrupt or corrupted when it gains the &#039;corrupted feature&#039;. When a hex is generated, it has a 5% chance to be corrupt. When a hex is corrupted, the landmark of this hex is set to &#039;barren&#039; and all features barring &#039;corrupted&#039; are removed.&lt;br /&gt;
&lt;br /&gt;
When a player moves to a corrupted hex, the hex they moved from is corrupted if not already.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.2 - Flag =====&lt;br /&gt;
Can be constructed for 5 wood and 2 thread.&lt;br /&gt;
&lt;br /&gt;
Each hex can have a maximum of one flag on it. When a flag is constructed, it is owned by the faction of the player who constructed it at the time. The hex the flag is on is then said to be occupied by that faction.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.3 - Pylon of Purity =====&lt;br /&gt;
Can be constructed for 30 Wood, 5 Steel and 2 Gold.&lt;br /&gt;
&lt;br /&gt;
Any adjacent hex and the hex of the pylon of purity cannot be corrupted. Attempts to do so fail. If an adjacent hex ever is corrupted, it is no longer corrupted.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.4 - Stag Station =====&lt;br /&gt;
Can be constructed for 8 Stone, 5 Steel and 1 Hide&lt;br /&gt;
&lt;br /&gt;
A player located on a hex with the stag station feature may travel the stagways (teleport) to any hex with a stag station on it. This does not act as moving into that hex. If they do so, they cannot perform any more actions for the phase.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.5 - Boardwalk =====&lt;br /&gt;
Can be constructed on all biomes (including lake) for the cost of 10 wood. Any impacts on movement of the hex this feature is placed on do not occur.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.4 - Construction ====&lt;br /&gt;
A player may construct a feature on or adjacent to their hex, requiring the relevant resource cost to be spent. The landmark is immediately constructed after this condition is met. Unless stated otherwise, features cannot be constructed on lake or corrupted hexes.&lt;br /&gt;
&lt;br /&gt;
== 6 - Actions ==&lt;br /&gt;
Each player has 2 + ⌊∛(S)⌋ action points (AP) replenished at the start of each phase, which may be spent to perform actions. S represents that player&#039;s quality score.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the actions that a player can perform (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== 6.1 - Scout ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
Select two hexes adjacent to your location and generate them if indeterminate.&lt;br /&gt;
&lt;br /&gt;
=== 6.2 - Traverse ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
Move into an adjacent hex and generate it if indeterminate.&lt;br /&gt;
&lt;br /&gt;
=== 6.3 - Fish ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
A player may only fish if they are adjacent to or on a lake biome hex. If they are adjacent to multiple lake hexes, they may select which one they fish in. When this occurs, the player has a base 70% chance of catching a fish. They may use any fishing rod in their inventory or none if unspecified.&lt;br /&gt;
&lt;br /&gt;
=== 6.4 - Forage ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
A player may only forage if they are on a hex with the Barren landmark and no features. When a player forages, they roll a 1d6 and receive rewards depending on the biome of the hex they are on (as described in subrules of this rule), or from Meadow if there are no specified rewards.&lt;br /&gt;
&lt;br /&gt;
==== 6.4.1 - Meadow ====&lt;br /&gt;
&lt;br /&gt;
# Nothing&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Stone&lt;br /&gt;
# 1 Hide&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
&lt;br /&gt;
===== 6.4.2 - Deceased Dunes =====&lt;br /&gt;
&lt;br /&gt;
# Nothing&lt;br /&gt;
# 1 Stone&lt;br /&gt;
# 1 Steel&lt;br /&gt;
# 1 Quartz&lt;br /&gt;
# 2 Stone&lt;br /&gt;
# 3 Stone&lt;br /&gt;
&lt;br /&gt;
===== 6.4.3 - Forest =====&lt;br /&gt;
&lt;br /&gt;
# 1 Thread&lt;br /&gt;
# 1 Hide&lt;br /&gt;
# 2 Thread&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
&lt;br /&gt;
===== 6.4.4 - Perilous Pass =====&lt;br /&gt;
&lt;br /&gt;
# 1 Steel&lt;br /&gt;
# 1 Copper&lt;br /&gt;
# 1 Gold&lt;br /&gt;
# 2 Steel&lt;br /&gt;
# 2 Stone&lt;br /&gt;
# 3 Stone&lt;br /&gt;
&lt;br /&gt;
===== 6.4.5 - Swamp =====&lt;br /&gt;
&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Thread&lt;br /&gt;
# 1 Resin&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 2 Thread&lt;br /&gt;
&lt;br /&gt;
== 7 - Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== 7.1 - Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== 7.1.1 - Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== 7.1.2 - Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== 7.2 - Resources ===&lt;br /&gt;
Resources are a class of item that cannot be directly used and is instead a component in crafting, construction, etc. The following are resource items:&lt;br /&gt;
&lt;br /&gt;
* Wood&lt;br /&gt;
* Stone&lt;br /&gt;
* Steel&lt;br /&gt;
* Thread&lt;br /&gt;
* Hide&lt;br /&gt;
* Resin&lt;br /&gt;
* Quartz&lt;br /&gt;
* Copper&lt;br /&gt;
* Gold&lt;br /&gt;
* Morbium&lt;br /&gt;
&lt;br /&gt;
=== 7.3 - Fish ===&lt;br /&gt;
Fish are a class of items obtained from fishing. Subrules of this rule define subclasses of fish.&lt;br /&gt;
&lt;br /&gt;
If a player catches a fish, it can either be a Standard Fish or a Medallion Fish. The chance of catching a Medallion Fish is 0% + 10% for every Medallion Fish that the player is currently eligible to catch, capping at 40%. If a fish is caught that is not a Medallion Fish, it is a Standard Fish.&lt;br /&gt;
&lt;br /&gt;
==== 7.3.1 - Standard Fish ====&lt;br /&gt;
When a standard fish is caught, a random entry from the list below is granted:&lt;br /&gt;
&lt;br /&gt;
* Eel&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tilapia&lt;br /&gt;
* Northern Pike&lt;br /&gt;
* Trout&lt;br /&gt;
&lt;br /&gt;
==== 7.3.2 - Medallion Fish ====&lt;br /&gt;
Each type of medallion fish has a set of conditions required for it to be possible to be caught when fishing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Medallion Fish&lt;br /&gt;
!Type&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Goldfish&lt;br /&gt;
|Lake of mass size 1.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Whale&lt;br /&gt;
|Lake of mass size at least 5.&lt;br /&gt;
|-&lt;br /&gt;
|Megalodon&lt;br /&gt;
|Lake of mass size at least 19.&lt;br /&gt;
|-&lt;br /&gt;
|Pefisula&lt;br /&gt;
|Fishing from a hex adjacent to exactly 5 lake hexes.&lt;br /&gt;
|-&lt;br /&gt;
|Carcharias&lt;br /&gt;
|Fishing from a deceased dune biome.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Fish&lt;br /&gt;
|Fishing from a perilous pass biome.&lt;br /&gt;
|-&lt;br /&gt;
|Gudgeon&lt;br /&gt;
|Fishing from a forest biome.&lt;br /&gt;
|-&lt;br /&gt;
|Mudskipper&lt;br /&gt;
|Fishing from a swamp biome.&lt;br /&gt;
|-&lt;br /&gt;
|Fishy Fish&lt;br /&gt;
|Fishing from a lake hex.&lt;br /&gt;
|-&lt;br /&gt;
|SvGCMkWr_zQ&lt;br /&gt;
|Fishing into a corrupt hex.&lt;br /&gt;
|-&lt;br /&gt;
|Civilised Fish&lt;br /&gt;
|Fishing from a hex with a town.&lt;br /&gt;
|-&lt;br /&gt;
|Napoleon Fish&lt;br /&gt;
|Fishing from a hex with a flag of another faction.&lt;br /&gt;
|-&lt;br /&gt;
|Student Fish&lt;br /&gt;
|In the same hex as another player.&lt;br /&gt;
|-&lt;br /&gt;
|Vanille&lt;br /&gt;
|Without a fishing rod.&lt;br /&gt;
|-&lt;br /&gt;
|Aligned Fish&lt;br /&gt;
|Fishing into a hex along a cardinal axis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 7.3.2.1 - Quality =====&lt;br /&gt;
When a player catches a medallion fish, its quality is calculated by repeatedly rolling d2 until the result is 1, with the number of rolls being the quality of the medallion fish.&lt;br /&gt;
&lt;br /&gt;
Each natural number quality less than the highest quality medallion fish must be named. If someone catches a higher quality medallion fish than the one currently named, they must name all the unnamed qualities below the quality of fish they caught.&lt;br /&gt;
&lt;br /&gt;
The list of currently named qualities is as follows:&lt;br /&gt;
&lt;br /&gt;
1. Garbage&lt;br /&gt;
&lt;br /&gt;
2. Bronze&lt;br /&gt;
&lt;br /&gt;
3. Silver&lt;br /&gt;
&lt;br /&gt;
4. Gold&lt;br /&gt;
&lt;br /&gt;
5. Platinum&lt;br /&gt;
&lt;br /&gt;
6. Morbium&lt;br /&gt;
&lt;br /&gt;
7. Karkalicious&lt;br /&gt;
&lt;br /&gt;
The sum of the qualities of all unique (including different qualities of the same fish as unique) Medallion Fish in a player&#039;s inventory is their quality score, S.&lt;br /&gt;
&lt;br /&gt;
=== 7.4 - Crafting ===&lt;br /&gt;
At any time, a player may craft items. Craftable items and their recipes are detailed in subrules of this rule (unless otherwise stated).&lt;br /&gt;
&lt;br /&gt;
==== 7.4.1 - Foraging Pouch ====&lt;br /&gt;
Crafted using 3 Thread and 1 Hide.&lt;br /&gt;
&lt;br /&gt;
If you use the foraging action, roll 2d6 instead.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.2 - Binoculars ====&lt;br /&gt;
Crafted using 3 Wood, 2 Hide and 1 Quartz.&lt;br /&gt;
&lt;br /&gt;
If you use the scout action, you may target a hex within two hexes of your location.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.3 - Fishing Rods ====&lt;br /&gt;
Subrules of this rule define fishing rod class items.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.1 - Standard Rod =====&lt;br /&gt;
Crafted using 2 Wood and 1 Thread.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.2 - Advanced Rod =====&lt;br /&gt;
Crafted using 3 Wood, 2 Thread and 1 Steel.&lt;br /&gt;
&lt;br /&gt;
Increases the odds of catching a fish by 10% additively.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.3 - Reinforced Rod =====&lt;br /&gt;
Crafted using 4 Steel and 3 Thread.&lt;br /&gt;
&lt;br /&gt;
Increases the odds of catching a fish by 15% additively.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.4 - Classic Rod =====&lt;br /&gt;
Crafted using 2 Wood, 1 Thread and 1 Hide.&lt;br /&gt;
&lt;br /&gt;
The Classic Rod increases the odds of catching a fish by 25% additively, but cannot be used to catch Medallion Fish.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.5 - Midas&#039; Rod =====&lt;br /&gt;
Crafted using 2 Gold, 1 Quartz, 3 Thread, and 1 Copper.&lt;br /&gt;
&lt;br /&gt;
Reduces the odds of catching a fish when fishing to 20%, but if a player successfully catches a fish with it, that fish will always be a Medallion Fish of quality 4 or higher if they are eligible to catch a Medallion Fish.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.4 - Torch ====&lt;br /&gt;
Crafted using 2 wood and 1 resin.&lt;br /&gt;
&lt;br /&gt;
A player with a torch in their inventory may destroy the following features:&lt;br /&gt;
&lt;br /&gt;
* Flag&lt;br /&gt;
* Boardwalk&lt;br /&gt;
&lt;br /&gt;
==== 7.4.5 - Explosives ====&lt;br /&gt;
Crafted using 8 Wood, 3 Thread and 2 Resin.&lt;br /&gt;
&lt;br /&gt;
A player may use 1 explosives to destroy every landmark and feature on or adjacent to their hex.&lt;br /&gt;
&lt;br /&gt;
== 8 - Victory ==&lt;br /&gt;
The first faction to occupy at least 10 hexes and have at least twice the influence of any other influential faction wins the cycle. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
This ruleset is closely based on the final state of Blue Sheep Nomic Season 3, with an alternate win condition and simplified features. It was made using the tree structure but has been adapted slightly to the infinite nomic style.&lt;br /&gt;
&lt;br /&gt;
Thanks to Lime, Scarecrows, Fathom and other players (not members of infinite nomic) for making this fantastic nomic game happen.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7494</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7494"/>
		<updated>2025-01-22T10:44:42Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Suggestions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;br /&gt;
* [[User:Xenon dichloride/Nomicoup|Nomicoup]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomicoup&amp;diff=7493</id>
		<title>User:Xenon dichloride/Nomicoup</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomicoup&amp;diff=7493"/>
		<updated>2025-01-22T10:44:02Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1 - Winning ==&lt;br /&gt;
When a player or players win the game, the game is over.&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - End of Viable Play ===&lt;br /&gt;
If the rules are changed so that further play is impossible, the legality of a move is impossible to determine with finality, or if by the Judge&#039;s best reasoning (not overruled) a move appears equally legal and illegal, then the first player who is unable to complete a turn is the winner.&lt;br /&gt;
&lt;br /&gt;
This rule takes precedence over every other rule determining the winner.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Rules ===&lt;br /&gt;
The game begins with a tree of rules (the ruleset), which is modified by propositions made by the players.&lt;br /&gt;
&lt;br /&gt;
Every rule has a unique ID path, a title path, and content. The ID path and title path of a rule are used to identify and differentiate it. The content of a rule is what determines how this game of Nomic functions.&lt;br /&gt;
&lt;br /&gt;
== 2 - Players ==&lt;br /&gt;
A player is a person or group of people that must always abide by all the rules of Nomic currently in effect.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 - TOS ===&lt;br /&gt;
A player may not participate in Nomic in a way that violates rules, laws, terms of service, or other similar documents related to places or services being used to access Nomic.&lt;br /&gt;
&lt;br /&gt;
=== 2.2 - Entering ===&lt;br /&gt;
A person or group of people, none of whom are currently acting as a player or a part of a player, may request to become a player at any time by posting so in #game-actions.&lt;br /&gt;
&lt;br /&gt;
==== 2.2.1 - Placement ====&lt;br /&gt;
If a player joins the game, then that person or group of people becomes a player and has their turn placed before that of the current turn at the time of their request. The player is given 2 credits from the Treasury and (secretly) 2 random cards from the Court Deck.&lt;br /&gt;
&lt;br /&gt;
=== 2.3 - Exiting ===&lt;br /&gt;
A player always has the option of forfeiting the game. No penalty worse than losing, in the opinion of the player incurring the penalty, may be imposed. Any credits they had are returned to the Treasury and all influence and discarded influence are shuffled into the Court Deck.&lt;br /&gt;
&lt;br /&gt;
==== 2.3.1 - Player Groups ====&lt;br /&gt;
In the case of a player consisting of multiple people, individual people may leave the player. A player only leaves the game when its last person does.&lt;br /&gt;
&lt;br /&gt;
== 3 - Turns ==&lt;br /&gt;
Players take turns according to the turn order. A player&#039;s turn begins when they have been notified it is their turn, and ends after they have performed an action, pass their turn or 48 hours have passed, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
=== 3.1 - Order ===&lt;br /&gt;
The current turn order is as follows:&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==== 3.1.1 - Changing order ====&lt;br /&gt;
If the turn order is changed, the change comes into effect at the beginning of the next round. If a proposition or edit is made to change the turn order, it&#039;s content is instead added as a subrule of this rule titled &amp;quot;Upcoming Order&amp;quot;. A line of text is added prefacing &amp;quot;This rule has no effect until the round ends, then the following changes are made.&amp;quot; The rule is deleted after it has been applied correctly.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 - Rounds ===&lt;br /&gt;
After the last player in the turn order ends their turn, a new round begins, starting with the first person in the turn order.&lt;br /&gt;
&lt;br /&gt;
==== 3.3 - Passing ====&lt;br /&gt;
At any point during their turn, a player may prematurely end it. This overrides anything that would normally be required to do before the end of their turn.&lt;br /&gt;
&lt;br /&gt;
== 4 - Coup ==&lt;br /&gt;
Players partake in a continuous game of Coup where players recieve new influence when being exiled.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 - Court Deck ===&lt;br /&gt;
The Court Deck is a virtual equivalent to a deck of cards face down. All terminology that would refer to an action performed on a deck of cards should be taken to mean an equivalent action on the Court Deck when necessary. The order of the Court Deck is kept secret from the players.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 - Treasury ===&lt;br /&gt;
There are a total of 50 credits in the game. If a player attempts to take credits from the Treasury when there is insufficient credits, they only take up to the quantity in the Treasury.&lt;br /&gt;
&lt;br /&gt;
==== 4.2.1 - Credits ====&lt;br /&gt;
Credits exist only in whole number values. Any description involving positive real values is rounded when effected. If a non positive value is described it is instead zero.&lt;br /&gt;
&lt;br /&gt;
=== 4.3 - Starting ===&lt;br /&gt;
When the game of nomic starts, the following occur:&lt;br /&gt;
&lt;br /&gt;
# The Court Deck is shuffled then each player is dealt 2 cards secretly.&lt;br /&gt;
# Each player is given 2 credits from the Treasury. If there are only 2 players, the starting player instead receives 1 credit.&lt;br /&gt;
&lt;br /&gt;
=== 4.4 - Actions ===&lt;br /&gt;
On a player&#039;s turn they may take one action. If an action is not challenged or countered, the action is successful. If a player starts their turn with 10 or more credits, they *must* perform the Coup action. Basic actions can be performed without specific character influence.&lt;br /&gt;
&lt;br /&gt;
Subrules of this define basic actions unless stated otherwise. Actions defined in subrules of &#039;&#039;&#039;Characters&#039;&#039;&#039; require a player to claim they are influencing that character.&lt;br /&gt;
&lt;br /&gt;
==== 4.4.1 - Income ====&lt;br /&gt;
Take 1 credit from the Treasury.&lt;br /&gt;
&lt;br /&gt;
==== 4.4.2 - Foreign Aid ====&lt;br /&gt;
Take 2 credits from the Treasury.&lt;br /&gt;
&lt;br /&gt;
==== 4.4.3 - Coup ====&lt;br /&gt;
Pay 7 credits to the Treasury. Select a player to lose 1 influence.&lt;br /&gt;
&lt;br /&gt;
=== 4.5 - Counteractions ===&lt;br /&gt;
A counteraction can be performed if the conditions specified are applicable. The player must state that they are performing a counteraction, specifying it and the influence they are claiming, before another action is taken. If a counteraction is not challenged or countered, the counteraction is successful.&lt;br /&gt;
&lt;br /&gt;
Counteractions defined in subrules of &#039;&#039;&#039;Characters&#039;&#039;&#039; require a player to claim they are influencing that character.&lt;br /&gt;
&lt;br /&gt;
=== 4.6 - Characters ===&lt;br /&gt;
Subrules of this define the characters (cards) available within coup. Unless specified, there is 3 cards of each character initially in the Court Deck.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.1 - Duke ====&lt;br /&gt;
Action: Tax - Take 3 credits from the Treasury.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Tarif - If a player attempts to perform the Foreign Aid action, the player recieves no credits.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.2 - Assassin ====&lt;br /&gt;
Action: Assassinate - Pay 3 credits to the Treasury. Then, select a player (target) to lose 1 influence.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.3 - Captain ====&lt;br /&gt;
Action: Steal - Take up to 2 credits from another player.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Defend - If a player attempts to perform the Steal action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.4 - Ambassador ====&lt;br /&gt;
Action: Exchange - Exchange 2 influence with the court deck. Add 2 random influence from the Court Deck to your cards and surrender 2 influence of your choice to the Court Deck.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Support - If a player attempts to perform the Steal action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.5 - Contessa ====&lt;br /&gt;
Counteraction: Acquittal - If a player attempts to perform the Assassinate action, the target loses no influence.&lt;br /&gt;
&lt;br /&gt;
=== 4.7 - Challenging ===&lt;br /&gt;
If a player claims to influence a character, another player may challenge them on this. This can be done up until another player performs an action. Challenges are resolved before counteractions.&lt;br /&gt;
&lt;br /&gt;
==== 4.7.1 - Deception ====&lt;br /&gt;
If the player taking the action or counteraction does not have that card when challenged, or they do not wish to show it, they lose 1 influence. Their action/counteraction has no effect. Otherwise, the player performing the action must reveal the card they claimed to have and surrender it, replacing it with another from the Court Deck and the challenger must lose 1 influence. The action/counteraction is successful.&lt;br /&gt;
&lt;br /&gt;
=== 4.8 - Losing Influence ===&lt;br /&gt;
When a player loses influence, they must select 1 of their cards, reveal it and discard it. It no longer provides influence. If a player is required to surrender influence, they reveal it and shuffle it into the Court Deck, then secretly draw a random card.&lt;br /&gt;
&lt;br /&gt;
==== 4.8.1 - Exile ====&lt;br /&gt;
When a player has no influence, they are considered to have been exiled (the number of times each player is exiled is recorded). Their discarded cards are then shuffled into the Court Deck and they draw 2 new cards.&lt;br /&gt;
&lt;br /&gt;
== 5 - Propositions ==&lt;br /&gt;
A proposition consists of a set of modifications or additions to rules and/or the deletion of rules currently in effect, posted to #propositions.&lt;br /&gt;
&lt;br /&gt;
A player may submit a proposition at any time. When a proposition has been legally proposed it immediately becomes active.&lt;br /&gt;
&lt;br /&gt;
=== 5.1 - Paths ===&lt;br /&gt;
All rules are defined as part of a tree of rules. Rules must refer to other rules using their ID paths or title paths.&lt;br /&gt;
&lt;br /&gt;
==== 5.1.1 - ID Path ====&lt;br /&gt;
Each rule has a ID is used to form its unique &amp;quot;ID path&amp;quot; when combined with the ID path of its parent rule.&lt;br /&gt;
&lt;br /&gt;
==== 5.1.2 - Title Path ====&lt;br /&gt;
Each rule has a title which is used to form its &amp;quot;title path&amp;quot; when combined with the title path of its parent rule.&lt;br /&gt;
&lt;br /&gt;
==== 5.1.3 - Conflicts ====&lt;br /&gt;
No two rules may have the same path. If a proposition&#039;s rule has the same path as an existing rule, the new rule replaces the old rule if the proposition is adopted.&lt;br /&gt;
&lt;br /&gt;
==== 5.1.4 - Empty Rules ====&lt;br /&gt;
If a rule is deleted or has no content, any rule in the same branch with a relative ID succeeding that of the rule, it instead replaces the rule.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 - Types ===&lt;br /&gt;
The proponent must specify the type of modification(s) being made, for which the options are:&lt;br /&gt;
&lt;br /&gt;
* Addition&lt;br /&gt;
* Content Edit&lt;br /&gt;
* ID Edit&lt;br /&gt;
* Title Edit&lt;br /&gt;
* Deletion&lt;br /&gt;
* Content Appendication&lt;br /&gt;
* Miscellaneous Change&lt;br /&gt;
&lt;br /&gt;
==== 5.2.1 - Rule Additions ====&lt;br /&gt;
When propositing to add a rule, the proponent must supply the content for the rule. If a proposition does not supply an ID path, or a relative ID path, it is added as a new branch as the next available number. If a title is not supplied, another player may title it when the rule is added to the ruleset.&lt;br /&gt;
&lt;br /&gt;
==== 5.2.2 - Rule Modifications ====&lt;br /&gt;
When propositing to edit a rule, the proponent must identify the rule by its ID path and/or title path and describe the modification, according to the syntax rules which are dependant on the type of edit.&lt;br /&gt;
&lt;br /&gt;
==== 5.2.3 - Retroactivity ====&lt;br /&gt;
A proposition has no retroactive effects, unless explicitly stated within the proposition.&lt;br /&gt;
&lt;br /&gt;
==== 5.2.4 - Conflicts ====&lt;br /&gt;
If multiple rules conflict with one another, the rule edited most recently takes precedence. If at least one of the rules explicitly states that it defers to another rule or takes precedence over another rule, such provisions must supersede the chronological method of determining precedence. If multiple rules claim to take precedence over one another or to defer to one another, the chronological method must again govern.&lt;br /&gt;
&lt;br /&gt;
==== 5.2.5 - Making Changes ====&lt;br /&gt;
A proponent may make any changes to one of their active propositions while there are no votes cast on the proposition, and only spelling and grammar changes after votes have been cast.&lt;br /&gt;
&lt;br /&gt;
=== 5.3 - Voting ===&lt;br /&gt;
A proposition that is active may be voted on by all eligible voters. An eligible voter may change their vote at any time while the proposition is active. When a majority of votes is reached the proposition immediately becomes inactive.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.1 - Rightvoting ====&lt;br /&gt;
A rightvote is to abstain from voting. Should a rightvote majority occur, the outcome (up or down) with the second greatest votes occurs instead.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.2 - Eligibility ====&lt;br /&gt;
Every player is an eligible voter - excluding the rules&#039; proponent.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.3 - Casting Votes ====&lt;br /&gt;
Each eligible voter may cast exactly one vote per proposition, which they can cast as an up, down, or right vote.&lt;br /&gt;
&lt;br /&gt;
=== 5.4 - Adoption ===&lt;br /&gt;
A proposition will be adopted if and when it receives majority of its possible votes as upvotes. The changes to the rules outlined in the proposition will then be applied.&lt;br /&gt;
Voting instantly ends when any majority is reached, making the proposition inactive.&lt;br /&gt;
&lt;br /&gt;
==== 5.4.1 - Proposition Time Limit ====&lt;br /&gt;
If a proposition has not reached a majority 72 hours after it is made, voting ends and the majority is decided out of the current votes on the proposition, making it inactive.&lt;br /&gt;
&lt;br /&gt;
== 6 - Clarifications ==&lt;br /&gt;
If a disagreement arises about how a rule and its effects are interpreted, the resolution is suggested by the Judge in #propositions.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule are not affected by rules outside of this branch.&lt;br /&gt;
&lt;br /&gt;
=== 6.1 - Choosing a Judge ===&lt;br /&gt;
The Judge is randomly selected from the list of Judge candidates.&lt;br /&gt;
A player cannot be chosen as the Judge two times in a row.&lt;br /&gt;
&lt;br /&gt;
=== 6.2 - Candidates ===&lt;br /&gt;
At any time, players may choose to add or remove themselves to/from the list of Judge candidates.&lt;br /&gt;
&lt;br /&gt;
=== 6.3 - Suggestion Voting ===&lt;br /&gt;
After the Judge has made a suggestion, all players may vote (up or down) on it.&lt;br /&gt;
If an upvote majority is reached within 72 hours, the suggestion is adopted. After 72 hours, the remaining votes are ignored. If there are more upvotes than downvotes the suggestion is adopted. Otherwise, the Judge&#039;s suggestion is rejected and a new Judge is chosen to make a new suggestion.&lt;br /&gt;
&lt;br /&gt;
=== 6.4 - Deferring ===&lt;br /&gt;
If a player chosen to be the Judge does not wish to make a suggestion or does not suggest a fix within 48 hours, a new Judge is chosen to make a suggestion.&lt;br /&gt;
&lt;br /&gt;
== Additional Rules ==&lt;br /&gt;
&lt;br /&gt;
==== 4.6. - Super Duke ====&lt;br /&gt;
1 Super Duke card is initially placed in the Court Deck.&lt;br /&gt;
&lt;br /&gt;
Action: Tax (May be legally claimed as Duke - If challenged, reveal Super Duke) - Take 3 credits from the Treasury.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Tax Evasion - If a player uses the Tax action, they receive no credits.&lt;br /&gt;
&lt;br /&gt;
==== 4.6. - Inquisitor ====&lt;br /&gt;
When a player would draw an Ambassador card from the Court Deck, there is a 50% chance it is replaced by an Inquisitor card. When an Inquisitor card is returned to the Court Deck, it is replaced with an Ambassador card.&lt;br /&gt;
&lt;br /&gt;
Action: Investigate - Select a player to show you 1 influence of their choice. You may then force them to surrender it (they do not have to reveal it).&lt;br /&gt;
&lt;br /&gt;
Action: Examine - Exchange 1 influence with the court deck. Add 1 random influence from the Court Deck to your cards and surrender 1 influence of your choice to the Court Deck.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Sleuth - If a player attempts to perform the Steal action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
==== 4.6.5 - Contessa ====&lt;br /&gt;
Counteraction: Acquittal - If a player attempts to perform the Assassinate or Investigate actions, it has no effect.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Thanks to Scarecrows for the ruleset this is based on.&lt;br /&gt;
&lt;br /&gt;
This was written using the tree structure for Blue Sheep Nomic. As such it may not be usable as an infinite nomic ruleset without modification.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomicoup&amp;diff=7492</id>
		<title>User:Xenon dichloride/Nomicoup</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomicoup&amp;diff=7492"/>
		<updated>2025-01-22T10:19:32Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Created page with &amp;quot;1 - Winning When a player or players win the game, the game is over.  1.1 - End of Viable Play If the rules are changed so that further play is impossible, the legality of a move is impossible to determine with finality, or if by the Judge&amp;#039;s best reasoning (not overruled) a move appears equally legal and illegal, then the first player who is unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.  1.2 - Rules The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 - Winning&lt;br /&gt;
When a player or players win the game, the game is over.&lt;br /&gt;
&lt;br /&gt;
1.1 - End of Viable Play&lt;br /&gt;
If the rules are changed so that further play is impossible, the legality of a move is impossible to determine with finality, or if by the Judge&#039;s best reasoning (not overruled) a move appears equally legal and illegal, then the first player who is unable to complete a turn is the winner.&lt;br /&gt;
This rule takes precedence over every other rule determining the winner.&lt;br /&gt;
&lt;br /&gt;
1.2 - Rules&lt;br /&gt;
The game begins with a tree of rules (the ruleset), which is modified by propositions made by the players.&lt;br /&gt;
Every rule has a unique ID path, a title path, and content.&lt;br /&gt;
The ID path and title path of a rule are used to identify and differentiate it.&lt;br /&gt;
The content of a rule is what determines how this game of Nomic functions.&lt;br /&gt;
&lt;br /&gt;
2 - Players&lt;br /&gt;
A player is a person or group of people that must always abide by all the rules of Nomic currently in effect.&lt;br /&gt;
&lt;br /&gt;
2.1 - TOS&lt;br /&gt;
A player may not participate in Nomic in a way that violates rules, laws, terms of service, or other similar documents related to places or services being used to access Nomic.&lt;br /&gt;
&lt;br /&gt;
2.2 - Entering&lt;br /&gt;
A person or group of people, none of whom are currently acting as a player or a part of a player, may request to become a player at any time by posting so in #general.&lt;br /&gt;
&lt;br /&gt;
2.2.1 - Placement&lt;br /&gt;
If a player joins the game, then that person or group of people becomes a player and has their turn placed before that of the current turn at the time of their request. The player is given 2 credits from the Treasury and (secretly) 2 random cards from the Court Deck.&lt;br /&gt;
&lt;br /&gt;
2.3 - Exiting&lt;br /&gt;
A player always has the option of forfeiting the game. No penalty worse than losing, in the opinion of the player incurring the penalty, may be imposed. Any credits they had are returned to the Treasury and all influence and discarded influence are shuffled into the Court Deck.&lt;br /&gt;
&lt;br /&gt;
2.3.1 - Player Groups&lt;br /&gt;
In the case of a player consisting of multiple people, individual people may leave the player. A player only leaves the game when its last person does.&lt;br /&gt;
&lt;br /&gt;
3 - Turns&lt;br /&gt;
Players take turns according to the turn order. A player&#039;s turn begins when they have been notified it is their turn, and ends after they have performed an action, pass their turn or 48 hours have passed, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
3.1 - Order&lt;br /&gt;
The current turn order is as follows:&lt;br /&gt;
1:&lt;br /&gt;
2:&lt;br /&gt;
3:&lt;br /&gt;
4:&lt;br /&gt;
5:&lt;br /&gt;
&lt;br /&gt;
3.1.1 - Changing order&lt;br /&gt;
If the turn order is changed, the change comes into effect at the beginning of the next round. If a proposition or edit is made to change the turn order, it&#039;s content is instead added as a subrule of this rule titled &amp;quot;Upcoming Order&amp;quot;. A line of text is added prefacing &amp;quot;This rule has no effect until the round ends, then the following changes are made.&amp;quot; The rule is deleted after it has been applied correctly.&lt;br /&gt;
&lt;br /&gt;
3.2 - Rounds&lt;br /&gt;
After the last player in the turn order ends their turn, a new round begins, starting with the first person in the turn order.&lt;br /&gt;
&lt;br /&gt;
3.3 - Passing&lt;br /&gt;
At any point during their turn, a player may prematurely end it. This overrides anything that would normally be required to do before the end of their turn.&lt;br /&gt;
&lt;br /&gt;
4 - Coup&lt;br /&gt;
Players partake in a continuous game of Coup where players recieve new influence when being exiled.&lt;br /&gt;
&lt;br /&gt;
4.1 - Court Deck&lt;br /&gt;
The Court Deck is a virtual equivalent to a deck of cards face down. All terminology that would refer to an action performed on a deck of cards should be taken to mean an equivalent action on the Court Deck when necessary. The order of the Court Deck is kept secret from the players.&lt;br /&gt;
&lt;br /&gt;
4.2 - Treasury&lt;br /&gt;
There are a total of 50 credits in the game. If a player attempts to take credits from the Treasury when there is insufficient credits, they only take up to the quantity in the Treasury.&lt;br /&gt;
&lt;br /&gt;
4.2.1 - Credits&lt;br /&gt;
Credits exist only in whole number values. Any description involving positive real values is rounded when effected. If a non positive real or zero value is described it is instead zero.&lt;br /&gt;
&lt;br /&gt;
4.3 - Starting&lt;br /&gt;
When the game of nomic starts, the following occur:&lt;br /&gt;
 - The Court Deck is shuffled then each player is dealt 2 cards secretly.&lt;br /&gt;
 - Each player is given 2 credits from the Treasury. If there are only 2 players, the starting player instead recieves 1 credit.&lt;br /&gt;
&lt;br /&gt;
4.4 - Actions&lt;br /&gt;
On a player&#039;s turn they may take one action. If an action is not challenged or countered, the action is successful.&lt;br /&gt;
If a player starts their turn with 10 or more credits, they *must* perform the Coup action.&lt;br /&gt;
Basic actions can be performed without specific character influence.&lt;br /&gt;
Subrules of this define basic actions unless stated otherwise. Actions defined in subrules of 4.6 - Characters require a player to claim they are influencing that character.&lt;br /&gt;
&lt;br /&gt;
4.4.1 - Income&lt;br /&gt;
Take 1 credit from the Treasury.&lt;br /&gt;
&lt;br /&gt;
4.4.2 - Foreign Aid&lt;br /&gt;
Take 2 credits from the Treasury.&lt;br /&gt;
&lt;br /&gt;
4.4.3 - Coup&lt;br /&gt;
Pay 7 credits to the Treasury. Select a player to lose 1 influence.&lt;br /&gt;
&lt;br /&gt;
4.5 - Counteractions&lt;br /&gt;
A counteraction can be performed if the conditions specified are applicable. The player must state that they are performing a counteraction, specifying it and the influence they are claiming, before another action is taken. If a counteraction is not challenged or countered, the counteraction is successful.&lt;br /&gt;
Counteractions defined in subrules of 4.6 - Characters require a player to claim they are influencing that character.&lt;br /&gt;
&lt;br /&gt;
4.6 - Characters&lt;br /&gt;
Subrules of this define the characters (cards) available within coup. Unless specified, there is 3 cards of each character initially in the Court Deck.&lt;br /&gt;
&lt;br /&gt;
4.6.1 - Duke&lt;br /&gt;
Action: Tax&lt;br /&gt;
Take 3 credits from the Treasury.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Tarif&lt;br /&gt;
If a player attempts to perform the Foreign Aid action, the player recieves no credits.&lt;br /&gt;
&lt;br /&gt;
4.6.2 - Assassin&lt;br /&gt;
Action: Assassinate&lt;br /&gt;
Pay 3 credits to the Treasury. Then, select a player (target) to lose 1 influence.&lt;br /&gt;
&lt;br /&gt;
4.6.3 - Captain&lt;br /&gt;
Action: Steal&lt;br /&gt;
Take up to 2 credits from another player.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Defend&lt;br /&gt;
If a player attempts to perform the Steal action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
4.6.4 - Ambassador&lt;br /&gt;
Action: Exchange&lt;br /&gt;
Exchange 2 influence with the court deck. Add 2 random influence from the Court Deck to your cards and surrender 2 influence of your choice to the Court Deck.&lt;br /&gt;
&lt;br /&gt;
Counteraction: Support&lt;br /&gt;
If a player attempts to perform the Steal action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
4.6.5 - Contessa&lt;br /&gt;
Counteraction: Acquittal&lt;br /&gt;
If a player attempts to perform the Assassinate action, the target loses no influence.&lt;br /&gt;
&lt;br /&gt;
4.7 - Challenging&lt;br /&gt;
If a player claims to influence a character, another player may challenge them on this. This can be done up until another player performs an action. Challenges are resolved before counteractions.&lt;br /&gt;
&lt;br /&gt;
4.7.1 - Deception&lt;br /&gt;
If the player taking the action or counteraction does not have that card when challenged, or they do not wish to show it, they lose 1 influence. Their action/counteraction has no effect. Otherwise, the player performing the action must reveal the card they claimed to have and surrender it, replacing it with another from the Court Deck and the challenger must lose 1 influence. The action/counteraction is successful.&lt;br /&gt;
&lt;br /&gt;
4.8 - Losing Influence&lt;br /&gt;
When a player loses influence, they must select 1 of their cards, reveal it and discard it. It no longer provides influence.&lt;br /&gt;
If a player is required to surrender influence, they reveal it and shuffle it into the Court Deck, then secretly draw a random card.&lt;br /&gt;
&lt;br /&gt;
4.8.1 - Exile&lt;br /&gt;
When a player has no influence, they are considered to have been exiled (the number of times each player is exiled is recorded). Their discarded cards are then shuffled into the Court Deck and they draw 2 new cards.&lt;br /&gt;
&lt;br /&gt;
5 - Propositions&lt;br /&gt;
A proposition consists of a set of modifications or additions to rules and/or the deletion of rules currently in effect, posted to #propositions.&lt;br /&gt;
A player may submit a proposition at any time. When a proposition has been legally proposed it immediately becomes active.&lt;br /&gt;
&lt;br /&gt;
5.1 - Paths&lt;br /&gt;
All rules are defined as part of a tree of rules. Rules must refer to other rules using their ID paths or title paths.&lt;br /&gt;
&lt;br /&gt;
5.1.1 - ID Path&lt;br /&gt;
Each rule has a ID is used to form its unique &amp;quot;ID path&amp;quot; when combined with the ID path of its parent rule.&lt;br /&gt;
&lt;br /&gt;
5.1.2 - Title Path&lt;br /&gt;
Each rule has a title which is used to form its &amp;quot;title path&amp;quot; when combined with the title path of its parent rule.&lt;br /&gt;
&lt;br /&gt;
5.1.3 - Conflicts&lt;br /&gt;
No two rules may have the same path. If a proposition&#039;s rule has the same path as an existing rule, the new rule replaces the old rule if the proposition is adopted.&lt;br /&gt;
&lt;br /&gt;
5.1.4 - Empty Rules&lt;br /&gt;
If a rule is deleted or has no content, any rule in the same branch with a relative ID succeeding that of the rule, it instead replaces the rule.&lt;br /&gt;
&lt;br /&gt;
5.2 - Types&lt;br /&gt;
The proponent must specify the type of modification(s) being made, for which the options are:&lt;br /&gt;
- Addition&lt;br /&gt;
- Content Edit&lt;br /&gt;
- ID Edit&lt;br /&gt;
- Title Edit&lt;br /&gt;
- Deletion&lt;br /&gt;
- Content Appendication&lt;br /&gt;
- Miscellaneous Change&lt;br /&gt;
&lt;br /&gt;
5.2.1 - Rule Additions&lt;br /&gt;
When propositing to add a rule, the proponent must supply the content for the rule.&lt;br /&gt;
If a proposition does not supply an ID path, or a relative ID path, it is added as a new branch as the next available number.&lt;br /&gt;
If a title is not supplied, another player may title it when the rule is added to the ruleset.&lt;br /&gt;
&lt;br /&gt;
5.2.2 - Rule Modifications&lt;br /&gt;
When propositing to edit a rule, the proponent must identify the rule by its ID path and/or title path and describe the modification, according to the syntax rules which are dependant on the type of edit.&lt;br /&gt;
&lt;br /&gt;
5.2.3 - Retroactivity&lt;br /&gt;
A proposition has no retroactive effects, unless explicitly stated within the proposition.&lt;br /&gt;
&lt;br /&gt;
5.2.4 - Conflicts&lt;br /&gt;
If multiple rules conflict with one another, the rule edited most recently takes precedence. If at least one of the rules explicitly states that it defers to another rule or takes precedence over another rule, such provisions must supersede the chronological method of determining precedence. If multiple rules claim to take precedence over one another or to defer to one another, the chronological method must again govern.&lt;br /&gt;
&lt;br /&gt;
5.2.5 - Making Changes&lt;br /&gt;
A proponent may make any changes to one of their active propositions while there are no votes cast on the proposition, and only spelling and grammar changes after votes have been cast.&lt;br /&gt;
&lt;br /&gt;
5.3 - Voting&lt;br /&gt;
A proposition that is active may be voted on by all eligible voters.&lt;br /&gt;
An eligible voter may change their vote at any time while the proposition is active.&lt;br /&gt;
When a majority of votes is reached the proposition immediately becomes inactive.&lt;br /&gt;
&lt;br /&gt;
5.3.1 - Rightvoting&lt;br /&gt;
A rightvote is to abstain from voting. Should a rightvote majority occur, the outcome (up or down) with the second greatest votes occurs instead.&lt;br /&gt;
&lt;br /&gt;
5.3.2 - Eligibility&lt;br /&gt;
Every player is an eligible voter - excluding the rules&#039; proponent.&lt;br /&gt;
&lt;br /&gt;
5.3.3 - Casting Votes&lt;br /&gt;
Each eligible voter may cast exactly one vote per proposition, which they can cast as an up, down, or right vote.&lt;br /&gt;
&lt;br /&gt;
5.4 - Adoption&lt;br /&gt;
A proposition will be adopted if and when it receives majority of its possible votes as upvotes. The changes to the rules outlined in the proposition will then be applied.&lt;br /&gt;
Voting instantly ends when any majority is reached, making the proposition inactive.&lt;br /&gt;
&lt;br /&gt;
5.4.1 - Proposition Time Limit&lt;br /&gt;
If a proposition has not reached a majority 72 hours after it is made, voting ends and the majority is decided out of the current votes on the proposition, making it inactive.&lt;br /&gt;
&lt;br /&gt;
6 - Clarifications&lt;br /&gt;
If a disagreement arises about how a rule and its effects are interpreted, the resolution is suggested by the Judge in #propositions.&lt;br /&gt;
Subrules of this rule are not affected by rules outside of this branch.&lt;br /&gt;
&lt;br /&gt;
6.1 - Choosing a Judge&lt;br /&gt;
The Judge is randomly selected from the list of Judge candidates.&lt;br /&gt;
A player cannot be chosen as the Judge two times in a row.&lt;br /&gt;
&lt;br /&gt;
6.2 - Candidates&lt;br /&gt;
At any time, players may choose to add or remove themselves to/from the list of Judge candidates.&lt;br /&gt;
&lt;br /&gt;
6.3 - Suggestion Voting&lt;br /&gt;
After the Judge has made a suggestion, all players may vote (up or down) on it.&lt;br /&gt;
If an upvote majority is reached within 72 hours, the suggestion is adopted.&lt;br /&gt;
After 72 hours, the remaining votes are ignored. If there are more upvotes than downvotes the suggestion is adopted.&lt;br /&gt;
Otherwise, the Judge&#039;s suggestion is rejected and a new Judge is chosen to make a new suggestion.&lt;br /&gt;
&lt;br /&gt;
6.4 - Deferring&lt;br /&gt;
If a player chosen to be the Judge does not wish to make a suggestion or does not suggest a fix within 48 hours, a new Judge is chosen to make a suggestion.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7491</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7491"/>
		<updated>2025-01-22T10:07:27Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Suggestions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;br /&gt;
* [[User:Xenon dichloride/Aeternus|Aeternus]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7490</id>
		<title>User:Xenon dichloride/Aeternus</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7490"/>
		<updated>2025-01-22T10:06:17Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aeternus =&lt;br /&gt;
&lt;br /&gt;
== 1 - Time ==&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase I:&#039;&#039;&#039; Sunday, Monday, Tuesday and Wednesday&lt;br /&gt;
* &#039;&#039;&#039;Phase II:&#039;&#039;&#039; Thursday, Friday and Saturday&lt;br /&gt;
&lt;br /&gt;
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began.&lt;br /&gt;
&lt;br /&gt;
== 2 - Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 - Factions ===&lt;br /&gt;
Each player is always a member of a single faction. If they have not merged with another faction, they are apart of a faction with their own name.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.1 - Merging ====&lt;br /&gt;
Two factions may merge if a merge request is accepted. This request may be voted upon only by players of the concerned factions. If it receives a greater number of affirmative votes than against votes, it is accepted. The request must include a name for this new faction. All flags owned by either of the previous factions are then owned by the new faction.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.2 - Leaving ====&lt;br /&gt;
A player may leave a faction, creating a new faction with their own name. If there would be no members of the old faction, it is deleted and all of it&#039;s flags destroyed.&lt;br /&gt;
&lt;br /&gt;
==== 2.1.2 - Influence ====&lt;br /&gt;
A faction&#039;s influence is determined by the number of hexes occupied divided by it&#039;s number of members. A faction is influential if it&#039;s influence is positive.&lt;br /&gt;
&lt;br /&gt;
== 3 - Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
=== 3.1 - Proposals ===&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
==== 3.1.1 - Urgent Class Proposal ====&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
==== 3.1.2 - Standard Class Proposal ====&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 - Judgement ===&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;br /&gt;
&lt;br /&gt;
== 4 - Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 - Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 - Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 5 - World ==&lt;br /&gt;
All players exist on an infinite, procedurally generated hexagonal grid.&lt;br /&gt;
&lt;br /&gt;
All players are initially on hex (0, 0, 0), &amp;quot;the origin&amp;quot;, with the &#039;Meadow&#039; biome and &#039;Barren&#039; landmark.&lt;br /&gt;
&lt;br /&gt;
=== 5.1 - Hexes ===&lt;br /&gt;
A hex is a cell on the grid. Every hex has an associated coordinate (x, y, z) with integer ordinates, determined by taking the minimal number of steps from the origin along x, y and z in that order.&lt;br /&gt;
&lt;br /&gt;
Additionally, each hex has the following data:&lt;br /&gt;
&lt;br /&gt;
* a biome (Meadow if unspecified)&lt;br /&gt;
* a landmark (Barren if unspecified)&lt;br /&gt;
* a set of features (empty if unspecified)&lt;br /&gt;
&lt;br /&gt;
==== 5.1.1 - Indeterminate Hexes ====&lt;br /&gt;
An indeterminate hex is yet to be generated and has it&#039;s data undefined. Unless specified, every hex is indeterminate until generation.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 - Cardinal Directions ===&lt;br /&gt;
A cardinal direction is one radiating from the edges of a hex.&lt;br /&gt;
&lt;br /&gt;
* (0, 0, 1) -&amp;gt; North&lt;br /&gt;
* (0, 1, 0) -&amp;gt; Ashe&lt;br /&gt;
* (1, 0, 0) -&amp;gt; Mouth&lt;br /&gt;
* (0, 0, -1) -&amp;gt; South&lt;br /&gt;
* (0, -1, 0) -&amp;gt; Zest&lt;br /&gt;
* (-1, 0, 0) -&amp;gt; Weast&lt;br /&gt;
&lt;br /&gt;
=== 5.3 - Generation ===&lt;br /&gt;
When a rule calls for the generation of a hex, a biome then a landmark then features are assigned according to the rules of each process.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.1 - Biomes ====&lt;br /&gt;
When a hex is generated, each adjacent hex is added to a randomisation pool, where its weight in the pool is equal to B/M.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weight&amp;quot; refers to how many times it appears in the pool, and can be a fractional value.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;B&amp;quot; = The &amp;quot;bias&amp;quot; of a biome, equal to 10 unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;M&amp;quot; = The number of hexes in the mass to which the hex belongs. A mass is a connected group of hexes of the same biome type.&lt;br /&gt;
&lt;br /&gt;
An additional &amp;quot;random&amp;quot; entry with weight 3 is added to the pool.&lt;br /&gt;
&lt;br /&gt;
The biome of the new hex is then drawn from the pool. In case the &amp;quot;random&amp;quot; entry is chosen, a new randomisation pool is constructed with the weights of every possible biome (as listed within the relevant biome rules). The biome of the new hex is then drawn from this new pool.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the available biomes (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.1 - Meadow =====&lt;br /&gt;
Weight: 7&lt;br /&gt;
&lt;br /&gt;
Bias: 12&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.2 - Deceased Dunes =====&lt;br /&gt;
Weight: 4&lt;br /&gt;
&lt;br /&gt;
When generating next to a swamp, the weight and bias of Deceased Dunes are 0.&lt;br /&gt;
&lt;br /&gt;
When a player moves into a Deceased Dunes hex, there is a 20% chance that they are moved by the buffeting winds into a random adjacent hex (generating it if it is not already) for no additional action point cost.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.3 - Forest =====&lt;br /&gt;
Weight: 5&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.4 - Perilous Pass =====&lt;br /&gt;
Weight: 3&lt;br /&gt;
&lt;br /&gt;
Bias: 5&lt;br /&gt;
&lt;br /&gt;
The traverse action costs 1 additional action point to use if the player is on a Perilous Pass hex.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.5 - Swamp =====&lt;br /&gt;
Weight: 5&lt;br /&gt;
&lt;br /&gt;
When generating next to a Deceased Dunes hex, the weight and bias of Swamp are 0.&lt;br /&gt;
&lt;br /&gt;
If a player on a swamp hex attempts to move to a different mass, they have a 15% chance to move. The hex they attempted to move to is generated if indeterminate.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.1.6 - Lake =====&lt;br /&gt;
Weight: 0&lt;br /&gt;
&lt;br /&gt;
Bias: 0&lt;br /&gt;
&lt;br /&gt;
If an indeterminate hex is not adjacent to a hex of the infinitely large mass of indeterminate hexes, it generates with a Lake biome and a Barren landmark.&lt;br /&gt;
&lt;br /&gt;
If a player would move or be moved onto a Lake hex, they do not move.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.2 - Landmarks ====&lt;br /&gt;
When a hex is generated, a landmark is randomly selected with appropriate weighting. Subrules of this rule define the available landmarks (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.2.1 - Barren =====&lt;br /&gt;
Weight: 20&lt;br /&gt;
&lt;br /&gt;
===== 5.3.2.2 - Town =====&lt;br /&gt;
Weight: 1&lt;br /&gt;
&lt;br /&gt;
If the hex&#039;s biome is &#039;Meadow&#039;, weight 2.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.3 - Features ====&lt;br /&gt;
When a hex is generated, features may be added to it. Subrules of this rule define the available features (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.1 - Corrupted =====&lt;br /&gt;
A hex is/becomes corrupt or corrupted when it gains the &#039;corrupted feature&#039;. When a hex is generated, it has a 5% chance to be corrupt. When a hex is corrupted, the landmark of this hex is set to &#039;barren&#039; and all features barring &#039;corrupted&#039; are removed.&lt;br /&gt;
&lt;br /&gt;
When a player moves to a corrupted hex, the hex they moved from is corrupted if not already.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.2 - Flag =====&lt;br /&gt;
Can be constructed for 5 wood and 2 thread.&lt;br /&gt;
&lt;br /&gt;
Each hex can have a maximum of one flag on it. When a flag is constructed, it is owned by the faction of the player who constructed it at the time. The hex the flag is on is then said to be occupied by that faction.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.3 - Pylon of Purity =====&lt;br /&gt;
Can be constructed for 30 Wood, 5 Steel and 2 Gold.&lt;br /&gt;
&lt;br /&gt;
Any adjacent hex and the hex of the pylon of purity cannot be corrupted. Attempts to do so fail. If an adjacent hex ever is corrupted, it is no longer corrupted.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.4 - Stag Station =====&lt;br /&gt;
Can be constructed for 8 Stone, 5 Steel and 1 Hide&lt;br /&gt;
&lt;br /&gt;
A player located on a hex with the stag station feature may travel the stagways (teleport) to any hex with a stag station on it. This does not act as moving into that hex. If they do so, they cannot perform any more actions for the phase.&lt;br /&gt;
&lt;br /&gt;
===== 5.3.3.5 - Boardwalk =====&lt;br /&gt;
Can be constructed on all biomes (including lake) for the cost of 10 wood. Any impacts on movement of the hex this feature is placed on do not occur.&lt;br /&gt;
&lt;br /&gt;
==== 5.3.4 - Construction ====&lt;br /&gt;
A player may construct a feature on or adjacent to their hex, requiring the relevant resource cost to be spent. The landmark is immediately constructed after this condition is met. Unless stated otherwise, features cannot be constructed on lake or corrupted hexes.&lt;br /&gt;
&lt;br /&gt;
== 6 - Actions ==&lt;br /&gt;
Each player has 2 + ⌊∛(S)⌋ action points (AP) replenished at the start of each phase, which may be spent to perform actions. S represents that player&#039;s quality score.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the actions that a player can perform (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== 6.1 - Scout ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
Select two hexes adjacent to your location and generate them if indeterminate.&lt;br /&gt;
&lt;br /&gt;
=== 6.2 - Traverse ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
Move into an adjacent hex and generate it if indeterminate.&lt;br /&gt;
&lt;br /&gt;
=== 6.3 - Fish ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
A player may only fish if they are adjacent to or on a lake biome hex. If they are adjacent to multiple lake hexes, they may select which one they fish in. When this occurs, the player has a base 70% chance of catching a fish. They may use any fishing rod in their inventory or none if unspecified.&lt;br /&gt;
&lt;br /&gt;
=== 6.4 - Forage ===&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
&lt;br /&gt;
A player may only forage if they are on a hex with the Barren landmark and no features. When a player forages, they roll a 1d6 and receive rewards depending on the biome of the hex they are on (as described in subrules of this rule), or from Meadow if there are no specified rewards.&lt;br /&gt;
&lt;br /&gt;
==== 6.4.1 - Meadow ====&lt;br /&gt;
&lt;br /&gt;
# Nothing&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Stone&lt;br /&gt;
# 1 Hide&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
&lt;br /&gt;
===== 6.4.2 - Deceased Dunes =====&lt;br /&gt;
&lt;br /&gt;
# Nothing&lt;br /&gt;
# 1 Stone&lt;br /&gt;
# 1 Steel&lt;br /&gt;
# 1 Quartz&lt;br /&gt;
# 2 Stone&lt;br /&gt;
# 3 Stone&lt;br /&gt;
&lt;br /&gt;
===== 6.4.3 - Forest =====&lt;br /&gt;
&lt;br /&gt;
# 1 Thread&lt;br /&gt;
# 1 Hide&lt;br /&gt;
# 2 Thread&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
# 3 Wood&lt;br /&gt;
&lt;br /&gt;
===== 6.4.4 - Perilous Pass =====&lt;br /&gt;
&lt;br /&gt;
# 1 Steel&lt;br /&gt;
# 1 Copper&lt;br /&gt;
# 1 Gold&lt;br /&gt;
# 2 Steel&lt;br /&gt;
# 2 Stone&lt;br /&gt;
# 3 Stone&lt;br /&gt;
&lt;br /&gt;
===== 6.4.5 - Swamp =====&lt;br /&gt;
&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Wood&lt;br /&gt;
# 1 Thread&lt;br /&gt;
# 1 Resin&lt;br /&gt;
# 2 Wood&lt;br /&gt;
# 2 Thread&lt;br /&gt;
&lt;br /&gt;
== 7 - Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== 7.1 - Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== 7.1.1 - Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== 7.1.2 - Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== 7.2 - Resources ===&lt;br /&gt;
Resources are a class of item that cannot be directly used and is instead a component in crafting, construction, etc. The following are resource items:&lt;br /&gt;
&lt;br /&gt;
* Wood&lt;br /&gt;
* Stone&lt;br /&gt;
* Steel&lt;br /&gt;
* Thread&lt;br /&gt;
* Hide&lt;br /&gt;
* Resin&lt;br /&gt;
* Quartz&lt;br /&gt;
* Copper&lt;br /&gt;
* Gold&lt;br /&gt;
* Morbium&lt;br /&gt;
&lt;br /&gt;
=== 7.3 - Fish ===&lt;br /&gt;
Fish are a class of items obtained from fishing. Subrules of this rule define subclasses of fish.&lt;br /&gt;
&lt;br /&gt;
If a player catches a fish, it can either be a Standard Fish or a Medallion Fish. The chance of catching a Medallion Fish is 0% + 10% for every Medallion Fish that the player is currently eligible to catch, capping at 40%. If a fish is caught that is not a Medallion Fish, it is a Standard Fish.&lt;br /&gt;
&lt;br /&gt;
==== 7.3.1 - Standard Fish ====&lt;br /&gt;
When a standard fish is caught, a random entry from the list below is granted:&lt;br /&gt;
&lt;br /&gt;
* Eel&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tilapia&lt;br /&gt;
* Northern Pike&lt;br /&gt;
* Trout&lt;br /&gt;
&lt;br /&gt;
==== 7.3.2 - Medallion Fish ====&lt;br /&gt;
Each type of medallion fish has a set of conditions required for it to be possible to be caught when fishing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Medallion Fish&lt;br /&gt;
!Type&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Goldfish&lt;br /&gt;
|Lake of mass size 1.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Whale&lt;br /&gt;
|Lake of mass size at least 5.&lt;br /&gt;
|-&lt;br /&gt;
|Megalodon&lt;br /&gt;
|Lake of mass size at least 19.&lt;br /&gt;
|-&lt;br /&gt;
|Pefisula&lt;br /&gt;
|Fishing from a hex adjacent to exactly 5 lake hexes.&lt;br /&gt;
|-&lt;br /&gt;
|Carcharias&lt;br /&gt;
|Fishing from a deceased dune biome.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Fish&lt;br /&gt;
|Fishing from a perilous pass biome.&lt;br /&gt;
|-&lt;br /&gt;
|Gudgeon&lt;br /&gt;
|Fishing from a forest biome.&lt;br /&gt;
|-&lt;br /&gt;
|Mudskipper&lt;br /&gt;
|Fishing from a swamp biome.&lt;br /&gt;
|-&lt;br /&gt;
|Fishy Fish&lt;br /&gt;
|Fishing from a lake hex.&lt;br /&gt;
|-&lt;br /&gt;
|SvGCMkWr_zQ&lt;br /&gt;
|Fishing into a corrupt hex.&lt;br /&gt;
|-&lt;br /&gt;
|Civilised Fish&lt;br /&gt;
|Fishing from a hex with a town.&lt;br /&gt;
|-&lt;br /&gt;
|Napoleon Fish&lt;br /&gt;
|Fishing from a hex with a flag of another faction.&lt;br /&gt;
|-&lt;br /&gt;
|Student Fish&lt;br /&gt;
|In the same hex as another player.&lt;br /&gt;
|-&lt;br /&gt;
|Vanille&lt;br /&gt;
|Without a fishing rod.&lt;br /&gt;
|-&lt;br /&gt;
|Aligned Fish&lt;br /&gt;
|Fishing into a hex along a cardinal axis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 7.3.2.1 - Quality =====&lt;br /&gt;
When a player catches a medallion fish, its quality is calculated by repeatedly rolling d2 until the result is 1, with the number of rolls being the quality of the medallion fish.&lt;br /&gt;
&lt;br /&gt;
Each natural number quality less than the highest quality medallion fish must be named. If someone catches a higher quality medallion fish than the one currently named, they must name all the unnamed qualities below the quality of fish they caught.&lt;br /&gt;
&lt;br /&gt;
The list of currently named qualities is as follows:&lt;br /&gt;
&lt;br /&gt;
1. Garbage&lt;br /&gt;
&lt;br /&gt;
2. Bronze&lt;br /&gt;
&lt;br /&gt;
3. Silver&lt;br /&gt;
&lt;br /&gt;
4. Gold&lt;br /&gt;
&lt;br /&gt;
5. Platinum&lt;br /&gt;
&lt;br /&gt;
6. Morbium&lt;br /&gt;
&lt;br /&gt;
7. Karkalicious&lt;br /&gt;
&lt;br /&gt;
The sum of the qualities of all unique (including different qualities of the same fish as unique) Medallion Fish in a player&#039;s inventory is their quality score, S.&lt;br /&gt;
&lt;br /&gt;
=== 7.4 - Crafting ===&lt;br /&gt;
At any time, a player may craft items. Craftable items and their recipes are detailed in subrules of this rule (unless otherwise stated).&lt;br /&gt;
&lt;br /&gt;
==== 7.4.1 - Foraging Pouch ====&lt;br /&gt;
Crafted using 3 Thread and 1 Hide.&lt;br /&gt;
&lt;br /&gt;
If you use the foraging action, roll 2d6 instead.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.2 - Binoculars ====&lt;br /&gt;
Crafted using 3 Wood, 2 Hide and 1 Quartz.&lt;br /&gt;
&lt;br /&gt;
If you use the scout action, you may target a hex within two hexes of your location.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.3 - Fishing Rods ====&lt;br /&gt;
Subrules of this rule define fishing rod class items.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.1 - Standard Rod =====&lt;br /&gt;
Crafted using 2 Wood and 1 Thread.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.2 - Advanced Rod =====&lt;br /&gt;
Crafted using 3 Wood, 2 Thread and 1 Steel.&lt;br /&gt;
&lt;br /&gt;
Increases the odds of catching a fish by 10% additively.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.3 - Reinforced Rod =====&lt;br /&gt;
Crafted using 4 Steel and 3 Thread.&lt;br /&gt;
&lt;br /&gt;
Increases the odds of catching a fish by 15% additively.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.4 - Classic Rod =====&lt;br /&gt;
Crafted using 2 Wood, 1 Thread and 1 Hide.&lt;br /&gt;
&lt;br /&gt;
The Classic Rod increases the odds of catching a fish by 25% additively, but cannot be used to catch Medallion Fish.&lt;br /&gt;
&lt;br /&gt;
===== 7.4.3.5 - Midas&#039; Rod =====&lt;br /&gt;
Crafted using 2 Gold, 1 Quartz, 3 Thread, and 1 Copper.&lt;br /&gt;
&lt;br /&gt;
Reduces the odds of catching a fish when fishing to 20%, but if a player successfully catches a fish with it, that fish will always be a Medallion Fish of quality 4 or higher if they are eligible to catch a Medallion Fish.&lt;br /&gt;
&lt;br /&gt;
==== 7.4.4 - Torch ====&lt;br /&gt;
Crafted using 2 wood and 1 resin.&lt;br /&gt;
&lt;br /&gt;
A player with a torch in their inventory may destroy the following features:&lt;br /&gt;
&lt;br /&gt;
* Flag&lt;br /&gt;
* Boardwalk&lt;br /&gt;
&lt;br /&gt;
==== 7.4.5 - Explosives ====&lt;br /&gt;
Crafted using 8 Wood, 3 Thread and 2 Resin.&lt;br /&gt;
&lt;br /&gt;
A player may use 1 explosives to destroy every landmark and feature on or adjacent to their hex.&lt;br /&gt;
&lt;br /&gt;
== 8 - Victory ==&lt;br /&gt;
The first faction to occupy at least 10 hexes and have at least twice the influence of any other influential faction wins the cycle. The cycle then ends.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7489</id>
		<title>User:Xenon dichloride/Aeternus</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Aeternus&amp;diff=7489"/>
		<updated>2025-01-22T07:07:54Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Created page with &amp;quot;5 - World All players exist on an infinite, procedurally generated hexagonal grid. All players are initially on hex (0, 0, 0), &amp;quot;the origin&amp;quot;, with the &amp;#039;Meadow&amp;#039; biome and &amp;#039;Barren&amp;#039; landmark.  5.1 - Hexes A hex is a cell on the grid. Every hex has an associated coordinate (x, y, z) with integer ordinates, determined by taking the minimal number of steps along {{1, 2 and 3}} in that order. Additionally, each hex has the following data: - a biome - a landmark - a set of featur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 - World&lt;br /&gt;
All players exist on an infinite, procedurally generated hexagonal grid.&lt;br /&gt;
All players are initially on hex (0, 0, 0), &amp;quot;the origin&amp;quot;, with the &#039;Meadow&#039; biome and &#039;Barren&#039; landmark.&lt;br /&gt;
&lt;br /&gt;
5.1 - Hexes&lt;br /&gt;
A hex is a cell on the grid. Every hex has an associated coordinate (x, y, z) with integer ordinates, determined by taking the minimal number of steps along {{1, 2 and 3}} in that order.&lt;br /&gt;
Additionally, each hex has the following data:&lt;br /&gt;
- a biome&lt;br /&gt;
- a landmark&lt;br /&gt;
- a set of features (empty if unspecified)&lt;br /&gt;
&lt;br /&gt;
5.1.1 - Indeterminate Hexes&lt;br /&gt;
An indeterminate hex is yet to be generated and has it&#039;s data undefined. Unless specified, every hex is indeterminate until generation.&lt;br /&gt;
&lt;br /&gt;
5.2 - Cardinal Directions&lt;br /&gt;
A cardinal direction is one radiating from the edges of a hex.&lt;br /&gt;
(0, 0, 1) -&amp;gt; North&lt;br /&gt;
(0, 1, 0) -&amp;gt; Ashe&lt;br /&gt;
(1, 0, 0) -&amp;gt; Mouth&lt;br /&gt;
(0, 0, -1) -&amp;gt; South&lt;br /&gt;
(0, -1, 0) -&amp;gt; Zest&lt;br /&gt;
(-1, 0, 0) -&amp;gt; Weast&lt;br /&gt;
&lt;br /&gt;
5.2 - Generation&lt;br /&gt;
When a rule calls for the generation of a hex, a biome then a landmark then features are assigned according to the rules of each process.&lt;br /&gt;
&lt;br /&gt;
5.2.1 - Biomes&lt;br /&gt;
When a hex is generated, each adjacent hex is added to a randomisation pool, where its weight in the pool is equal to B/M.&lt;br /&gt;
&amp;quot;Weight&amp;quot; refers to how many times it appears in the pool, and can be a fractional value.&lt;br /&gt;
&amp;quot;B&amp;quot; = The &amp;quot;bias&amp;quot; of a biome, equal to 10 unless otherwise specified.&lt;br /&gt;
&amp;quot;M&amp;quot; = The number of hexes in the mass to which the hex belongs. A mass is a connected group of hexes of the same biome type.&lt;br /&gt;
&lt;br /&gt;
An additional &amp;quot;random&amp;quot; entry with weight 3 is added to the pool.&lt;br /&gt;
The biome of the new hex is then drawn from the pool.&lt;br /&gt;
&lt;br /&gt;
In case the &amp;quot;random&amp;quot; entry is chosen, a new randomisation pool is constructed with the weights of every possible biome (as listed within the relevant biome rules). The biome of the new hex is then drawn from this new pool.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the availiable biomes (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
5.2.1.1 - Meadow&lt;br /&gt;
Weight: 7&lt;br /&gt;
Bias: 12&lt;br /&gt;
&lt;br /&gt;
5.2.1.2 - Deceased Dunes&lt;br /&gt;
Weight: 4&lt;br /&gt;
When generating next to a swamp, the weight and bias of Deceased Dunes are 0.&lt;br /&gt;
&lt;br /&gt;
When a player moves into a Deceased Dunes hex, there is a 20% chance that they are moved by the buffeting winds into a random adjacent hex (generating it if it is not already) for no additional action point cost.&lt;br /&gt;
&lt;br /&gt;
5.2.1.3 - Forest&lt;br /&gt;
Weight: 5&lt;br /&gt;
&lt;br /&gt;
5.2.1.4 - Perilous Pass&lt;br /&gt;
Weight: 3&lt;br /&gt;
Bias: 5&lt;br /&gt;
&lt;br /&gt;
The traverse action costs 1 additional action point to use if the player is on a Perilous Pass hex.&lt;br /&gt;
&lt;br /&gt;
5.2.1.5 - Lake&lt;br /&gt;
Weight: 0&lt;br /&gt;
Bias: 0&lt;br /&gt;
&lt;br /&gt;
If an indeterminate hex is not adjacent to a hex of the infinitely large mass of indeterminate hexes, it generates with a Lake biome and a Barren landmark.&lt;br /&gt;
If a player would move or be moved onto a Lake hex, they do not move.&lt;br /&gt;
&lt;br /&gt;
5.2.1.6 - Swamp&lt;br /&gt;
Weight: 5&lt;br /&gt;
When generating next to a Deceased Dunes hex, the weight and bias of Swamp are 0.&lt;br /&gt;
&lt;br /&gt;
If a player on a swamp hex attempts to move to a different mass, they have a 15% chance to move. The hex they attempted to move to is generated if indeterminate.&lt;br /&gt;
&lt;br /&gt;
5.2.2 - Landmarks&lt;br /&gt;
When a hex is generated, a landmark is randomly selected with appropriate weighting.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the available landmarks (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
5.2.2.1 - Barren&lt;br /&gt;
Weight: 20&lt;br /&gt;
&lt;br /&gt;
5.2.2.2 - Town&lt;br /&gt;
Weight: 1&lt;br /&gt;
If the hex&#039;s biome is &#039;Meadow&#039;, weight 2.&lt;br /&gt;
&lt;br /&gt;
5.2.2.3 - Quarry&lt;br /&gt;
Weight: 2&lt;br /&gt;
If the biome of the hex is Meadow: 1, or Swamp: 0.5.&lt;br /&gt;
&lt;br /&gt;
5.2.2.4 -&lt;br /&gt;
&lt;br /&gt;
5.2.3 - Features&lt;br /&gt;
When a hex is generated, features may be added to it.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the available features (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
5.2.3.1 - Corrupted&lt;br /&gt;
A hex is/becomes corrupt or corrupted when it gains the &#039;corrupted feature&#039;.&lt;br /&gt;
When a hex is generated, it has a 5% chance to be corrupt.&lt;br /&gt;
When a hex is corrupted, the landmark of this hex is set to &#039;barren&#039; and all features barring &#039;corrupted&#039; are removed.&lt;br /&gt;
&lt;br /&gt;
When a player moves to a corrupted hex, the hex they moved from is corrupted if not already.&lt;br /&gt;
&lt;br /&gt;
5.2.3.2 - Flag&lt;br /&gt;
Each hex can have a maximum of one flag on it.&lt;br /&gt;
&lt;br /&gt;
5.2.3.3 - Pylon of Purity&lt;br /&gt;
Any adjacent hex and the hex of the pylon of purity cannot be corrupted. Attempts to do so fail. If an adjacent hex ever is corrupted, it is no longer corrupted.&lt;br /&gt;
&lt;br /&gt;
5.2.3.4 - Stag Station&lt;br /&gt;
A player located on a hex with the stag station feature may travel the stagways (teleport) to any hex with a stag station on it. This does not act as moving into that hex. If they do so, they cannot perform any more actions for the period and cannot move from this hex until the next period.&lt;br /&gt;
&lt;br /&gt;
6 - Actions&lt;br /&gt;
Each player has 2 + ⌊∛(S)⌋ action points (AP) replenished at the start of each period, which may be spent to perform actions. S represents that player&#039;s quality score.&lt;br /&gt;
&lt;br /&gt;
Subrules of this rule define the actions that a player can perform (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
6.1 - Scout&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
Select two hexes adjacent to your location and generate them if indeterminate.&lt;br /&gt;
&lt;br /&gt;
6.2 - Traverse&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
Move into an adjacent hex and generate it if indeterminate.&lt;br /&gt;
&lt;br /&gt;
6.3 - Fish&lt;br /&gt;
AP Cost: 1&lt;br /&gt;
A player may only fish if they are adjacent to a lake biome hex. If they are adjacent to multiple lake hexes, they may select which one they fish in.&lt;br /&gt;
&lt;br /&gt;
7 - Items&lt;br /&gt;
&lt;br /&gt;
7.1 - Resources&lt;br /&gt;
A resource is a type of item that cannot be directly used and is instead a component in crafting, construction, etc.&lt;br /&gt;
&lt;br /&gt;
The following are resource items:&lt;br /&gt;
- Wood&lt;br /&gt;
- Stone&lt;br /&gt;
- Steel&lt;br /&gt;
- Thread&lt;br /&gt;
- Hide&lt;br /&gt;
- Resin&lt;br /&gt;
- Quartz&lt;br /&gt;
- Copper&lt;br /&gt;
- Gold&lt;br /&gt;
- Morbium&lt;br /&gt;
&lt;br /&gt;
Regular Fish?&lt;br /&gt;
7.2 - Medallion Fish&lt;br /&gt;
Medallion fish are types of items caught from fishing&lt;br /&gt;
&lt;br /&gt;
7.3 - Crafting&lt;br /&gt;
At any time, a player may craft items. Craftable items and their recipes are detailed in subrules of this rule (unless otherwise stated).&lt;br /&gt;
&lt;br /&gt;
8 - Fishing&lt;br /&gt;
&lt;br /&gt;
9 - Construction&lt;br /&gt;
&lt;br /&gt;
Items/Resources&lt;br /&gt;
&lt;br /&gt;
Construction&lt;br /&gt;
&lt;br /&gt;
Fishing&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7488</id>
		<title>Cycle 17/Ruleset Draft</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17/Ruleset_Draft&amp;diff=7488"/>
		<updated>2025-01-22T03:54:17Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Added Boilerplate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Notes&lt;br /&gt;
- How do we want to organise phases?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Perhaps votes should be further spaced (once per week perhaps)?&lt;br /&gt;
&lt;br /&gt;
- Should Judgement also be in the STV style?&lt;br /&gt;
&lt;br /&gt;
- Presumably votes are released publicly?&lt;br /&gt;
&lt;br /&gt;
- What type of quota do we want?&lt;br /&gt;
&lt;br /&gt;
=== Voting and Parliament ===&lt;br /&gt;
Each phase, a vote in the [[wikipedia:Single_transferable_vote|STV style]] is held where all players are candidates and voters. Candidates who reach a quota of votes win a seat on parliament, or if no other legible candidates remain. There are [3] seats at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
Players who are on parliament decide whether or not to allow a proposal to be voted on (essentially vetoing it). Half or more of parliament need to agree to pass or veto a proposal to go up for voting by all players. At the end of a phase, seats are redistributed to whoever wins the election, with parliament members failing to do so losing a seat and those who succeed keeping their seat.&lt;br /&gt;
&lt;br /&gt;
=== Points and Winning ===&lt;br /&gt;
A player who receives 100 points wins the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains [10] points.&lt;br /&gt;
&lt;br /&gt;
Second gains [8].&lt;br /&gt;
&lt;br /&gt;
Third gains [5].&lt;br /&gt;
&lt;br /&gt;
If more than one player wins a seat after a count, their rank (first, second...) is determined by whoever has the most votes. If they are still tied, both receive full points for that rank. The rank that would have been filled had there been no tie is skipped, e.g, two players win first seat, the next player wins third seat.&lt;br /&gt;
&lt;br /&gt;
= Single Transferable Vote (STV) Nomic =&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
Each week is divided into two phases:&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.&lt;br /&gt;
&lt;br /&gt;
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
A rule that is not a subrule is a top-level rule.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.&lt;br /&gt;
&lt;br /&gt;
A player is &#039;reputable&#039; if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it is allowed by parliament and has more votes in favor than votes against.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
Each phase, an election is held where all players are both candidates and voters.&lt;br /&gt;
&lt;br /&gt;
Each voter may send an ordered list of candidates in #elections as their vote. At the &#039;&#039;&#039;end of the phase&#039;&#039;&#039;, the following process is repeated until all seats have been &lt;br /&gt;
&lt;br /&gt;
=== Seats ===&lt;br /&gt;
There are 3 seats at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5.&lt;br /&gt;
&lt;br /&gt;
If more than one player wins a seat after a count, their rank (first, second...) is determined by whoever has the most votes. If they are still tied, both receive full points for that rank. The rank that would have been filled had there been no tie is skipped, e.g, two players win first seat, the next player wins third seat.&lt;br /&gt;
&lt;br /&gt;
=== Parliament ===&lt;br /&gt;
Players who are on parliament decide whether or not to allow a standard proposal to be voted on (essentially vetoing it). At least half of parliament must agree to pass or veto a proposal for it to be active.&lt;br /&gt;
&lt;br /&gt;
At the end of a phase, seats are redistributed to the winners of the election, with parliament members failing to do so losing a seat and those who succeed keeping their seat.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible.&lt;br /&gt;
&lt;br /&gt;
When a rule would have a player determine something by random chance, that player should resolve the random chance as their next act, and must resolve it before other actions involving the result of the triggering event may take place - or by phase end. If the randomisation is not resolved, then the event either does not take place, or takes place with only the non-random, non-optional elements resolved.&lt;br /&gt;
&lt;br /&gt;
For instance, if a player receives an item with an optional random chance of having a special trait, they must randomly determine that trait before they may perform actions involving that item, or else the gaining of that trait fails by default. If a player would receive an item with a random attribute that must be determined, they do not receive that item until the attribute is determined.&lt;br /&gt;
&lt;br /&gt;
=== Random Choices ===&lt;br /&gt;
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action.&lt;br /&gt;
&lt;br /&gt;
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolls ===&lt;br /&gt;
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die.&lt;br /&gt;
&lt;br /&gt;
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero.&lt;br /&gt;
&lt;br /&gt;
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as &amp;quot;x+&amp;quot;. For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to &amp;quot;3+&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item&#039;s owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.&lt;br /&gt;
&lt;br /&gt;
Items with similar properties may be grouped together into item classes.&lt;br /&gt;
&lt;br /&gt;
For an entity to gain an item is for that item to be created in that entity&#039;s possession. To grant an entity an item is to create it in that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
For an entity to lose an item is for that item to be destroyed from that entity&#039;s possession. To revoke an item from an entity is to destroy it from that entity&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
Reputable players may trade items from their inventories with the consent of all parties.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Each player has an inventory containing all of the items they possess.&lt;br /&gt;
&lt;br /&gt;
==== Trading ====&lt;br /&gt;
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other.&lt;br /&gt;
&lt;br /&gt;
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.&lt;br /&gt;
&lt;br /&gt;
==== Using items ====&lt;br /&gt;
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #⁠game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item&#039;s description references &amp;quot;you&amp;quot;, it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Points are items.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 points wins Cycle 17. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
== Judgement ==&lt;br /&gt;
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so.&lt;br /&gt;
&lt;br /&gt;
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.&lt;br /&gt;
&lt;br /&gt;
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person&#039;s vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.&lt;br /&gt;
&lt;br /&gt;
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.&lt;br /&gt;
&lt;br /&gt;
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.&lt;br /&gt;
&lt;br /&gt;
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.&lt;br /&gt;
&lt;br /&gt;
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7487</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7487"/>
		<updated>2025-01-22T03:24:32Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
Currently we are between cycles and drafting the cycle 17 initial ruleset.&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# [[Cycle 17]]: Currently drafting Single Transferable Vote Nomic&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7486</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Main_Page&amp;diff=7486"/>
		<updated>2025-01-22T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== What is Infinite Nomic? ==&lt;br /&gt;
&lt;br /&gt;
Infinite Nomic is a [[wikipedia:Nomic|game of Nomic]] that began on Discord in 2018 and has been played there since. The game is subdivided into Cycles. Each Cycle is a separate Nomic or Nomic-like game with a unique starting ruleset.&lt;br /&gt;
&lt;br /&gt;
The [[Metaruleset]] persists through Cycles and explains our goal with the project.&lt;br /&gt;
&lt;br /&gt;
The current cycle is [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]. We are gambling our spines away!&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re playing on Discord. &#039;&#039;&#039;[https://discord.gg/hpph9za Join us over there]&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The following pages document each Cycle&#039;s history:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Round 1|Cycle 1]]:&#039;&#039;&#039; The First Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 2|Cycle 2]]:&#039;&#039;&#039; The Space Piracy Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 3|Cycle 3]]:&#039;&#039;&#039; The Cycle Where We Gamified Recordkeeping&lt;br /&gt;
# &#039;&#039;&#039;[[Round 4|Cycle 4]]:&#039;&#039;&#039; Imperial Nomic (All Hail Random Internet Cat)&lt;br /&gt;
# &#039;&#039;&#039;[[Round 5|Cycle 5]]:&#039;&#039;&#039; The Three Nations Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 6|Cycle 6]]:&#039;&#039;&#039; The Factories Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 7|Cycle 7]]:&#039;&#039;&#039; The Board Game Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8A|Cycle 8a]]:&#039;&#039;&#039; The Triumvirate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 8B|Cycle 8b]]:&#039;&#039;&#039; The Chess Senate Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 9|Cycle 9]]:&#039;&#039;&#039; The Cluster Duck Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Round 10|Cycle 10]]:&#039;&#039;&#039; The Auction Poker Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Community Garden]]:&#039;&#039;&#039; The Community Garden 🪴&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 11]]:&#039;&#039;&#039; The Shareholder Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 12]]:&#039;&#039;&#039; Handwriting Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 13]]:&#039;&#039;&#039; Time Loop Nomic&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 14]]:&#039;&#039;&#039; The Obelisk Cycle&lt;br /&gt;
# &#039;&#039;&#039;[[Cycle 15]]:&#039;&#039;&#039; Party Game Nomic&lt;br /&gt;
# [[Cycle 16|&#039;&#039;&#039;Cycle 16&#039;&#039;&#039;]]&#039;&#039;&#039;:&#039;&#039;&#039; Exoptwosis&lt;br /&gt;
# [[Cycle 17]]: Currently drafting Single Transferable Vote Nomic&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7485</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7485"/>
		<updated>2025-01-22T03:22:37Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently in the drafting phase, creating the initial ruleset for the cycle.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Drafting Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset Draft|Ruleset Draft]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7484</id>
		<title>User:Xenon dichloride/Time Loops 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7484"/>
		<updated>2025-01-22T03:19:43Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Loops 2: It&#039;s Rewind Time&lt;br /&gt;
&lt;br /&gt;
I had some ideas based on the time loops cycle, though this is more a nomic that builds over time rather than starting fresh each loop.&lt;br /&gt;
&lt;br /&gt;
== Temporal integrity ==&lt;br /&gt;
Temporal integrity is an integer, equal to 7 upon the commencement of the cycle. If temporal integrity is ever not a positive integer the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
Loop instability is an integer, initially 0 at the beginning of a loop.&lt;br /&gt;
At the end of each phase (immediately before the new phase begins), the following occur in order:&lt;br /&gt;
&lt;br /&gt;
* Loop Instability is incremented by 1.&lt;br /&gt;
* If Loop Instability is greater than the temporal integrity, the following occur in order:&lt;br /&gt;
** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, unless specified otherwise.&lt;br /&gt;
** All items that are not defined as persistent by the rules are removed from inventories.&lt;br /&gt;
** Temporal integrity is decremented by 1.&lt;br /&gt;
** Loop Instability is set to 0.&lt;br /&gt;
&lt;br /&gt;
When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, unless specified otherwise&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
Each week has two phases.&lt;br /&gt;
&lt;br /&gt;
== Invariance ==&lt;br /&gt;
Invariance, S, is an integer determined at the time of a proposal&#039;s proposition and is equal to S = L + T - 6, where L is the loop instability and T is the temporal integrity.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
When a proposal is popular, it is added to a list ordered by their invariances (low to high). Multiple proposals with the same invariance are relatively ordered according to their proposal time.&lt;br /&gt;
&lt;br /&gt;
A proposal takes effect if the current loop instability is greater than its invariance.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Orbs ===&lt;br /&gt;
Orbs are persistent items.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Money.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Generate Coin ===&lt;br /&gt;
Each player has a Standard Coin Roll Sides (SCRS), which is an integer. If no other rule defines a player&#039;s SCRS, it is 6.&lt;br /&gt;
&lt;br /&gt;
Each player has a Standard Coin Roll Count (SCRC), which is an integer. If no other rule defines a player&#039;s SCRC, it is 1.&lt;br /&gt;
&lt;br /&gt;
A player whose SCRC and SCRS are positive integers can take the Generate Coins action once per phase by declaring their intent to do so and rolling CdS in #game-actions, where C is their SCRC and S is their SCRS. The player then gains Coins equal to the total of the numbers rolled on the die.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
When one or more players have at least 100 orbs, those players win. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
Else, the player or players with the most orbs when the cycle ends win.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7483</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7483"/>
		<updated>2025-01-22T03:13:41Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Suggestions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
* [[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
* [[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
* [[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
* [[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
* [[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7482</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7482"/>
		<updated>2025-01-22T03:13:19Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
[[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Nomarchy|Nomarchy]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomarchy&amp;diff=7481</id>
		<title>User:Xenon dichloride/Nomarchy</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomarchy&amp;diff=7481"/>
		<updated>2025-01-22T03:12:18Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
=== Tyranny ===&lt;br /&gt;
Each player has an integer-valued &#039;Tyranny&#039; score associated with them, initially 0.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Proposals are made by sending a message in the channel #proposals.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor (+1) or against (-1), respectively. If a person&#039;s vote is unclear (excluding abstentions), it is considered to be against.&lt;br /&gt;
&lt;br /&gt;
At the end of its voting period, a proposal takes effect (is popular) if it has a positive rating (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.&lt;br /&gt;
&lt;br /&gt;
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Class Proposal ===&lt;br /&gt;
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.&lt;br /&gt;
&lt;br /&gt;
=== Standard Class Proposal ===&lt;br /&gt;
The voting period for a standard proposal is the phase that started after the proposal was submitted. The rating of a standard proposal is the number of votes in favor - the number of votes against.&lt;br /&gt;
&lt;br /&gt;
=== Royal Class Proposal ===&lt;br /&gt;
A royal proposal may only be submitted by a nomarch. The voting period is the phase the started after the proposal was submitted. The rating of a royal proposal is the number of votes in favor - the number of votes against + X, where X is the tyranny of the nomarch.&lt;br /&gt;
&lt;br /&gt;
=== Coup Class Proposal ===&lt;br /&gt;
At any time, a player may make a coup proposal to overthrow the current nomarch. The proposal must outline the replacement nomarch(s), and any rule changes that would be enacted upon the success of the proposal. The rating of a coup proposal is number of votes in favor - the number of votes against + X - N, where X is the total tyranny of the proposed replacement nomarch(s) and N is the tyranny of the current nomarch.&lt;br /&gt;
&lt;br /&gt;
== Veto ==&lt;br /&gt;
A nomarch may veto up to 1 active standard proposal per phase. When they do so, increase their tyranny by 1. Until the next phase, no further standard proposals can be made by any player.&lt;br /&gt;
&lt;br /&gt;
== Nomarch ==&lt;br /&gt;
When a player becomes a nomarch, increase their tyranny by 1.&lt;br /&gt;
&lt;br /&gt;
=== Succession ===&lt;br /&gt;
A nomarch may name a successor by posting a message announcing as such to #game-actions. The incumbent nomarch is then no longer a nomarch and the successor becomes a nomarch. &lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.&lt;br /&gt;
&lt;br /&gt;
=== Collect Coin ===&lt;br /&gt;
Once per phase, each player may collect coin by stating their intent to do so in #game-actions. They then grant (or revoke if negative) themself 1d6 - X coins, where X is their tyranny.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
The first player(s) to have at least 100 coins win. The cycle then ends.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomarchy&amp;diff=7480</id>
		<title>User:Xenon dichloride/Nomarchy</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Nomarchy&amp;diff=7480"/>
		<updated>2025-01-22T02:49:45Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Created page with &amp;quot;&amp;#039;&amp;#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&amp;#039;s a shame your enemies won&amp;#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It&#039;s a shame your enemies won&#039;t have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player has an integer-valued &#039;Tyranny&#039; score associated with them, initially 0.&lt;br /&gt;
&lt;br /&gt;
Royal proposals have X additional positive votes, where X is the tyranny of the nomarch.&lt;br /&gt;
&lt;br /&gt;
A nomarch may veto up to 1 active standard proposal per phase. When they do so, increase their tyranny by 1. Until the next phase, no further standard proposals can be made by any player.&lt;br /&gt;
&lt;br /&gt;
At any time, a player may make a coup proposal to overthrow the current nomarch. The proposal must outline the replacement nomarch(s), and any rule changes that would be enacted upon the success of the proposal. The coup proposal has X - N additional positive votes added to it (or negative votes if negative), where X is the total tyranny of the replacement nomarch(s) and N is the tyranny of the current nomarch.&lt;br /&gt;
&lt;br /&gt;
Once per phase, each player may collect coin by stating their intent to do so in #game-actions. They then grant (or revoke if negative) themself 1d6 - X coins, where X is their tyranny.&lt;br /&gt;
&lt;br /&gt;
Victory:&lt;br /&gt;
The first player(s) to have at least 100 coins win. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
But like how win?&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7479</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7479"/>
		<updated>2025-01-15T00:06:11Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2025-01-15&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;Ed(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. E is the Era and X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
&lt;br /&gt;
# If it hasn&#039;t already been collected, state your intent to check the seasonal bounty in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; once per season. &lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;3&#039;&#039;&#039;, meaning that individuals may currently roll 3d6 to care for the plant.&lt;br /&gt;
&lt;br /&gt;
The cost for Growth is currently 7 * &#039;&#039;&#039;3&#039;&#039;&#039; + 3.5 * (&#039;&#039;&#039;3&#039;&#039;&#039;^2) = &#039;&#039;&#039;52&#039;&#039;&#039; growth points&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
It is currently the &#039;&#039;&#039;Frigid&#039;&#039;&#039; season. The Seasonal bounty &#039;&#039;&#039;has&#039;&#039;&#039; been collected this season.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 3&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 1&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 4&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |@&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      @\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                  &amp;amp;\   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \@ &amp;amp;|&lt;br /&gt;
 26                    -\&amp;amp; |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;@&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---@&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &amp;amp;&lt;br /&gt;
 06                    @   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7448</id>
		<title>User:Xenon dichloride/Time Loops 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7448"/>
		<updated>2024-11-19T02:53:36Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Loops 2: It&#039;s Rewind Time&lt;br /&gt;
&lt;br /&gt;
I had some ideas based on the time loops cycle, though this is more a nomic that builds over time rather than starting fresh.&lt;br /&gt;
&lt;br /&gt;
== Temporal integrity ==&lt;br /&gt;
Temporal integrity is an integer, equal to 7 upon the commencement of the cycle. If temporal integrity is ever not a positive integer the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
Loop instability is an integer, initially 0 at the beginning of a loop.&lt;br /&gt;
At the end of each phase (immediately before the new phase begins), the following occur in order:&lt;br /&gt;
&lt;br /&gt;
* Loop Instability is incremented by 1.&lt;br /&gt;
* If Loop Instability is greater than the temporal integrity, the following occur in order:&lt;br /&gt;
** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, unless specified otherwise.&lt;br /&gt;
** All items that are not defined as persistent by the rules are removed from inventories.&lt;br /&gt;
** Temporal integrity is decremented by 1.&lt;br /&gt;
** Loop Instability is set to 0.&lt;br /&gt;
&lt;br /&gt;
When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, unless specified otherwise&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
Each week has two phases.&lt;br /&gt;
&lt;br /&gt;
== Invariance ==&lt;br /&gt;
Invariance, S, is an integer determined at the time of a proposal&#039;s proposition and is equal to S = L + T - 6, where L is the loop instability and T is the temporal integrity.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
When a proposal is popular, it is added to a list ordered by their invariances (low to high). Multiple proposals with the same invariance are relatively ordered according to their proposal time.&lt;br /&gt;
&lt;br /&gt;
A proposal takes effect if the current loop instability is greater than its invariance.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Orbs ===&lt;br /&gt;
Orbs are persistent items.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Money.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Generate Coin ===&lt;br /&gt;
Each player has a Standard Coin Roll Sides (SCRS), which is an integer. If no other rule defines a player&#039;s SCRS, it is 6.&lt;br /&gt;
&lt;br /&gt;
Each player has a Standard Coin Roll Count (SCRC), which is an integer. If no other rule defines a player&#039;s SCRC, it is 1.&lt;br /&gt;
&lt;br /&gt;
A player whose SCRC and SCRS are positive integers can take the Generate Coins action once per phase by declaring their intent to do so and rolling CdS in #game-actions, where C is their SCRC and S is their SCRS. The player then gains Coins equal to the total of the numbers rolled on the die.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
When one or more players have at least 100 orbs, those players win. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
Else, the player or players with the most orbs when the cycle ends win.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7445</id>
		<title>User:Xenon dichloride</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride&amp;diff=7445"/>
		<updated>2024-11-18T04:46:18Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Suggestions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan of overly complex rules and rigorously defining things.&lt;br /&gt;
&lt;br /&gt;
== Suggestions: ==&lt;br /&gt;
[[User:Xenon dichloride/Competition Nomic|Competition Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Archipelago|The Archipelago]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Terminal|Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]]&lt;br /&gt;
&lt;br /&gt;
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7444</id>
		<title>User:Xenon dichloride/Time Loops 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7444"/>
		<updated>2024-11-18T04:45:14Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Loops 2: It&#039;s Rewind Time&lt;br /&gt;
&lt;br /&gt;
I had some ideas based on the time loops cycle, though this is more a nomic that builds over time rather than starting fresh.&lt;br /&gt;
&lt;br /&gt;
== Temporal integrity ==&lt;br /&gt;
Temporal integrity is an integer, equal to 7 upon the commencement of the cycle. If temporal integrity is ever not a positive integer the cycle ends.&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
Loop instability is an integer, initially 0 at the beginning of a loop.&lt;br /&gt;
At the end of each phase (immediately before the new phase begins), the following occur in order:&lt;br /&gt;
&lt;br /&gt;
* Loop Instability is incremented by 1.&lt;br /&gt;
* If Loop Instability is greater than the temporal integrity, the following occur in order:&lt;br /&gt;
** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, unless specified otherwise.&lt;br /&gt;
** All items that are not defined as persistent by the rules are removed from inventories.&lt;br /&gt;
** Temporal integrity is decremented by 1.&lt;br /&gt;
** Loop Instability is set to 0.&lt;br /&gt;
&lt;br /&gt;
When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, unless specified otherwise&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
Each week has two phases.&lt;br /&gt;
&lt;br /&gt;
== Invariance ==&lt;br /&gt;
Invariance, S, is an integer determined at the time of a proposal&#039;s proposition and is equal to S = L + T - 6, where L is the loop instability and T is the temporal integrity.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
When a proposal is adopted, it is added to a list ordered by their invariances (low to high). Multiple proposals with the same invariance are relatively ordered according to their proposal time.&lt;br /&gt;
&lt;br /&gt;
A proposal takes effect if the current loop instability is greater than its invariance.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Orbs ===&lt;br /&gt;
Orbs are persistent items.&lt;br /&gt;
&lt;br /&gt;
=== Coins ===&lt;br /&gt;
Money.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Generate Coin ===&lt;br /&gt;
Each player has a Standard Coin Roll Sides (SCRS), which is an integer. If no other rule defines a player&#039;s SCRS, it is 6.&lt;br /&gt;
&lt;br /&gt;
Each player has a Standard Coin Roll Count (SCRC), which is an integer. If no other rule defines a player&#039;s SCRC, it is 1.&lt;br /&gt;
&lt;br /&gt;
A player whose SCRC and SCRS are positive integers can take the Generate Coins action once per phase by declaring their intent to do so and rolling CdS in #game-actions, where C is their SCRC and S is their SCRS. The player then gains Coins equal to the total of the numbers rolled on the die.&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
When one or more players have at least 100 orbs, those players win. The cycle then ends.&lt;br /&gt;
&lt;br /&gt;
Else, the player or players with the most orbs when the cycle ends win.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7443</id>
		<title>User:Xenon dichloride/Time Loops 2</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=User:Xenon_dichloride/Time_Loops_2&amp;diff=7443"/>
		<updated>2024-11-18T03:46:39Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: WIP Time Loops Sequel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Loops 2: It&#039;s Rewind Time&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Ruleset&amp;diff=7442</id>
		<title>Community Garden/Ruleset</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Ruleset&amp;diff=7442"/>
		<updated>2024-11-18T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Added progressive eras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
=== Time ===&lt;br /&gt;
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.&lt;br /&gt;
&lt;br /&gt;
=== Measurement ===&lt;br /&gt;
Unless otherwise specified, all measurements of the plant are conducted using centimetres.&lt;br /&gt;
&lt;br /&gt;
=== Garden Supplies ===&lt;br /&gt;
Bags of Fertilizer are a tracked integer quantity.&lt;br /&gt;
&lt;br /&gt;
==The Plant==&lt;br /&gt;
The plant is a cellular automata.&lt;br /&gt;
&lt;br /&gt;
===Position===&lt;br /&gt;
Each cell has an integer position, which is related to the number of cells it is away from the origin. This position is denoted with a (x,y) notation, where x is the horizontal coordinate relative to the origin with the positive axis pointing right and y is vertical coordinate relative to the origin with the positive axis pointing up. For instance, if one would reference the cell immediately above and to the left of the origin, that would be cell (-1,1).&lt;br /&gt;
&lt;br /&gt;
The origin (0,0) is the bottom-most stem feature that was in place the day the plant became a cellular automata.&lt;br /&gt;
&lt;br /&gt;
===Features ===&lt;br /&gt;
The plant may have any number of additional features, created via interaction with actions. Each feature has one or more ascii characters that represent that feature in its cell and a rule that describes how that feature may be placed when created. The following type of features exist:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Ascii&lt;br /&gt;
!Rule&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
|@&lt;br /&gt;
|May replace a Bud&lt;br /&gt;
|-&lt;br /&gt;
|Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|May be placed adjacent to another Branch or Stem&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|May be placed in the cell above the existing stem with the greatest y value&lt;br /&gt;
|-&lt;br /&gt;
|Bugs&lt;br /&gt;
|ඞ&lt;br /&gt;
|May replace a leaf, flower, or bud. If no leaves, flowers, or buds are on the plant, it can be placed anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|May replace a flower with at least  one bug adjacent to it.&lt;br /&gt;
|}&lt;br /&gt;
There are some additional restrictions to this:&lt;br /&gt;
&lt;br /&gt;
* No features may be placed at y-level 0 or below&lt;br /&gt;
* Only Stems may be placed with an x-coordinate of 0&lt;br /&gt;
* Only Flowers  and bugs may be placed in a cell that already contains another feature&lt;br /&gt;
* Only bugs can be placed while there are bugs in the Feature pile.&lt;br /&gt;
&lt;br /&gt;
There is a collection called the Feature Pile, which may contain features waiting to be placed.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Players and non-player persons may perform actions. Any player rolling dice or randomly selecting from weighted pools to resolve the result of a previous action is not, itself, an action.&lt;br /&gt;
&lt;br /&gt;
=== Caring for the Plant ===&lt;br /&gt;
Any player may care for the plant once per day by posting their intent to do so in ⁠#plant-actions. This can take any form, such as watering the plant, checking the health of its soil, or even merely admiring it, so long as the intent is clear. That player may then roll Nd(6+X) and add that number of Growth Points to the plant. X represents the number of fruits on the plant, and N represents the Era of the plant.&lt;br /&gt;
&lt;br /&gt;
Players may always choose that N to be 1 and/or X to be 0 instead of their actual value.&lt;br /&gt;
=== Growing ===&lt;br /&gt;
A player may spend A number of Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The number of Growth Points to trigger this growth is equal to &amp;lt;code&amp;gt;7 * n + 3.5 * (n^2)&amp;lt;/code&amp;gt;, rounded down, where n is the current Era. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weight&lt;br /&gt;
!Feature&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Leaf&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Branch&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bud&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Flower&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Stem&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Roll 2 more times on this table, and add all features rolled. Repeat as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|add a Bug to the feature pile. Roll again on this table, and add all features rolled. Repeat as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bug&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Placing ===&lt;br /&gt;
Any player may select a feature in the Feature Pile to place on the plant by specifying what feature they are placing and the coordinates of the cell they are placing the feature in. A feature of the specified type must exist in the Feature Pile in order to be placed. When a player tries to place a feature it is removed from the Feature Pile. If a player tries to place a feature in a cell in a way that would violate that feature&#039;s Rule for placement, the feature is not placed there and falls back into the Feature Pile.&lt;br /&gt;
&lt;br /&gt;
After placing a feature, the player who placed it should update the record for gamestate accordingly or ask someone else to - so that the plant may flourish and we may all be informed of its current state.&lt;br /&gt;
&lt;br /&gt;
=== Bug Removal ===&lt;br /&gt;
Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to #plant-actions. This can take any form as long as the intent is clear. When a bug is removed, a bag of fertilizer is created.&lt;br /&gt;
&lt;br /&gt;
=== Fertilizing ===&lt;br /&gt;
A player may spend x bags of fertilizer to fertilize the plant and trigger a Growth Spurt, where x is 10 + the current Era number. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to &amp;lt;code&amp;gt;100 * n&amp;lt;/code&amp;gt;, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so.&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper==&lt;br /&gt;
The Plant Keeper is a player. There is never more than one Plant Keeper at a time. The Plant Keeper is responsible for resolving rules disputes. The Plant Keeper may cease being such by stating so in #plant-keeper.&lt;br /&gt;
&lt;br /&gt;
A request for clarification is an action that shall take the form of a question or statement. The proper response to a question is an action in the form of an answer to that question, and the proper response to a statement is the truth value of that statement.&lt;br /&gt;
&lt;br /&gt;
Upon formal request by a player other than themself, the Plant Keeper shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.&lt;br /&gt;
&lt;br /&gt;
In order to be the Plant Keeper, a player must be a Gardener. The Plant Keeper cannot change roles or perform actions specific to a role other than a Gardener under any circumstances.&lt;br /&gt;
&lt;br /&gt;
If after 7 days the message sent by the player has at least 3 :+1: reactions, and has more :+1: reactions than :-1: reactions, that player becomes the new Plant Keeper.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
Any person may make a proposal by sending a message as an action in #plant-proposals. If that message is deleted or modified during its voting period, the proposal is retracted. If there is an active proposal made by a person in the last 7 days, any new proposal they make is immediately retracted. An &amp;quot;active proposal&amp;quot; refers to any proposal that hasn&#039;t been retracted and is still in its 7-day voting period.&lt;br /&gt;
&lt;br /&gt;
The voting period for proposals is 7 days. Once a proposal&#039;s voting period ends, if there are more votes in favor than against, the proposal takes effect.&lt;br /&gt;
&lt;br /&gt;
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.&lt;br /&gt;
&lt;br /&gt;
== 4sts&#039;s Agreement ==&lt;br /&gt;
Players may choose to be critics, who are trolls instead of humans by announcing such in the Plant-Chatter channel of the discord, this however has no gameplay effect&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7441</id>
		<title>Community Garden/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Community_Garden/Gamestate&amp;diff=7441"/>
		<updated>2024-11-18T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* The Plant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Water the Plant - A quick tutorial ==&lt;br /&gt;
Want to water the plant but don&#039;t want to read the rules? Just follow these instructions!&lt;br /&gt;
&lt;br /&gt;
These steps were last updated on &#039;&#039;&#039;2024-02-01&#039;&#039;&#039;. If any proposals have passed since then, have someone update this section and the date marked in bold here.&lt;br /&gt;
&lt;br /&gt;
Watering: &lt;br /&gt;
&lt;br /&gt;
#Go to &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; and state that you are watering the plant or taking care of/admiring it in some other way. &#039;&#039;&#039;Everybody can do this every day, and every player&#039;s contribution counts :D&#039;&#039;&#039;&lt;br /&gt;
#Roll &#039;&#039;&#039;2d(6+X)&#039;&#039;&#039; in that same channel. These are the number of growth points you have contributed to the plant for this day. X is the number of fruits on the plant.&lt;br /&gt;
&lt;br /&gt;
Growing:&lt;br /&gt;
#Check this page to see if the plant has at least &#039;&#039;&#039;10&#039;&#039;&#039; Growth Points, and check &#039;&#039;&#039;#plant-actions&#039;&#039;&#039; to confirm that it hasn&#039;t grown today. If it does, type the command &amp;lt;code&amp;gt;&amp;amp;pool roll growth&amp;lt;/code&amp;gt; in &#039;&#039;&#039;#plant-actions&#039;&#039;&#039;&lt;br /&gt;
#Edit this wiki page to subtract 10 Growth Points add the feature you got to the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below.&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
# If there is a feature in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039; below, remove it and add it to the plant somewhere. Look at the rule &#039;&#039;&#039;Actions -&amp;gt; Placing&#039;&#039;&#039; to see how this is done.&lt;br /&gt;
## If there are any &#039;&#039;&#039;Bugs&#039;&#039;&#039; in the &#039;&#039;&#039;Feature Pile&#039;&#039;&#039;, they must be put somewhere before any other feature can.&lt;br /&gt;
&lt;br /&gt;
Updating this wiki:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t feel any stress to update this wiki if you decide to water the plant. Someone else will get to it!&lt;br /&gt;
# If you do update this wiki, please make the effort to ensure the Growth Points are updated.&lt;br /&gt;
# Put a green checkmark ✅ on the actions on #plant-actions that you have updated here.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! Love the plant and take it easy!&lt;br /&gt;
&lt;br /&gt;
~Nyhilo&lt;br /&gt;
&lt;br /&gt;
==The Plant Keeper ==&lt;br /&gt;
&lt;br /&gt;
The current Plant Keeper is &#039;&#039;&#039;Nyhilo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
The Plant&#039;s current &#039;&#039;Era&#039;&#039; is &#039;&#039;&#039;2&#039;&#039;&#039;, meaning that individuals may currently roll 2d6 for growth.&lt;br /&gt;
&lt;br /&gt;
==The Feature Pile ==&lt;br /&gt;
There are &#039;&#039;&#039;7&#039;&#039;&#039; bags of fertilizer available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Leaf || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bud || 2&lt;br /&gt;
|-&lt;br /&gt;
| Flower || 2&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Branch || 1&lt;br /&gt;
|-&lt;br /&gt;
| Stem || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bug || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Plant==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Growth Points: &lt;br /&gt;
| 416&lt;br /&gt;
|-&lt;br /&gt;
!Fruits on Plant (should match the number of * in the ASCII below):&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
 40                        |&amp;amp;&lt;br /&gt;
 39                       &amp;amp;|&lt;br /&gt;
 38                        |&amp;amp;&lt;br /&gt;
 37                        |&lt;br /&gt;
 36                        |&lt;br /&gt;
 35                        |&amp;amp;&lt;br /&gt;
 34                        |°&lt;br /&gt;
 33                       &amp;amp;|&amp;amp;&lt;br /&gt;
 32                        |&amp;amp;&lt;br /&gt;
 31                      °\|&lt;br /&gt;
 30                        |&amp;amp;/&lt;br /&gt;
 29                       &amp;amp;|/@&lt;br /&gt;
 28                   \   &amp;amp;|&amp;amp;&lt;br /&gt;
 27                    \  &amp;amp;|&lt;br /&gt;
 26                     \  |@&lt;br /&gt;
 25                     @\&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 24                      -\|&amp;amp;&lt;br /&gt;
 23                      &amp;amp; |&lt;br /&gt;
 22                      &amp;amp;&amp;amp;|&amp;amp;&amp;amp;&lt;br /&gt;
 21                       &amp;amp;|   /&amp;amp;&lt;br /&gt;
 20                       &amp;amp;| @/---&lt;br /&gt;
 19                        |&amp;amp;/@&amp;amp;&amp;amp;°&lt;br /&gt;
 18                       &amp;amp;|/&amp;amp;&lt;br /&gt;
 17                        | &lt;br /&gt;
 16                    &amp;amp;   |&lt;br /&gt;
 15                   &amp;amp;\@  |&lt;br /&gt;
 14                  &amp;amp; @\&amp;amp; |&lt;br /&gt;
 13                 &amp;amp;\ &amp;amp;-\&amp;amp;|&lt;br /&gt;
 12                  &amp;amp;-/@&amp;amp;\|&amp;amp;&lt;br /&gt;
 11                        |    &amp;amp;&lt;br /&gt;
 10                   &amp;amp;\&amp;amp;  |   &amp;amp;/@&lt;br /&gt;
 09                    &amp;amp;\--|  &amp;amp;/&amp;amp;&amp;amp;/&lt;br /&gt;
 08                    &amp;amp;/&amp;amp;&amp;amp;|  /---°&lt;br /&gt;
 07                   -/&amp;amp;  |&amp;amp;/@ &lt;br /&gt;
 06                    °   |/&lt;br /&gt;
 05                        |&lt;br /&gt;
 04                        | &lt;br /&gt;
 03                        |&lt;br /&gt;
 02                        |&lt;br /&gt;
 01                        |&amp;amp;&lt;br /&gt;
 00                 _______|_______&lt;br /&gt;
                   [_______________]&lt;br /&gt;
                    \             /  &lt;br /&gt;
                     \           /&lt;br /&gt;
                      \         /&lt;br /&gt;
                       \_______/                      &lt;br /&gt;
   `^^`^``^``^``^``^```^^^``^``^``^``^``^```^^`^``^``&lt;br /&gt;
   `^^`^``^``^``^ 9876543210123456789 ``^```^^`^``^``&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Plant Legend&lt;br /&gt;
|-&lt;br /&gt;
|Leaves&lt;br /&gt;
|&amp;amp;&lt;br /&gt;
|-&lt;br /&gt;
|Buds&lt;br /&gt;
|°&lt;br /&gt;
|-&lt;br /&gt;
|Flowers&lt;br /&gt;
| @&lt;br /&gt;
|-&lt;br /&gt;
| Branches&lt;br /&gt;
| -, /, or \&lt;br /&gt;
|-&lt;br /&gt;
|Stems&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs &lt;br /&gt;
|ඞ&lt;br /&gt;
|-&lt;br /&gt;
|Fruit&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_14&amp;diff=7440</id>
		<title>Cycle 14</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_14&amp;diff=7440"/>
		<updated>2024-11-18T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;19 June 2023 - 9 September 2023&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Cycle 14/Gamestate|&#039;&#039;&#039;Gamestate&#039;&#039;&#039;]]&lt;br /&gt;
* [[Cycle 14/Ruleset|&#039;&#039;&#039;Ruleset&#039;&#039;&#039;]]&lt;br /&gt;
===Drafting===&lt;br /&gt;
* [[Cycle 14/Ruleset Submissions|Ruleset Submissions]]&lt;br /&gt;
* [[Cycle 14/Ruleset Draft|Initial Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;19th of June 2023:&#039;&#039;&#039; &lt;br /&gt;
*# Phase 1 commenced.&lt;br /&gt;
*# The Obelisk was first observed 10 kilometers away.&lt;br /&gt;
*# Players begin to find their niches, some gathering herbs and others mining.&lt;br /&gt;
* &#039;&#039;&#039;26th of June 2023:&#039;&#039;&#039; &lt;br /&gt;
*# Grebes (A non-d*ck bird) are added as the Obelisk&#039;s minions.&lt;br /&gt;
*# Banishment is added, where players can propose to banish their teammates.&lt;br /&gt;
*# Seasons are added, an idea from similar ruleset draft by Lily. Different tasks are more effective at different times.&lt;br /&gt;
*# A leveling system, &#039;Effectiveness&#039;, is added, improving players&#039; abilities to complete tasks.&lt;br /&gt;
*# Nyhilo starts the first ritual to rend the Obelisk.&lt;br /&gt;
* &#039;&#039;&#039;3rd of July 2023:&#039;&#039;&#039; Nyhilo is banished by Telna for a week.&lt;br /&gt;
* &#039;&#039;&#039;6th of July 2023:&#039;&#039;&#039; WeirdWizard joins, starting a long-running storyline for their and others&#039; characters.&lt;br /&gt;
* &#039;&#039;&#039;7th of July 2023:&#039;&#039;&#039;&lt;br /&gt;
*# Exist banishes themself for one day.&lt;br /&gt;
*# Grebes are now able to be befriended.&lt;br /&gt;
* &#039;&#039;&#039;24th of July 2023:&#039;&#039;&#039; Sacrificial proposals are added, allowing players to propose rules that come in to action sooner but remove their author from the game.&lt;br /&gt;
* &#039;&#039;&#039;21st of August 2023:&#039;&#039;&#039; An alternative ending involving sacrifice and appeasing the Obelisk is added.&lt;br /&gt;
* &#039;&#039;&#039;23rd of August 2023:&#039;&#039;&#039; 4st inspires a murdering spree. The players turn upon each other as the Obelisk looms ever closer.&lt;br /&gt;
* &#039;&#039;&#039;9th of September 2023:&#039;&#039;&#039;&lt;br /&gt;
*# Players try desperately to survive but the Obelisk is victorious, ruled so in a sacrificial proposal. Overall the Obelisk sustained 2 out of the 10 necessary cuts.&lt;br /&gt;
*# The players&#039; storylines meet their tragic end, penned by WeirdWizard. Linked [https://discord.com/channels/515560801394753537/1120106518210154648/1150652214063403018 here].&lt;br /&gt;
*# &#039;The Obelisk&#039; (the bot) should have been granted the winner role and wasn&#039;t I am still mAD ABOUT THI S RIGHT THIS INJUSTICE THIS MOMENT MODERATORS OR IM CALLING MY MUM!!!&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16&amp;diff=7439</id>
		<title>Cycle 16</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16&amp;diff=7439"/>
		<updated>2024-11-18T00:13:52Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Added summary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 16 began at 23:00 on Sunday, July 7th. This immediately caused no issues whatsoever :)&lt;br /&gt;
&lt;br /&gt;
It concluded at 00:00 on Thursday, September 19th. I&#039;m sure this also went without a hitch.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cycle 16/Ruleset|Ruleset]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Cycle 16/Gamestate|Gamestate]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 16/Ruleset Submissions|Ruleset Submissions]]&lt;br /&gt;
* [[Cycle 16/Ruleset Draft|Initial Ruleset Draft]]&lt;br /&gt;
&lt;br /&gt;
== Significant Events ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7th of July 2024:&#039;&#039;&#039; &lt;br /&gt;
*# Phase 1 Begins. And then ends an hour later.&lt;br /&gt;
*# A persistent mistake in the wording of phases caused the phase number to become desynced from the number of phases since starting the cycle. This was promptly remedied, characterising phases as &#039;rest&#039; and &#039;battle&#039; of some week.&lt;br /&gt;
* &#039;&#039;&#039;10th of July 2024:&#039;&#039;&#039; Magnitech obtained the first Holographic card.&lt;br /&gt;
* &#039;&#039;&#039;13th of July 2024:&#039;&#039;&#039; The first battle begins, lasting until the 28th. This game had the greatest player count of the cycle (before everyone realised Xenon was a bad game designer 😭). Google was victorious, helped by a deal with Ash. This game took place entirely within the #game-actions channel being interrupted by other game actions.&lt;br /&gt;
* &#039;&#039;&#039;15th of July 2024:&#039;&#039;&#039; Holographic cards were given a use, granting their player 1 vertebra.&lt;br /&gt;
* &#039;&#039;&#039;18th of July 2024:&#039;&#039;&#039; The first new cards were added, Credit Cards and Go to jail monopoly cards. Players were split on whether they should focus on adding modifiers to existing cards or creating new cards.&lt;br /&gt;
* &#039;&#039;&#039;21st of July 2024:&#039;&#039;&#039; Although various attempts were made over the course of the game, players were selfish and did not want to gift cards to each other. For this reason, Ash devised an ingenious scheme. Using the trading system, Ash offered mutual card gifting as a trade.&lt;br /&gt;
* &#039;&#039;&#039;25th of July 2024:&#039;&#039;&#039; &#039;Colour Wheel&#039; passed, adding 7 new colours in opposing pairs.&lt;br /&gt;
* &#039;&#039;&#039;1st of August 2024:&#039;&#039;&#039;&lt;br /&gt;
*# Special cards were changed to have the same playing conditions as non-special. This started a back and forth of tweaking to these cards trying to find a balance.&lt;br /&gt;
*# Exploration was added, fulfilling Xenon&#039;s promise to expand on the lore of the Gilded Hall (badly).&lt;br /&gt;
* &#039;&#039;&#039;9th of August 2024:&#039;&#039;&#039; It was discovered that Duels were instantly winnable. No one had engaged in a duel until this point.&lt;br /&gt;
* &#039;&#039;&#039;2nd of September 2024:&#039;&#039;&#039; The victory condition was reduced by over half in an attempt to encourage more activity.&lt;br /&gt;
* &#039;&#039;&#039;5th of September 2024:&#039;&#039;&#039; Diamonds did not inflate.&lt;br /&gt;
* &#039;&#039;&#039;16th of September 2024:&#039;&#039;&#039; Knucklebones was added, an alternate game to Exoptosis where players could similarly challenge each other to Battles and Duels.&lt;br /&gt;
* &#039;&#039;&#039;18th of September 2024:&#039;&#039;&#039; At 23:59, Xenon challenge themself to 886 games of Knucklebones.&lt;br /&gt;
* &#039;&#039;&#039;19th of September 2024:&#039;&#039;&#039; &lt;br /&gt;
*# Diamonds did inflate. But in the far future.&lt;br /&gt;
*# Xenon forfeited all 886 games of Knucklebones, causing the second player Xenons to win, granting them 886 Chips and a legal dispute. This was contentious as the rules were somewhat ambiguous on whether or not this move was permitted.&lt;br /&gt;
* &#039;&#039;&#039;23rd of September 2024:&#039;&#039;&#039; s4 requested justice on Xenon&#039;s actions. However, the judge at the time, 4st, was unresponsive.&lt;br /&gt;
* &#039;&#039;&#039;1st of October 2024:&#039;&#039;&#039; 4st resigns as judge, starting an election of three parties, of various biases:&lt;br /&gt;
*# s4 - interested in continuing the game and believed Xenon&#039;s actions illegal.&lt;br /&gt;
*# Xenon - Probably like the villain of this story or something, wanted to win for &amp;quot;orange&amp;quot; reasons.&lt;br /&gt;
*# Lime - A neutral and well liked candidate who had ruled previously on many matters in this cycle.&lt;br /&gt;
*# The Croupier - Not actually a candidate and summoned by Xenon&#039;s impassioned rallying cry. HE tied with the most votes.&lt;br /&gt;
* &#039;&#039;&#039;7th of October 2024:&#039;&#039;&#039; The election results were in. The bell tolled as Xenon took to the podium. &amp;quot;I judge this to be true. Xenon has won and Cycle 16 is over.&amp;quot; was all they spoke, leaving a mind exploding shock petrified upon the faces of the crowd.&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7438</id>
		<title>Cycle 17</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_17&amp;diff=7438"/>
		<updated>2024-11-17T23:04:57Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: Made formatting more consistent with past cycles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cycle 17 is currently accepting ruleset submissions, after which we will vote on one to play.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Ruleset Submission Process ===&lt;br /&gt;
&lt;br /&gt;
* [[Cycle 17/Ruleset submissions|Ruleset submissions]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7380</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7380"/>
		<updated>2024-09-09T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|12&lt;br /&gt;
|2x Chip, 1x Reconfiguration token&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||Unholy}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||UR|H|Yellow|}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||7|H||}}{{Card_Exoptosis||7|Cl|Yellow|}}{{Card_Exoptosis||CC|S|Green, Yellow|}}{{Card_Exoptosis||9|B|White|}}{{Card_Exoptosis||3|V|Black|}}{{Card_Exoptosis||8|V|Red|}}{{Card_Exoptosis||4|H|White|}}{{Card_Exoptosis||CD|C|Magenta|}}{{Card_Exoptosis||Pe|Cl|Yellow|}}{{Card_Exoptosis||GTJ|D|White|}}{{Card_Exoptosis||Qn|B|Transparent|}}{{Card_Exoptosis||7|St|Blue|}}{{Card_Exoptosis||-2|V|Green|}}{{Card_Exoptosis||GTJ|Cl|White|}}{{Card_Exoptosis||6|S|Green|}}{{Card_Exoptosis||LT|D|Cyan|}}{{Card_Exoptosis||GTJ|V|White|}}{{Card_Exoptosis||CC|St|Green|}}{{Card_Exoptosis||-1|St|Blue|Holo}}{{Card_Exoptosis||9|Clocks, Clubs|Yellow|Holo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|12&lt;br /&gt;
|2x Chip, 2x Handy Pack&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||5|C|Red|}}{{Card_Exoptosis||7|S|Red|}}{{Card_Exoptosis||K|S|Red|}}{{Card_Exoptosis||4|S|Red|}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|S|Red|Wrathful}}{{Card_Exoptosis||2|H|Red|}}{{Card_Exoptosis||4|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||A|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||6|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||GTJ|H|White|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||10|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||A|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|10&lt;br /&gt;
|5x Chip, 1x Already-opened Pack, 1x Legendary Pack&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||UR|S|Red|}}{{Card_Exoptosis||Jk|C|Black|}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||3|S||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||UR|C|Green|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|14&lt;br /&gt;
|1x Chip, 1x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||Jk|D|Black|}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||7|S||Holo}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|7&lt;br /&gt;
|1x Deck Pack&lt;br /&gt;
|{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||6|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Slord&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||6|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||9|C||Speedy}}{{Card_Exoptosis||2|D||Speedy}}{{Card_Exoptosis||GTJ|C|White|}}{{Card_Exoptosis||UR|H|Red|}}{{Card_Exoptosis||3|C||Holo}}{{Card_Exoptosis||CC|H|Green|Holo}}{{Card_Exoptosis|Lotto ticket|LT|D|Cyan|}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}&lt;br /&gt;
&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|s4&lt;br /&gt;
|61&lt;br /&gt;
|1x Gem Key&lt;br /&gt;
|{{Card_Exoptosis||2|Blight|m|}}{{Card_Exoptosis||Qn|Clubs|Transparent|}}{{Card_Exoptosis||7|Stars|Blue|}}{{Card_Exoptosis||Ps|Stars|Blue|}}{{Card_Exoptosis||CD|Clubs|Magenta|}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Forfeit&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card|K|S}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||10|C||}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Forfeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D|Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 4 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||7|S||}}&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 5 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Credit Card|CC||Green|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 6 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|Won&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||Bound}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis|Black Joker|Jk||Black|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||UR||Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||6|C||Fragile}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+(Week 7 Rest) Xenon-4st Duel - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Turn&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 7 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||7|H||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|Forfeit - illegal turn&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||A|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||3|S||Sacrificial}}{{Card_Exoptosis||8|C||Bound (Ash)}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 8 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Forfeit - Missed turn&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|C||Silvery}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Forfeit - Missed turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 9 Exoptosis Battle&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}&lt;br /&gt;
|{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||3|S||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||UR|C|Green|Clubs Label}}&lt;br /&gt;
|Forfeit - invalid Hand&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||5|H||Red Coating}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|S|Red|Red Coating}}{{Card_Exoptosis||Q|S||Wrathful}}&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||Red Coating}}{{Card_Exoptosis||5|C|Red|Red Coating}}{{Card_Exoptosis||7|S|Red|Red Coating}}{{Card_Exoptosis||K|S|Red|Red Coating}}{{Card_Exoptosis||K|H||Red Coating}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|H|Red|Red Coating}}&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7379</id>
		<title>Cycle 16/Gamestate</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Cycle_16/Gamestate&amp;diff=7379"/>
		<updated>2024-09-09T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Players ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Vertebrae&lt;br /&gt;
!Inventory&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|12&lt;br /&gt;
|2x Chip, 3x Handy Pack, 3x Already-opened Pack, 1x Legendary Pack, 1x Reconfiguration token&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||Unholy}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||UR|H|Yellow|}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||7|H||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
|3&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
|12&lt;br /&gt;
|2x Chip, 2x Handy Pack&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||5|C|Red|}}{{Card_Exoptosis||7|S|Red|}}{{Card_Exoptosis||K|S|Red|}}{{Card_Exoptosis||4|S|Red|}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|S|Red|Wrathful}}{{Card_Exoptosis||2|H|Red|}}{{Card_Exoptosis||4|C||}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Random Internet Cat&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||A|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|mayple&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lime&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||6|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Praqueue&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
|8&lt;br /&gt;
|2x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||GTJ|H|White|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|dworm&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Bluebird&lt;br /&gt;
|25&lt;br /&gt;
|4x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||2|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||10|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||A|S||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|cogeater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|10&lt;br /&gt;
|5x Chip, 1x Already-opened Pack, 1x Legendary Pack&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||UR|S|Red|}}{{Card_Exoptosis||Jk|C|Black|}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||3|S||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||UR|C|Green|}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
|14&lt;br /&gt;
|1x Chip, 1x Already-opened Pack&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||Jk|D|Black|}}{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||7|S||Holo}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Lily&lt;br /&gt;
|7&lt;br /&gt;
|1x Deck Pack&lt;br /&gt;
|{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||6|C||}}&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|Slord&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|{{Card_Exoptosis||6|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||9|C||Speedy}}{{Card_Exoptosis||2|D||Speedy}}{{Card_Exoptosis||GTJ|C|White|}}{{Card_Exoptosis||UR|H|Red|}}{{Card_Exoptosis||3|C||Holo}}{{Card_Exoptosis||CC|H|Green|Holo}}{{Card_Exoptosis|Lotto ticket|LT|D|Cyan|}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}{{Card_Exoptosis|Lotto ticket|LT|H|Red|Sacrificial}}&lt;br /&gt;
&lt;br /&gt;
|Inactive&lt;br /&gt;
|-&lt;br /&gt;
|s4&lt;br /&gt;
|61&lt;br /&gt;
|1x Gem Key&lt;br /&gt;
|{{Card_Exoptosis||2|Blight|r|}}{{Card_Exoptosis|Quantum|5|Clubs|Magenta|}}{{Card_Exoptosis||7|Stars|Blue|}}{{Card_Exoptosis|Princess of Stars|11|Stars|Blue|}}{{Card_Exoptosis|Coup Duke|3|Clubs|Magenta|}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 2 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|6e2573e90a99422f691e6011304f4170d2bf84d00c459d77eec1105881ededb5&lt;br /&gt;
|Forfeit&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|ganzom&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|fac2336a7a4ecbf7aa14a6d7926055979987ef05330d5be0fbee49ce728774b1&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card|K|S}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|2fe76357f8d1c9976a534dcb5661945f3356f671412cb44037fe371e70439475&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|google&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4f6e228afbee01d951777a4e49574c8001debf24b5f6103580c758f5751fb2de&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Cogeater&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|C||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||10|C||}}&lt;br /&gt;
|17350992be8e6c065b2d4e9c931194ff84a9b6d37febaf3f51f2313733e6df66&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Titanswrath&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|C||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||A|S||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}&lt;br /&gt;
|b52a5f4f26b9734c54a21672eb8e93211da37e49cbebe9be17684326660095af&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|2810f8845ff5270f730ed26e8c6b23cb20217845373a3d2f18bae0a2e34c0b3a&lt;br /&gt;
|Forfeit (Missed Turn)&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|e9166cd6113e6563448c4412a20cae6bd3437f299a3b76e79374f582ec1849af&lt;br /&gt;
|Forfeit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 3 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Hash&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|a865aec158ac829c293d68cf1b7ae5599a12794fda6d90c35dc9077bd4aa6fe4&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D|Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|fb91ecaca798747e340c288ff99f8319c5a5c9df0eba1d676f93a492a20253a8&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 4 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Card Stack&lt;br /&gt;
|-&lt;br /&gt;
|Magnitech&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||Holo}}{{Card_Exoptosis||7|S||}}&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk||Black|}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Nyhilo&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||7|S||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|{{Card_Exoptosis||2|D||}}{{Card_Exoptosis||4|H||}}{{Card_Exoptosis||2|H||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|-&lt;br /&gt;
|Ganzom&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis|Go to jail monopoly card|GTJ||WBB|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 5 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|H||}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Credit Card|CC||Green|}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 6 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|Won&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||2|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||4|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||6|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||Q|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||8|C||Bound}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis|Black Joker|Jk||Black|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||UR||Red|}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||9|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||6|C||Fragile}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+(Week 7 Rest) Xenon-4st Duel - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Turn&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
|{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
|-&lt;br /&gt;
|4st&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||2|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||10|S||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||K|H||}}{{Card_Exoptosis||3|H||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||6|D||}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 7 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||8|H||}}&lt;br /&gt;
|{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||7|H||}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|Forfeit - illegal turn&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||A|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||3|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||3|S||Sacrificial}}{{Card_Exoptosis||8|C||Bound (Ash)}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|Won&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 8 Exoptosis Battle - Concluded&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||K|D||}}&lt;br /&gt;
|{{Card_Exoptosis||6|C||Fragile (3/3)}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}&lt;br /&gt;
|Forfeit - Missed turn&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||4|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|H||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||7|S||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||K|D||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||J|C||Silvery}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||5|C||}}&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||10|D||Jumping}}&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||9|C||}}&lt;br /&gt;
|{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||9|S||}}&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|S||}}&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||K|H||}}&lt;br /&gt;
|Forfeit - Missed turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Week 9 Exoptosis Battle&lt;br /&gt;
!Participant&lt;br /&gt;
!Turn&lt;br /&gt;
!Hand&lt;br /&gt;
!Deck&lt;br /&gt;
!Status&lt;br /&gt;
!Pile&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||UR|S|Red|Spades Symbol}}{{Card_Exoptosis|Black Joker|Jk|C|Black|Clubs Label}}&lt;br /&gt;
|{{Card_Exoptosis||K|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||K|D||}}{{Card_Exoptosis||A|H||}}{{Card_Exoptosis||A|D||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||8|C||Bound (Ash)}}{{Card_Exoptosis||8|S||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||4|S||}}{{Card_Exoptosis||4|C||}}{{Card_Exoptosis||9|H||}}{{Card_Exoptosis||3|S||}}{{Card_Exoptosis||6|C||}}{{Card_Exoptosis||UR|C|Green|Clubs Label}}&lt;br /&gt;
|Forfeit - invalid Hand&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -Top-&lt;br /&gt;
{{Card_Exoptosis||5|H||Red Coating}}{{Card_Exoptosis||5|C||}}{{Card_Exoptosis||4|S|Red|Red Coating}}{{Card_Exoptosis||Q|S||Wrathful}}&lt;br /&gt;
|-&lt;br /&gt;
|Google&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||K|D||Red Coating}}{{Card_Exoptosis||5|C|Red|Red Coating}}{{Card_Exoptosis||7|S|Red|Red Coating}}{{Card_Exoptosis||K|S|Red|Red Coating}}{{Card_Exoptosis||K|H||Red Coating}}{{Card_Exoptosis||10|D||}}{{Card_Exoptosis||5|D||}}{{Card_Exoptosis||9|S||}}{{Card_Exoptosis||2|H|Red|Red Coating}}&lt;br /&gt;
|Won&lt;br /&gt;
|-&lt;br /&gt;
|Xenon&lt;br /&gt;
| -&lt;br /&gt;
|{{Card_Exoptosis||10|D||Jumping}}{{Card_Exoptosis||J|C||Silvery}}{{Card_Exoptosis||10|H||}}{{Card_Exoptosis||3|C||}}&lt;br /&gt;
|{{Card_Exoptosis||J|D||}}{{Card_Exoptosis||J|H||}}{{Card_Exoptosis||9|C||}}{{Card_Exoptosis||8|H||}}{{Card_Exoptosis||Q|D||}}{{Card_Exoptosis||4|D||}}{{Card_Exoptosis||3|C||}}{{Card_Exoptosis||2|S||}}{{Card_Exoptosis||5|H||}}{{Card_Exoptosis||K|C||}}{{Card_Exoptosis||UR|C|Yellow|Clubs Label}}{{Card_Exoptosis||UR|H|Yellow|Hearts Insignia}}{{Card_Exoptosis||10|D||}}&lt;br /&gt;
|Revealed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Card_Exoptosis&amp;diff=7374</id>
		<title>Template:Card Exoptosis</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Card_Exoptosis&amp;diff=7374"/>
		<updated>2024-09-05T12:00:29Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;white-space:nowrap;{{#if: {{{5|}}}&lt;br /&gt;
 |font-style:italic;}}&lt;br /&gt;
 {{#if: {{{4|}}}&lt;br /&gt;
 | {{#switch: {{{4|}}}&lt;br /&gt;
 |Red=color: #DD0000;&lt;br /&gt;
 |Black=color: #000000;&lt;br /&gt;
 |Green=color: #119933;&lt;br /&gt;
 |White=color: #888888;&lt;br /&gt;
 |Cyan=color: #00ced1;&lt;br /&gt;
 |Yellow=color: #eee600;&lt;br /&gt;
 |Blue=color: #0000ff;&lt;br /&gt;
 |Magenta=color: #cc00cc;&lt;br /&gt;
 |r=color: #DD0000;&lt;br /&gt;
 |k=color: #000000;&lt;br /&gt;
 |g=color: #119933;&lt;br /&gt;
 |w=color: #888888;&lt;br /&gt;
 |c=color: #00ced1;&lt;br /&gt;
 |y=color: #eee600;&lt;br /&gt;
 |b=color: #0000ff;&lt;br /&gt;
 |m=color: #cc00cc}}&lt;br /&gt;
 | {{#switch: {{{3|}}}&lt;br /&gt;
 |H=color: #DD0000;&lt;br /&gt;
 |D=color: #DD0000;&lt;br /&gt;
 |S=color: #000000;&lt;br /&gt;
 |C=color: #000000;&lt;br /&gt;
 |B=color: #cc00cc;&lt;br /&gt;
 |V=color: #119933;&lt;br /&gt;
 |Cl=color: #eee600;&lt;br /&gt;
 |St=color: #0000ff;}}}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
title=&amp;quot;{{#if: {{{1|}}}&lt;br /&gt;
| {{{1|}}}&lt;br /&gt;
| {{#switch: {{{2|}}}&lt;br /&gt;
 | A=Ace&lt;br /&gt;
 | J=Jack&lt;br /&gt;
 | Q=Queen&lt;br /&gt;
 | K=King&lt;br /&gt;
 | Jk=Joker&lt;br /&gt;
 | CC=Credit Card&lt;br /&gt;
 | GTJ=Go to jail monopoly card&lt;br /&gt;
 | EK=Exploding Kitten&lt;br /&gt;
 | CD=Coup Duke&lt;br /&gt;
 | LT=Lotto Ticket&lt;br /&gt;
 | UR=Uno Reverse&lt;br /&gt;
 | Qn=Quantum&lt;br /&gt;
 | Ob=Orb&lt;br /&gt;
 | DL=Duality of Life&lt;br /&gt;
 | Pe=Prince&lt;br /&gt;
 | Ps=Princess&lt;br /&gt;
 | Gs=Goddess&lt;br /&gt;
 | Gd=God&lt;br /&gt;
 | Js=Jester&lt;br /&gt;
 | Tw=Two&lt;br /&gt;
 | 0=Zero&lt;br /&gt;
 | {{{2|}}}}} {{#if: {{{3|}}}&lt;br /&gt;
 | of {{#switch: {{{3|}}}&lt;br /&gt;
 | H=Hearts&lt;br /&gt;
 | D=Diamonds&lt;br /&gt;
 | C=Clubs&lt;br /&gt;
 | S=Spades&lt;br /&gt;
 | B=Blight&lt;br /&gt;
 | V=Vitality&lt;br /&gt;
 | Cl=Clocks&lt;br /&gt;
 | St=Stars&lt;br /&gt;
 | {{{3|}}}}}}}}} {{#if: {{{5|}}}|({{{5|}}})|}}&amp;quot;&amp;gt;[&amp;lt;span style=&amp;quot;min-width:1.2em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;min-width:1em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{3|}}}&lt;br /&gt;
 |H=♥&lt;br /&gt;
 |D=♦&lt;br /&gt;
 |C=♣&lt;br /&gt;
 |S=♠&lt;br /&gt;
 |B=☣&lt;br /&gt;
 |V=☥&lt;br /&gt;
 |Cl=⏲&lt;br /&gt;
 |St=★&lt;br /&gt;
 |Hearts=♥&lt;br /&gt;
 |Diamonds=♦&lt;br /&gt;
 |Clubs=♣&lt;br /&gt;
 |Spades=♠&lt;br /&gt;
 |Blight=☣&lt;br /&gt;
 |Vitality=☥&lt;br /&gt;
 |Clocks=⏲&lt;br /&gt;
 |Stars=★}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||2|C|Black|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Q|S|Black|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||DL|D|Red|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Jk|B|Black|Torn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||CC|Cl|Green|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||GTJ|S|White|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||EK|D|Black, Red|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||UR|B|Magenta|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Ob|V|Yellow|Holo, Torn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Ps|St|Blue|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||-1|C|c|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Tw|Cl|g|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||0|D|k|}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This template renders an ascii-friendly, color-coded representation of an Exoptosis (Cycle 16) card.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Name of the card. Displayed on hover.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Ace of Hearts, 6 of Spades, Jack of Diamonds, Black Joker, Credit Card&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Name&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Value&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;A, 0, 3, Q, Jk (Joker), CC (Credit Card), GTJ (Go to jail monopoly card), EK (Exploding Kitten), CD (Coup Duke), LT (Lotto Ticket), UR (Uno Reverse), Qn (Quantum), Ob (Orb), DL (Duality of Life), Pe (Prince), Ps (Princess), Gs (Goddess), Gd (God), Js (Jester), Tw (Two)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Value or Rank (Symbol) of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Value&amp;quot;, &amp;quot;Rank&amp;quot;, &amp;quot;Number&amp;quot;, &amp;quot;Symbol&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
        &amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Suit&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hearts, Diamonds, Spades, Clubs, Blight, Vitality, Clocks, Stars&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Suit of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Suit&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
        &amp;quot;4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Red, Black, Green, White, Cyan, Yellow, Blue, Magenta, (r, k, g, w, c, y, b, m)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Colour of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Color&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Modifiers&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Holo, Satanic, [empty]&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Modifiers on the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Mod&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
	<entry>
		<id>https://infinite.nomic.space/wiki/index.php?title=Template:Card_Exoptosis&amp;diff=7373</id>
		<title>Template:Card Exoptosis</title>
		<link rel="alternate" type="text/html" href="https://infinite.nomic.space/wiki/index.php?title=Template:Card_Exoptosis&amp;diff=7373"/>
		<updated>2024-09-05T11:58:54Z</updated>

		<summary type="html">&lt;p&gt;Xenon dichloride: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;white-space:nowrap;{{#if: {{{5|}}}&lt;br /&gt;
 |font-style:italic;}}&lt;br /&gt;
 {{#if: {{{4|}}}&lt;br /&gt;
 | {{#switch: {{{4|}}}&lt;br /&gt;
 |Red=color: #DD0000;&lt;br /&gt;
 |Black=color: #000000;&lt;br /&gt;
 |Green=color: #119933;&lt;br /&gt;
 |White=color: #888888;&lt;br /&gt;
 |Cyan=color: #00ced1;&lt;br /&gt;
 |Yellow=color: #eee600;&lt;br /&gt;
 |Blue=color: #0000ff;&lt;br /&gt;
 |Magenta=color: #cc00cc;&lt;br /&gt;
 |r=color: #DD0000;&lt;br /&gt;
 |k=color: #000000;&lt;br /&gt;
 |g=color: #119933;&lt;br /&gt;
 |w=color: #888888;&lt;br /&gt;
 |c=color: #00ced1;&lt;br /&gt;
 |y=color: #eee600;&lt;br /&gt;
 |b=color: #0000ff;&lt;br /&gt;
 |m=color: #cc00cc}}&lt;br /&gt;
 | {{#switch: {{{3|}}}&lt;br /&gt;
 |H=color: #DD0000;&lt;br /&gt;
 |D=color: #DD0000;&lt;br /&gt;
 |S=color: #000000;&lt;br /&gt;
 |C=color: #000000;&lt;br /&gt;
 |B=color: #cc00cc;&lt;br /&gt;
 |V=color: #119933;&lt;br /&gt;
 |Cl=color: #eee600;&lt;br /&gt;
 |St=color: #0000ff;}}}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
title=&amp;quot;{{#if: {{{1|}}}&lt;br /&gt;
| {{{1|}}}&lt;br /&gt;
| {{#switch: {{{2|}}}&lt;br /&gt;
 | A=Ace&lt;br /&gt;
 | J=Jack&lt;br /&gt;
 | Q=Queen&lt;br /&gt;
 | K=King&lt;br /&gt;
 | Jk=Joker&lt;br /&gt;
 | CC=Credit Card&lt;br /&gt;
 | GTJ=Go to jail monopoly card&lt;br /&gt;
 | EK=Exploding Kitten&lt;br /&gt;
 | CD=Coup Duke&lt;br /&gt;
 | LT=Lotto Ticket&lt;br /&gt;
 | UR=Uno Reverse&lt;br /&gt;
 | Qn=Quantum&lt;br /&gt;
 | Ob=Orb&lt;br /&gt;
 | DL=Duality of Life&lt;br /&gt;
 | Pe=Prince&lt;br /&gt;
 | Ps=Princess&lt;br /&gt;
 | Gs=Goddess&lt;br /&gt;
 | Gd=God&lt;br /&gt;
 | Js=Jester&lt;br /&gt;
 | Tw=Two&lt;br /&gt;
 | 0=Zero&lt;br /&gt;
 | {{{2|}}}}} {{#if: {{{3|}}}&lt;br /&gt;
 | of {{#switch: {{{3|}}}&lt;br /&gt;
 | H=Hearts&lt;br /&gt;
 | D=Diamonds&lt;br /&gt;
 | C=Clubs&lt;br /&gt;
 | S=Spades&lt;br /&gt;
 | B=Blight&lt;br /&gt;
 | V=Vitality&lt;br /&gt;
 | Cl=Clocks&lt;br /&gt;
 | St=Stars&lt;br /&gt;
 | {{{3|}}}}}}}}} {{#if: {{{5|}}}|({{{5|}}})|}}&amp;quot;&amp;gt;[&amp;lt;span style=&amp;quot;min-width:1.2em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;min-width:1em; text-align:center; display: inline-block&amp;quot;&amp;gt;{{#switch: {{{3|}}}&lt;br /&gt;
 |H=♥&lt;br /&gt;
 |D=♦&lt;br /&gt;
 |C=♣&lt;br /&gt;
 |S=♠&lt;br /&gt;
 |B=☣&lt;br /&gt;
 |V=☥&lt;br /&gt;
 |Cl=⏲&lt;br /&gt;
 |St=★&lt;br /&gt;
 |Hearts=♥&lt;br /&gt;
 |Diamonds=♦&lt;br /&gt;
 |Clubs=♣&lt;br /&gt;
 |Spades=♠&lt;br /&gt;
 |Blight=☣&lt;br /&gt;
 |Vitality=☥&lt;br /&gt;
 |Clocks=⏲&lt;br /&gt;
 |Stars=★}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Card_Exoptosis||A|H||Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||10|C|Black|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Q|S|Black|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||DL|D|Red|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Jk|B|Black|Torn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||CC|Cl|Green|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||GTJ|S|White|Holo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||EK|D|Black, Red|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||UR|B|Magenta|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Ob|V|Yellow|Holo, Torn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Ps|St|Blue|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||-1|C|c|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||Tw|Cl|g|}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Card_Exoptosis||0|D|k|}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This template renders an ascii-friendly, color-coded representation of an Exoptosis (Cycle 16) card.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Name of the card. Displayed on hover.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Ace of Hearts, 6 of Spades, Jack of Diamonds, Black Joker, Credit Card&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Name&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Value&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;A, 0, 3, Q, Jk (Joker), CC (Credit Card), GTJ (Go to jail monopoly card), EK (Exploding Kitten), CD (Coup Duke), LT (Lotto Ticket), UR (Uno Reverse), Qn (Quantum), Ob (Orb), DL (Duality of Life), Pe (Prince), Ps (Princess), Gs (Goddess), Gd (God), Js (Jester), Tw (Two)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Value or Rank (Symbol) of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Value&amp;quot;, &amp;quot;Rank&amp;quot;, &amp;quot;Number&amp;quot;, &amp;quot;Symbol&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
        &amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Suit&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hearts, Diamonds, Spades, Clubs, Blight, Vitality, Clocks, Stars&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Suit of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Suit&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
        &amp;quot;4&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Red, Black, Green, White, Cyan, Yellow, Blue, Magenta, (r, k, g, w, c, y, b, m)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The Colour of the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Color&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;5&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Modifiers&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Holo, Satanic, [empty]&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Modifiers on the card.&amp;quot;,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;Mod&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenon dichloride</name></author>
	</entry>
</feed>