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= Rule Exclusionary Principle = Proposals are enacted in order of popularity. If two proposals are the same amount of popular, both explode. If a proposal enacts a rule that already exists, it explodes. = Explosions = When a proposal explodes, it's author takes 1 damage. = Phase Damage = Players lose 1 hp every phase. = Damage Recovery = If a player authors a proposal that passes and does not explode, they gain 1 hp. = Joining Addendum = When a player joins, they get 30 hit points, minus the number of phases passed times 2. (EG A player that joins in phase 3 starts with 24 hit points.) (This rule is to make the default playing period to be somewhere below 30 phases, as 3 months is 28 phases, using the timing of 2 phases/week.) = Win Condition = Last player alive wins.
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