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===== Timelines ===== Each player has a timeline, which is an ordered list of events. ===== Playing ===== Each week, a player can add an event anywhere in their timeline, by paying the purchase cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.) ===== Joining ===== When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the player with the most events on eir timeline, minus 1, then can play as if they had not done so yet this week. ===== Winning ===== After 12 weeks, timelines are scored, then the game ends. The players in the top 3 highest scoring timelines win. ==== Events ==== ===== Do nothing ===== Purchase Cost: Nothing. Effect: Get 1 point. ===== Flip a point ===== Purchase Cost: 1 point. Effect: Spend 1 point to get 3 points. If unable to spend 1 point, it has the effect of Do Nothing. ===== Scoring ===== To score a player's timeline, set that player's points to 0, then, for each event on their timeline, do the effect of it, sequentially and in order.
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