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= Zoneless Rules = Zoneless rules apply to all players, regardless of which zones they are in. Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone. = Zoning = Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on. Proposals must specify a zone. Proposals specifying a zone can only be created by players in that zone, unless a rule in that zone specifies otherwise. A vote on a proposal in a zone only counts if that player is in that zone when the voting period ends, unless a rule in that zone specifies otherwise. A proposal can be voted with :trungYeah: to promote it. Promoted Proposals become zoneless after their first voting period, and enter a second voting period. = Players = Players have a location, which is a list of zones, and initially is just a list containing Chandelier. = Zones = There are 2 zones: Chandelier and Candlestick. = Chandelier = == Movement == A player can change their location by replacing Chandelier with any Zone, if their location hasn't changed this phase, by posting to #game-actions. == Winning == If there are any players with 100 points, all players with 100 or more points win the cycle, then the cycle ends. = Candlestick = == Points == A point is a fungible item. == Earning Points == Players get 1 point per phase.
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