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What if you couldn't perform actions on your own behalf? What would you do if you controlled the other players? == Identities == Each player has an identity that may be assumed by other players. Once per phase, each player may change their identity to that of another player (excluding themself). This identity persists for the phase. == Actions == To perform an action, a player must have an identity other than their own. Actions are performed as the assumed identity. === Roll === Once per phase, each player may grant their identity 1d6 points. == Voting == Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. If multiple votes are cast as the same identity, this vote is determined by that which has majority, or no vote if there is no majority. == Victory == If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that performed the action also wins.
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