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== Submissions == Solid ideas for games, submitted in the form of a document containing mostly rule text. === Chess Wheel === Yet again, for your consideration: [[User:CodeTriangle/Chess Wheel]] The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle. === Competition Nomic === Full Rules: [[User:Xenon dichloride/Competition Nomic]] ''Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.'' The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points! May the strongest mind win. === Omnibusnomic === Klink raised this previously, but 4st likes it and brings it up again. [[User:Klinkplink/subproposals]] === Seasons === ''Kinda'' like Heroes. Basically try to not run out of food (or the unaptly named "supplies"). Features seasons (possibly stolen from Plantnomic) and "rituals" cast by a group of players. Note that Lily proposed this even though she believed she wouldn't have time to play. [[User:TotallyUniqueLily/Seasons_Seasons_Seasons]] === The Obelisk === This is my actual submission, adapted from Heroes using ideas from Seasons. A spooky pillar of black stone, a kilometer tall, looms over the Infinite Nomic Discord Server. Each week someone peeks out the gates and finds that the pillar has moved closer. We must work together to gather resources and perform ritual to push the Obelisk back and maybe, some day, destroy it. If it reaches us, well... [[User:Nyhilo/The Obelisk]] === Currency Nomic === [[User:Praqueue/Currency]] Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player's currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points. === Graph Nomic === [[User:4st/Graphomic]] Every player is a node in a weighted, directed graph, and the goal is to have a positive path to every other player. === Cards Chess Wheel === [[User:Wotton/Chess Wheel With Cards]] Chess Wheel, but with cards.
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