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User:S4/Cycle16 Proposal Diamond Inflation
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== Diamond Inflation == Add a rule '''Diamond Inflation''' that contains the wording of the rest of this section. At the beginning of Phase number 42 a Diamond Inflation Period begins. During a Diamond Inflation Period, at the beginning of a new Phase the value of each card (individual cards, not card species), that is currently in existence (including but not limited to the cards in player's inventories, hands, decks, and battle piles) and has Diamond as its suit or as one of its suits, is decreased by one (1), if a card species exists which's name equals the new value (The name "Zero" is to be interpreted as the value 0. The names "-1 of Blight", "1 of Vitality", "2 of Blight", and "-2 of Vitality" are not to be interpreted as equal to the values -1, 1, 2, or -2.) The card is then considered to be of that species. If the value of a card in existence (as detailed above), that has Diamond as its suit or as one of its suits, is not decreased by the previously described method, its value is set to -1 and its name turned to -1. The card is then considered to be of that species. If the value of a card in existence (as detailed above), that has Diamond as its suit or as one of its suits, is not altered by the two previously described methods, it is destroyed. During a Diamond Inflation Period every random card created, additionally to other stated chances, has a 50% chance of having the Diamonds Marking modifier applied.
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