Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Log in
Personal tools
Dark mode
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 15/Ruleset
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Items == Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. Reputable players can trade items with other reputable players. === Trading === A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. === Using Items === An item can be used by the player that owns it by posting to #β game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item's description references "you", it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item. === Garbage === Garbage effects cannot change gamestate prior to the phase in which the Garbage is used. Each row in the table below defines an item alongside it's description and it's ID. If an ID is not assigned to a garbage item, it is automatically assigned the lowest positive integer that is not the ID of another garbage item. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage. {| class="wikitable" |+ !Name !Description !ID |- |Summoning Whistle |If the space you are on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile. Grant that player a random item defined by Garbage. |1 |- |Disembodied Arm of Teleportation |The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.) |2 |- |Significant Pause |You move directly to the space you are on. |3 |- |Time Bean Chili |You move again. |4 |- |Duck |YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR! |5 |- |Mysterious Ontological Hole |You swap places with the specified player. (This is not movement.) |6 |- |Draught of Fudging |You add or subtract 1 from the specified die roll. |7 |- |Synergistic Scent-sation |You transform a crystal into 2 random items. |8 |- |Tickle-me-elmo |The specified player moves directly to space 0. |9 |- |Phlegmatic Porpoise |A random player is granted a Phlegmatic Porpoise. Ping them. |10 |- |Pop-and-Lock Tutorial CD |The specified player moves directly to the space you are on. |11 |- |Mauve |Not the best color, but not the worst either. |12 |- | +6 Sword of Edging |You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000). |13 |- |Actual Garbage |This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over. |14 |- |Get Out of Jail Free Card |You leave jail. |15 |- |Steering Wheel |Add 1d4 to wheel rotation. |16 |- |Brakes |Subtract 1d4 from the wheel rotation. |17 |- |Bottle of Holding |The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank. |18 |- |NEW ITEM |Create a new space that follows your current space. |19 |- |Dimensional Bacon |Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space. |20 |- |Fish |Drop on the deck and flop like a fish! |21 |- |Antimatter Wormhole |You move to the space with identifier equivalent to the negative of your space's identifier, if it exists. |22 |- |Actual Garage |You are granted 5 random items defined by Garbage. |23 |- |Archgarbage |This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed. |24 |- |Anti-type |Randomly select an item defined by Garbage. You are granted -1 of it. |25 |- |Synesthesia |Randomly select an item defined by Garbage. You are granted Navy Blue of it. |26 |- |Top Hat |For the rest of the game, you are wearing a top hat. |27 |- |Banana |Yes, you have eaten the banana. |28 |- |Gorilla |If you have 3 bananas, you win the cycle. |29 |- |Blank Card |Specify a name and description, and permanently append that to Garbage |30 |- |Sick Burn |Permanently amend Garbage by removing the specified item. |31 |- |Demonic Tutor |You are granted one of any specified item. |32 |- |Nickelback |π΅ Look at this graph π΅ |33 |- |β€οΈβπ₯ |β€οΈβπ₯ |34 |- |This is a Totally Normal Item |Yes, yes it is. |35 |- |4st |HEY PUT ME DOWN I'M NOT GARBAGE |36 |- |Six Inch Eyebrow of Mansplaining |Makes all your answers long and incorrect. |37 |- |Rainbow Gun |Doesn't make stuff gay, unfortunately. Instead, changes the type of space you are on to whatever you specify. |38 |- |Gay'nbow Gun |Makes stuff gay. |39 |- |Veil Vacuum |Change the rule of blank spaces to read [When a player lands on this space, grant them a Blank Card]. |40 |- |Big wheel |Add 1d40 to the Wheel Rotation |41 |- |Death Ray |Garbage to the Contrary Notwithstanding, the specified player loses SO HARD that if they have already won the cycle, they have no longer won the cycle. (They can still win again though, WATCH OUT!). |42 |- |Scammer Scammer |Increase your item uses for this turn by 1 |43 |- |Complex Mathematical Debate Inciter |modify your current space by the sum of all natural numbers plus one twelfth |44 |- |Praqueue |Earn one attempt at pronouncing Praqueue, if Praqueue says you are correct, you earn one Praqueue |45 |- |duhTfibjdFugifFUGIFFUfig |GibjvuFugugFIVIFYGIGUgibjfyfibj |46 |- |Telescope of Viewing |Increase your insightfulness by 56 |47 |- |Don't Use This |Lose 1 Crystal |48 |- |Citation |Get everything described in the linked source <sup>[[Glarg|[1]]]</sup> |49 |- |The Emperor's New Clothes |You must perform all actions in the next phase naked, this will be enforced by the honour system |50 |- |The Emperor's Old Clothes |You must perform all actions in the next phase wearing at least 9 different garments, this will be enforced by the honour system |51 |- |Beacon of Philanthropy |You must pick one other player to get a Beacon of Philanthropy |52 |- |Flexagon |move to and land on the space which is the sum of the squares of the digits (in base 10) of your current space. If such a space does not exist, it is created with itself as its successor, and you move to and land on it. Give a random player a Flexagon. |53 |- |Menger Sponge |Create a "fractal image" attuned to you in the current space. When you pass 0, your fractal image moves and passes through one space without landing on it. When you land on 0, your fractal image moves to and lands on the resulting space without passing it. Any effects on players also effect the fractal image, but when a fractal image receives an item, its owner receives a "jumbo [that item]" instead, which defaults to the same effect. |54 |- |Language Barrier |Specify a player and a game object. Until that player receives a crystal, whenever they would seem to mean that game object, they instead mean nothing whatsoever. |55 |- |Feelin' 4sty |Select a player. Grant them 1d3 4st (the Garbage item). Then randomly select 1 type of garbage item they possess and grant yourself 1 of it. |56 |- |Crustal |You pretend this is a crystal. It counts as a crystal for everything except win conditions. |57 |- |Shurdle |If you have an even number of Shurdles, you may remove 2m Shurdles from your inventory and grant yourself m Crustals, provided you have at least 2m Shurdles. |58 |- |Crystal Engine |Before moving you may destroy 5 shards to add 2 to your roll. Then grant yourself 1 Crystal Engine. |59 |- |Machine Gun Jetpack |Treat all Hazard spaces as Blank in your next move. If within this move you pass through a space with another player on it, they get shot and they select 2 spaces in their next move. |60 |- |Bullet Bill |Select 18 spaces in your next move. |61 |- |Descending Dark |The space you are on, its successors and predecessors are changed to be of type Blank. |62 |- |Last Prism |Instantly applies the effect of landing on a Crystal Beam type space. |63 |- |Recall Potion |Sets your space to 0. |64 |- |Potion of Return |Your current space becomes a successor of 0. Then sets your space to 0. |65 |- |Blood Pact |Grant yourself 4 Crystals. Grant Xenon dichloride 4 Crystals. |66 |- |Team Fortress 2 |Select another player. If they move this phase, grant both players a random garbage. If they did not move last phase, grant both players an additional random garbage. |67 |- |Ultradelete |Select a player. If that player did not move last phase, all their items are transferred to you, and remove them from the game. |68 |- |Marionette |Select a player that did not move last phase. They move again, and you make all choices they would otherwise need to make. |69 |- |Garbage Rain |Grant all players 1 random garbage. |70 |- |Sleeping Giants |Grant all players that did not move last phase 2 random garbage. |71 |- |Cookout |Grant all players 1 Time Bean Chili. |72 |- |Wake Up This Is A Dream |Grant all players that did not move last phase 1 Time Bean Chili. |73 |- |Become Train |Permanently become a train. If you were a crab, you become a traincrab, which has all abilities of trains and crabs. |74 |- |Get Hitched (like a train kthx) |Select another player. Whenever you move, they (optionally, up to you, not them) also move the same amount. You make all choices they would otherwise make for this move. |75 |- |Coal Suffusion |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {A player that is a train may optionally add 10 to their movement rolls.} |76 |- |Steamroll |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {Whenever a player that is a train (the engineer) passes a space with another player (the victim) on it, they can optionally choose an item in the victim's possession and take it, granting the victim 1 random garbage.} |77 |- |ALSO CRABS |Permanently become a crab. If you were a train, you become a crabtrain, which has all abilities of crabs and trains. |78 |- |Brood Mentality |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {Whenever a crab wins, all crabs win, rules to the contrary notwithstanding.} |79 |- |So Many Legs |Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {A player that is a crab may optionally add 5 to their movement rolls.} |80 |- |Crabfeast |If you are a crab, crabtrain, or traincrab, you stop being one entirely. Select a crab, crabtrain, or traincrab. Take all their items. |81 |- |Train Heist |If you are a train, traincrab, or crabtrain, you stop being one entirely. Select a train, traincrab, or crabtrain. Take all their items. |82 |- |Machete |Select two positive spaces, or two negative spaces, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space. |83 |- |Space Mangler |Select a positive space and a negative space, or a negative space and a positive space, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space. |84 |- |Birthday Cake |Start a party. |85 |- |Present |Select a player. Randomly select 1 Garbage item and grant them it. A party is then started. |86 |- |Party Pizza |You move again with a roll of 2. |87 |- |Saxophone |If it is party time you are cool and sexy. This means you grant yourself 2 Crystals. |88 |- |Beer |You are now tipsy. If you are tipsy or drunk when this is used, you are drunk. |89 |- |Vodka |You are now drunk. |90 |- |Magic Water |You are not tipsy or drunk. You are also reminded to water the plant. |91 |- |Magic Mirror |Amend a specified movement roll in this phase to instead be 12 minus that roll. |92 |- |Garbage Truck |Change the type of every Blank space to Garbage Pile. |93 |- |Resonant Quartz |If your space was targeted with the beam in this phase or the last, grant yourself 1 Crystal. You may then select 1 space to target with the beam. |94 |- |Telekinetic Amethyst |Select a space. If it's type is a category, select a pseudo-type to change it to. |95 |- |Hell Diamond |All spaces are targeted by the beam. |96 |- |Refractive Topaz |Select a space to target with the beam. Any players on this space then have their location set to 0. |97 |- |Shady Sands Shuffle |Select a player and an item in their inventory. If they can, they use that item. |98 |} ==== MacGyvering ==== Once per phase, a player can MacGyver by posting to #β game-actions and specifying 2 different items defined by Garbage in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items. === Shards === Shards are a fungible item. At any point, players can gain 10+1d10 shards by destroying 1 crystal in their possession.
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width