Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Log in
Personal tools
Dark mode
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 16/Ruleset Draft
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Items == Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. Items with similar properties may be grouped together into item classes. For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. Reputable players may trade items from their inventories with the consent of all parties. === Inventory === Each player has an inventory containing all of the items they possess. Each player has a 'deck' of cards as a subset of their inventory, initially empty. ==== Trading ==== A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. ==== Using items ==== If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #β game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item's description references "you", it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item. === Chips === Chips are items. Chips cannot be eaten or used. === Vertebrae === Vertebrae are items. Vertebrae cannot be used. When a player becomes reputable for the first time, grant them 20 + 5βX/2β Vertebrae, where X is the phase number. === Cards === Cards are a class of item. A species of card refers to an entry in the table below. Obtained cards are automatically stored in a player's deck. {| class="wikitable mw-collapsible mw-collapsed" |+The table below describes the obtainable species of cards. !Name !Value(s) !Suit(s) !Colour(s) !Type(s) !Effect(s) |- |Ace of Hearts |1 |Hearts |Red |Special |Select another participant. They draw 2 cards from their inventory. |- |2 of Hearts |2 |Hearts |Red | - | - |- |3 of Hearts |3 |Hearts |Red | - | - |- |4 of Hearts |4 |Hearts |Red | - | - |- |5 of Hearts |5 |Hearts |Red | - | - |- |6 of Hearts |6 |Hearts |Red | - | - |- |7 of Hearts |7 |Hearts |Red | - | - |- |8 of Hearts |8 |Hearts |Red | - | - |- |9 of Hearts |9 |Hearts |Red | - | - |- |10 of Hearts |10 |Hearts |Red | - | - |- |Jack of Hearts |11 |Hearts |Red |Special, Face |The next participant in the turn order must draw 1 card from their inventory. |- |Queen of Hearts |12 |Hearts |Red |Special, Face |Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card. |- |King of Hearts |12 |Hearts |Red |Special, Face |Select two participants. Each must draw 1 card from their inventory. |- |Ace of Diamonds |1 |Diamonds |Red |Special |Select another participant. They draw 2 cards from their inventory. |- |2 of Diamonds |2 |Diamonds |Red | - | - |- |3 of Diamonds |3 |Diamonds |Red | - | - |- |4 of Diamonds |4 |Diamonds |Red | - | - |- |5 of Diamonds |5 |Diamonds |Red | - | - |- |6 of Diamonds |6 |Diamonds |Red | - | - |- |7 of Diamonds |7 |Diamonds |Red | - | - |- |8 of Diamonds |8 |Diamonds |Red | - | - |- |9 of Diamonds |9 |Diamonds |Red | - | - |- |10 of Diamonds |10 |Diamonds |Red | - | - |- |Jack of Diamonds |11 |Diamonds |Red |Special, Face |The next participant in the turn order must draw 1 card from their inventory. |- |Queen of Diamonds |12 |Diamonds |Red |Special, Face |Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card. |- |King of Diamonds |12 |Diamonds |Red |Special, Face |Select two participants. Each must draw 1 card from their inventory. |- |Ace of Spades |1 |Spades |Black |Special |Select another participant. They draw 2 cards from their inventory. |- |2 of Spades |2 |Spades |Black | - | - |- |3 of Spades |3 |Spades |Black | - | - |- |4 of Spades |4 |Spades |Black | - | - |- |5 of Spades |5 |Spades |Black | - | - |- |6 of Spades |6 |Spades |Black | - | - |- |7 of Spades |7 |Spades |Black | - | - |- |8 of Spades |8 |Spades |Black | - | - |- |9 of Spades |9 |Spades |Black | - | - |- |10 of Spades |10 |Spades |Black | - | - |- |Jack of Spades |11 |Spades |Black |Special, Face |The next participant in the turn order must draw 1 card from their inventory. |- |Queen of Spades |12 |Spades |Black |Special, Face |Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card. |- |King of Spades |12 |Spades |Black |Special, Face |Select two participants. Each must draw 1 card from their inventory. |- |Ace of Clubs |1 |Clubs |Black |Special |Select another participant. They draw 2 cards from their inventory. |- |2 of Clubs |2 |Clubs |Black | - | - |- |3 of Clubs |3 |Clubs |Black | - | - |- |4 of Clubs |4 |Clubs |Black | - | - |- |5 of Clubs |5 |Clubs |Black | - | - |- |6 of Clubs |6 |Clubs |Black | - | - |- |7 of Clubs |7 |Clubs |Black | - | - |- |8 of Clubs |8 |Clubs |Black | - | - |- |9 of Clubs |9 |Clubs |Black | - | - |- |10 of Clubs |10 |Clubs |Black | - | - |- |Jack of Clubs |11 |Clubs |Black |Special, Face |The next participant in the turn order must draw 1 card from their inventory. |- |Queen of Clubs |12 |Clubs |Black |Special, Face |Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card. |- |King of Clubs |12 |Clubs |Black |Special, Face |Select two participants. Each must draw 1 card from their inventory. |- |Red Joker | - | - |Red |Special |Can be played upon anything but only cards of the colour Red can be played upon them. |- |Black Joker | - | - |Black |Special |Can be played upon anything but only cards of the colour Black can be played upon them. |} ==== Colours ==== Cards may have a set of colours. When a colour's opposite is referred to it is detailed in the list following: * Red opposes Black. * Black opposes Red. ==== Types ==== Cards may have a set of types. {| class="wikitable" |+The table below lists the card types. !Type !Effect(s) |- |Special |A card with the ''special'' typing is a ''special card''. Any card without the ''special'' typing is ''non-special''. |- |Face |A card with the ''face'' typing is a ''face'' ''card''. |} ==== Modifiers ==== Individual cards (and not species of cards) may have additional modifiers applied to them. {| class="wikitable" |+The table below lists the possible modifiers. !Name !Effect(s) !Source(s) |- |Holographic | - |When a random card is granted or by opening a pack, it has a 5% chance to be holographic (unless stated otherwise). |} === Card Packs === Card packs are a class of items. Any item with "Pack" or "pack" in it's name is a member of this class, unless otherwise stated. If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward. ==== Already-opened Pack ==== Already-opened Pack is a card pack. When "opened", that player gains 1 random card with a 10% chance to be holographic. ==== Handy Pack ==== Handy Pack is a card pack. When opened, that player gains 3 random cards. ==== Deck Pack ==== Deck Pack is a card pack. When opened, that player gains 5 random cards. ==== Legendary Pack ==== Legendary Pack is a card pack. When opened, that player gains 5 random cards and 2 random cards with the holographic modifier.
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width