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=== Gameplay notes === The first thing I learned about this game is that results will often be lopsided. My first battle was an overwhelming victory that knocked out a commander within the first week of the game. Later, I was beaten back twice even though I held several notable advantages due to the other commander’s exceptionally good luck on the dice rolls. I think the best advice I have for this game is what I learned from my first brush with food insecurity: give the orders ''when you think about them''. You may miss your window to act, and it truly only takes a few minutes to put in the order. It doesn’t matter if the GM isn’t on or if you’re ''planning'' to put orders in later in the day. There were several mechanics that I was not able to interact with basically at all. I started off without loot and almost never acquired any. I spent the vast majority of my time playing in my own territory – the one place on the map that I absolutely do not want to loot in. Any mechanics involving loot including operations and naval transportation, were off-limits to me. Wischeppia offered 60,000 loot as part of our agreement. I don’t know where they got that money and, come to think of it, I don’t think I got any of it. Finally, close to the end of the game, I got some loot from Reihulo, but I had to sacrifice it to a mob of peasants when I was forced to forage in an already-foraged area because my morale could not suffer going any lower. I also had very limited interactions with magic. I never came across a wizard’s tower so I was never able to recruit one for myself. My mother did transfer me two wizard detachments at one point, but I was not informed that one was not preparing any spells. I cashed in one Nature’s Bounty and sent one Wizard’s Whisper. <span id="strategic-notes"></span>
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