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== The Adventurer's Guild == The Adventurer's Guild is a guild. Anyone eligible to join a guild may become a member in the Adventurer's Guild at any time by posting their intent to join and their choice of class on #adventurers-guild. Upon joining the guild, adventurers are given the title Adventurer, and of the class of their choice. === Parties === A party is a named group of adventurers. A party's ESs are the sum per-element of it's adventurers' ESs, its level is the sum of it's adventurers' levels, and its HP is the sum of it's adventurers' HP. If the party is to be damaged, this is done by damaging its members one point at a time, in an order of their choosing, until the party's HP is reduced the correct amount. To create a party, any adventurer may announce its creation in #adventurers-guild and by stating a name for the party. The creator of a party becomes a member upon its creation. To join a party, any adventurer who has HP greater than zero (0) and is not in a party may state their intention to join in #adventurers-guild. Party members may leave the party at any time. A party is disbanded when no members are left. Any items remaining in the party's possession are transferred to the last adventurer to leave. If a party member's HP falls below zero (0) at any time, they are immediately removed from the party. Any member of a party may lead the party by stating an action for the party to take. The party then does that action immediately. The member who lead the action is responsible for fulfilling the rules of the action on behalf of the party. === Monsters === A monster is an NPC. To create a monster, Roll 1d6-3 for each element to determine it's ESs and 3dN-2 to determine it's level, where N is the level of the highest-level adventurer in the Adventurer's Guild. After this, name the monster with a name which subjectively fits its ESs and level. If at any point, a monster's HP falls below zero (0), it is killed. Any items it owns are transferred to the character or party that killed it. === Quests === The Adventurer's Guild maintains a quest board, a list of quests which can be completed by adventurers, recorded in the generally-agreed-upon applicable location. Up to three (3) new quests can be added to the quest board in a given phase, up to a limit of five (5) quests on the board. Quests can be removed from the quest board at any time if they have been on the board during more than two (2) phases, or when they are completed. To add a quest to the quest board, create a monster and record it's ESs, level, and HP on the quest board. A quest is completed when a party kills it's monster. Once a quest is completed, it is immediately removed from the board, and all members of the party which completed the quest gain one level. === Combat === Once per phase, a party may do an attack action against a target monster. To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker. Counter-attacks are not followed by any further counter-attacks. === Rest === At the end of a phase, if a character has not been in combat during that phase, its HP is restored to equal its level.
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