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== Items == Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. Items with similar properties may be grouped together into item classes. For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. Reputable players may trade items from their inventories with the consent of all parties. === Inventory === Each player has an inventory containing all of the items they possess. ==== Trading ==== A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. ==== Using items ==== If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #β game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item's description references "you", it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item. === Chips === Chips are items. Chips cannot be eaten or used. === Vertebrae === Vertebrae are items. Vertebrae cannot be used. When a player becomes reputable for the first time, grant them 20 + 5βX/2β Vertebrae, where X is the phase number. As a shorthand, Vertebrae may be represented in text by the symbol π¬ or the abbreviation Vb. For example, the text "12π¬" is equivalent to the phrase "12 Vertebrae". === Cards === Cards are a class of item. A species of card refers to an entry in the table below. When a player obtains a card, a duplicate of that card is added to their deck for each ongoing Exoptosis game that does not already have a duplicate of that card in play. {| class="wikitable" |+The table below describes the obtainable species of cards. !Name !Value(s) !Suit(s) !Colour(s) !Type(s) !Effect(s) |- |Ace |1 | - | - |Special, Rare |Select another participant. They draw 2 cards from their deck. |- |2 |2 | - | - | - | - |- |3 |3 | - | - | - | - |- |4 |4 | - | - | Special | Select a battler and a card in their hand. Swap this card with a card in your hand. |- |5 |5 | - | - | - | - |- |6 |6 | - | - | Special | Can be played upon a card of odd value. Only an even valued card can be played atop a 6. |- |7 |7 | - | - | - | - |- |8 |8 | - | - | Special | If you drew cards as a result of the previous turn's actions, take an additional turn immediately. |- |9 |9 | - | - | - | - |- |10 |10 | - | - | - | - |- |Jack |11 | - | - |Special, Face |The next participant in the turn order must draw 1 card from their deck. |- |Queen |12 | - | - |Special, Face, Rare |Select a participant and a card in their hand. This card is destroyed and they must draw a different card. |- |King |12 | - | - |Special, Face, Rare |Select up to two participants. Each must draw 1 card from their deck. |- |Joker | - | - | - |Special, Rare |Can be played upon anything but only cards of the same colour can be played upon them. |- |Jester | - | - | - | Special, Rare | Can be played upon anything but only cards of the same suit can be played upon them. |- |Credit Card |All natural numbers | - |Green | Special, Rare | Can be played atop anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae. |- |Go to jail monopoly card |2 | - |White | Special, Rare | All owners of creditcards that have been played on the pile lose 3 vertebrae (if possible), you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip their next turn. |- |Amalgam | - | - | - | Null | - |- |Exploding Kitten |0 | - |Red, Black | Special, Rare | A random card in your hand is destroyed. |- |Coup Duke |3 | - |Magenta | Special, Rare | Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player. |- |Lotto Ticket |1000000 |Diamonds |Cyan | Special, Rare | Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis. |- |Uno Reverse | - | - | - | Special, Rare | The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn. |- |Quantum |5 | - |Transparent | Special, Rare | The card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory. |- | -1 of Blight | -1 |Blight |Magenta | - | - |- |1 of Vitality |1 |Vitality |Green | - | - |- |2 of Blight |2 |Blight |Magenta | - | - |- | -2 of Vitality | -2 |Vitality |Green | - | - |- |Orb of Blight | -3 |Blight |Magenta | Special, Rare | Select a participant. A '-1 of Blight' is added to their hand. |- |Orb of Vitality |3 |Vitality |Green | Special, Rare | Select up to three cards in participants' hands. Each card is replaced by a '1 of Vitality' |- |Duality of Life |0 |Blight, Vitality |Magenta, Green | Special, Rare | If able select 4 cards from your deck to be destroyed. If you did so, all other participants must each draw 2 cards. |- |7 of Clocks |7 |Clocks |Yellow | - | - |- |7 of Stars |7 |Stars |Blue | - | - |- |9 of Clocks |9 |Clocks |Yellow | - | - |- |9 of Stars |9 |Stars |Blue | - | - |- |Prince of Clocks |11 |Clocks |Yellow | Special, Face, Rare | If played atop a card with the Clocks suit, the turn order is reversed before ending your turn. |- |Princess of Stars |11 |Stars |Blue | Special, Face, Rare | If played atop a card with the Stars suit, within the battle the next time you would draw a card, you may select a player and draw a card (of your choice) from their deck. |- |Goddess of Clocks |13 |Clocks |Yellow |Special, Face, Rare |The next participant to play a card without the Clocks suit must draw 1 card. |- |God of Stars |13 |Stars |Blue |Special, Face, Rare |The next participant must draw a card with the Stars suit. If their deck has no cards with the Stars suit, all cards in their deck are instead destroyed. |- |Two |2 | - | - |Special |Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards. |- | -1 | -1 | - | - | - | - |- |Zero |0 | - | - | - | - |- |1 |1 | - | - | - | - |} ==== Colours ==== Cards may have a set of colours. When a colour's opposite is referred to, it it detailed in the list below: * Red and Black are opposites. * Black and White are opposites. * Red and Cyan are opposites. * Yellow and Blue are opposites. * Green and Magenta are opposites. Transparent cards are the colour of the card previously played. If the first card is transparent, the colour is undefined and the next played card must be non-special. ==== Types ==== Cards may have a set of types. {| class="wikitable" |+The table below lists the card types. !Type !Effect(s) |- |Special |A card with the ''special'' typing is a ''special card''. Any card without the ''special'' typing is ''non-special''. |- |Face |A card with the ''face'' typing is a ''face'' ''card''. |} ==== Modifiers ==== Individual cards (and not species of cards) may have additional modifiers applied to them. {| class="wikitable" |+The table below lists the possible modifiers. !Name !Effect(s) |- |Holographic | Grant the player who plays the card 1 vertebrae. |- |Torn |When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck. |- |Timely |Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order. |- |Bound |Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae. |- |Fragile |Fragile cards can only be used in 3 battles, then they are destroyed. |- |Speedy |When played, force that player to take another turn if the last card played was not Speedy. |- |Useless |When playing, draw a card. |- |Mean |When playing, select a card in a battler's hand, and add the Torn modifier to it. |- |Demonic |When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it. |- |Satanic |When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it. |- |Unholy |When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it. |- |Sacrificial |When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all. |- |Wrathful |When playing, from each battler, select a card in their hand, and destroy it. |- |Deceitful |When playing, select a card in another player's hand, and you play it also. |- |Cheating |When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose. |- |Adamantine |Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed. |- |Chaotic |When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that. |- |Reflected |When played, reverse the turn order. |- |Jumping |When played, the next player's turn is skipped. |- |Hearts Insignia |This card gains the Hearts suit. This modifier is then removed. |- |Diamonds Marking |This card gains the Diamonds suit. This modifier is then removed. |- |Spades Symbol |This card gains the Spades suit. This modifier is then removed. |- |Clubs Label |This card gains the Clubs suit. This modifier is then removed. |- |Red Coating |This card gains the colour Red. This modifier is then removed. |- |Black Coating |This card gains the colour Black. This modifier is then removed. |- |White Coating |This card gains the colour White. This modifier is then removed. |- |Cyan Coating |This card gains the colour Cyan. This modifier is then removed. |- |Yellow Coating |This card gains the colour Yellow. This modifier is then removed. |- |Blue Coating |This card gains the colour Blue. This modifier is then removed. |- |Green Coating |This card gains the colour Green. This modifier is then removed. |- |Magenta Coating |This card gains the colour Magenta. This modifier is then removed. |- |Gold Plating |Gain a number of Vertebrae equal to thrice the number of chips betted. |- |Silvery |Gain a number of Vertebrae equal to the number of players participating in the game. |- |Blight Scarring |This card gains the Blight suit. This modifier is then removed. |- |Vitality Blessing |This card gains the Vitality suit. This modifier is then removed. |- |Clocks Impression |This card gains the Clocks suit. This modifier is then removed. |- |Stars Seal |This card gains the Stars suit. This modifier is then removed. |} ==== Random Cards ==== When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Common' and 'Rare'. If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight. When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card. If a random card is generated without a colour, grant it a random modifier from the 'Colours' collection. If a random card is generated without a suit, grant it a random modifier from the 'Suits' collection. {| class="wikitable" |+The Modifier Collections are detailed below: !Collection !Elements !Chance |- |Basic |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping |10% |- |Rare |Holographic, Holographic, Holographic, Gold Plated, Silvery |5% |- |Colours |Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating |10% |- |Defective |Torn, Fragile, Useless |5% |- |Cursed |Mean, Demonic, Satanic, Unholy, Sacrificial |5% |- |Common |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal |20% |- |Suits |Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal |10% |} === Card Packs === Card packs are a class of items. Any item with "Pack" or "pack" in it's name is a member of this class, unless otherwise stated. If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward. ==== Already-opened Pack ==== Already-opened Pack is a card pack. When "opened", that player gains 1 random card drawing modifiers from the Common and Rare (10% chance) collections. ==== Handy Pack ==== Handy Pack is a card pack. When opened, that player gains 2 random cards and 1 random rare card. ==== Deck Pack ==== Deck Pack is a card pack. When opened, that player gains 4 random cards and 1 random rare cards. ==== Legendary Pack ==== Legendary Pack is a card pack. When opened, that player gains 3 random cards drawing modifiers from the Common (40% chance) and Rare (10% chance) collections, 2 random rare cards and 2 random cards with random modifiers from the Rare collection. === Reconfiguration Tokens === Reconfiguration tokens are items. When a player uses a reconfiguration token, they select a card in their inventory and remove all modifiers attached to that card. Then, they roll modifiers for that card as if the selected card was just generated from an Already-opened Pack.
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