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User:Xenon dichloride/Nomicoup
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== 4 - Coup == Players partake in a continuous game of Coup where players recieve new influence when being exiled. === 4.1 - Court Deck === The Court Deck is a virtual equivalent to a deck of cards face down. All terminology that would refer to an action performed on a deck of cards should be taken to mean an equivalent action on the Court Deck when necessary. The order of the Court Deck is kept secret from the players. === 4.2 - Treasury === There are a total of 50 credits in the game. If a player attempts to take credits from the Treasury when there is insufficient credits, they only take up to the quantity in the Treasury. ==== 4.2.1 - Credits ==== Credits exist only in whole number values. Any description involving positive real values is rounded when effected. If a non positive value is described it is instead zero. === 4.3 - Starting === When the game of nomic starts, the following occur: # The Court Deck is shuffled then each player is dealt 2 cards secretly. # Each player is given 2 credits from the Treasury. If there are only 2 players, the starting player instead receives 1 credit. === 4.4 - Actions === On a player's turn they may take one action. If an action is not challenged or countered, the action is successful. If a player starts their turn with 10 or more credits, they *must* perform the Coup action. Basic actions can be performed without specific character influence. Subrules of this define basic actions unless stated otherwise. Actions defined in subrules of '''Characters''' require a player to claim they are influencing that character. ==== 4.4.1 - Income ==== Take 1 credit from the Treasury. ==== 4.4.2 - Foreign Aid ==== Take 2 credits from the Treasury. ==== 4.4.3 - Coup ==== Pay 7 credits to the Treasury. Select a player to lose 1 influence. === 4.5 - Counteractions === A counteraction can be performed if the conditions specified are applicable. The player must state that they are performing a counteraction, specifying it and the influence they are claiming, before another action is taken. If a counteraction is not challenged or countered, the counteraction is successful. Counteractions defined in subrules of '''Characters''' require a player to claim they are influencing that character. === 4.6 - Characters === Subrules of this define the characters (cards) available within coup. Unless specified, there is 3 cards of each character initially in the Court Deck. ==== 4.6.1 - Duke ==== Action: Tax - Take 3 credits from the Treasury. Counteraction: Tarif - If a player attempts to perform the Foreign Aid action, the player recieves no credits. ==== 4.6.2 - Assassin ==== Action: Assassinate - Pay 3 credits to the Treasury. Then, select a player (target) to lose 1 influence. ==== 4.6.3 - Captain ==== Action: Steal - Take up to 2 credits from another player. Counteraction: Defend - If a player attempts to perform the Steal action, nothing happens. ==== 4.6.4 - Ambassador ==== Action: Exchange - Exchange 2 influence with the court deck. Add 2 random influence from the Court Deck to your cards and surrender 2 influence of your choice to the Court Deck. Counteraction: Support - If a player attempts to perform the Steal action, nothing happens. ==== 4.6.5 - Contessa ==== Counteraction: Acquittal - If a player attempts to perform the Assassinate action, the target loses no influence. === 4.7 - Challenging === If a player claims to influence a character, another player may challenge them on this. This can be done up until another player performs an action. Challenges are resolved before counteractions. ==== 4.7.1 - Deception ==== If the player taking the action or counteraction does not have that card when challenged, or they do not wish to show it, they lose 1 influence. Their action/counteraction has no effect. Otherwise, the player performing the action must reveal the card they claimed to have and surrender it, replacing it with another from the Court Deck and the challenger must lose 1 influence. The action/counteraction is successful. === 4.8 - Losing Influence === When a player loses influence, they must select 1 of their cards, reveal it and discard it. It no longer provides influence. If a player is required to surrender influence, they reveal it and shuffle it into the Court Deck, then secretly draw a random card. ==== 4.8.1 - Exile ==== When a player has no influence, they are considered to have been exiled (the number of times each player is exiled is recorded). Their discarded cards are then shuffled into the Court Deck and they draw 2 new cards.
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