Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Log in
Personal tools
Dark mode
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 14/Ruleset
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Tasks == Tasks are Actions that cost β‘ to perform. A player must have at least 1β‘ to perform a Task, and when a player performs a Task, they automatically lose 1β‘. If the Task is specified as being a Recreational Task, the player also gains 3π€. Each Player has an Experience value in each Task, which is initially 0. Whenever a Player is performing a Task that utilizes Experience, that Player should substitute their Experience value in that Task as appropriate. After a Player performs a Task their Experience in that Task is incremented by 1, or 2 if they have any π€, in which case they lose 1 π€. Subsections immediately under this rule describe Tasks. ===Mining=== A player can enter the Crystal Quarries to mine for π. That player gains 1π for each 4+ rolled on 2d6 and 1 πͺ¨ for each 6+ rolled. The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +1d6 |If the Gains are Boosted. |- | -1d6 |If the current Season is Winter. |- | +1d6 |If the current Season is not Winter. |- | +Nd4 |Where N is the Experience the Player has in this Task. |} ===Herbalism=== As a Task, a player can cultivate herbs/plants from the Greenhouse Botania. ====Greenhouse Botania==== The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following: * Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so. * Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur. * Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty. If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur. ====Horticultural Encyclopaedia==== The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has): {| class="wikitable" |+ !Name !Resource Cost !Stages of Growth !Reward at each growth stage !Reward upon harvesting |- |Feather Fluff |1 - βN/12β πΏ |5 |βN/4β πΏ |3 πΏ |- |Kraken Root |3 πΏ |9 |Nothing |2N + 3d8 πΏ |- |Yaqqip |5 - βN/2β πΏ |2 |βN/6β + 1 πΏ |βN/4β + 1d3 πΏ |- |Porcupine Tree |13 - N πΏ |4 |N + 1d6 πΏ | N - 1d5 πΏ |- |Trungleweed |1d3 - βN/3β π |1 |Nothing |N + 3d3 πΏ |- |Beetwood |9 πΏ or 5 πΏ and 2 π |6 |1d(N + 3) πΏ |N + 1d6 πΏ and 1dN π |- |Ponzi Plant |6 πΏ or 6 π |3 |Nothing |Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 πΏ or 12 π (player's choice) |- |Baneberries |4 πΏ and 1 π©Έ |4 |2dN πΏ |1 βοΈ |- |Darkvine |99 πΏ |20 |1d6 πΏ |1 β€οΈβπ₯ |}If a resource cost would be negative due to experience, it is instead 0. Only within Herbalism, the following modifiers conditionally apply: * If the season is Winter, N is decreased by 3 to a minimum of 0. * If the season is Calm Spring, N is increased by 2. * If the gains are boosted, N is increased by 4. ===Alchemy=== A player with sufficient items can combine 1π and 5πΏ in their possession to perform alchemy. That player gains 1βοΈ for each 6+ on 1d24. The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +Nd6 |Where N is the Experience the Player has in this Task. |} === Beating of the Infernal Heart === A player with sufficient items can combine 1π©Έ, 1βοΈ, and 1β‘ in their possession to create 1'''β€οΈβπ₯'''. === Blood Acquisition === That player rolls a number of d2 and for each resulting 2, a π©Έ is transferred from the Obelisk to the player. The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +Nd2 |Where N is the amount of π©Έ the Obelisk has. |- | +Nd2 |Where N is the Experience the Player has in this Task. |} (For example. If the obelisk had 2 π©Έ and the player had 3 Experience, the player would roll 5d2 and transfer 1π©Έ from the obelisk for each 2 rolled. Note that in this example, a maximum of 2 would be transferred.) === Befriend a Grebe === As a Task, a Banished player who currently has no π¦ can attempt to get to know and befriend a π¦ in the Obelisk's possession. If the player gets at least 1 6+ on 1d10, 1 π¦ is transferred from the Obelisk to the player. The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +Nd6 |Where N is the Experience the Player has in this Task. |} === Instructing a Grebe === A player that has a π¦ can attempt to have their π¦ collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects: * +1π for each 5+ rolled * +1πΏ for each 3+ rolled (this is additive with the former). * If the Player got 3 or more 1s on the above roll, they lose 1 π¦. (It becomes wild and flees into the wastes.) The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +Nd6 |Where N is the Experience the Player has in this Task. |} ===Start a Gathering=== A player can Start a Gathering by posting their intent to do so in #rituals, specifying its associated ritual type. ===Foraging=== A player can forage for Herbs from the wastes. That players gains 1πΏ for each 4+ on 3d6. The following conditions add or subtract dice from the above roll: {| class="wikitable" !Dice !Condition |- | +3d6 |If the Gains are Boosted. |- | +2d6 |If the current Season is Calm Spring. |- | -2d6 |If the current Season is Winter or the Long Night. |- | +Nd4 |Where N is the Experience the Player has in this Task. |} ===Pot Synthesis=== A player with sufficient items can combine βM/2β - 1 πͺ¨ and 2M - 5 π in their possession to add an additional pot to the Greenhouse Botania, where M is the number of pots in the Greenhouse Botania. ===Hiking=== As a Recreational Task, a player can hike in the wilderness surrounding the Town, creating a new Landmark. The player must determine the following attributes of the new Landmark: * Name: a unique name of the player's choice. * Description: a description of the player's choice. * Distance from Town: the result of a d100/10. * Bearing from Town: the result of a d360.
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width