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Round 10/Proposal Ideas
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=== Trungle's General Patch === <blockquote> ==== Secret Action Determinacy ==== Ignore all text in italics. They are comments, nothing more. ''This adds requirements for the text as a general requirement of secret actions.'' Amend Rule '''Secret Information''' by: #prepending to the list of secret action properties the following bullet point: #:*A set of requirements for the action's contents (by default none) #adding to the list of failure methods after the second element the following bullet point: #:*If, at the revelation date, the auction's revealed contents do not meet all the requirements of that secret action, it fails. #adding a paragraph after that list which reads: #:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date. ''Refactor the bid action. Issues of improper relationships are already handled by the rule, so I'm allowed to make this lighter.'' In Rule '''The Auction Casino''' subrule '''Bidding''' replace: :During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots. with: :During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers. ''Refactor the hand submissions.'' Amend '''The Auction Casino''' subrule '''Submitting a Hand''' so that it reads, in full: :During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards. : :If, at the revelation date of the hand submission action, that action's submitter does not possess all the cards specified in the contents, then that hand submission fails. ==== Auction Balancing ==== Amend Rule '''The Auction Casino''' subrule '''Scoring''' by: first, changing the value of the "Running" multiplier to ''c''. second, changing the value of the "Paired" multiplier to ''xy''. third, changing the name of the "Monochrome" multiplier to "Chromasuit" fourth, replacing the first paragraph with: :A hand's score is defined as ''cm'' where ''c'' is the number of cards in that hand and ''m'' is the sum of the value of all multipliers that hand qualifies for. fifth, replacing: :for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number. with: :for two hands: :#If one has a higher score, that hand has higher priority than the other. :#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other. :#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other. :#Otherwise, the hand submitted earlier has higher priority than the other. :Hands with higher hand priority receive a lower rank number. ==== Trung Exchange Clarifications ==== Amend Rule '''Items''' subrule '''Trung''' by replacing: :Trungs may be exchanged at the following rates: with: :Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. ==== Channel Flow ==== Append to the first paragraph of '''Actions''': :Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions. ==== (sigh++)+(++sigh) ==== In Rule '''Proposals''', first replace: :If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. with: :At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. then delete the sentence: :If that message is deleted or modified during its voting period, the proposal is retracted. In Rule '''Proposals''', subrule '''Urgent Class Proposal''', first replace: :An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. with: :An urgent proposal is popular if it has no more than two votes against it. then replace: :Any player may make an Urgent Class proposal. with: :Any reputable player may make an Urgent Class proposal. In Rule '''Proposals''', subrule '''Standard Class Proposal''', replace: :A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. with :A standard proposal is popular if it has more votes in favor than votes against. ==== Standardizing Vocabulary ==== In Rule '''Prizes''' first replace: :The cards the players presented are destroyed. with: :The cards the players revealed are destroyed. Then replace: :20 Chips and the cards the player presented during the Bartering Phase. with: :20 Chips and the cards the player revealed during the Bartering Phase. </blockquote> ----
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