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== Currently Being Drafted == === The Bottomless Pot === Add the subrule '''"The Pot"''' to the rule '''"The Auction Casino"''' with the following text: :There exists an entity called the Bottomless Pot, also known as the Pot, which can own chips. Any player can update the number of coins the Pot owns by posting a link to a message in Agora Nomic in which a player of Agora Nomic threw coins into the Bottomless Pit. For every "boatload of coins" (as defined by the ruleset of Agora) thrown into the Pit in that message, 10 Chips are added to the Pot's posession. The same message cannot be posted more than once for the purpose of adding Chips to the Pot. Amend rule '''"The Auction Casino"''' subrule '''"Prizes"''' by replacing the below table: :{| class="wikitable" ! Placement !! Prizes |- | 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips |- | 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips |- | 3 || 3 Trungs and 45 Chips |- | 4 || 2 Trungs and 50 Chips |- | 5 || 1 Trung and 55 Chips |- | 6 || 60 chips |- | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. |} with: :{| class="wikitable" ! Placement !! Prizes |- | 1 || 5 Trungs, 1 Standard Proposal Maker, 35 chips, and 35% of the Pot |- | 2 || 4 Trungs, 1 Standard Proposal Maker, 40 chips, and 25% of the Pot |- | 3 || 3 Trungs, 45 Chips, and 15% of the Pot |- | 4 || 2 Trungs, 50 Chips, and 15% of the Pot |- | 5 || 1 Trung, 55 Chips, and 15% of the Pot |- | 6 || 60 chips, and 10% of the Pot |- | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. |} and adding the following sentence below the table: :When a player earns a certain percent of the Pot as a prize, that percent of the Pot's chips (rounded to the nearest chip) are transferred from the Pot to that player. === Anti-Trung Hoarding Measures === Amend rule '''Items''' subrule '''Trung''' to read: :Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4. :* [Star Price] Trungs for 1 Gold Star :* 2 Trungs for 1 Standard Proposal Maker Amend rule '''Phases''' by replacing: :A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract. (For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100). with: :The wealth value of an asset-owning entity is the sum of the following: :* The number of chips they possess :* 20 per Trung they possess :* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract ''COMMENT: This prize table adjustment is to offset the increased immediate tax burden of the higher placements. 5 Trungs would equal 100 wealth, which could cause a tax burden of 25 chips, so the reward has been increased by 25 chips etc'' Amend rule '''The Auction Casino''' subrule '''Prizes''' by replacing the below table: :{| class="wikitable" ! Placement !! Prizes |- | 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips |- | 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips |- | 3 || 3 Trungs and 30 Chips |- | 4 || 2 Trungs and 40 Chips |- | 5 || 1 Trung and 50 Chips |- | 6 || 50 chips |- | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. |} with: :{| class="wikitable" ! Placement !! Prizes |- | 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips |- | 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips |- | 3 || 3 Trungs and 45 Chips |- | 4 || 2 Trungs and 50 Chips |- | 5 || 1 Trung and 55 Chips |- | 6 || 60 chips |- | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. |} === Building the Auction Casino === ''Parts 1 and 2 of this proposal are located in the following places:'' [[Round 10/Proposal Ideas/The Auction Casino]] [[Round 10/Proposal Ideas/The Auction Casino Part II]] Add the subrule '''"Off to the Races"''' to rule '''"Tables"''' with the following text: Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway. After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse. When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin. When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins. The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0. To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race. Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1. If no horses share a suit, rank or color with the drawn card, all horses' positions increase by 1. A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens, a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action. Lap Action: Draw a card, all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1. After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody. If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out. === Uno! === Enact the following as a new subrule entitled "Uno" within " The Auction Casino": :At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll. :Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color. :There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll. :A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color. Add the following row to the Modifiers table: {| class="wikitable" ! Name !! Conditions !! Value |- | Uno! || The hand is Uno Compliant. | 5 |}. ---- === Entirely Rewritten Proposal Maker Changes === Remove the "Proposal-Makers" section. Remove the "Standard Class Proposal" section. Add the following as a new "Greater Class Proposal" section of the "Proposals" rule: :The voting period for a greater proposal is the phase that started after the proposal was submitted. A greater proposal is popular if it has more votes in favor than votes against. A greater proposal can only be made when permitted by a Discard Effect. Add the following as a new "Lesser Class Proposal" section of the "Proposals" rule: :The voting period for a lesser proposal is the phase that started after the proposal was submitted. A lesser proposal is popular if it has more votes in favor than votes against. Lesser Class Proposals are limited in that each lesser proposal may only alter the contents of a single rules section. A lesser proposal can only be made when permitted by a Discard Effect. Amend the table in the "Prizes" section to read: {| class="wikitable" ! Placement !! Prizes |- | 1 || 5 Trungs, one 'The Emperor' card, and 35 chips |- | 2 || 4 Trungs, one 'The Emperor' card, and 40 chips |- | 3 || 3 Trungs, one 'The Empress' card, and 45 Chips |- | 4 || 2 Trungs and 50 Chips |- | 5 || 1 Trung and 55 Chips |- | 6 || 60 chips |- | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. |} Amend the following bullet point in the "Trung" subsection: :2 Trungs for 1 Standard Proposal Maker to read: :2 Trungs for one 'The Emperor' card. Rename the "Fortunes" rule to "Discard Effects" In the rule mentioned above, amend the following: :Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand. to read: :Players may, as an action, discard any of their cards by stating as such in #game-actions. This destroys the card and triggers any effect associated with the discarded card's rank in the table below. When an effect applies to an unspecified target, the discarding player may choose that target. When dice rolls are called for the dice rolled must be conducted publicly by the discarding player. Amend the "Fortunes" table to read: {| class="wikitable" |+ Discard Effects ! Rank !! Effect |- | The Emperor || Allows the owner to create one greater proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession. |- | The Empress || Allows the owner to create one lesser proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession. |- | The Fool || The owner loses d100 chips. |- | The Magician || The owner gains 3 random cards. |- | Wheel of Fortune || The owner player gains d100 chips. |} Convert all Standard Proposal-Makers that exist at the time of this passing to 'The Emperor' cards. ----
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