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= Addition ideas = dungeons was originally so big you could pass it off as a complete game. heres somethings from it. === Enemy: Rot Bird === Weight: 1 If a Rot Bird would be generated on a dungeon level one, a Minotaur is generated instead. A Rot Bird has two actions. This occurs at the end of a period, after all player actions have occurred. A Rot Bird’s action is decided from one of the following; ====== Hunt ====== ====== Ruin ====== ====== Move ====== If a Rot Bird is perpendicular to a player on the Hex grid and there is not a Stone Wall hex or a Steel Wall hex between the player and the Rot Bird, it will Hunt by moving one hex towards that player. If multiple players fill this criteria, it selects the closest player. If multiple players fufill this criteria, it selects a random player who does so. If a Rot Bird does not Hunt, there is a one in six Chance it will Ruin. When a Rot Bird Ruins, all Hexes adjacent to it excluding Pool hexes, Steel Wall hexes, Pit hexes and the centre hex are replaced with Blank hexes. The above listed hexes are unaffected. Any player who is on a hex that is affected by Ruin is removed from the dungeon level and appears on the centre hex of dungeon level one. Everything in their Pocket is destroyed. Otherwise, the Rot Bird moves one hex in a random direction. If a Rot Bird would move onto a Stone Wall hex, Steel Wall hex or the centre hex of a dungeon level, it instead does not move, and it’s action ends early. When a player is on the same hex as a Rot Bird, they are removed from that level, and appear on the centre hex of level one. Everything in their Pocket is destroyed. === Hex type: Steel wall === players cannot move onto a steel wall hex. (Notice how some things can destroy stone walls, like the Rot Bird and Mining Tools (below)? This can't be destroyed.) === Loot: Mining Tools === Mining Tools are an Item. A player can use an action to use Mining Tools, changing any one Stone Wall hex they are adjacent to into a Blank hex. This destroys the Mining Tools. === Hex type: Dark === weight: 2+(dungeon level) (reccommend also changing the weighting for stone walls to an x+(dungeon level) formula so the levels dont become more and more empty and open lol. note no enemy is effected by Dark hexes and treat them the same as Blank(although the Rot Bird can destroy Dark, which is intentional because its funny)) A player must have a torch in order to move to a dark tile as an action. Otherwise, they cannot move to that hex. === Loot: Torch === If a player has a torch in their pocket, they can move onto Dark hexes.
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