Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Create account
Log in
Personal tools
Dark mode
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 16/Ruleset
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Modifiers ==== Individual cards (and not species of cards) may have additional modifiers applied to them. {| class="wikitable" |+The table below lists the possible modifiers. !Name !Effect(s) |- |Holographic | Grant the player who plays the card 1 vertebrae. |- |Torn |When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck. |- |Timely |Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order. |- |Bound |Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae. |- |Fragile |Fragile cards can only be used in 3 battles, then they are destroyed. |- |Speedy |When played, force that player to take another turn if the last card played was not Speedy. |- |Useless |When playing, draw a card. |- |Mean |When playing, select a card in a battler's hand, and add the Torn modifier to it. |- |Demonic |When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it. |- |Satanic |When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it. |- |Unholy |When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it. |- |Sacrificial |When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all. |- |Wrathful |When playing, from each battler, select a card in their hand, and destroy it. |- |Deceitful |When playing, select a card in another player's hand, and you play it also. |- |Cheating |When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose. |- |Adamantine |Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed. |- |Chaotic |When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that. |- |Reflected |When played, reverse the turn order. |- |Jumping |When played, the next player's turn is skipped. |- |Hearts Insignia |This card gains the Hearts suit. This modifier is then removed. |- |Diamonds Marking |This card gains the Diamonds suit. This modifier is then removed. |- |Spades Symbol |This card gains the Spades suit. This modifier is then removed. |- |Clubs Label |This card gains the Clubs suit. This modifier is then removed. |- |Red Coating |This card gains the colour Red. This modifier is then removed. |- |Black Coating |This card gains the colour Black. This modifier is then removed. |- |White Coating |This card gains the colour White. This modifier is then removed. |- |Cyan Coating |This card gains the colour Cyan. This modifier is then removed. |- |Yellow Coating |This card gains the colour Yellow. This modifier is then removed. |- |Blue Coating |This card gains the colour Blue. This modifier is then removed. |- |Green Coating |This card gains the colour Green. This modifier is then removed. |- |Magenta Coating |This card gains the colour Magenta. This modifier is then removed. |- |Gold Plating |Gain a number of Vertebrae equal to thrice the number of chips betted. |- |Silvery |Gain a number of Vertebrae equal to the number of players participating in the game. |- |Blight Scarring |This card gains the Blight suit. This modifier is then removed. |- |Vitality Blessing |This card gains the Vitality suit. This modifier is then removed. |- |Clocks Impression |This card gains the Clocks suit. This modifier is then removed. |- |Stars Seal |This card gains the Stars suit. This modifier is then removed. |}
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width