Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Log in
Personal tools
Dark mode
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 16/Ruleset
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Random Cards ==== When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Common' and 'Rare'. If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight. When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card. If a random card is generated without a colour, grant it a random modifier from the 'Colours' collection. If a random card is generated without a suit, grant it a random modifier from the 'Suits' collection. {| class="wikitable" |+The Modifier Collections are detailed below: !Collection !Elements !Chance |- |Basic |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping |10% |- |Rare |Holographic, Holographic, Holographic, Gold Plated, Silvery |5% |- |Colours |Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating |10% |- |Defective |Torn, Fragile, Useless |5% |- |Cursed |Mean, Demonic, Satanic, Unholy, Sacrificial |5% |- |Common |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal |20% |- |Suits |Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal |10% |}
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width