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==Items== Items are entities described as such by the rules. Items are always owned by exactly one entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players may own all items. When an item's owner cannot reasonably be determined from publicly available information, it is instead deleted. A list of items owned by a player is part of that player's character sheet. ===Item Actions=== For an entity to gain an item is for that item to be created in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. For entity A to take an item from entity B is for that item to be transferred from entity B to entity A. For entity A to give an item to entity B is for that item to be transferred from entity A to entity B. If an entity is a Located entity, that entity can only give or take items from or to another located entity if they are in the same location. ===Trade=== A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. === Treats === A treat is an item. Any player may gain one treat if they do not have any treats. Reputable players may start the process of adoption by giving a nomster a treat. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption.
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