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== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: == The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has): {| class="wikitable" |+ !Name !Resource Cost !Stages of Growth !Reward at each growth stage !Reward upon harvesting |- |Feather Fluff |1 - βN/12β πΏ |5 |βN/4β πΏ |3 πΏ |- |Kraken Root |3 πΏ |9 |Nothing |2N + 3d8 πΏ |- |Yaqqip |5 - βN/2β πΏ |2 |βN/6β + 1 πΏ |βN/4β + 1d3 πΏ |- |Porcupine Tree |13 - N πΏ |4 |N + 1d6 πΏ | N - 1d5 πΏ |- |Trungleweed |1d3 - βN/3β π |1 |Nothing |N + 3d3 πΏ |- |Beetwood |9 πΏ or 5 πΏ and 2 π |6 |1d(N + 3) πΏ |N + 1d6 πΏ and 1dN π |- |Ponzi Plant |6 πΏ or 6 π |3 |Nothing |Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 πΏ or 12 π (player's choice) |- |Baneberries |4 πΏ and 1 π©Έ |4 |2dN πΏ |1 βοΈ |- |Darkvine |99 πΏ |20 |1d6 πΏ |1 β€οΈβπ₯ |}If a resource cost would be negative due to experience, it is instead 0. Only within Herbalism, the following modifiers conditionally apply: * If the season is Winter, N is decreased by 3 to a minimum of 0. * If the season is Calm Spring, N is increased by 2. * If the gains are boosted, N is increased by 4.
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