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==Rituals== A ritual type has a Prerequisite, a Cost, and an Effect. A Gathering is a single instance of a ritual. It has an associated ritual type. A player can Contribute to a Gathering by reacting to the message in which the Gathering was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so they become a Contributor of that Ritual Component to that Gathering. A current Contributor of a Ritual Component to a Gathering cannot again contribute that same Ritual Component to that same Gathering. A Contributor of a Ritual Component to a Gathering can Withdraw that component from that Gathering by removing the corresponding reaction. When they do so, they cease to be a Contributor of that Component. While sufficient Ritual Components are contributed (having not been withdrawn) to a Gathering to satisfy its associated ritual type's cost, and while those components are still sufficiently possesed by their Contributors, the player who started that Gathering can complete it. When this occurs, the effect of its ritual type is applied and all contributed Components are revoked from their Contributors. A Gathering cannot be completed more than once. If a Gathering is not completed by the end of the phase in which it was started, it fails, and each Contributor of each Ritual Component Withdraws said Ritual Component. A Gathering can only be completed if the Ritual's Prerequisite (if any) is met. When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor. Subsections immediately under this rule describe Ritual Types. ===Ritual that Displaces the Obelisk=== '''Prerequisite''': None. '''Cost''': 1 π, NπΏ, where N is the Obelisk's distance from the Gates in kilometers '''Effect''': The Obelisk is moved back 1 kilometer. ===Ritual that Rends the Obelisk=== '''Prerequisite''': A Gathering of the Ritual that Rends the Obelisk has not yet been completed this week. '''Cost''': 1β‘, 3π, 4πΏ 2βοΈ. The amount of β‘ needed to successfully perform the Ritual is increased for each π¦ the Obelisk has as follows, from left to right: 1, 1, 2, 2, 3 (for example, if there were to be three Grebes aiding the Obelisk, the cost would be 5, as 1β‘, the starting amount, + 1β‘+ 1β‘+ 2β‘= 5β‘) '''Effect''': The obelisk recieves 1 Cut. 1 πͺ¨ for each different contributor to the ritual is added to the Community Storehouse. === Ritual that Destroys a Grebe === '''Prerequisite''': The Obelisk has at least 1 π¦. '''Cost''': 1β‘, or nothing if the gathering starter has at least 1 π¦ '''Effect''': The Obelisk loses 1 π¦ === Ritual that risks our survival === '''Prerequisite''': None '''Cost''': 5π '''Effect''': The Obelisk is moved forward 1 kilometer. All players who are a contributor to the ritual gain 1πΏ. === Ritual that Boosts Yields === '''Prerequisite''': None '''Cost''': 1β‘, 1 π, 2πΏ, 1 βοΈ '''Effect''': None If a Gathering for a Ritual of this type was completed in the previous calendar week the gains are Boosted ===Ritual that Frees Us=== '''Prerequisite''': The Obelisk has received 10 cuts. '''Cost''': 10β‘, 10π, 10πΏ, 10β€οΈβπ₯ '''Effect''': The Obelisk is destroyed. === Ritual of Murder === '''Prerequisite:''' The victim is tagged on their discord username as part of starting the ritual. The victim has not objected. 48 hours have passed since the start of the ritual. '''Cost:''' 1 π '''Effect:''' The specified player (the victim) ceases to be a player. The Community Storehouse is granted 1 β€οΈβπ₯, and is also granted N additional β€οΈβπ₯, where N is the victim's Dying Experience. === Ritual to Appease the Obelisk === '''Prerequisite:''' At least a total of 20 β€οΈβπ₯ exist in possession of players or the community storehouse. '''Cost:''' 1 π '''Effect:''' Rules to the contrary notwithstanding, all players become winners of the game, the obelisk becomes a Good Boy, and the cycle ends.
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