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== Actions == Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action. Up to twice during each rest phase a player may state their intention to remove a card from their inventory in β #game-actions. The card is removed and destroyed from their inventory and they receive 1 vertebrae. === Card gifting === Once per phase, each player (the giver) may select one other player (the receiver) to receive a gift. A gift contains some number of Already-opened packs. The base number of packs in a gift is 1. If the receiver has less than 10 cards, the gift contains one additional Already-opened pack. If the receiver is inactive, then the gift contains 2 additional Already-opened packs. If the receiver then performs an action in that phase, the giver is granted 1 Already-opened pack. === Exoptotic Battle === Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player. During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle, the player must select a ''minimum'' of 4 cards from their deck. These cards must be revealed before the commencement of the battle and are removed from their deck to be added to their hand. If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle. In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit. ==== Full Hand ==== When a battle commences, grant each participant N - 4 vertebrae, where N is the number of cards in their hand. ==== Rewards ==== After the conclusion of an Exoptotic Battle the following occur. The winner of a battle receives: * 1 Handy Pack * 1 Chip The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. Each player who participated in but did not win the game of Exoptosis receives one reconfiguration token. === Exoptotic Duel === A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. A player may only join an Exoptotic Duel only once per phase. === Fusion === Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'. === Exploration === Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below: # You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list. # You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack. # A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection. # You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae. # You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae. # You peel the rosy wallpaper to enter the Croupier's bedroom. You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a Bloody Lotto Ticket. Do you take it? If yes, grant yourself 1 Lotto Ticket with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key. # It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed. # Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed. # Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory. # You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier. # You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack. # A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier. # You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options: #* pay 6π¬ for a Handy Pack #* pay 9π¬ for a Deck Pack #* pay 25π¬ for a Legendary Pack #* gain 2 Reconfiguration tokens # As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of dΓ©jΓ vu - as if the maze is both familiar and new to you. You may explore, then explore again.
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