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Cycle 16/Ruleset Draft
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== Exoptosis == === Setup Rules === Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their deck (a participant must forfeit if they have less than 4 cards in their deck), revealing these to the other players simultaneously. These cards form their hand and are visible to all players. During Exoptosis, a duplicate copy of each card is used, where the original cards never leave their owner's deck. The same card that is already present in a game cannot be added to a hand again. === Winning === The first participant to have zero cards in their hand wins the game of Exoptosis. === Turn Order === The turn order in a game of Exoptosis is determined by the number of cards in participants' hands, in descending order. If multiple participants have an equal number of cards in their hands, their relative turn order is determined randomly. === Betting === Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips, up to the number they have. Any bet chips are removed from their owner's inventory and added to a pool for that game. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no Chips). If no players match a bet, the raised bet is refunded and the bet restored to the previous amount (or zero). This bet is final and the game then begins immediately. The winner of the game gains all Chips betted. === Forfeit === During a game of Exoptosis, a player may forfeit at any time. When doing so, any chips bet are not returned. If only 1 other player is participating, that player wins the game. === Termination === With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any chips bet are returned to their original owners. === Playing Cards === On a participant's Exoptosis turn, they must play a card from their ''hand''. If they cannot play a card, they must add one to their hand from their ''deck'' (that is not already in the game). If the participant does not have enough cards in their deck, they choose another participant who then gives the drawing person 1 card from their ''hand''. Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card.
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