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User:Xenon dichloride/Aeternus
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== 6 - Actions == Each player has 2 + ββ(S)β action points (AP) replenished at the start of each phase, which may be spent to perform actions. S represents that player's quality score. Subrules of this rule define the actions that a player can perform (unless otherwise specified). === 6.1 - Scout === AP Cost: 1 Select two hexes adjacent to your location and generate them if indeterminate. === 6.2 - Traverse === AP Cost: 1 Move into an adjacent hex and generate it if indeterminate. === 6.3 - Fish === AP Cost: 1 A player may only fish if they are adjacent to or on a lake biome hex. If they are adjacent to multiple lake hexes, they may select which one they fish in. When this occurs, the player has a base 70% chance of catching a fish. They may use any fishing rod in their inventory or none if unspecified. === 6.4 - Forage === AP Cost: 1 A player may only forage if they are on a hex with the Barren landmark and no features. When a player forages, they roll a 1d6 and receive rewards depending on the biome of the hex they are on (as described in subrules of this rule), or from Meadow if there are no specified rewards. ==== 6.4.1 - Meadow ==== # Nothing # 1 Wood # 1 Stone # 1 Hide # 2 Wood # 3 Wood ===== 6.4.2 - Deceased Dunes ===== # Nothing # 1 Stone # 1 Steel # 1 Quartz # 2 Stone # 3 Stone ===== 6.4.3 - Forest ===== # 1 Thread # 1 Hide # 2 Thread # 2 Wood # 3 Wood # 3 Wood ===== 6.4.4 - Perilous Pass ===== # 1 Steel # 1 Copper # 1 Gold # 2 Steel # 2 Stone # 3 Stone ===== 6.4.5 - Swamp ===== # 1 Wood # 1 Wood # 1 Thread # 1 Resin # 2 Wood # 2 Thread
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