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=== Exploration === Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below: # You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list. # You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack. # A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection. # You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae. # You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae. # You peel the rosy wallpaper to enter the Croupier's bedroom. You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a Bloody Lotto Ticket. Do you take it? If yes, grant yourself 1 Lotto Ticket with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key. # It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed. # Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed. # Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory. # You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier. # You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack. # A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier. # You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options: #* pay 6π¬ for a Handy Pack #* pay 9π¬ for a Deck Pack #* pay 25π¬ for a Legendary Pack #* gain 2 Reconfiguration tokens # As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of dΓ©jΓ vu - as if the maze is both familiar and new to you. You may explore, then explore again.
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