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User:Nyhilo/Cycle 12/Ruleset Text Rewrite
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==Nomsters== Nomsters are located entities which can either be wild or tame. All nomsters have the following properties: *an elemental type *a class ===Tame Nomsters=== Tame Nomsters additionally have the following properties, which must be unique: *a portrait representing them *a species name *a species description *a name A card that contains all of the above properties and those defined by parents of this rule for a particular tame nomster is that nomster's nomster card. ====Commands==== Players with tame Nomsters may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action. If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. ===Population=== The nomster carrying capacity (NCC) is two-thirds of the number of locations in the world map. The nomster index (NI) is an integer value, initially equal to 0. When a phase begins, the NI is set to the number of wild nomsters in the world map. While the NI is less than the NCC, any player can spawn a nomster (defined in another rule). ===Spawning=== To spawn a nomster is to perform all of the following: *Select a random location in the world map. *Select a random type and class from the lists of valid types and classes. When these values are selected, a new wild nomster is created at that location with the selected type and class. The NI then increases by 1. ===Type=== The following are valid elemental types for nomsters: *Heat *Electricity *Plant *Air *Light *Cold *Water *Metal *Land *Dark ===Class=== The following are valid classes for nomsters: *Amphibian *Arthropoid *Avian *Piscine *Mammalian *Reptilian ===Taming=== Once per phase, if a player is in the same location as a wild nomster, they can attempt to tame it. If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3. ===Creating a Tame Nomster=== For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. ===Actions=== Nomster Actions are actions that Nomsters can take, affecting the game-state according to the rule for that action. Nomsters can not take actions except in direct response to actions that a player performs. That player is responsible for tracking the changes that are affected by the nomster action the same as if they had performed the action themselves. Nomster actions are defined as subrules to this one. ====Follow==== When given as a command, the Nomster begins to follow the located entity specified. If no entity is specified, it begins to follow the player that issued the command. If it is already following an entity, it ceases to do so. If an entity changes location while the nomster is following them and is in the location that entity is moving from, the nomster takes a follow action. When taking a follow action in response to entity movement, the Nomster moves to the location of the entity it is following, if it is otherwise able. ====Stay==== When given as a command, if the nomster is following a located entity, it ceases to do so. ==== Lick ==== When given as a command, the Nomster licks the located entity specified if they are in the same location and it is otherwise able. When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them.
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