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== Movement == Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections: * First, a random choice of 2d4. Let the result be N. * Then, subject to modification by other rules, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space). When a player moves, the following happen in order: * They are deemed to "leave" the current space, and any subsequent effects occur. * For each selected space, other than the last, in order: ** Their location is set to that space. Then, ** They are deemed to "pass" that space, and any subsequent effects occur. * Their location is set to the final selected space. * They are deemed to "land on" the final selected space, and any subsequent effects occur. Where an effect occurs due to movement that involves a player not having choices as to the outcome, any player may perform it for them. If an error in movement goes unnoticed by the end of the following phase, this no longer applies and the movement is accepted as legitimate in that instance. If an incomplete move occurred in the previous phase and is identified after they have moved again, their move for the current phase is negated and they are granted a 'Time Bean Chili'. === Combos === If it is party time and multiple players roll the same number on any of their dice, any of these players may choose to combo. When a player combos, they gain a 'Party Pizza' and a random garbage item. === Dancing === If it is party time and a player lands on a space with other players, grant each player on that space N 'Time Bean Chilis', where N is one less than the number of players on that space. === Doubles === If you roll multiple of the same number when moving, grant yourself a 'Time Bean Chili'.
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