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=== Rule 17: Economy === All players who have a negative amount of points immediately have 100 points when this proposal passes. Everyone lose all their TripleVotes and balloons. Rule 15 is removed from the game by getting a strikethrough. Balloons and TripleVotes will still be a thing, but they can be achieved in new ways (see paragraph 12 of this rule). The game word "points" will hereby be reffered to as "Coins" instead. A new channel will be added to the server when this proposal passes, called #shop. Only people with the @Moderator or @Merchant roles can write in this channel. The channel will be an overview of all items it is possible to buy in the game. Proposals can define a new item that is added to the #shop. Proposing a new #shop item must include these three things: an item name, a price for buying it, an amount of the item that will be put into the #shop, and an effect the item has upon being used (consuming an owned item can be done by messaging a @Moderator). Once such a proposal passes, a @Moderator or a @Merchant will add it to the list of #shop items, using this template:: - [Name] - Cost: [Cost] - In stock: [Quantity] - Effect: [Effect] Each time an item is bought, the item's number in the "in stock" section is decreased by 1. An item can not be bought if this number is lower than 1. When this proposal passes, an election will happen where a @Merchant is chosen (someone @Inactive can never be a @Merchant. If the @Merchant becomes inactive or loses the Merchant role in any other way, a new election will be initiated). When a new item is proposed, the @Merchant will vote in place of the @Leader. Judges are not allowed to vote "Nay" on #shop item proposals. If a player wishes to buy something from the #shop, they may choose to message a @Merchant publicly saying explicitly that they wish to buy an item, including the name of the bought item. It is impossible to buy an item if the player does not have an amount of Coins equal to or greater than the price of the requested item, except if the item's description states otherwise. All Coins that are spent on buying items from the #shop are not simply removed from the game - they are instead put into the Bank (a section in #shop showing an amount of Coins). This action will be performed by the @Merchant.
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