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=== Gaining Items when You Join === Since the first day of the round, players gained a duck upon joining. And a loophole in this exact clause is what caused the downfall of the round in the end. If players are to gain items immediately after they join the round, that should be handled with delicacy. I can think of a minor modifications that would have patched the loophole right up: say that you only gain a duck the first time you join the round. Simple, but not perfect if you want people to be able to rejoin and start afresh. If that's your goal, then consider the following further thoughts, fruits of a discussion during Round 10<ref>https://discord.com/channels/515560801394753537/518856008605499402/864643752404189244</ref>: # Define who can own items. Players in the round? Anyone who has joined before? Can no one own them? These ambiguities allowed the Day of Infinite Ducks scam. # Place restrictions on registration. If you can leave and join again in the same instant, then you can quickly generate more items than you'll ever be able to use. # Place restrictions on trading for a period after players join. These ideas don't guard against every potential scam, but they certainly make scamming a more arduous task.
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