Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Play
Join on Discord
Metaruleset
Current Cycle
Cycle Page
Cycle Ruleset
Gamestate Page
Community Garden
Cycle Page
Garden Ruleset
Garden Gamestate Page
Embassy
Embassy page
Embassy Ruleset
Infinite Nomic Wiki
Search
Search
Log in
Personal tools
Dark mode
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Cycle 13/Ruleset
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Loops == Loop priority is a strict weak order over rules, defined as follows: A persistent rule has higher loop priority than an ephemeral rule. Otherwise, a rule with lexicographically earlier title has higher loop priority than a rule with lexicographically later title. Otherwise, two rules have the same loop priority. Loop Instability is an integer, initially 0. Ephemeral rules can provide for the alteration of the value of Loop Instability. At the end of each phase (immediately before the new phase begins), the following occur in order: * Loop Instability is incremented by 1. * If Loop Instability is not less than 9, the following occur in order: ** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, except that effects in rules with higher loop priority happen before effects in rules with lower loop priority, and effects provided for earlier in a rule's text happen before effects provided for later in that rule's text. ** All rules that are not persistent are simultaneously repealed. During this step, rules to the contrary notwithstanding, only rule changes provided for by persistent rules (including this one) can occur. Should the evaluation of this step result in new non-persistent rules being enacted, those rules are included in the repeal step and thereby repealed. ** All items that are not defined as persistent by the rules are removed from inventories. ** Loop Instability is set to 0. When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, except that effects in rules with higher loop priority happen before effects in rules with lower loop priority, and effects provided for earlier in a rule's text happen before effects provided for later in that rule's text. Rules and items that are not persistent are "ephemeral".
Summary:
Please note that all contributions to Infinite Nomic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Infinite Nomic Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width