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Cycle 14/Ruleset Draft
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==Items== Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. === Trading === A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players can trade items with other reputable players. When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. ===Ritual Components=== Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components: *⚡Resolve *💎Crystals *🌿Herbs *⚗️Reagents Unlike other Ritual Components, ⚡ cannot be traded.
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