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==Nomsters== Nomsters are located entities which can either be wild or tame. All nomsters have the following properties: *an elemental type *a class ===Tame Nomsters=== Tame Nomsters additionally have the following properties, which must be unique: *a portrait representing them *a species name *a species description *a name A card that contains all of the above properties and those defined by parents of this rule for a particular tame nomster is that nomster's nomster card. ====Commands==== Players with tame Nomsters on their team may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action. If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. ==== Cuddle ==== If they are in the same location, a player may cuddle a tame nomster by posting a card or message to #game-actions, specifying the nomster they are cuddling and a written description, however brief, of how they intend to cuddle it. This is an important step in the bonding process. === Teams === When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer. Bonded nomsters are always on the team of the player they are bonded to, and that player is always their trainer. ===Population=== The nomster carrying capacity (NCC) is two-thirds of the number of locations in the world map. The nomster index (NI) is an integer value, initially equal to 0. When a phase begins, the NI is set to the number of wild nomsters in the world map. While the NI is less than the NCC, any player can spawn a nomster (defined in another rule). ===Spawning=== To spawn a nomster is to perform all of the following: *Select a random location in the world map. *Select a random type and class from the lists of valid types and classes. When these values are selected, a new wild nomster is created at that location with the selected type and class. The NI then increases by 1. ===Type=== The following are valid elemental types for nomsters: *Heat *Electricity *Plant *Air *Light *Cold *Water *Metal *Land *Dark ===Class=== The following are valid classes for nomsters: *Amphibian *Arthropoid *Avian *Piscine *Mammalian *Reptilian ===Taming=== Once per day, if a player is in the same location as a wild nomster, they can attempt to tame it. The player can make this attempt by rolling a d3. It is successful if the result of the roll is 3. ===Creating a Tame Nomster=== For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. === Active Nomster === The first nomster that a player tames is that player's active nomster. Once per phase, a player may set or change their active nomster to any nomster on their team by sending a card or message in #game-actions. A player may only give commands to their active nomster. ===Actions=== Nomster Actions are actions that Nomsters can take, affecting the game-state according to the rule for that action. Nomsters can not take actions except in direct response to actions that a player performs. That player is responsible for tracking the changes that are affected by the nomster action the same as if they had performed the action themselves. Nomster actions are defined as subrules to this one. ====Follow==== When given as a command, the Nomster begins to follow the located entity specified. If no entity is specified, it begins to follow the player that issued the command. If it is already following an entity, it ceases to do so. If an entity changes location while the nomster is following them and is in the location that entity is moving from, the nomster takes a follow action. When taking a follow action in response to entity movement, the Nomster moves to the location of the entity it is following, if it is otherwise able. ====Stay==== When given as a command, if the nomster is following a located entity, it ceases to do so. ==== Lick ==== The nomster can lick an entity only if they are in the same location and it is otherwise able. When given as a command, the Nomster licks the located entity specified if it is able. When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 Gooderhose points. The player gains no points, however, if the nomster that licked them is on their team. If a nomster had been cuddled by their trainer in the previous phase and is given a treat by their trainer, they will lick their trainer in response. Similarly, if a nomster had been given a treat by their trainer in the previous phase and is cuddled, they will lick their trainer in response. In either case, if that trainer is not bonded with a nomster, this lick magically causes the two to become bonded to each other, and the nomster becomes a bonded nomster. ==== Join Team ==== Bonded nomsters cannot perform this action. When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team. ==== Ascend ==== When given as a cmmand, if the nomster is bonded and also is at the Tower of Ferrets, and that players is at the Tower of Ferrets, that player ascends with their nomster: that player is now ascended and their nomster is now ascended.
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