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== Tiles == === Fives === When a player lands on a space divisible by 5, they gain 10 poents. === Jail === There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 4, 5 or 6, they are no longer in jail and are placed on space 1. If a player has failed to escape jail two turns in a row, on their following turn they may choose to lose 1 poent in order to escape from jail. Once a player escapes jail, they are immediately placed on the primary space with the lowest number. === Gulag === There is a non-primary space called Gulag. If a player misses two of their own turns in a row, they are removed from the turn order and placed into the Gulag. As long as a player is in the Gulag they are unable to gain or lose poents, take turns, or make proposals. A player may leave the Gulag at any time by stating their intent to rejoin the game in #public-forum, at which poent they are placed on space 1 and added to the bottom of the turn order. === Master of Your Fate === If a player lands on a primary space whose number is a multiple of 7 on their turn, then on the same turn they may spend a number of poents equal to their movement roll to gain a Number item with a stored value of their movement roll. === Frontier === The primary space with the highest number is The Frontier. If a player is on the The Frontier, when they make their movement roll, they explore new territory, which constitues doing the following steps, in order, with no intervening actions, otherwise all actions fail: # Add a number of spaces equal to their movement roll minus 1. # If the number of spaces created in step 1 is 3 or greater, do the following: ## Roll a 2-sided dice to determine whether a Snake (result = 1) or Ladder (result = 2) will be created. ## Add the type of feature determined in step 2.1 to a random primary space created in step 1 and a random primary space that existed before that has no snake or ladder features. These features are paired. # Advance by a number of spaces equal to their movement role. If ten minutes have passed since a movement roll has been made by a player who started their turn on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored.
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