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== Actions == Players and non-player persons may perform actions. Any player rolling dice or randomly selecting from weighted pools to resolve the result of a previous action is not, itself, an action. === Caring for the Plant === Any player may care for the plant once per day by posting their intent to do so in β #plant-actions. This can take any form, such as watering the plant, checking the health of its soil, or even merely admiring it, so long as the intent is clear. That player may then roll Nd(6+X) and add that number of Growth Points to the plant. X represents the number of fruits on the plant, and N represents the Era of the plant. Players may always choose that N to be 1 and/or X to be 0 instead of their actual value. === Growing === A player may spend A number of Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The number of Growth Points to trigger this growth is equal to <code>7 * n + 3.5 * (n^2)</code>, rounded down, where n is the current Era. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend. {| class="wikitable" |+ !Weight !Feature |- |6 |Leaf |- |5 |Branch |- |4 |Bud |- |3 |Flower |- |1 |Stem |- |1 |Roll 2 more times on this table, and add all features rolled. Repeat as necessary. |- |1 |add a Bug to the feature pile. Roll again on this table, and add all features rolled. Repeat as necessary. |- |1 |Bug |- |2 |Fruit |} === Placing === Any player may select a feature in the Feature Pile to place on the plant by specifying what feature they are placing and the coordinates of the cell they are placing the feature in. A feature of the specified type must exist in the Feature Pile in order to be placed. When a player tries to place a feature it is removed from the Feature Pile. If a player tries to place a feature in a cell in a way that would violate that feature's Rule for placement, the feature is not placed there and falls back into the Feature Pile. After placing a feature, the player who placed it should update the record for gamestate accordingly or ask someone else to - so that the plant may flourish and we may all be informed of its current state. === Bug Removal === Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to #plant-actions. This can take any form as long as the intent is clear. When a bug is removed, a bag of fertilizer is created. === Fertilizing === A player may spend x bags of fertilizer to fertilize the plant and trigger a Growth Spurt, where x is 10 + the current Era number. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.
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